Game Development Community

Jarrod Roberson's Forum Posts

Thread Post Date Posted
Nothing, delete this account. I understand why you can't use a credit card, so just get someone to buy you a pre-paid Visa Cash ca... read more 05/13/2008 (8:45 am)
Do EA own it all? All Your Franchise Are Belong To Us!... read more 02/06/2005 (7:16 pm)
Player: Cowboy: Looks more like a pirate than a cowboy... read more 01/28/2005 (8:22 pm)
I'm a new programer whats the best thing to get first? First thing you need to learn is what the proper definitions for techical jargon is, then you can be... read more 01/23/2005 (7:20 pm)
How to starts working in C++? Not using scripts in Torque. For all practical purposes you HAVE to use the scripting enviornment to some extent as it is tightly... read more 01/11/2005 (4:00 pm)
Compilers for TGE Dev C++ will not work with torque, torque is way to big for it to load, the mingw compiler will work... read more 01/07/2005 (1:27 am)
Java: Key Listeners with multiple Swing Components You can also have a SINGLE key listener and just ASSIGN it to every component, this would be trival ... read more 01/05/2005 (6:52 am)
Object formats supported in torque Its true paul, what you are expecting plus worse probably. especially if the players need to not wal... read more 01/05/2005 (6:49 am)
Are they mad? Funny I have used SourceStyler for a long time and it works great, never had any problems with it at... read more 01/03/2005 (8:01 am)
Progressive Detail Levels The problem is not reducing the mesh per say, there are plenty of well documented a [i]relatively[/i... read more 12/27/2004 (7:50 pm)
Contract work - code: ship class with turrets implementation Your best bet is a "milestone" based payment system, someone delivers a milestone you deliver the pa... read more 12/27/2004 (4:09 pm)
I need a response from a GG employee verifying there is no scam. They don't trust GarageGames but they do trust random anonymous people selling used stuff on ebay? M... read more 12/27/2004 (1:47 pm)
When controversial titles go wrong [b]What bothers me most[/b] is the first link Gonzo posted is the wording the article makes it sound... read more 12/23/2004 (8:26 am)
No Torque for me :( The best incentive to buy Torque ( or something similar ) is to FAIL ( or never finish ) at trying t... read more 12/21/2004 (10:33 am)
Windows Command Line Build? The neat thing is SCons will build the VS workspace and/or solution file for you, should be able to ... read more 12/18/2004 (11:37 pm)
Seeking advice on purchasing a new system for game development Actually Mark most if not all of the laptops with dual video out are true dual head if they have an ... read more 12/17/2004 (8:11 pm)
EA + NFL = Monopoly Who cares football sucks anyway, as long as I get new / updated versions of MotoGP and Gran Turismo ... read more 12/17/2004 (8:06 pm)
Problem with thread watching... They "disappear" from the page but are still active, you will still get a notice when someone posts ... read more 12/17/2004 (8:03 pm)
Windows Command Line Build? Everyone should look at [url=http://www.scons.org/]SCons[/url] it is cross platform and very very ve... read more 12/17/2004 (4:09 pm)
Upgrading Windows All those that say XP Home is in some way inferior to XP Pro stability and functionality wise and th... read more 12/13/2004 (3:38 pm)
Marble blast rip off? Nope, and so what if it does... read more 12/13/2004 (3:30 pm)
Torque likes it hot! Mark sounds like you have some bad memory, I have the one with the 17" screen and a ATI Radeon 7500 ... read more 12/09/2004 (11:49 am)
Securing funds. [quote]I don't need funds to develop my game, I will however, need funds to launch it. I'd think tho... read more 12/08/2004 (3:58 pm)
Investment bank sues Infinium This was predicted long time ago on these very forums . . . not a suprise and not something that was... read more 12/03/2004 (4:57 pm)
Disappointing endings to games ( warning discussion of HL2 ) Is it just me or can people not read for comprehension, this thread had NOTHING to do with Bungie, M... read more 12/01/2004 (6:30 pm)
Disappointing endings to games ( warning discussion of HL2 ) [quote]I am not looking to troll here, but I have to ask those who didn't like the ending, how would... read more 11/30/2004 (2:17 pm)
Disappointing endings to games ( warning discussion of HL2 ) I am not talking about the last mission I am talking about the ENDING. The part where you are NOT... read more 11/30/2004 (7:02 am)
Logitech to the rescue? Trane: you are pretty much dead in the water, that is unless you know how to build hardware and writ... read more 11/22/2004 (1:12 pm)
Optimizing collision mesh. The DIF format is already HIGHLY optomized for this type of collision detection, unless you have som... read more 11/16/2004 (2:16 pm)
I guess this proves you can write a scalable gfx engine! Those wacky canadians have more time on their hands that I do! :-) a friend of mine played it, sa... read more 11/16/2004 (2:07 pm)
Low end debug machine Dell with Intel Extreme Your best bet for the money is someplace like this [url=http://www.compgeeks.com/]Computer Geeks[/ur... read more 11/14/2004 (4:34 pm)
Falling Through The Cracks The problem is you see Counter Strike as a "quality game" and that is HIGHLY subjective. I has been ... read more 11/10/2004 (2:33 pm)
A game to get rid of the younger audiences Simple, don't appeal to the hamster on crack instant gratification gene that all these kids have. ... read more 10/31/2004 (9:25 am)
@#$@# Eidos! Phil, from what I have seen that may or may not have been the case, probably was. Thing is we will p... read more 06/01/2004 (3:48 pm)
@#$@# Eidos! Stephen that is a good article, it brings out one point. A game can be canceled at any point. I have... read more 06/01/2004 (1:48 pm)
@#$@# Eidos! Well Brett I guess actions speak louder than text, funny thing is I haven't resorted to personal att... read more 06/01/2004 (1:41 pm)
@#$@# Eidos! Joe all the game/entertainment titles I have worked on which have only been a few, including the one... read more 06/01/2004 (1:18 pm)
@#$@# Eidos! Electronic game/entertainment development is software development, and like it or not, contracting i... read more 06/01/2004 (11:53 am)
@#$@# Eidos! Alex nothing is stopping someone from asking or demanding the same in the software industry, I know ... read more 06/01/2004 (11:35 am)
@#$@# Eidos! [quote]someone that is willing to put in the brutal time / effort required to complete a game... all... read more 06/01/2004 (10:41 am)
Heres A Brain Jerker!!! The simplest thing you can try is create something in WorldCraft save it as .map and the look at tha... read more 06/01/2004 (9:12 am)
Heres A Brain Jerker!!! Does your map file have V220 or some such id string, map2dif requires version 220 half-life format. ... read more 06/01/2004 (8:21 am)
@#$@# Eidos! I think my point was better made by Phil people get hired for a single game should expect the worst,... read more 06/01/2004 (8:13 am)
@#$@# Eidos! Jeff you having a bad day, that or someone has hacked your account? I never said anything about a... read more 06/01/2004 (7:54 am)
@#$@# Eidos! The people that bitch and moan about getting laid off are the ones that in my experience are probabl... read more 05/31/2004 (11:42 am)
@#$@# Eidos! What is the big deal I have worked like this for years, when the project is done you are gone. What ... read more 05/30/2004 (3:22 pm)
Heres a good argument (keep it civil) Depends on what the geometery is used for rendering only or collision only or both? For rendering BS... read more 05/28/2004 (8:22 pm)
Single Player games It is not practical to rip out the client/server implementation, but there is no need, for "local" g... read more 05/28/2004 (5:16 pm)
Alienware ALX Peter I guess you never saw the need for more than 64kb either! real-time parallel rendering on main... read more 05/28/2004 (4:49 pm)
A design idea for High User Network Game This is no need for TNL to "support" XML-RPC for a couple of reasons, you already have HTTP to do th... read more 05/26/2004 (10:14 am)
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