Jarrod Roberson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Nothing, delete this account. | I understand why you can't use a credit card, so just get someone to buy you a pre-paid Visa Cash ca... read more | 05/13/2008 (8:45 am) |
| Do EA own it all? | All Your Franchise Are Belong To Us!... read more | 02/06/2005 (7:16 pm) |
| Player: Cowboy: | Looks more like a pirate than a cowboy... read more | 01/28/2005 (8:22 pm) |
| I'm a new programer whats the best thing to get first? | First thing you need to learn is what the proper definitions for techical jargon is, then you can be... read more | 01/23/2005 (7:20 pm) |
| How to starts working in C++? Not using scripts in Torque. | For all practical purposes you HAVE to use the scripting enviornment to some extent as it is tightly... read more | 01/11/2005 (4:00 pm) |
| Compilers for TGE | Dev C++ will not work with torque, torque is way to big for it to load, the mingw compiler will work... read more | 01/07/2005 (1:27 am) |
| Java: Key Listeners with multiple Swing Components | You can also have a SINGLE key listener and just ASSIGN it to every component, this would be trival ... read more | 01/05/2005 (6:52 am) |
| Object formats supported in torque | Its true paul, what you are expecting plus worse probably. especially if the players need to not wal... read more | 01/05/2005 (6:49 am) |
| Are they mad? | Funny I have used SourceStyler for a long time and it works great, never had any problems with it at... read more | 01/03/2005 (8:01 am) |
| Progressive Detail Levels | The problem is not reducing the mesh per say, there are plenty of well documented a [i]relatively[/i... read more | 12/27/2004 (7:50 pm) |
| Contract work - code: ship class with turrets implementation | Your best bet is a "milestone" based payment system, someone delivers a milestone you deliver the pa... read more | 12/27/2004 (4:09 pm) |
| I need a response from a GG employee verifying there is no scam. | They don't trust GarageGames but they do trust random anonymous people selling used stuff on ebay? M... read more | 12/27/2004 (1:47 pm) |
| When controversial titles go wrong | [b]What bothers me most[/b] is the first link Gonzo posted is the wording the article makes it sound... read more | 12/23/2004 (8:26 am) |
| No Torque for me :( | The best incentive to buy Torque ( or something similar ) is to FAIL ( or never finish ) at trying t... read more | 12/21/2004 (10:33 am) |
| Windows Command Line Build? | The neat thing is SCons will build the VS workspace and/or solution file for you, should be able to ... read more | 12/18/2004 (11:37 pm) |
| Seeking advice on purchasing a new system for game development | Actually Mark most if not all of the laptops with dual video out are true dual head if they have an ... read more | 12/17/2004 (8:11 pm) |
| EA + NFL = Monopoly | Who cares football sucks anyway, as long as I get new / updated versions of MotoGP and Gran Turismo ... read more | 12/17/2004 (8:06 pm) |
| Problem with thread watching... | They "disappear" from the page but are still active, you will still get a notice when someone posts ... read more | 12/17/2004 (8:03 pm) |
| Windows Command Line Build? | Everyone should look at [url=http://www.scons.org/]SCons[/url] it is cross platform and very very ve... read more | 12/17/2004 (4:09 pm) |
| Upgrading Windows | All those that say XP Home is in some way inferior to XP Pro stability and functionality wise and th... read more | 12/13/2004 (3:38 pm) |
| Marble blast rip off? | Nope, and so what if it does... read more | 12/13/2004 (3:30 pm) |
| Torque likes it hot! | Mark sounds like you have some bad memory, I have the one with the 17" screen and a ATI Radeon 7500 ... read more | 12/09/2004 (11:49 am) |
| Securing funds. | [quote]I don't need funds to develop my game, I will however, need funds to launch it. I'd think tho... read more | 12/08/2004 (3:58 pm) |
| Investment bank sues Infinium | This was predicted long time ago on these very forums . . . not a suprise and not something that was... read more | 12/03/2004 (4:57 pm) |
| Disappointing endings to games ( warning discussion of HL2 ) | Is it just me or can people not read for comprehension, this thread had NOTHING to do with Bungie, M... read more | 12/01/2004 (6:30 pm) |
| Disappointing endings to games ( warning discussion of HL2 ) | [quote]I am not looking to troll here, but I have to ask those who didn't like the ending, how would... read more | 11/30/2004 (2:17 pm) |
| Disappointing endings to games ( warning discussion of HL2 ) | I am not talking about the last mission I am talking about the ENDING. The part where you are NOT... read more | 11/30/2004 (7:02 am) |
| Logitech to the rescue? | Trane: you are pretty much dead in the water, that is unless you know how to build hardware and writ... read more | 11/22/2004 (1:12 pm) |
| Optimizing collision mesh. | The DIF format is already HIGHLY optomized for this type of collision detection, unless you have som... read more | 11/16/2004 (2:16 pm) |
| I guess this proves you can write a scalable gfx engine! | Those wacky canadians have more time on their hands that I do! :-) a friend of mine played it, sa... read more | 11/16/2004 (2:07 pm) |
| Low end debug machine Dell with Intel Extreme | Your best bet for the money is someplace like this [url=http://www.compgeeks.com/]Computer Geeks[/ur... read more | 11/14/2004 (4:34 pm) |
| Falling Through The Cracks | The problem is you see Counter Strike as a "quality game" and that is HIGHLY subjective. I has been ... read more | 11/10/2004 (2:33 pm) |
| A game to get rid of the younger audiences | Simple, don't appeal to the hamster on crack instant gratification gene that all these kids have. ... read more | 10/31/2004 (9:25 am) |
| @#$@# Eidos! | Phil, from what I have seen that may or may not have been the case, probably was. Thing is we will p... read more | 06/01/2004 (3:48 pm) |
| @#$@# Eidos! | Stephen that is a good article, it brings out one point. A game can be canceled at any point. I have... read more | 06/01/2004 (1:48 pm) |
| @#$@# Eidos! | Well Brett I guess actions speak louder than text, funny thing is I haven't resorted to personal att... read more | 06/01/2004 (1:41 pm) |
| @#$@# Eidos! | Joe all the game/entertainment titles I have worked on which have only been a few, including the one... read more | 06/01/2004 (1:18 pm) |
| @#$@# Eidos! | Electronic game/entertainment development is software development, and like it or not, contracting i... read more | 06/01/2004 (11:53 am) |
| @#$@# Eidos! | Alex nothing is stopping someone from asking or demanding the same in the software industry, I know ... read more | 06/01/2004 (11:35 am) |
| @#$@# Eidos! | [quote]someone that is willing to put in the brutal time / effort required to complete a game... all... read more | 06/01/2004 (10:41 am) |
| Heres A Brain Jerker!!! | The simplest thing you can try is create something in WorldCraft save it as .map and the look at tha... read more | 06/01/2004 (9:12 am) |
| Heres A Brain Jerker!!! | Does your map file have V220 or some such id string, map2dif requires version 220 half-life format. ... read more | 06/01/2004 (8:21 am) |
| @#$@# Eidos! | I think my point was better made by Phil people get hired for a single game should expect the worst,... read more | 06/01/2004 (8:13 am) |
| @#$@# Eidos! | Jeff you having a bad day, that or someone has hacked your account? I never said anything about a... read more | 06/01/2004 (7:54 am) |
| @#$@# Eidos! | The people that bitch and moan about getting laid off are the ones that in my experience are probabl... read more | 05/31/2004 (11:42 am) |
| @#$@# Eidos! | What is the big deal I have worked like this for years, when the project is done you are gone. What ... read more | 05/30/2004 (3:22 pm) |
| Heres a good argument (keep it civil) | Depends on what the geometery is used for rendering only or collision only or both? For rendering BS... read more | 05/28/2004 (8:22 pm) |
| Single Player games | It is not practical to rip out the client/server implementation, but there is no need, for "local" g... read more | 05/28/2004 (5:16 pm) |
| Alienware ALX | Peter I guess you never saw the need for more than 64kb either! real-time parallel rendering on main... read more | 05/28/2004 (4:49 pm) |
| A design idea for High User Network Game | This is no need for TNL to "support" XML-RPC for a couple of reasons, you already have HTTP to do th... read more | 05/26/2004 (10:14 am) |