Game Development Community

Jeremy Farley's Forum Posts

Thread Post Date Posted
character stuff with 3ds max If your using the same animations, you have to be really careful. It's a good idea to use the source... read more 10/12/2009 (8:29 pm)
Smoothing group problem? Yes, it is a smoothing groups problem. It depends on how your artist is creating the normal map. Gen... read more 10/12/2009 (8:26 pm)
Questions Regarding Upgrading my Art Programs Yea, Logan is right. Zbrush and Mudbox are cool for creating normal maps, and loosely painting your ... read more 10/12/2009 (8:01 pm)
Shattered Galaxy Team Building Ahh, you do know shattered galaxy is already a game. So I don't think you can use that name... ht... read more 09/24/2009 (8:51 pm)
Mutliple meshes, Multirez & adjustLODs Yea, I think your initial suspicion is correct. I was always told to stay away from multiple materia... read more 09/03/2009 (7:28 pm)
Any Tips Please Well, I'm a photoshoper, but the general rules apply to all painting applications... So usually what... read more 08/12/2009 (12:20 pm)
New Team : New T3D FPS : Anyone interested in helping? Sounds and looks like fun, 3D artist here... Props, characters, vehicles, etc... send me an e-mail i... read more 06/24/2009 (3:48 pm)
Polysoup, StaticShapes, Difs and DTSes basic concepts The only thing you ever need to worry about being concave is the collision mesh (without polysoup). ... read more 06/22/2009 (11:24 am)
2D Sprite page setup... Help TGB requires that each cell within a "sprite page" is the same size. It's up to you to pos... read more 06/11/2009 (4:49 pm)
lightwave versus 3ds max Look, all 3D modeling packages do the same basic tasks... Some have more tools, some have fewer. The... read more 06/08/2009 (5:32 pm)
How To Set Player Footstep In 3D Max Cool, so your triggers are working now? As a side note, torque likes each animation to have it's own... read more 06/03/2009 (4:06 pm)
How To Set Player Footstep In 3D Max Your scheme is great, so no problems there. Give this a try, export a DSQ of ONE of your animations ... read more 06/03/2009 (3:57 pm)
How To Set Player Footstep In 3D Max post your schematic view for me real quick if your still there... The triggers export within the seq... read more 06/03/2009 (3:31 pm)
How To Set Player Footstep In 3D Max That exporter is usually much easier to use. Your problem might be that you need to add this to your... read more 06/03/2009 (2:58 pm)
iFPS Online -- iPhone, Comments? We have just released an update. The controls have been massively updated and now the player can cho... read more 06/03/2009 (2:18 pm)
How To Set Player Footstep In 3D Max If you havn't changed anything, and your just replacing the Orc then your problem is in your export.... read more 06/03/2009 (11:07 am)
disoriented faces in show tool pro It sounds like it something to do with your skinning it to the bone structure. Though, you just said... read more 06/03/2009 (10:33 am)
Performance issue based on UVW mapping method? If it looks good, it's better. You will get more pixels out of the repeated map, which would allow y... read more 05/29/2009 (3:08 pm)
Performance issue based on UVW mapping method? Performance, when it comes to UV maps, is generally only considered by its efficiency. In other word... read more 05/29/2009 (11:08 am)
Exporting to Torque Try using the max2dts exporter pro for max, it works a lot better. It's also much easier to use. ... read more 05/13/2009 (4:41 pm)
A problem with jaggies on an imported static sprite. from what i remember, it has been awhile, it defaults to a value of 1 or 2 when you turn it on... if... read more 05/13/2009 (3:48 pm)
A problem with jaggies on an imported static sprite. There image may have had smoothing off, or when TGB cut up their image it was exactly the right size... read more 05/13/2009 (2:51 pm)
A problem with jaggies on an imported static sprite. Ok guys, i got your solution... sorry this post is a little late, I have been busy and unable to reg... read more 05/13/2009 (1:57 pm)
Anything specific to GG an asset creator needs to know? The most important thing you can tell your artist is trial and error... The first time anyone ma... read more 05/01/2009 (3:26 pm)
can't export facial morph animation Unless something has changed, torque can't use morph animations... You can't export any morph ani... read more 04/08/2009 (2:55 pm)
Official Artist Documentation Feedback Hey, I have been an avid user of torque for well over a year now. I am an artist. The main comment t... read more 04/03/2009 (6:02 pm)
[node 3 err] in ShowTool - bad export? Wow, you never had any trouble exporting before? lol. I think everyone has had trouble exporting at ... read more 04/03/2009 (5:52 pm)
arm animation not exporting I haven't used 2009, max 8 here. There could be multiple reasons it's not exporting. First make sure... read more 04/03/2009 (4:40 pm)
attaching a weapon inside ms3d or 3dsmax? Well, if your just exporting a 2D sprite by rendering from 3D max there is an easy way of attaching ... read more 04/03/2009 (4:27 pm)
Mecha game I know this comment is a little late but... What i always wanted to see in a mech game was fully ... read more 03/25/2009 (5:51 pm)
BaseMesh-NoobQuestion Generally it's a good idea to model your character in the standard Leonardo Di Vinci stance. But if ... read more 03/25/2009 (5:46 pm)
'Firing' animation while running Hey, I'm not sure if you have fixed your problem yet. But my only idea for a solution to your proble... read more 03/25/2009 (5:39 pm)
Problem facing with lights Well, there two possible reasons for the static mesh not receiving light that I know of. 1. Make ... read more 03/25/2009 (2:06 pm)