Jeremy Farley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| character stuff with 3ds max | If your using the same animations, you have to be really careful. It's a good idea to use the source... read more | 10/12/2009 (8:29 pm) |
| Smoothing group problem? | Yes, it is a smoothing groups problem. It depends on how your artist is creating the normal map. Gen... read more | 10/12/2009 (8:26 pm) |
| Questions Regarding Upgrading my Art Programs | Yea, Logan is right. Zbrush and Mudbox are cool for creating normal maps, and loosely painting your ... read more | 10/12/2009 (8:01 pm) |
| Shattered Galaxy Team Building | Ahh, you do know shattered galaxy is already a game. So I don't think you can use that name... ht... read more | 09/24/2009 (8:51 pm) |
| Mutliple meshes, Multirez & adjustLODs | Yea, I think your initial suspicion is correct. I was always told to stay away from multiple materia... read more | 09/03/2009 (7:28 pm) |
| Any Tips Please | Well, I'm a photoshoper, but the general rules apply to all painting applications... So usually what... read more | 08/12/2009 (12:20 pm) |
| New Team : New T3D FPS : Anyone interested in helping? | Sounds and looks like fun, 3D artist here... Props, characters, vehicles, etc... send me an e-mail i... read more | 06/24/2009 (3:48 pm) |
| Polysoup, StaticShapes, Difs and DTSes basic concepts | The only thing you ever need to worry about being concave is the collision mesh (without polysoup). ... read more | 06/22/2009 (11:24 am) |
| 2D Sprite page setup... Help | TGB requires that each cell within a "sprite page" is the same size. It's up to you to pos... read more | 06/11/2009 (4:49 pm) |
| lightwave versus 3ds max | Look, all 3D modeling packages do the same basic tasks... Some have more tools, some have fewer. The... read more | 06/08/2009 (5:32 pm) |
| How To Set Player Footstep In 3D Max | Cool, so your triggers are working now? As a side note, torque likes each animation to have it's own... read more | 06/03/2009 (4:06 pm) |
| How To Set Player Footstep In 3D Max | Your scheme is great, so no problems there. Give this a try, export a DSQ of ONE of your animations ... read more | 06/03/2009 (3:57 pm) |
| How To Set Player Footstep In 3D Max | post your schematic view for me real quick if your still there... The triggers export within the seq... read more | 06/03/2009 (3:31 pm) |
| How To Set Player Footstep In 3D Max | That exporter is usually much easier to use. Your problem might be that you need to add this to your... read more | 06/03/2009 (2:58 pm) |
| iFPS Online -- iPhone, Comments? | We have just released an update. The controls have been massively updated and now the player can cho... read more | 06/03/2009 (2:18 pm) |
| How To Set Player Footstep In 3D Max | If you havn't changed anything, and your just replacing the Orc then your problem is in your export.... read more | 06/03/2009 (11:07 am) |
| disoriented faces in show tool pro | It sounds like it something to do with your skinning it to the bone structure. Though, you just said... read more | 06/03/2009 (10:33 am) |
| Performance issue based on UVW mapping method? | If it looks good, it's better. You will get more pixels out of the repeated map, which would allow y... read more | 05/29/2009 (3:08 pm) |
| Performance issue based on UVW mapping method? | Performance, when it comes to UV maps, is generally only considered by its efficiency. In other word... read more | 05/29/2009 (11:08 am) |
| Exporting to Torque | Try using the max2dts exporter pro for max, it works a lot better. It's also much easier to use. ... read more | 05/13/2009 (4:41 pm) |
| A problem with jaggies on an imported static sprite. | from what i remember, it has been awhile, it defaults to a value of 1 or 2 when you turn it on... if... read more | 05/13/2009 (3:48 pm) |
| A problem with jaggies on an imported static sprite. | There image may have had smoothing off, or when TGB cut up their image it was exactly the right size... read more | 05/13/2009 (2:51 pm) |
| A problem with jaggies on an imported static sprite. | Ok guys, i got your solution... sorry this post is a little late, I have been busy and unable to reg... read more | 05/13/2009 (1:57 pm) |
| Anything specific to GG an asset creator needs to know? | The most important thing you can tell your artist is trial and error... The first time anyone ma... read more | 05/01/2009 (3:26 pm) |
| can't export facial morph animation | Unless something has changed, torque can't use morph animations... You can't export any morph ani... read more | 04/08/2009 (2:55 pm) |
| Official Artist Documentation Feedback | Hey, I have been an avid user of torque for well over a year now. I am an artist. The main comment t... read more | 04/03/2009 (6:02 pm) |
| [node 3 err] in ShowTool - bad export? | Wow, you never had any trouble exporting before? lol. I think everyone has had trouble exporting at ... read more | 04/03/2009 (5:52 pm) |
| arm animation not exporting | I haven't used 2009, max 8 here. There could be multiple reasons it's not exporting. First make sure... read more | 04/03/2009 (4:40 pm) |
| attaching a weapon inside ms3d or 3dsmax? | Well, if your just exporting a 2D sprite by rendering from 3D max there is an easy way of attaching ... read more | 04/03/2009 (4:27 pm) |
| Mecha game | I know this comment is a little late but... What i always wanted to see in a mech game was fully ... read more | 03/25/2009 (5:51 pm) |
| BaseMesh-NoobQuestion | Generally it's a good idea to model your character in the standard Leonardo Di Vinci stance. But if ... read more | 03/25/2009 (5:46 pm) |
| 'Firing' animation while running | Hey, I'm not sure if you have fixed your problem yet. But my only idea for a solution to your proble... read more | 03/25/2009 (5:39 pm) |
| Problem facing with lights | Well, there two possible reasons for the static mesh not receiving light that I know of. 1. Make ... read more | 03/25/2009 (2:06 pm) |