David Horn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Custom Camera Help | I use the tracking camera - it works very well too.... read more | 02/14/2008 (2:37 pm) |
| Get node transform | Hi Clint Thanks so much for the quick response... I must plead ignorance, I dont know if I'm d... read more | 02/14/2008 (12:21 pm) |
| Get node transform | Sorry to bump this old topic, but I can't seem to get this working in 1.5.2 I can get the transfo... read more | 02/14/2008 (11:14 am) |
| Animation affecting position | In that case I sadly wasted 200 bucks. And that's no joke because I'd never be able to make my fight... read more | 02/14/2008 (5:38 am) |
| Animation trigger code | Update - I did have some success adding this to the player.cc file [code] if(isServerObject(... read more | 02/12/2008 (2:05 pm) |
| SetHidden on a player | You could swap to a different datablock that contains a dts model with a transperent PNG texture fil... read more | 02/11/2008 (8:16 am) |
| Objects losing properties | Great - thank you... read more | 02/04/2008 (5:53 am) |
| Objects losing properties | Is that just the placement of the code? Right now, I have a gui on top of the mission that call f... read more | 02/01/2008 (8:47 am) |
| Why is the reference documentation so lacking | In my opinion, the biggest thing that the documentation needs are examples. For each method, functio... read more | 01/08/2008 (5:52 am) |
| Volume light color | I figured it out. Just in case anyone else has this problem, you can access each number by using get... read more | 12/22/2007 (8:48 pm) |
| Swapping dif textures | Great - thanks!... read more | 12/08/2007 (7:50 am) |
| StaticShape playthread problem | HA! that's it bank! Thank you. So many thanks to everyone! here is my final code as reference.... read more | 12/04/2007 (10:21 am) |
| StaticShape playthread problem | I got a bounceback from the email here... http://www.homebrewwrestling.com/HBW2.zip Thank y... read more | 12/03/2007 (7:45 pm) |
| StaticShape playthread problem | Actually when I put the TSShapeConstructor at the top of the audience.cs file as you suggested, the ... read more | 12/03/2007 (6:49 pm) |
| StaticShape playthread problem | Yes bank, It works in show tool I've had some success since you posted that. I am able to evok... read more | 12/03/2007 (5:48 pm) |
| StaticShape playthread problem | That didnt seem to work, Ross I tried both... [code] datablock StaticShapeData(audiencemember) {... read more | 12/03/2007 (4:55 pm) |
| StaticShape playthread problem | I'll try that when I get home. Is that the same kind of technique I'd use on an aiPlayer? because... read more | 12/03/2007 (10:31 am) |
| StaticShape playthread problem | The problem is I need to have many more animations - booing, standing, different ambients, etc. I ju... read more | 12/03/2007 (7:35 am) |
| A getting started question CH5 | That's definitely good advice... read more | 11/28/2007 (7:37 am) |
| AIPlayer walking | Wonderful, thank you.... read more | 11/28/2007 (5:43 am) |
| AIPlayer walking | Yes, the binds I'm not worried about. I'm just trying to change the functionality of the setObjectMo... read more | 11/27/2007 (6:01 pm) |
| AIPlayer walking | All do respect, please keep your noob police badge to yourself. That link has nothing to do with my ... read more | 11/27/2007 (5:07 pm) |
| File i/o | Many thanks to everyone!... read more | 11/21/2007 (5:44 am) |
| File i/o | I do own the indie license and I have gone through that tutorial before. it does make sense to me. ... read more | 11/20/2007 (8:16 am) |
| File i/o | Excellent resources - thank you... read more | 11/20/2007 (7:14 am) |
| File i/o | I see. A couple more questions if I could... I apologize but I haven't found any definitive answ... read more | 11/19/2007 (4:46 pm) |
| Different kind of game | Many thanks for the response... read more | 11/17/2007 (7:23 pm) |