David Horn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque X CEV 4.0 for Absolute Beginners | I get the warning "The referenced component 'Engine data (data)' could not be found as well. ... read more | 08/22/2011 (8:30 am) |
| Action Arcade Wrestling in Review | Just submitted an update for review. Fixes some code 3's. Thank you... ... read more | 09/18/2010 (5:25 pm) |
| Action Arcade Wrestling in Review | Thanks, man. I'm half-way there. Couple more passes and I might finally be online :)... read more | 09/10/2010 (7:02 pm) |
| Action Arcade Wrestling in Review | ok, I'm trying it again. AAW is now in review again. Any reviews/passes would be greatly appreciated... read more | 09/09/2010 (6:02 pm) |
| Torque X - 2D Features status and poll | The LIVE Network Manager would be awesome. I wonder if there could even be a boolean switch of some... read more | 08/24/2010 (5:45 pm) |
| system.outofmemoryexception in mscorlib.dll | It's SimpleMaterial. And it works like a charm. I'll test the code 3 later, but I assume that si... read more | 08/02/2010 (11:49 pm) |
| system.outofmemoryexception in mscorlib.dll | wow. that just... couldn't be easier, could it? :) thanks, man. Like you say, code 3's are... read more | 08/02/2010 (8:11 pm) |
| system.outofmemoryexception in mscorlib.dll | How would I use it on a T2DStaticSprite? I thought SetTexture was only used for 3D texturing?... read more | 08/02/2010 (7:47 pm) |
| system.outofmemoryexception in mscorlib.dll | Well it worked perfectly everywhere I'm using the setTexture. Now I did get a code 3 sometimes wh... read more | 08/02/2010 (5:23 pm) |
| Particles' Collisions in TX2D: Nice and neat :) | Looks like the revision fixed the memory leak issue I was having in the setTexture method. I think I... read more | 08/02/2010 (4:54 pm) |
| system.outofmemoryexception in mscorlib.dll | Yeah - I made the post before I downloaded the Repository. I'm doing tests now, but I think that ... read more | 07/29/2010 (2:33 pm) |
| T2DShape3D disappear | I did try that, it didn't do anything. I think it migh tbe actually with all shapes. It basica... read more | 06/26/2010 (8:48 pm) |
| Game now in playtest | Thank you, Raymond. Excellent. I'll take a look.... read more | 06/21/2010 (10:28 am) |
| Game now in playtest | Do you remember how you made the wrestlers walk off the ring? Like, do you remember what match ty... read more | 06/21/2010 (8:43 am) |
| view a game save | I can do that, but what would I output? I need to dump the contents of the savegame.sav to a string ... read more | 06/18/2010 (6:53 am) |
| Torque X 2D 3.1.5 Beta | sure - what all do you need? my source files?... read more | 06/07/2010 (11:16 am) |
| Torque X 2D 3.1.5 Beta | Real quick question... has the T2DShape3D been optimized at all? I have a game almost complete an... read more | 06/07/2010 (10:53 am) |
| T2DShape3D - Is this in TorqueX? | Yep - it's because you need a light.... read more | 06/04/2010 (8:25 am) |
| T2DShape3D - Is this in TorqueX? | I have TONS of experience with it. Yes, that's exactly what it does. Unfortunately, the TX guys didn... read more | 06/01/2010 (11:45 am) |
| Zombie Sniper HD Available on Marketplace! | I like Josh's splash better lol.... read more | 05/28/2010 (12:27 pm) |
| Current Torque Games on XBLIG | Action Arcade Wrestling has gone into it's first play test. Any feedback or bug reports would be gr... read more | 04/26/2010 (10:10 am) |
| Current Torque Games on XBLIG | [i]Vega Magnitude[/i] For sale now [url]http://marketplace.xbox.com/en-US/games/media/66acd000-77f... read more | 04/22/2010 (12:44 pm) |
| energy bar expanding to the right | Photoshop. Just use a transparent png. left half transparent, right half the color of the energy bar... read more | 03/11/2010 (8:38 pm) |
| energy bar expanding to the right | That's absolutey brilliant. thank you!... read more | 03/11/2010 (12:47 pm) |
| outlining | Sorry to bump such an old post, but I just tried to implement this with a new model, and the black o... read more | 02/15/2010 (2:00 pm) |
| Color | Perfecto - thanks!... read more | 01/28/2010 (1:50 pm) |
| Quality and Affordable Music | Do you have the ability to create music that sounds like an 8-bit nintendo or gameboy?... read more | 01/13/2010 (10:36 am) |
| slow framerate with T2DShape3D | FYI, I've posted a job opp to help with this. It's definitely essential to have more than 2 T2DSha... read more | 12/11/2009 (4:51 pm) |
| Loading dsq question | ok, so basically what I've done was created a "Master" T2DShape3D. Then when I want a new... read more | 11/18/2009 (6:23 pm) |
| Loading dsq question | How do I preload them? according to the source code, each shape has to load in all of the animations... read more | 11/18/2009 (11:15 am) |
| Loading dsq question | Sorry to bump, but this is really starting to put a fatal blow to my project. It takes well over ... read more | 11/18/2009 (10:24 am) |
| slow framerate with T2DShape3D | ok, so I really stripped down the file and optimized it as much as I could so that the character mod... read more | 11/09/2009 (10:17 am) |
| slow framerate with T2DShape3D | sorry sorry yes I mean T2DShape3D... read more | 11/04/2009 (4:01 pm) |
| slow framerate with T2DShape3D | There's no special logic involved. In fact when the T2DSceneObject is off the screen, the logic cont... read more | 11/03/2009 (8:40 pm) |
| Swapping T2DSceneObject image file [SOLVED] | Works perfectly - here's my code - should come in handy for multiple uses: [code] T2DStaticS... read more | 09/22/2009 (10:42 am) |
| Changing scene object materials on the fly | EDIT sorry - I replied to the wrong post - my apologies for the bump... read more | 09/22/2009 (10:39 am) |
| Swapping T2DSceneObject image file [SOLVED] | Oh - my apologies. It's a T2DStaticSprite.... read more | 09/21/2009 (5:05 pm) |
| Swapping T2DSceneObject image file [SOLVED] | it's a T2DSceneObject. I imported the image png into TXB. Then I dragged it on to the display are... read more | 09/21/2009 (2:14 pm) |
| 2D artist and/or pixel artist | Hi Jamie. I did email you and did not hear a reply. Unfortunately the job has already been complete... read more | 09/19/2009 (10:53 am) |
| Compiler Error After Adding Audio [RESOLVED] | yeah, that's a REALLY annoying glitch. Basically once you get the ContentNodeGenerator glitch, ev... read more | 09/07/2009 (11:42 am) |
| outlining | Alex, I implemented the code above and when I load in the shape, i get an error on this line of c... read more | 09/05/2009 (11:38 am) |
| outlining | And this is the actual shader that I downloaded from the nVidia site: [url]http://www.homebrewwre... read more | 09/04/2009 (2:29 pm) |
| outlining | Thank you both for your help. And I found a toon outline fx file on the nVidia site. So let me se... read more | 09/04/2009 (10:40 am) |
| outlining | Thanks man,I appreciate it. I looked through that and I think my problem is that it gets back to ... read more | 09/03/2009 (9:30 pm) |
| Enemy at the Gate Released for Review | Played and passed.... read more | 09/03/2009 (12:40 pm) |
| Enemy at the Gate Released for Review | Looks cool man, I'll check it out.... read more | 08/31/2009 (10:09 am) |
| How to Enable Lighting on T2DShape3D | I'm getting a nullReferenceException on this line: _positions[i] = lights[i].Position; It's in... read more | 08/29/2009 (8:36 pm) |
| How to Enable Lighting on T2DShape3D | Oh, man this could be unbelievably awesome in my game!! I followed your instructions, however, I'... read more | 08/29/2009 (2:21 pm) |
| Quick mount question SOLVED | That did it. You're the man Lucas!... read more | 08/21/2009 (10:17 am) |
| torque x 2D pro extension | The strange thing is, now when I debug, I get TONS of red underlines as if it can't find a resource.... read more | 08/21/2009 (10:16 am) |