David Horn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Loading dsq question | ok, so basically what I've done was created a "Master" T2DShape3D. Then when I want a new... read more | 11/19/2009 (2:23 am) |
| Loading dsq question | How do I preload them? according to the source code, each shape has to load in all of the animations... read more | 11/18/2009 (7:15 pm) |
| Loading dsq question | Sorry to bump, but this is really starting to put a fatal blow to my project. It takes well over ... read more | 11/18/2009 (6:24 pm) |
| slow framerate with T2DSceneObject | ok, so I really stripped down the file and optimized it as much as I could so that the character mod... read more | 11/09/2009 (6:17 pm) |
| slow framerate with T2DSceneObject | sorry sorry yes I mean T2DShape3D... read more | 11/05/2009 (12:01 am) |
| slow framerate with T2DSceneObject | There's no special logic involved. In fact when the T2DSceneObject is off the screen, the logic cont... read more | 11/04/2009 (4:40 am) |
| Swapping T2DSceneObject image file [SOLVED] | Works perfectly - here's my code - should come in handy for multiple uses: [code] T2DStaticS... read more | 09/22/2009 (5:42 pm) |
| Changing scene object materials on the fly | EDIT sorry - I replied to the wrong post - my apologies for the bump... read more | 09/22/2009 (5:39 pm) |
| Swapping T2DSceneObject image file [SOLVED] | Oh - my apologies. It's a T2DStaticSprite.... read more | 09/22/2009 (12:05 am) |
| Swapping T2DSceneObject image file [SOLVED] | it's a T2DSceneObject. I imported the image png into TXB. Then I dragged it on to the display are... read more | 09/21/2009 (9:14 pm) |
| 2D artist and/or pixel artist | Hi Jamie. I did email you and did not hear a reply. Unfortunately the job has already been complete... read more | 09/19/2009 (5:53 pm) |
| Compiler Error After Adding Audio [RESOLVED] | yeah, that's a REALLY annoying glitch. Basically once you get the ContentNodeGenerator glitch, ev... read more | 09/07/2009 (6:42 pm) |
| outlining | Alex, I implemented the code above and when I load in the shape, i get an error on this line of c... read more | 09/05/2009 (6:38 pm) |
| outlining | And this is the actual shader that I downloaded from the nVidia site: [url]http://www.homebrewwre... read more | 09/04/2009 (9:29 pm) |
| outlining | Thank you both for your help. And I found a toon outline fx file on the nVidia site. So let me se... read more | 09/04/2009 (5:40 pm) |
| outlining | Thanks man,I appreciate it. I looked through that and I think my problem is that it gets back to ... read more | 09/04/2009 (4:30 am) |
| Enemy at the Gate Released for Review | Played and passed.... read more | 09/03/2009 (7:40 pm) |
| Enemy at the Gate Released for Review | Looks cool man, I'll check it out.... read more | 08/31/2009 (5:09 pm) |
| How to Enable Lighting on T2DShape3D | I'm getting a nullReferenceException on this line: _positions[i] = lights[i].Position; It's in... read more | 08/30/2009 (3:36 am) |
| How to Enable Lighting on T2DShape3D | Oh, man this could be unbelievably awesome in my game!! I followed your instructions, however, I'... read more | 08/29/2009 (9:21 pm) |
| Quick mount question SOLVED | That did it. You're the man Lucas!... read more | 08/21/2009 (5:17 pm) |
| torque x 2D pro extension | The strange thing is, now when I debug, I get TONS of red underlines as if it can't find a resource.... read more | 08/21/2009 (5:16 pm) |
| Lock Camera on X or Y | My suggestion would be to create a dummy object, have it snap to the x coordinate of the player per ... read more | 08/20/2009 (9:47 pm) |
| torque x 2D pro extension | So strange. I did exactly that. I even just now started again. I deleted my xbox copy, made a ... read more | 08/20/2009 (4:17 pm) |
| torque x 2D pro extension | I did that and everything works perfectly fine. However, when I go to debug on the Xbox, I get th... read more | 08/20/2009 (4:48 am) |
| Quick mount question SOLVED | Ok, I'm almost there I can in fact get the NodeTransforms, however it looks like it's a Matrix. ... read more | 08/19/2009 (4:01 am) |
| Torque X 2D and Source Code | Yeah, I've purchased the engine with the source code, so it seems silly to not use it.... read more | 08/18/2009 (5:19 pm) |
| torque x 2D pro extension | I think it's the latter. dll. [code] <ItemGroup> <Reference Include="GarageGa... read more | 08/17/2009 (8:48 pm) |
| Torque X 2D and Source Code | Jason, I don't have those folders near my game. Is that because I started with the StarterGame2D ... read more | 08/17/2009 (5:11 pm) |
| Quick mount question SOLVED | No, I havent. I'll have to look back and see how you modify the source code. Originally, I just u... read more | 08/17/2009 (5:09 pm) |
| Quick mount question SOLVED | I don't think link points know where a mesh or bone is.... read more | 08/17/2009 (4:16 am) |
| Quick mount question SOLVED | Absolutely Here's 2 examples. 1. In my game, there are various grapple moves. Let's say I do a... read more | 08/17/2009 (2:15 am) |
| torque x 2D pro extension | How do I tell? In my code, I have using GarageGames.Torque.T2D; using GarageGames.Torque.TS; ... read more | 08/16/2009 (11:25 pm) |
| Quick mount question SOLVED | Hey Lucas, Thanks so much for the response. Really what I'm trying to do is somehow determine ... read more | 08/16/2009 (11:15 pm) |
| Mesh/Node position | I apologize for the bump, but I'm really having some difficulties with this. Can anyone offer any id... read more | 08/13/2009 (5:03 pm) |
| 3D Lighting DTS models [solved!] | My God if that's the case, I'd be better off waiting for John's shader kit and do it globally (I ass... read more | 08/04/2009 (10:11 pm) |
| 3D Lighting DTS models [solved!] | As per my blog post, I tried this with a T2DShape3D without success. If this should go in the torqu... read more | 08/04/2009 (9:00 pm) |
| Camera Question | Yes, I've done that. It does not save it correctly as you said. So I did manually set the name. P... read more | 08/04/2009 (1:01 pm) |
| Camera Question | Sorry for the double-post, but I completely changed the code from above and it's still not working ... read more | 08/04/2009 (2:44 am) |
| Sprite Fonts | Also helpful is the GUIMLText use it the same way, just use a GUIMLTextStyle /n breaks to the nex... read more | 07/31/2009 (6:54 pm) |
| Deploying to XBox 360 | lol welcome to the club. that error could litteraly be anything. search code 04 on the xna forums a... read more | 07/29/2009 (5:37 pm) |
| Lighting a T2DShape3D Object | see that's my problem. I don't think you can do it. Right now, I simply create a new material and... read more | 07/28/2009 (5:31 pm) |
| Lighting a T2DShape3D Object | Then do I add the Simple Material to the desired material in my T2DShape3D object?... read more | 07/28/2009 (4:35 pm) |
| Lighting a T2DShape3D Object | But how do I add them to my T2DShape3D? it only seems to understand Materials and only SimpleMateria... read more | 07/28/2009 (1:02 am) |
| Lighting a T2DShape3D Object | I'm trying to outline it at least, but so far no luck. Not sure if I can even do it with shaders and... read more | 07/27/2009 (7:06 pm) |
| Lighting a T2DShape3D Object | David, Any progress on doing anything about the "flattness" of these T2DShape3D objects... read more | 07/27/2009 (5:10 pm) |
| outlining | Well I tried, but the T2DShape3D is looking for a material and I think I have to use the SimpleMater... read more | 07/27/2009 (3:44 pm) |
| Question regarding Toon Shaders | EDIT - this should be moved to TX2D forum, but I don't know how? I see how you do it in xml..... read more | 07/26/2009 (8:14 pm) |
| T2DShape3D Layer issue | care to sell it? lol... read more | 07/23/2009 (4:15 pm) |
| T2DShape3D Layer issue | Is there any resource you found that makes a T2DShape3D component you could share with me, or did yo... read more | 07/23/2009 (2:10 pm) |