Daniel Hopkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Futuristic soldier | Really nice!! How do you do your texturing? Do you have a 3D paint program, like the plugin fo... read more | 01/05/2009 (7:10 pm) |
| Conversion of Mission Editor Snapping Tool For TGEA | Hey, not sure if you noticed or not, but you can now find the port of this tool to TGEA 1.7.1 here: ... read more | 12/19/2008 (9:15 am) |
| Soft Bodies and Partical Systems In Blender and TGEA | Hey, No, TGEA does not support Blender's softbodies or partical system. Actually, the exporter d... read more | 11/06/2008 (10:30 pm) |
| Red Crucible Game | Very nice!! Your models remind me of the BF1942 series. :)... read more | 10/31/2008 (10:35 am) |
| Conversion of Mission Editor Snapping Tool For TGEA | Howdy Michael, I recently made a post to my resource stating that I had bought TGEA and successfu... read more | 10/31/2008 (9:32 am) |
| Help with loading a level | One thing, the "%scenegraph.schedule(32, "loadLevel", %level)" [b]replaces[/b] the "%scenegraph.load... read more | 10/12/2008 (7:49 pm) |
| Help with loading a level | I think the problem is in this code block from enemy.cs: [code] //Object to go to next level ec... read more | 10/11/2008 (1:31 pm) |
| Help with loading a level | Okay, this might be the problem. In your above code block, you're testing to see if the game score ... read more | 10/10/2008 (6:10 pm) |
| Help with loading a level | As far as I can tell, the above code won't work because you're calling the 'clearScene' and 'loadSce... read more | 10/09/2008 (7:05 pm) |
| How/Where do I get HD version? | If you log in at the GG website, it should take you to your account. Here you can view all your pur... read more | 10/07/2008 (6:56 pm) |
| Day one programming questions for TGB | Hi Mike, Question #1: What's the point of the behaviors rollout and how do they work? The behav... read more | 10/06/2008 (6:57 pm) |
| Setting Game Resolution | No problem. Although, it's still kind of strange that the 'setScreenMode' function didn't work.... read more | 10/01/2008 (8:41 pm) |
| Setting Game Resolution | Hmmm...that's really wierd. How about this: [code]setRes( [width], [height], [bpp])[/code] Do... read more | 10/01/2008 (2:23 pm) |
| Setting Game Resolution | I usually use this function: [code]setScreenMode( [width] , [height] , [bit depth] , [isFullscree... read more | 09/30/2008 (11:59 am) |
| TGB - code problem | First, the error generated generally means that the '$rock' variable is not an object. To test it o... read more | 09/27/2008 (10:33 am) |
| Shadows | The trees located under the "Static Shapes" object tree should cast shadows, although I believe the ... read more | 09/14/2008 (8:32 pm) |
| Translating/Rotating an object relative to it's orientaion | Okay, thanks. Yeah, that's what I thought (referring to the tranlation down z-axis) but the results... read more | 09/12/2008 (9:08 pm) |
| Statice .setTransform() and transform orientation | @James: Awww...oh well. Thank you for the information and timely responses!!... read more | 09/12/2008 (2:02 pm) |
| Statice .setTransform() and transform orientation | @James: Okay, thanks a lot! Is there a way to set the maskbit in script? I was kind of wanting to... read more | 09/12/2008 (9:13 am) |
| Statice .setTransform() and transform orientation | @James: Thank you for the response. That sounds like just what I'm looking for, the only problem i... read more | 09/11/2008 (5:18 pm) |
| Need help with the dSprintf/executef commands | @Gary: Works like a charm!! Thank you!!... read more | 09/10/2008 (5:34 pm) |
| Need help with the dSprintf/executef commands | Thanks a lot!! I'll try it out. *quote*"All the cool kids do this..." Be aware that the code ... read more | 09/10/2008 (5:23 pm) |
| Questions | @Anthony: I use Blender... read more | 09/10/2008 (10:16 am) |
| Questions | If that's the orc skeleton, then it will work if you use your own mesh, but I don't use Max and so d... read more | 09/09/2008 (9:30 pm) |
| Questions | Question #6: Are you overwriting the "player.dts" file with the new one (i.e. calling the new .dts ... read more | 09/08/2008 (9:02 pm) |
| Serious help, please | Don't know if you needed it or not, but here's the latest Blender to .dts exporter: [... read more | 08/27/2008 (8:17 pm) |
| Time for an EASY question - despawning objects in TGB | Yep!! You might also want to do "%this.owner.safeDelete()" I think it puts the object on a kind of... read more | 08/27/2008 (9:09 am) |
| Ever had a "Always-scope...not in Scope-list" error? | Alright, I did some debuging and found the problem. In my game, I cloned a particle effect using th... read more | 06/28/2008 (4:57 pm) |
| Troubles with TGB's "cloneWithBehaviors()" func | Sorry about the post! I didn't see the TGB public forum. Thanks a bunch, though!!... read more | 06/18/2008 (10:27 pm) |
| Troubles building Torque 1.5.2 SDK | @Michael: I reinstalled and recompiled the SDK and IT WORKS!! Apparently I must have modified the ... read more | 01/10/2008 (10:52 am) |