JungHyuck Yang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.0 Beta1 feedback | It looks so great! Thank you all the crews for the great job. First, I roughly ran all the demo a... read more | 03/19/2008 (2:31 am) |
| GuiRadarCtrl help needed | @Guy The spherical radar system looks so cool! Hope to that to be uploaded and available for resour... read more | 03/14/2008 (5:23 am) |
| Where the create lighting info is stored? | It was stupid newbie question. I guess all lighting information seems to be stored within the .ml... read more | 02/27/2008 (1:02 am) |
| Specular map diffuse shader | The hlsl code does not seem to be compatible with the current TGEA 1.0.3.... read more | 02/25/2008 (10:17 am) |
| TGEA 1.01 Particle Enhancement Guide | Good explanation!... read more | 01/23/2008 (3:48 am) |
| Blood help | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14044]This[/url] might b... read more | 01/22/2008 (9:27 am) |
| Porting Laser to TGEA - Done | @Bryce It would be great, if we can see any glow effect attached laser on TGEA. :-)... read more | 01/21/2008 (8:57 am) |
| GameCamera: a third person, aiming camera (that works!) | Great! I successfully integrated this with [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 01/21/2008 (4:07 am) |
| GameCamera: a third person, aiming camera (that works!) | Nice job, what I want to port to TEGA. Thank you, Eikon Games too for your posting. :-)... read more | 01/19/2008 (12:50 pm) |
| Any pre-built max2dtsexporter of 3dsmax8 for TEGA | Sure, it is just a simple box.... read more | 01/16/2008 (1:36 am) |
| Any pre-built max2dtsexporter of 3dsmax8 for TEGA | Thank you all for the answers. I found the reason why it crashes. A specifying collision shape ma... read more | 01/16/2008 (12:22 am) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | Helpful information, thanks... read more | 01/13/2008 (7:42 am) |