Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Worries with ITGB - Dust Bunnies Quotes | Peter, First off, I've found tilemaps to have huge problems in iTGB. From what I have found, ever... read more | 11/20/2009 (6:43 pm) |
| What's more efficient? Smaller Spritesheets or Less Spritesheets? | I agree with Sven. I've found that making good use of KEY imagemaps can increase performance and dec... read more | 11/20/2009 (4:42 pm) |
| White line & filterpad- solved? | Awesome catch - just started seeing this to after converting lots of graphics to KEY imagemaps and t... read more | 11/18/2009 (9:17 am) |
| How do I mix these together? | Try doing %this.owner.schedule rather than %this.schedule. What you are doing are assigning schedule... read more | 11/11/2009 (11:45 am) |
| EXC_BAD_ACCESS crash, tried everything. | Oh yea - that would nuke it for sure! And I can see how that could be a tricky one to catch. I'm gla... read more | 11/08/2009 (7:19 am) |
| Biozombie is out | Congratulations on the release! A few days late or not - it's still a release. :)... read more | 11/06/2009 (12:37 pm) |
| EXC_BAD_ACCESS crash, tried everything. | Classes should help you to avoid the object interdependency issues of behaviors. The problem technic... read more | 11/05/2009 (11:55 am) |
| EXC_BAD_ACCESS crash, tried everything. | I've been through hell and back, yes, but as a result I've learned a LOT about how the iPhone works,... read more | 11/05/2009 (11:37 am) |
| EXC_BAD_ACCESS crash, tried everything. | Ok. So it's not your pre-processor definitions. The reason for my crashes there were primarily 2 ... read more | 11/05/2009 (11:19 am) |
| EXC_BAD_ACCESS crash, tried everything. | When you run the game from TorqueGameBuilder, it will build the DSOs using the TGBGame that is curre... read more | 11/05/2009 (10:55 am) |
| EXC_BAD_ACCESS crash, tried everything. | Have you compiled with the exact same preprocessor settings in your OSX build as well as your iPhone... read more | 11/05/2009 (10:36 am) |
| How Would I "Swivel" the Screen? | So you basically want to have the camera rotate with the player?... read more | 11/04/2009 (10:50 pm) |
| iPhone Movie Playback - Here it is. | This is a bug in the TGB implementation of the iPhone sound APIs. We fixed it on our end.... Lemme s... read more | 11/04/2009 (1:55 am) |
| MouseLeave and Dragged events not working | Okay. Let me try reposting from my previous totally incoherent response... onMouseDragged won't w... read more | 10/28/2009 (8:07 pm) |
| Worries with ITGB - Dust Bunnies Quotes | Peter, Yes - I am finally alive again! My apologies, I believe this thread slipped through the cr... read more | 10/28/2009 (7:17 am) |
| iPhone Movie Playback - Here it is. | We're using it for cut scenes in one game, and to display music videos that the player has earned in... read more | 10/28/2009 (2:35 am) |
| iPhone Movie Playback - Here it is. | @Eyal: That would require a custom video implementation (at least I believe it would), as this is us... read more | 10/28/2009 (2:15 am) |
| iPhone Movie Playback - Here it is. | @Sven: 20 hour work days will make one disappear for sure. ;) I'm back now though, and getting ca... read more | 10/28/2009 (1:59 am) |
| iPhone Movie Playback - Here it is. | @Sven: We were about to post our solution soon, and you beat us to the punch. :) Really though, g... read more | 10/27/2009 (10:34 pm) |
| Shooter Tutorial | @Shawn: I see you have a setupKeybinds(); function, but I'm not sure where it is getting called. Fro... read more | 10/27/2009 (10:31 pm) |
| PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects | Thanks for everyones interest - these positions have been filled. We may be looking for someone agai... read more | 10/27/2009 (10:25 pm) |
| iPhone contract listing | Cool. :) Awesome work on the site! I'll be using this with Cerulean Games to get more work contra... read more | 10/22/2009 (6:47 pm) |
| iPhone contract listing | Your direct links don't work... they are redirecting back to GarageGames. Try setting them up like t... read more | 10/21/2009 (9:44 pm) |
| Failed to open "main.cs" when building project | Documentation on iTGB is unfortunately rather scarce, at least in terms of the iPhone specifics (IE:... read more | 10/14/2009 (2:54 am) |
| Failed to open "main.cs" when building project | Are you trying to do this through iTGB's build project options within the TGB editor? If so, that co... read more | 10/13/2009 (10:56 pm) |
| PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects | Bump - still looking for some people to pay for this. If you've emailed me and I haven't responded, ... read more | 10/11/2009 (11:32 am) |
| PAID - Contracts needed for Weather Simulation Game | Jay: My game development studio, Cerulean Games, could assist you with this project, no problem. We ... read more | 10/11/2009 (8:23 am) |
| Failed to open "main.cs" when building project | Sounds like you either are not building the .DSOs on your Mac before building for the iPhone, or you... read more | 10/08/2009 (12:37 pm) |
| PAID C++/Torque work | Robert, Send me an email over at dave (@) cerulean-games.com. I've personally acquired 9 years p... read more | 10/08/2009 (12:35 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | @Marc: Right, and it's led to companies like mine ripping out MASSIVE parts of the rendering code, d... read more | 10/06/2009 (1:40 am) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Mike, Do you want me to take a look at your project? That might be easier than me trying to guess... read more | 10/06/2009 (1:37 am) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | No problem, Joe. :) We've been working on some multi-platform games over at my company, so I can ... read more | 10/05/2009 (11:12 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Agreed, I think that the Windows build is removed. For anyone who knows Torque, it's not THAT diffic... read more | 10/05/2009 (10:52 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Hrm... you sure? From everything I've seen and tried, attempting to run a .DSO build on any Windows ... read more | 10/05/2009 (10:38 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | OH!!!!! Well that explains everything. :) You can't build for iPhone on Windows XP. You can on... read more | 10/05/2009 (10:16 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Which GCC compiler are you using? 4.0 or 4.2? I've only personally gotten this to work with 4.2 - 4.... read more | 10/05/2009 (2:11 am) |
| how can i Play video on iphone? | My team needs to implement video player support in the next 2 weeks for a client project where we ha... read more | 10/04/2009 (1:51 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | Check the compilers/Xcode/builds/ directory if you did the OSX version, otherwise in the compilers/X... read more | 10/04/2009 (1:50 pm) |
| FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) | Mike, You have to build the OSX Version first so you can compile your DSOs. The iPhone version do... read more | 10/03/2009 (11:52 pm) |
| iFail with the examples | Awesome! Yea, the resolution settings are a little finicky... most people (including myself) get tri... read more | 09/30/2009 (10:02 am) |
| iFail with the examples | Okay... some more things to try... - Have you double-checked if the commonConfig.xml is what you ... read more | 09/29/2009 (11:44 am) |
| iFail with the examples | In the TGB editor, also make sure that the design resolution is set to your desired resolution. (Cli... read more | 09/29/2009 (11:27 am) |
| Detecting the 2nd Touch | Multitouch in iTorque2D doesn't work that well by default. Follow my guide here and read Justin's co... read more | 09/29/2009 (11:18 am) |
| [RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? | Son of a.... well, it had nothing to do with the map files. It was the scenegraph after all. Since t... read more | 09/29/2009 (9:44 am) |
| [RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? | Just triple checked and added in lots of debug data. - The images are where they are expected to ... read more | 09/29/2009 (9:36 am) |
| Is it possible to draw a sprite without dragging it into the camera | Glad I could be of service. :)... read more | 09/29/2009 (6:54 am) |
| Application is crashing because it is taking too long to launch | As Chris said, do on-demand GUI loading (and unloading when not needed. Also, don't load up most of ... read more | 09/28/2009 (9:52 am) |
| Is it possible to draw a sprite without dragging it into the camera | $lastLoadedScene gets populated at the end of the t2dSceneWindow::loadLevel function. First, make su... read more | 09/28/2009 (9:49 am) |
| Is it possible to draw a sprite without dragging it into the camera | @Angelo: The main thing going on here is if you are trying to add the object in script like with you... read more | 09/24/2009 (10:08 pm) |
| Considering the alternatives | I have, on a number of occasions, sat down and said, "I'm tired of Torque. What else is there?&... read more | 09/23/2009 (11:55 am) |