Dave Calabrese's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Paid Position] Full time Torque programmer, work from home, free bacon! | Chris, We did receive your responses. We received a large number of submissions for the job and a... read more | 03/09/2011 (6:52 am) |
| [Looking to Hire] Experienced TGB/iTGB Scripter | Rob, Cerulean Games would be happy to discuss your project needs with you. We are quite capable o... read more | 02/26/2011 (1:39 am) |
| [1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED | 1.) Merged everything across the board. 2.) Project originated as a v1.4 project. 3.) Default sett... read more | 02/15/2011 (8:34 am) |
| iTorque 2D 1.4.1 Preview Details | Not sure if this is because I did a full merge of 1.4.1 over a 1.4 build, however I found that I was... read more | 02/14/2011 (6:46 pm) |
| [1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED | Also set the title of this to 'NOT RESOLVED' until I have this working as expected, to be sure we ha... read more | 02/14/2011 (6:06 pm) |
| [1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED | Hey guys, I just finished diffmerging the changes into our codebase, and I'm afraid it hasn't fix... read more | 02/14/2011 (6:06 pm) |
| [1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED | Awesome! If that does work, then I'll just diffmerge changes from 1.4.1 back to our codebase to make... read more | 02/14/2011 (12:17 pm) |
| Video playing in iOS 4.x | It appears that in iOS4, if you run a video, you then can no longer run startiPhoneAudioStream witho... read more | 02/14/2011 (1:14 am) |
| Torque Expert and (ex)Employee Available For Work | @Michael: Cerulean has a number of potential funded projects being tossed our way. If they bite, I k... read more | 12/11/2010 (11:45 pm) |
| Box2D Integration on Google Code | Coming back to this after a bit of a hiatus on it... trying to get Box2dContactListener events to wo... read more | 09/21/2010 (2:15 pm) |
| [PAID] $8,000 - 3D Artist and Torque 3D Programmer | So, in the process of the above posts, Caylo, did you take the project from GameNetCompany? If not, ... read more | 09/14/2010 (4:07 pm) |
| T3D 1.1 Beta 2 (Possible Bug) - Materials from Beta 1 are Not Compatible with Beta 2 - NOT A BUG | Yup, Tom is correct. Not a bug - the torque.hlsl apparently did not get merged with the rest of the ... read more | 08/19/2010 (6:58 pm) |
| [RESOLVED] need iTGB 1.4 programmer support for two last issues before submission [PAID] | Django, Have you gotten this problem worked out yet? If not, send me an email at dave (.) calabre... read more | 08/18/2010 (10:10 pm) |
| Game Designer | Cerulean Games is a new yet highly experienced game design and development studio. We have over 10 y... read more | 08/18/2010 (10:08 pm) |
| DreamSparks LLC Looking for a Torque 2D/3D Licensed Programmer | Devils, if you haven't found anyone yet, feel free to email me at dave.calabrese (@) cerulean-games.... read more | 07/27/2010 (3:22 am) |
| Loading a level WITHOUT 'schedule' | <Removed Duplicate Posting>... read more | 06/13/2010 (9:52 am) |
| Loading a level WITHOUT 'schedule' | We ended up writing a custom resource management system that replaces the load level calls. What it ... read more | 06/13/2010 (9:52 am) |
| Device Location (ie latitude,longitude) | What line of code is the error on?... read more | 06/08/2010 (11:23 am) |
| Device Location (ie latitude,longitude) | Hitesh, could you please post your code so we can double check it for you?... read more | 06/08/2010 (8:58 am) |
| Listing a Game in the Torque Powered iPhone Games section | Deborah! Not the same around here without her. She is missed. :)... read more | 05/04/2010 (11:39 am) |
| Mac Torque 2D for iPhone Developer needed | Ed, I believe you and I spoke once before, sometime last year about a project. I enjoyed our conv... read more | 05/04/2010 (11:34 am) |
| GL_DEPTH_TEST causes rendering problems with triangles... | Nicholas, I don't think that's the problem I'm afraid. I have tried both clockwise and counterclo... read more | 05/03/2010 (9:27 am) |
| GL_DEPTH_TEST causes rendering problems with triangles... | Think I'm on to something, here. In t2dSceneWindow.cc, in the onRender method, look for this block o... read more | 05/02/2010 (12:00 pm) |
| Basic OpenGL Rendering Control | Thanks for the pointers, guys. I got it working. Here's the basic OpenGL ES code I'm now using to re... read more | 04/30/2010 (10:03 am) |
| Moving objects on a path too frequently can break the path? | The problem, if I recall correctly, was based on timing issues when relying on script. Since then (a... read more | 04/29/2010 (11:47 am) |
| Need 2D Programmer for iPhone Game - Paid | Isaac - good man! Shane, go with him, he's a fantastic developer and a fun guy to work with. :)... read more | 04/28/2010 (5:25 pm) |
| Revisit Torque Port for Android Phones | What is the status of writing a platform layer for Android? We are currently in negotiations for a p... read more | 04/28/2010 (5:12 pm) |
| iPhone Movie Playback - Here it is. | In iMovie, make sure you are exporting for mobile device. I don't have the program with me right now... read more | 02/24/2010 (12:12 pm) |
| iPhone Movie Playback - Here it is. | Isaac, I don't think your filename is correct... that says .mp4 but I believe that the iPhone will o... read more | 02/23/2010 (5:45 pm) |
| Box2D Integration on Google Code | The performance increase was huge! I went from my fps dropping to under 10 to consistently around 30... read more | 02/22/2010 (11:28 pm) |
| Seeking iPhone Testers for the Cerulean Games Test Team! | We still have a few slots on our test team to fill, so keep those entries coming!... read more | 02/20/2010 (3:44 pm) |
| Open Feint Tutorial | When using OpenFeint 3.4.2, I receive the warning "Missing Sentinel in Function Call" on t... read more | 02/15/2010 (5:01 pm) |
| Behavior loads infinite objects and I need one | First off, you really should make this a new C++ class. Doing something that has this many constant ... read more | 02/04/2010 (2:47 am) |
| don´t want per level datablocks | I would actually suggest a rewrite of the level loading system. The existing system is not really de... read more | 02/02/2010 (4:43 pm) |
| [T2Di 1.3] setScreenMode gets called twice when running on the iPhone | Personally, I have a hard time seeing Apple changing up the resolution on the iPhone as it would ren... read more | 02/01/2010 (10:06 pm) |
| [T2Di 1.3] setScreenMode gets called twice when running on the iPhone | Actually, in terms of resolutions, I don't think we need to ask the device what the resolution is. W... read more | 02/01/2010 (9:47 pm) |
| [T2Di 1.3] setScreenMode gets called twice when running on the iPhone | Oh, totally agreed. This is only one place I've found so far. I've been doing a massive engine-wide ... read more | 02/01/2010 (8:41 pm) |
| multiple calls to onCollision | There are some chances that onCollision will be called multiple times as a collision is still occurr... read more | 02/01/2010 (12:43 pm) |
| only use keybind in on levelLoaded? | You can keybind from anywhere. However, a better way to do what you are doing would be to either ... read more | 02/01/2010 (12:41 pm) |
| How to Open & Run a TGB Project? | Building for the iPhone Device requires a Provisioning Profile, which is only available through a pa... read more | 01/30/2010 (7:47 pm) |
| How to Open & Run a TGB Project? | You won't be able to build for the Device if you aren't registered as a paid developer and have the ... read more | 01/30/2010 (7:01 am) |
| Black screen in iTGB simulator - Please help feeble beginner developer | There are a number of things that need to be setup properly for the game to run right. First off,... read more | 01/28/2010 (4:42 pm) |
| Red background problem | It sounds like something isn't configured correctly / is loading incorrectly when running through To... read more | 01/28/2010 (7:26 am) |
| C++ and TGB | You'll have to add all of the files to build the functionality into the engine. Either that, or inte... read more | 01/28/2010 (7:24 am) |
| Red background problem | Actually... hrm, if it's solid red, now that I think about it, I think that means there is a problem... read more | 01/28/2010 (7:12 am) |
| Red background problem | Press the ~ key to drop the console and scroll through it. Do you see any warnings or errors in ther... read more | 01/28/2010 (6:43 am) |
| C++ and TGB | You will need to add the .CPP and .H files into the project, then link the header files to the prope... read more | 01/28/2010 (6:34 am) |
| How to make a guiTextControl Transparent or blend with the back ground | You should also be able to, in the profile used on the text field, set opaque to false and set its f... read more | 01/28/2010 (5:41 am) |