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Dave Calabrese's Forum Posts

Thread Post Date Posted
[Paid Position] Full time Torque programmer, work from home, free bacon! Chris, We did receive your responses. We received a large number of submissions for the job and a... read more 03/09/2011 (6:52 am)
[Looking to Hire] Experienced TGB/iTGB Scripter Rob, Cerulean Games would be happy to discuss your project needs with you. We are quite capable o... read more 02/26/2011 (1:39 am)
[1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED 1.) Merged everything across the board. 2.) Project originated as a v1.4 project. 3.) Default sett... read more 02/15/2011 (8:34 am)
iTorque 2D 1.4.1 Preview Details Not sure if this is because I did a full merge of 1.4.1 over a 1.4 build, however I found that I was... read more 02/14/2011 (6:46 pm)
[1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED Also set the title of this to 'NOT RESOLVED' until I have this working as expected, to be sure we ha... read more 02/14/2011 (6:06 pm)
[1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED Hey guys, I just finished diffmerging the changes into our codebase, and I'm afraid it hasn't fix... read more 02/14/2011 (6:06 pm)
[1.4] startiPhoneAudioStream, when used after a movie ends, crashes the engine. -NOT RESOLVED Awesome! If that does work, then I'll just diffmerge changes from 1.4.1 back to our codebase to make... read more 02/14/2011 (12:17 pm)
Video playing in iOS 4.x It appears that in iOS4, if you run a video, you then can no longer run startiPhoneAudioStream witho... read more 02/14/2011 (1:14 am)
Torque Expert and (ex)Employee Available For Work @Michael: Cerulean has a number of potential funded projects being tossed our way. If they bite, I k... read more 12/11/2010 (11:45 pm)
Box2D Integration on Google Code Coming back to this after a bit of a hiatus on it... trying to get Box2dContactListener events to wo... read more 09/21/2010 (2:15 pm)
[PAID] $8,000 - 3D Artist and Torque 3D Programmer So, in the process of the above posts, Caylo, did you take the project from GameNetCompany? If not, ... read more 09/14/2010 (4:07 pm)
T3D 1.1 Beta 2 (Possible Bug) - Materials from Beta 1 are Not Compatible with Beta 2 - NOT A BUG Yup, Tom is correct. Not a bug - the torque.hlsl apparently did not get merged with the rest of the ... read more 08/19/2010 (6:58 pm)
[RESOLVED] need iTGB 1.4 programmer support for two last issues before submission [PAID] Django, Have you gotten this problem worked out yet? If not, send me an email at dave (.) calabre... read more 08/18/2010 (10:10 pm)
Game Designer Cerulean Games is a new yet highly experienced game design and development studio. We have over 10 y... read more 08/18/2010 (10:08 pm)
DreamSparks LLC Looking for a Torque 2D/3D Licensed Programmer Devils, if you haven't found anyone yet, feel free to email me at dave.calabrese (@) cerulean-games.... read more 07/27/2010 (3:22 am)
Loading a level WITHOUT 'schedule' <Removed Duplicate Posting>... read more 06/13/2010 (9:52 am)
Loading a level WITHOUT 'schedule' We ended up writing a custom resource management system that replaces the load level calls. What it ... read more 06/13/2010 (9:52 am)
Device Location (ie latitude,longitude) What line of code is the error on?... read more 06/08/2010 (11:23 am)
Device Location (ie latitude,longitude) Hitesh, could you please post your code so we can double check it for you?... read more 06/08/2010 (8:58 am)
Listing a Game in the Torque Powered iPhone Games section Deborah! Not the same around here without her. She is missed. :)... read more 05/04/2010 (11:39 am)
Mac Torque 2D for iPhone Developer needed Ed, I believe you and I spoke once before, sometime last year about a project. I enjoyed our conv... read more 05/04/2010 (11:34 am)
GL_DEPTH_TEST causes rendering problems with triangles... Nicholas, I don't think that's the problem I'm afraid. I have tried both clockwise and counterclo... read more 05/03/2010 (9:27 am)
GL_DEPTH_TEST causes rendering problems with triangles... Think I'm on to something, here. In t2dSceneWindow.cc, in the onRender method, look for this block o... read more 05/02/2010 (12:00 pm)
Basic OpenGL Rendering Control Thanks for the pointers, guys. I got it working. Here's the basic OpenGL ES code I'm now using to re... read more 04/30/2010 (10:03 am)
Moving objects on a path too frequently can break the path? The problem, if I recall correctly, was based on timing issues when relying on script. Since then (a... read more 04/29/2010 (11:47 am)
Need 2D Programmer for iPhone Game - Paid Isaac - good man! Shane, go with him, he's a fantastic developer and a fun guy to work with. :)... read more 04/28/2010 (5:25 pm)
Revisit Torque Port for Android Phones What is the status of writing a platform layer for Android? We are currently in negotiations for a p... read more 04/28/2010 (5:12 pm)
iPhone Movie Playback - Here it is. In iMovie, make sure you are exporting for mobile device. I don't have the program with me right now... read more 02/24/2010 (12:12 pm)
iPhone Movie Playback - Here it is. Isaac, I don't think your filename is correct... that says .mp4 but I believe that the iPhone will o... read more 02/23/2010 (5:45 pm)
Box2D Integration on Google Code The performance increase was huge! I went from my fps dropping to under 10 to consistently around 30... read more 02/22/2010 (11:28 pm)
Seeking iPhone Testers for the Cerulean Games Test Team! We still have a few slots on our test team to fill, so keep those entries coming!... read more 02/20/2010 (3:44 pm)
Open Feint Tutorial When using OpenFeint 3.4.2, I receive the warning "Missing Sentinel in Function Call" on t... read more 02/15/2010 (5:01 pm)
Behavior loads infinite objects and I need one First off, you really should make this a new C++ class. Doing something that has this many constant ... read more 02/04/2010 (2:47 am)
don´t want per level datablocks I would actually suggest a rewrite of the level loading system. The existing system is not really de... read more 02/02/2010 (4:43 pm)
[T2Di 1.3] setScreenMode gets called twice when running on the iPhone Personally, I have a hard time seeing Apple changing up the resolution on the iPhone as it would ren... read more 02/01/2010 (10:06 pm)
[T2Di 1.3] setScreenMode gets called twice when running on the iPhone Actually, in terms of resolutions, I don't think we need to ask the device what the resolution is. W... read more 02/01/2010 (9:47 pm)
[T2Di 1.3] setScreenMode gets called twice when running on the iPhone Oh, totally agreed. This is only one place I've found so far. I've been doing a massive engine-wide ... read more 02/01/2010 (8:41 pm)
multiple calls to onCollision There are some chances that onCollision will be called multiple times as a collision is still occurr... read more 02/01/2010 (12:43 pm)
only use keybind in on levelLoaded? You can keybind from anywhere. However, a better way to do what you are doing would be to either ... read more 02/01/2010 (12:41 pm)
How to Open & Run a TGB Project? Building for the iPhone Device requires a Provisioning Profile, which is only available through a pa... read more 01/30/2010 (7:47 pm)
How to Open & Run a TGB Project? You won't be able to build for the Device if you aren't registered as a paid developer and have the ... read more 01/30/2010 (7:01 am)
Black screen in iTGB simulator - Please help feeble beginner developer There are a number of things that need to be setup properly for the game to run right. First off,... read more 01/28/2010 (4:42 pm)
Red background problem It sounds like something isn't configured correctly / is loading incorrectly when running through To... read more 01/28/2010 (7:26 am)
C++ and TGB You'll have to add all of the files to build the functionality into the engine. Either that, or inte... read more 01/28/2010 (7:24 am)
Red background problem Actually... hrm, if it's solid red, now that I think about it, I think that means there is a problem... read more 01/28/2010 (7:12 am)
Red background problem Press the ~ key to drop the console and scroll through it. Do you see any warnings or errors in ther... read more 01/28/2010 (6:43 am)
C++ and TGB You will need to add the .CPP and .H files into the project, then link the header files to the prope... read more 01/28/2010 (6:34 am)
How to make a guiTextControl Transparent or blend with the back ground You should also be able to, in the profile used on the text field, set opaque to false and set its f... read more 01/28/2010 (5:41 am)
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