Game Development Community

Dave Calabrese's Forum Posts

Thread Post Date Posted
Worries with ITGB - Dust Bunnies Quotes Peter, First off, I've found tilemaps to have huge problems in iTGB. From what I have found, ever... read more 11/20/2009 (6:43 pm)
What's more efficient? Smaller Spritesheets or Less Spritesheets? I agree with Sven. I've found that making good use of KEY imagemaps can increase performance and dec... read more 11/20/2009 (4:42 pm)
White line & filterpad- solved? Awesome catch - just started seeing this to after converting lots of graphics to KEY imagemaps and t... read more 11/18/2009 (9:17 am)
How do I mix these together? Try doing %this.owner.schedule rather than %this.schedule. What you are doing are assigning schedule... read more 11/11/2009 (11:45 am)
EXC_BAD_ACCESS crash, tried everything. Oh yea - that would nuke it for sure! And I can see how that could be a tricky one to catch. I'm gla... read more 11/08/2009 (7:19 am)
Biozombie is out Congratulations on the release! A few days late or not - it's still a release. :)... read more 11/06/2009 (12:37 pm)
EXC_BAD_ACCESS crash, tried everything. Classes should help you to avoid the object interdependency issues of behaviors. The problem technic... read more 11/05/2009 (11:55 am)
EXC_BAD_ACCESS crash, tried everything. I've been through hell and back, yes, but as a result I've learned a LOT about how the iPhone works,... read more 11/05/2009 (11:37 am)
EXC_BAD_ACCESS crash, tried everything. Ok. So it's not your pre-processor definitions. The reason for my crashes there were primarily 2 ... read more 11/05/2009 (11:19 am)
EXC_BAD_ACCESS crash, tried everything. When you run the game from TorqueGameBuilder, it will build the DSOs using the TGBGame that is curre... read more 11/05/2009 (10:55 am)
EXC_BAD_ACCESS crash, tried everything. Have you compiled with the exact same preprocessor settings in your OSX build as well as your iPhone... read more 11/05/2009 (10:36 am)
How Would I "Swivel" the Screen? So you basically want to have the camera rotate with the player?... read more 11/04/2009 (10:50 pm)
iPhone Movie Playback - Here it is. This is a bug in the TGB implementation of the iPhone sound APIs. We fixed it on our end.... Lemme s... read more 11/04/2009 (1:55 am)
MouseLeave and Dragged events not working Okay. Let me try reposting from my previous totally incoherent response... onMouseDragged won't w... read more 10/28/2009 (8:07 pm)
Worries with ITGB - Dust Bunnies Quotes Peter, Yes - I am finally alive again! My apologies, I believe this thread slipped through the cr... read more 10/28/2009 (7:17 am)
iPhone Movie Playback - Here it is. We're using it for cut scenes in one game, and to display music videos that the player has earned in... read more 10/28/2009 (2:35 am)
iPhone Movie Playback - Here it is. @Eyal: That would require a custom video implementation (at least I believe it would), as this is us... read more 10/28/2009 (2:15 am)
iPhone Movie Playback - Here it is. @Sven: 20 hour work days will make one disappear for sure. ;) I'm back now though, and getting ca... read more 10/28/2009 (1:59 am)
iPhone Movie Playback - Here it is. @Sven: We were about to post our solution soon, and you beat us to the punch. :) Really though, g... read more 10/27/2009 (10:34 pm)
Shooter Tutorial @Shawn: I see you have a setupKeybinds(); function, but I'm not sure where it is getting called. Fro... read more 10/27/2009 (10:31 pm)
PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects Thanks for everyones interest - these positions have been filled. We may be looking for someone agai... read more 10/27/2009 (10:25 pm)
iPhone contract listing Cool. :) Awesome work on the site! I'll be using this with Cerulean Games to get more work contra... read more 10/22/2009 (6:47 pm)
iPhone contract listing Your direct links don't work... they are redirecting back to GarageGames. Try setting them up like t... read more 10/21/2009 (9:44 pm)
Failed to open "main.cs" when building project Documentation on iTGB is unfortunately rather scarce, at least in terms of the iPhone specifics (IE:... read more 10/14/2009 (2:54 am)
Failed to open "main.cs" when building project Are you trying to do this through iTGB's build project options within the TGB editor? If so, that co... read more 10/13/2009 (10:56 pm)
PAID - Need 1 or 2 iPhone Developers to assist in iPhone projects Bump - still looking for some people to pay for this. If you've emailed me and I haven't responded, ... read more 10/11/2009 (11:32 am)
PAID - Contracts needed for Weather Simulation Game Jay: My game development studio, Cerulean Games, could assist you with this project, no problem. We ... read more 10/11/2009 (8:23 am)
Failed to open "main.cs" when building project Sounds like you either are not building the .DSOs on your Mac before building for the iPhone, or you... read more 10/08/2009 (12:37 pm)
PAID C++/Torque work Robert, Send me an email over at dave (@) cerulean-games.com. I've personally acquired 9 years p... read more 10/08/2009 (12:35 pm)
[T2D iPhone 1.3 Beta] Unable to Build in Windows @Marc: Right, and it's led to companies like mine ripping out MASSIVE parts of the rendering code, d... read more 10/06/2009 (1:40 am)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Mike, Do you want me to take a look at your project? That might be easier than me trying to guess... read more 10/06/2009 (1:37 am)
[T2D iPhone 1.3 Beta] Unable to Build in Windows No problem, Joe. :) We've been working on some multi-platform games over at my company, so I can ... read more 10/05/2009 (11:12 pm)
[T2D iPhone 1.3 Beta] Unable to Build in Windows Agreed, I think that the Windows build is removed. For anyone who knows Torque, it's not THAT diffic... read more 10/05/2009 (10:52 pm)
[T2D iPhone 1.3 Beta] Unable to Build in Windows Hrm... you sure? From everything I've seen and tried, attempting to run a .DSO build on any Windows ... read more 10/05/2009 (10:38 pm)
[T2D iPhone 1.3 Beta] Unable to Build in Windows OH!!!!! Well that explains everything. :) You can't build for iPhone on Windows XP. You can on... read more 10/05/2009 (10:16 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Which GCC compiler are you using? 4.0 or 4.2? I've only personally gotten this to work with 4.2 - 4.... read more 10/05/2009 (2:11 am)
how can i Play video on iphone? My team needs to implement video player support in the next 2 weeks for a client project where we ha... read more 10/04/2009 (1:51 pm)
[T2D iPhone 1.3 Beta] Unable to Build in Windows Check the compilers/Xcode/builds/ directory if you did the OSX version, otherwise in the compilers/X... read more 10/04/2009 (1:50 pm)
FIXED: GDB: Program received signal: "0" & Memory Leak (iTGB 1.2) Mike, You have to build the OSX Version first so you can compile your DSOs. The iPhone version do... read more 10/03/2009 (11:52 pm)
iFail with the examples Awesome! Yea, the resolution settings are a little finicky... most people (including myself) get tri... read more 09/30/2009 (10:02 am)
iFail with the examples Okay... some more things to try... - Have you double-checked if the commonConfig.xml is what you ... read more 09/29/2009 (11:44 am)
iFail with the examples In the TGB editor, also make sure that the design resolution is set to your desired resolution. (Cli... read more 09/29/2009 (11:27 am)
Detecting the 2nd Touch Multitouch in iTorque2D doesn't work that well by default. Follow my guide here and read Justin's co... read more 09/29/2009 (11:18 am)
[RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? Son of a.... well, it had nothing to do with the map files. It was the scenegraph after all. Since t... read more 09/29/2009 (9:44 am)
[RESOLVED (.MAP is not broken!)] Is the .map format broken in Torque2D for iPhone v1.3? Just triple checked and added in lots of debug data. - The images are where they are expected to ... read more 09/29/2009 (9:36 am)
Is it possible to draw a sprite without dragging it into the camera Glad I could be of service. :)... read more 09/29/2009 (6:54 am)
Application is crashing because it is taking too long to launch As Chris said, do on-demand GUI loading (and unloading when not needed. Also, don't load up most of ... read more 09/28/2009 (9:52 am)
Is it possible to draw a sprite without dragging it into the camera $lastLoadedScene gets populated at the end of the t2dSceneWindow::loadLevel function. First, make su... read more 09/28/2009 (9:49 am)
Is it possible to draw a sprite without dragging it into the camera @Angelo: The main thing going on here is if you are trying to add the object in script like with you... read more 09/24/2009 (10:08 pm)
Considering the alternatives I have, on a number of occasions, sat down and said, "I'm tired of Torque. What else is there?&... read more 09/23/2009 (11:55 am)
Page «Previous 1 2 3 4 5 6 7 Last »