Game Development Community

Trevor "PointDestruction"'s Forum Posts

Thread Post Date Posted
stopping weapons from going into interiors (visually) btw I had sorta played with this before and figured out that it actually might be a one line thing, ... read more 08/23/2002 (1:29 pm)
The Game Tower Also, if these guys have enough money to make a game console, where does the money go in for a domai... read more 08/23/2002 (1:25 pm)
stopping weapons from going into interiors (visually) wow this got a lot of attention lol Bruno: Where exactly is that line I change?... read more 08/23/2002 (1:17 pm)
flying vehicles in RealmWars erm I cant see the pics ... I just get the tripod pic. You gotta make a webpage on your site an... read more 08/22/2002 (7:07 pm)
Virtual Reality... nah, we want johhny quest vr LOL. jk ;). Though .. it would be cool .. but theres the problem... read more 08/21/2002 (10:26 pm)
EyeTransformation Probs ok I figured out what causes the error ... when I collide into the terrain, and if it hurts me, its ... read more 08/21/2002 (9:16 pm)
EyeTransformation Probs well, sorry for the late post, but i've been testing it. And it looks like it's nothing ya can help ... read more 08/19/2002 (5:41 pm)
Easy Swimming mike? Were you referring to me? I know about the 1.3 thing .... hhmm ... it's more of a momentum... read more 08/17/2002 (6:39 pm)
Spell Balancing I agree actually to completelly be able to block a spell is kinda not a good idea ... however you co... read more 08/17/2002 (5:57 am)
Easy Swimming sorry about posting so much but now I like swim almost sideways lol edit: lol I looked like at a ... read more 08/17/2002 (3:43 am)
Easy Swimming ah I see .. thx a ton for your help!... read more 08/17/2002 (3:10 am)
Easy Swimming btw i'm trying to make is so that when you tread water you move slower, no gravity effects you, and ... read more 08/17/2002 (3:06 am)
Easy Swimming Man I wish I knew more about C++ ... I got a little rusty since I didnt use it forever ... how would... read more 08/17/2002 (2:59 am)
Easy Swimming btw i'm not sure if I mighta messed something up ... but why can I swim so fast I can jump out of th... read more 08/17/2002 (2:31 am)
Easy Swimming Theres on thing i've never been able to figure out :/ Ok, you now how in the actual game files ... read more 08/17/2002 (2:13 am)
Wall/Tower Checkpoint thing.... Nice job alex .. maybe you would want to raise the littler wall up a little more ... maybe it would ... read more 08/16/2002 (2:13 pm)
Virtual Reality... being able to freely move the guns around in your hands in quake ... sweet mother of all things holy... read more 08/16/2002 (7:11 am)
An RPG with no skill levels I hate to keep referring to morrowind cause like I said it's one of the coolest rpgs and most well m... read more 08/15/2002 (10:14 pm)
An RPG with no skill levels right I know lol ... but i'm trying to imply a story line as well ... somehow ... but its hard cause... read more 08/15/2002 (9:04 pm)
An RPG with no skill levels As you have mentioned, making an actual rpg game is almot kinda hard ... because then people's only ... read more 08/15/2002 (7:42 pm)
Textures For Interiors ah they have to be in the same dir eh ... I see thx for your help man!... read more 08/15/2002 (2:15 am)
Trees theres one thing that I, myself dont really understand. How do you make an alpha layer. Say I have s... read more 08/11/2002 (12:01 pm)
Making Interiors with worldcraft .. yep he understands - thx for your help.... read more 08/01/2002 (1:17 pm)
Skin Probs with milkshape ooooooooh I see, so they gotta have a ration kinda dealie .... *few, been a while since i've used th... read more 07/29/2002 (7:38 am)
Skin Probs with milkshape hm ... I got my metal one to work but my wood one didn't work .... my wood one is 198X198 254 colors... read more 07/29/2002 (7:24 am)
Skin Probs with milkshape ooooooooh LOL (feels dumb now), i'm pretty new to like everything about making a new game =/. Thx a ... read more 07/29/2002 (7:17 am)
Skin Probs with milkshape well i'm using png format for both of them, their both around 220 X 90. I'm using 254 colors on then... read more 07/29/2002 (6:39 am)
Stopping Arm And Head Movement nm I got it ... but i have another question (btw not the idle ones, when you look around, like if... read more 07/28/2002 (8:23 pm)
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