Ronnie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| High-End 3D Formats <---> DTS / DIF / DSQ ? | @ David Blake Thank you. Very enlightening :-) @ L Foster Thanks for the "indie on a b... read more | 04/15/2008 (10:19 am) |
| Software Tool : TORSION : Documentation & Control | @Stephen Zepp Will do :-)... read more | 03/27/2008 (11:56 am) |
| Software Tool : "RTS Starter Kit | @Dan - Thanks for the tips & link : I think it may be a good time to watch the demo :-... read more | 03/27/2008 (11:26 am) |
| Software Tool : TGE 1.4 / 1.5 upgrade : Documentation & Control | @Dan - Thanks for the info :-) @ David Blake - Thanks for the extra details :-) I guess it's t... read more | 03/27/2008 (11:16 am) |
| Software Tool : TORSION : Documentation & Control | Hi Gary, 1. Thanks for the info. 2. I've already downloaded the demo; problem was, that a... read more | 03/27/2008 (11:10 am) |
| Urban Environment With Ease? | @Mike Rowley Thanks for the insight :-)... read more | 02/17/2008 (10:50 am) |
| Urban Environment With Ease? | @James Hawn Another one for you, regarding MetroModeler: They say they only output to "Wavefro... read more | 02/17/2008 (10:48 am) |
| Urban Environment With Ease? | @Matthew Jessick First of all, thanks for the link. unfortunately, I've just looked at their sit... read more | 02/17/2008 (10:29 am) |
| Urban Environment With Ease? | Thanks for the tips.... read more | 02/13/2008 (10:12 am) |
| Calgari Gamespace Groupbuy | Well well !!! There's a thought. :-) But tell me this, please: How far could a game develop... read more | 02/03/2008 (10:26 am) |
| Torsion vs. CodeWeaver | OK. I've taken a look. Two comments: 1. How in the world do I get to test a script? I su... read more | 01/21/2008 (10:25 am) |
| Torsion vs. CodeWeaver | Of course, I'll take that back. I must have not noticed the "Dwonload" link. Brilliant.... read more | 01/21/2008 (10:15 am) |
| Torsion vs. CodeWeaver | @Tom Perry I'm sorry to inform you, but they do NOT offer a demo version for Torsion. :-( ... read more | 01/21/2008 (10:09 am) |
| Run-Time, In-Game Object Manipulation(s) | Great. Good to know. :-)... read more | 01/21/2008 (10:02 am) |
| Run-Time, In-Game Object Manipulation(s) | Great. Good to know. :-)... read more | 01/21/2008 (10:00 am) |
| Run-Time, In-Game Object Manipulation(s) | OK. But the question remains: Is star astrophysics ACHIEVABLE with TGE + Blender + Constructo... read more | 01/09/2008 (9:39 am) |
| Run-Time, In-Game Object Manipulation(s) | @David Blake Oh David, David, David !!! If you will please excuse me, but when you say, [... read more | 01/08/2008 (10:18 am) |
| Run-Time, In-Game Object Manipulation(s) | The above post seem to have been sent in twice. No (additional) confusion inteded :-)... read more | 01/06/2008 (7:55 am) |
| Run-Time, In-Game Object Manipulation(s) | OK. I must confess though : somewhere above, Kent Butler has specified the tools plus total amou... read more | 01/06/2008 (7:51 am) |
| Run-Time, In-Game Object Manipulation(s) | OK. I must confess though : somewhere above, Kent Butler has specified the tools plus total amou... read more | 01/06/2008 (7:39 am) |
| I Need a Good Modeling Program for Beginners | Hello, Does anyone know Blender really, really well? I mean, is the current version (2.45 I be... read more | 01/01/2008 (9:59 am) |
| Run-Time, In-Game Object Manipulation(s) | Mike, I've tried those 2 links you've provided, however, unfortunately they say "Login Required"... read more | 01/01/2008 (9:56 am) |
| Run-Time, In-Game Object Manipulation(s) | OK. I (think I) understand. I don't mind doing the whole work myself, as hiring people might ... read more | 12/25/2007 (10:35 am) |
| Run-Time, In-Game Object Manipulation(s) | OK. I (think I) understand. I don't mind doing the whole work myself, as hiring people might ... read more | 12/25/2007 (10:05 am) |
| Run-Time, In-Game Object Manipulation(s) | @Kent Butler Thank you for having outline tools and costs. I guess that kind of makes things eas... read more | 12/25/2007 (8:54 am) |
| Run-Time, In-Game Object Manipulation(s) | OK, I'll look into those softwares. Thanks much :-)... read more | 12/20/2007 (9:12 am) |
| Run-Time, In-Game Object Manipulation(s) | Mike Rowley Thank you for your comforting words!!! BTW, I've looked before at "MilkShape 3D Sc... read more | 12/16/2007 (9:55 am) |
| Run-Time, In-Game Object Manipulation(s) | @David Blake Thanks for all the info. But let me ask you an "innocent" question: Saving bi... read more | 12/16/2007 (9:28 am) |
| Run-Time, In-Game Object Manipulation(s) | ------------------------------------------------------------ 1. Precision Drawing & Motion -------... read more | 12/10/2007 (10:48 am) |
| TGEA demo : DX9 didn't cut it... | Voila !!! Problem solved. Apparently, I thought that my OLD version of DirectX v9.0c from 200... read more | 12/10/2007 (10:14 am) |
| External Character-Building Software | @Scott Burns @David Blake Thanks - I suppose I could make another attempt to install some (or a... read more | 11/23/2007 (3:10 am) |
| Video, Camera, and... Action | OK, Great. Looks like someone's going to be buying some engine(s) soon... :-)... read more | 11/23/2007 (3:03 am) |
| Better Engine's User-Control Modification(s) | OK, Thanks. BTW, were you assuming I've purchased the engine and therefore had source code ac... read more | 11/23/2007 (3:00 am) |
| TGEA demo : DX9 didn't cut it... | Well, What would be the next-level card, both for price and minimum requirements, that could ru... read more | 11/19/2007 (8:12 am) |
| Video, Camera, and... Action | Ok, Got it (I think). In other words, that Theora Control / Player that you've mentioned bef... read more | 11/19/2007 (8:07 am) |
| TGEA demo : DX9 didn't cut it... | @Quentin Headen @David Andrews =============== 1. Card Specs =============== Care to specif... read more | 11/19/2007 (7:31 am) |
| Video, Camera, and... Action | Hi David, First, thanks for the detailed reply and the resource references. I suppose it would b... read more | 11/19/2007 (7:14 am) |
| Video, Camera, and... Action | David, I was mocking you not... I'm not quite sure though, why would I (or anyone) choose th... read more | 11/14/2007 (9:45 am) |
| Video, Camera, and... Action | Hi Shon Gale : Thanks for the link. I'll look at it soon. David Blake : regarding subsection ... read more | 11/05/2007 (10:39 am) |
| External 3D-Object Design Software | My... Thanks much! I will be sure to take a good look at all of those titles. Have a great... read more | 11/05/2007 (9:46 am) |
| Interpreter-Style Debugging | OK, Thanks.... read more | 11/05/2007 (9:42 am) |
| Interpreter-Style Debugging | Oh BTW, I forget to add: Thanks in advance for any tip :-) Ronnie... read more | 11/05/2007 (9:28 am) |
| TGEA demo : DX9 didn't cut it... | More so, I've tried the newly-downloaded driver-update pack, which is of version 6.14.11. Th... read more | 11/05/2007 (8:56 am) |
| Video, Camera, and... Action | Hi ------------------------------ 1. Login Required Error ------------------------------ Davi... read more | 11/04/2007 (10:46 am) |
| TGEA demo : DX9 didn't cut it... | Hi David Blake (and others :-)), You've asked for my graphics-card adventures: My graphics car... read more | 11/04/2007 (10:33 am) |
| Video, Camera, and... Action | OK. I think I understand, for the most part. To David Blake: the full link also required login... read more | 11/01/2007 (11:30 am) |
| Video, Camera, and... Action | OOPS, Before I forget: Regarding my question from (A)-(1), that had to do with placing game-... read more | 10/31/2007 (11:13 am) |
| Video, Camera, and... Action | OK, Thank you David Blake for the info. However, as I have tried to look at TDN for "Theora ... read more | 10/31/2007 (11:09 am) |
| A bunch of technical issues | Hello again # 2, :-) Thank you, David Blake and Ehab Yosry Amer, for your answer(s). Ronnie... read more | 10/31/2007 (9:22 am) |
| A bunch of technical issues | Oh My ! I forgot yet another compilation question :-) Regarding TGEA : It is my understandi... read more | 10/29/2007 (5:56 am) |