Game Development Community

J. Erick Christgau's Forum Posts

Thread Post Date Posted
Teleporter Another option is telling the teleport trigger the name of a Marker object (or any object for that m... read more 08/30/2007 (9:46 pm)
PlayerModel.setModel is bugged/doesnt work I'd also love the port of GuiObjectView for TGEA. jechristgau AT gmail DOT com Thanks!... read more 08/23/2007 (12:55 am)
Check If File already exist Gary's right. One thing to watch for though is that if you delete the cs files for release, you m... read more 08/21/2007 (6:01 pm)
Stopping end user from accessing developing tools Corrected, sorry. You have to remove the editors.... read more 08/02/2007 (1:01 am)
Stopping end user from accessing developing tools You should be doing this anyway as per the license agreement for Torque, but you simply do not inclu... read more 08/02/2007 (12:13 am)
Selective Client-Side Rendering ShapeBase defines setCloaked, isCloaked and canCloak as console methods. It also defines a cloakedT... read more 07/26/2007 (10:42 pm)
Immersive AI Engine by Gavin Bunney discussion Above you mentioned changing the code to use proper profile blocks. One simple error though: [code]... read more 06/11/2007 (11:04 pm)
Triggering events at a certain point in animation Take a look at how the footsteps are done in the Player class. They are triggered by markers in the ... read more 05/10/2007 (8:52 pm)
A bit of enhancements? ...and while we're on the subject, how about ctrl-pgdn and ctrl-pgup to go to the bottom and top (re... read more 03/01/2007 (6:55 pm)
Titas (mmokit For Tse) Licensing Thread Full Name: John Erick Christgau Email: r e t i n a @ g m a i l . c o m Username: Retina... read more 09/27/2006 (8:04 pm)
PyTGE (also PyTSE) - Python Bindings @Johan & @Brian You need the TSE files for tagDictionary, the tDictionary code isn't what's neede... read more 07/14/2006 (4:30 am)
Persistent Characters and MMORPG Network Architectures @Wayne, That's a very good point. There is probably a much better way than any of us have describ... read more 01/26/2006 (11:42 pm)
Persistent Characters and MMORPG Network Architectures @M-theory Not at all. Technically, you're right and I shouldn't have said "LAMP". I guess a bette... read more 01/19/2006 (4:51 pm)
Persistent Characters and MMORPG Network Architectures A point about cost. The "app server" could always be a LAMP server and yes, all of it [i]can[/i] be ... read more 01/18/2006 (8:55 pm)
Persistent Characters and MMORPG Network Architectures What TheMartian said is what I would have said. My background is in enterprise level, multi-tier sys... read more 01/18/2006 (5:18 pm)
Would you like RTS Owner Access on mydreamrpg.com Hi again! My username on your site is Retina.... read more 12/23/2005 (6:04 pm)
Complete MMORPG Development Guide SDK Owner. Username on your site is Retina, JEChristgau here. Thanks!... read more 12/22/2005 (10:22 pm)
T2d.net moving to VS2005 only (???) A little late, but yes, 2005 is the way to go.... read more 11/11/2005 (11:08 am)
Having a problem with the compiling glu2d3d This was from the T2D.Net docs and may have relevance: you also have to modify line 222 of winnt.... read more 10/18/2005 (11:44 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Yes, a beta of 1.1 would be great if nothing else to get a head start on all the renaming. Thanks... read more 09/08/2005 (11:19 am)
Garage Games at PAX!? PAX was a ton of fun and it was really great to meet some of you finally. Great conversation and a g... read more 09/01/2005 (12:29 am)
T2D.NET : Upcomming Beta I r naut dum :( I'm looking at this as "more tools in the tool box". Since it's optional, that ma... read more 08/08/2005 (9:08 pm)
T2D.NET : Upcomming Beta I'm quite interested in trying this out (jec at nekocode dot com) as I'm several magnitudes faster a... read more 08/08/2005 (1:23 am)
Initial Atlas Terrain Checkin (Pretty Pictures In Here!) Got it running. The initial loading hight adjustment is kinda interesting. I did have an initial cra... read more 05/28/2005 (4:26 am)
HTTPObject - SSL Capable? The issue is the client side certificates and the authentication mechanism for them. I've added SSL ... read more 04/01/2004 (10:04 pm)
Copywrite - Torc Interactive? Torc Interactive is the company name and therefor is their trademark (ie, the mark they are doing bu... read more 01/26/2004 (9:43 pm)
Compiling Gorpe Under VC.NET Ahh, a couple of things I changed in the "Torque DEMO" project properties: Configuration Properti... read more 10/18/2003 (5:16 am)
Compiling Gorpe Under VC.NET I build using VC7(.NET) but I loaded the files from the VC6 directory, said yes to all the conversio... read more 10/18/2003 (5:11 am)
One Continuous Whole Just a followup. If you're following GORPE then you'll know this but just in case. The GORPE code in... read more 10/08/2003 (12:12 pm)
New to Torque, Building issues. Actually, HEAD has been updated with this fix so just pull it again.... read more 10/02/2003 (2:15 am)
New to Torque, Building issues. The fix for the terrRender.cc error is just a few lines higher in the code. Notice an almost identic... read more 10/02/2003 (2:08 am)
MySQL support for Torque Engine This is very nice. I can use this fine from VC++, but I'd love to use it with MinGW. Can someone pos... read more 08/24/2002 (7:11 am)
IBM, startup launch massive gaming 'grid' Here's my corrections(?) and views of the butterfly grid. [quote] ( Before we start, I would lik... read more 05/10/2002 (8:03 pm)