J. Erick Christgau's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Teleporter | Another option is telling the teleport trigger the name of a Marker object (or any object for that m... read more | 08/30/2007 (9:46 pm) |
| PlayerModel.setModel is bugged/doesnt work | I'd also love the port of GuiObjectView for TGEA. jechristgau AT gmail DOT com Thanks!... read more | 08/23/2007 (12:55 am) |
| Check If File already exist | Gary's right. One thing to watch for though is that if you delete the cs files for release, you m... read more | 08/21/2007 (6:01 pm) |
| Stopping end user from accessing developing tools | Corrected, sorry. You have to remove the editors.... read more | 08/02/2007 (1:01 am) |
| Stopping end user from accessing developing tools | You should be doing this anyway as per the license agreement for Torque, but you simply do not inclu... read more | 08/02/2007 (12:13 am) |
| Selective Client-Side Rendering | ShapeBase defines setCloaked, isCloaked and canCloak as console methods. It also defines a cloakedT... read more | 07/26/2007 (10:42 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Above you mentioned changing the code to use proper profile blocks. One simple error though: [code]... read more | 06/11/2007 (11:04 pm) |
| Triggering events at a certain point in animation | Take a look at how the footsteps are done in the Player class. They are triggered by markers in the ... read more | 05/10/2007 (8:52 pm) |
| A bit of enhancements? | ...and while we're on the subject, how about ctrl-pgdn and ctrl-pgup to go to the bottom and top (re... read more | 03/01/2007 (6:55 pm) |
| Titas (mmokit For Tse) Licensing Thread | Full Name: John Erick Christgau Email: r e t i n a @ g m a i l . c o m Username: Retina... read more | 09/27/2006 (8:04 pm) |
| PyTGE (also PyTSE) - Python Bindings | @Johan & @Brian You need the TSE files for tagDictionary, the tDictionary code isn't what's neede... read more | 07/14/2006 (4:30 am) |
| Persistent Characters and MMORPG Network Architectures | @Wayne, That's a very good point. There is probably a much better way than any of us have describ... read more | 01/26/2006 (11:42 pm) |
| Persistent Characters and MMORPG Network Architectures | @M-theory Not at all. Technically, you're right and I shouldn't have said "LAMP". I guess a bette... read more | 01/19/2006 (4:51 pm) |
| Persistent Characters and MMORPG Network Architectures | A point about cost. The "app server" could always be a LAMP server and yes, all of it [i]can[/i] be ... read more | 01/18/2006 (8:55 pm) |
| Persistent Characters and MMORPG Network Architectures | What TheMartian said is what I would have said. My background is in enterprise level, multi-tier sys... read more | 01/18/2006 (5:18 pm) |
| Would you like RTS Owner Access on mydreamrpg.com | Hi again! My username on your site is Retina.... read more | 12/23/2005 (6:04 pm) |
| Complete MMORPG Development Guide | SDK Owner. Username on your site is Retina, JEChristgau here. Thanks!... read more | 12/22/2005 (10:22 pm) |
| T2d.net moving to VS2005 only (???) | A little late, but yes, 2005 is the way to go.... read more | 11/11/2005 (11:08 am) |
| Having a problem with the compiling glu2d3d | This was from the T2D.Net docs and may have relevance: you also have to modify line 222 of winnt.... read more | 10/18/2005 (11:44 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Yes, a beta of 1.1 would be great if nothing else to get a head start on all the renaming. Thanks... read more | 09/08/2005 (11:19 am) |
| Garage Games at PAX!? | PAX was a ton of fun and it was really great to meet some of you finally. Great conversation and a g... read more | 09/01/2005 (12:29 am) |
| T2D.NET : Upcomming Beta | I r naut dum :( I'm looking at this as "more tools in the tool box". Since it's optional, that ma... read more | 08/08/2005 (9:08 pm) |
| T2D.NET : Upcomming Beta | I'm quite interested in trying this out (jec at nekocode dot com) as I'm several magnitudes faster a... read more | 08/08/2005 (1:23 am) |
| Initial Atlas Terrain Checkin (Pretty Pictures In Here!) | Got it running. The initial loading hight adjustment is kinda interesting. I did have an initial cra... read more | 05/28/2005 (4:26 am) |
| HTTPObject - SSL Capable? | The issue is the client side certificates and the authentication mechanism for them. I've added SSL ... read more | 04/01/2004 (10:04 pm) |
| Copywrite - Torc Interactive? | Torc Interactive is the company name and therefor is their trademark (ie, the mark they are doing bu... read more | 01/26/2004 (9:43 pm) |
| Compiling Gorpe Under VC.NET | Ahh, a couple of things I changed in the "Torque DEMO" project properties: Configuration Properti... read more | 10/18/2003 (5:16 am) |
| Compiling Gorpe Under VC.NET | I build using VC7(.NET) but I loaded the files from the VC6 directory, said yes to all the conversio... read more | 10/18/2003 (5:11 am) |
| One Continuous Whole | Just a followup. If you're following GORPE then you'll know this but just in case. The GORPE code in... read more | 10/08/2003 (12:12 pm) |
| New to Torque, Building issues. | Actually, HEAD has been updated with this fix so just pull it again.... read more | 10/02/2003 (2:15 am) |
| New to Torque, Building issues. | The fix for the terrRender.cc error is just a few lines higher in the code. Notice an almost identic... read more | 10/02/2003 (2:08 am) |
| MySQL support for Torque Engine | This is very nice. I can use this fine from VC++, but I'd love to use it with MinGW. Can someone pos... read more | 08/24/2002 (7:11 am) |
| IBM, startup launch massive gaming 'grid' | Here's my corrections(?) and views of the butterfly grid. [quote] ( Before we start, I would lik... read more | 05/10/2002 (8:03 pm) |