Game Development Community

Milan Rancic's Forum Posts

Thread Post Date Posted
Found a perfect way to debug projects - and make your life easier! thnx ;) I just hope that many people will read this and find this useful. I know, this made MY... read more 11/11/2009 (5:55 am)
Found a perfect way to debug projects - and make your life easier! Oh, yea, exec can be used also :) I just didn't thought about that at the moment, since i figured... read more 11/10/2009 (7:36 am)
gui text control Ok, i figured it out. I have to create my own profiles... And what about embedding fonts? How do ... read more 09/17/2009 (8:04 am)
TGB Pro and future devleopment I would only add the "mask" option in TGB. Thats the only thing that i miss in TGB :(... read more 06/11/2008 (1:44 am)
Ever seen the error: Filter-Padded Frame Width Too Big You shoud ALWAYS use images with a-power-of-two pixel size. For eg. 64x64, 128x128, 512x512, 1024x1... read more 06/11/2008 (1:43 am)
Problems using MiniPlatform code in behavioursplayground The good thing about TGB is that you can easily work in team. Using "behaviors" and simple "slasses"... read more 04/10/2008 (12:49 am)
TGB need help writing files Just check if you are actually EXECUTING this function. Put some echo() or error() console-trace-c... read more 04/10/2008 (12:08 am)
Game running slow No, you were mentioning TGD and TGE, and this is TGB forum :) I suppose TGD is TGB with typo, righ... read more 04/08/2008 (11:30 am)
Game running slow This is TGB public forum. I dont think its normal that game is running so slow. Maybe you - add... read more 04/07/2008 (10:21 am)
Problems using MiniPlatform code in behavioursplayground Some online tutorials were written for older versions of TGB. You have latest documentation in folde... read more 04/07/2008 (2:23 am)
Need Help - Pausing game doesnt pause schedules What?... read more 03/29/2008 (11:51 pm)
Orienting Particle Rotations based on Emitter Location What do you actually trying to achieve? What that particle should represent? I dont get it exactly... read more 03/29/2008 (1:10 pm)
Learning project help Seems like you are having trouble with just working in TGB. Bare in mind, almost 80% of torque game ... read more 03/28/2008 (8:22 am)
So many, where to start? Someone else also asked the same thing. you hould have the latest documentation and tutorials in ... read more 03/27/2008 (8:37 am)
TGB 1.7.2 Issue. Its maybe stupid to "bring posts from the dead" but i simply must reply on this. I had similar is... read more 03/25/2008 (3:04 pm)
Masking objects in TGB? I could do it with a large white image over everything with a star-shape hole in it. But thats not i... read more 03/24/2008 (3:59 pm)
Tutorials - worth it on 1.7.2? If you are new to the programming, you should have these thigs in mind about TGB: - 25% of work i... read more 03/23/2008 (11:42 pm)
Masking objects in TGB? Nono, not transperancy, the mask. You make one object that have a shepe of a star (for eg.) then,... read more 03/23/2008 (8:26 am)
Scrollers not working That is because you are not using a-power-of-two aspect ratio image sizes. Beside that, graphic c... read more 03/23/2008 (5:29 am)
Old Strategy Tutorial Like Tom Perry said, OnRightClicked() is some regular custom function. We dont have the entire code... read more 03/23/2008 (1:40 am)
Old Strategy Tutorial Maybe you didnt enabled useObjectMouseEvents() on that object. You can do it from level editor.... read more 03/22/2008 (11:44 am)
Starter Tutorials From where are you reading those tutorials? Many people doesnt notice that documentation is in fo... read more 03/22/2008 (11:42 am)
Object Orientation on Path Yea, schedule... I wasnt thinking. But i supposed that the problem might be that you must first att... read more 03/20/2008 (12:03 am)
Object Orientation on Path Is the object actually attached to the path after you apply this code? "attacker0" is the name of... read more 03/19/2008 (4:59 pm)
Object Orientation on Path I think it is beacuse you are FIRST using setOrient function, and THEN you attach them into path. ... read more 03/19/2008 (3:17 pm)
Object Orientation on Path I dont have TGB here with me, but as long as i know you can do EVERYTHING from code. Everything that... read more 03/18/2008 (11:46 pm)
OnMouseOver?? Glad i helped. ;)... read more 03/18/2008 (7:19 am)
OnMouseOver?? I think you should use "onMouseEnter". Here is mine code for the same stuff: [code] /////////... read more 03/17/2008 (11:51 pm)
How to load a level? Ok, i see you guys have a lots of problems with Loading levels, and i had the same issue in my early... read more 03/17/2008 (11:03 am)
Player Movement Twitching I dont know if you saw my code, Josh, but i even implemented the rotation of player that you wanted.... read more 03/15/2008 (3:43 pm)
How to change mouse icon? Yea thats what i said :) "You can disable mouse to be invisible" = Canvas.hideCursor(); ^_^ ... read more 03/15/2008 (2:25 pm)
How to change mouse icon? You dont have to actually change mouse icon (although maybe you can, somehow). You can disable m... read more 03/14/2008 (4:09 pm)
Player Movement Twitching I made a new thread about W-S-A-D movement to be available to everyone. You can see the code here... read more 03/14/2008 (7:57 am)
Free W-S-A-D movement code - for those who had problems with it [code] /////////////////////////////////// // Written by Milan Ranchich // // EIPIX game... read more 03/14/2008 (7:52 am)
Trouble with my HUD - short question I am using TGB v1.5.0 and i found it in: common/gui/profiles.cs Is that it? Ok, ill play with it... read more 03/13/2008 (2:23 pm)
List of TGB developers - Please Add Your Name Milan Rančić Torque script programmer Flash action script programmer Exellent koncept a... read more 03/13/2008 (2:20 pm)
Go to net I suppose you nead: - gotoWebPageGlobal - gotoWebPage(address) Description: Open a URL in the... read more 03/12/2008 (12:38 pm)
Player Movement Twitching If i understand right you are tying to make player move up/down/left/right with W-S-A-D commands (or... read more 03/12/2008 (12:34 pm)
Building my HUD I got answer on from some "other side": ------- "it sounds like you just need to make the GuiBitma... read more 02/25/2008 (4:58 pm)
Problem with my HUD Thnx a lot! i neaded it fast, so i was desperate to post it few times. i didnt know in what category... read more 02/25/2008 (4:56 pm)
Building my HUD Yea, but that HUD is just a decoration graphc. I will implement some buttons later. It doesnt have t... read more 02/24/2008 (11:13 pm)
Problem with my HUD Thnx a lot!... read more 02/24/2008 (11:11 pm)
Problem with my HUD HUD is one image, but its hollow, and looks like a frame around screen. But even 100% transparent pi... read more 02/24/2008 (12:34 pm)
Immovable game HUD? Ok, so i made my HUD like one raster image, and putted it over main screen via GuiEditor. Now he is ... read more 02/23/2008 (9:24 am)
Max CPU usage in Torque Nope, there is no metrics() in TGB :( Any other ideas?... read more 01/07/2008 (1:16 pm)
Max CPU usage in Torque Hmmm.... still nothing. Actually, how do i echo how much is my FPS? There is no getFPS() function?... read more 01/07/2008 (1:00 am)
Immovable game HUD? Ok, ill try that. Now i know from where to start. Thanks a lot.... read more 10/29/2007 (9:59 am)
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