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Robert Rose's Forum Posts

Thread Post Date Posted
AFX for TGEA 1.7.1 Thanks for the info. I'll hold off updating, since it sounds like you'll have it ready pretty soon.... read more 06/16/2008 (1:13 am)
Official TGEA Documentation Feedback > Robert, This announcement blog post explains what's been changed. It is quite extensive. Oh, ye... read more 06/15/2008 (10:37 pm)
Official TGEA Documentation Feedback "What's new in TGEA 1.7.x" would be nice. For example, what's the difference between 1.7.1 and 1.... read more 06/15/2008 (9:49 pm)
AfxBillboardData? Ah, I just thought of an example (couldn't think of one earlier). In the Super Smash Bros series, i... read more 06/05/2008 (4:41 pm)
AfxBillboardData? Sorry, I'll try and explain it again. It was late when I wrote that. :-) What I want to do is re... read more 06/05/2008 (4:18 pm)
PosConstraint documentation? Aha! I was searching everywhere for "posConstraint" but not finding this. This is great, thanks!... read more 06/05/2008 (4:00 pm)
Multiple UV sets/channels in a DTS? If I understand you correctly you're suggesting to use two maps and the same uv coords. Yes, techni... read more 03/12/2008 (8:25 pm)
Multiple UV sets/channels in a DTS? Edit: Oh I see Tobias posted an example. Yeah, that's *exactly* what I'm trying to do. To be cle... read more 03/12/2008 (4:32 pm)
Multipkle UV's Is multiple UV channel support in yet? I'm looking for it but not finding it. I have several reaso... read more 02/19/2008 (8:59 am)
AFX 1.1 for TGE > You know, that leads into a game idea. "Corral the bunch of 'flightless foul scampering around min... read more 02/19/2008 (12:36 am)
Long audio files screw up sound volumes after alxStop() The plot thickens. I thought I'd try having the silence .ogg file not loop by doing this: [code]... read more 02/16/2008 (10:14 am)
Long audio files screw up sound volumes after alxStop() I came up with the hackiest of hacky workarounds. I don't like this at all, but somehow continuing ... read more 02/16/2008 (10:06 am)
Exporting player.max What version of Max are you running and what's the checksum on the exporter dle you're using?... read more 02/04/2008 (4:49 pm)
Exporting player.max I haven't seen anyone post anywhere on the forums that they've successfully exported the TGE player.... read more 01/30/2008 (6:45 am)
Exporting player.max > Its probably an issue of needing a cfg file According to the dump file it's finding the player.... read more 01/30/2008 (6:44 am)
TGEA 1.0.3 FSAA Not working There's two things that prevent TGEA from being able to take advantage of MSAA or FSAA (full _scene_... read more 01/29/2008 (9:20 am)
Max 9 exporter crashes when exporting characters The exporter at this link (http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip) is a ... read more 01/28/2008 (5:52 pm)
Any pre-built max2dtsexporter of 3dsmax8 for TEGA Has anyone had any luck exporting characters for TGEA using the max exporter plugins? When I try ... read more 01/28/2008 (6:58 am)
Export DTS from Max 9? > Here are some tutorials on how to export DTS and DSQ files into TGE smdlabs Everything exports ... read more 01/28/2008 (6:00 am)
Adding features to Legacy terrain - $250-$300 When I first started taking a serious look at terrain I had many of the same complaints mentioned ab... read more 01/27/2008 (10:20 pm)
Pulsing afxSelectron? > the sine worries are over-cautious. Hehe, yeah. My inner-Carmack rarely wins these arguments. ... read more 01/27/2008 (9:47 pm)
Tree help This definitely seems possible but I can't imagine it's a very cheap operation. Have you seen the d... read more 01/27/2008 (9:03 pm)
Startup time variances in DirectX > In fact your 8800GT(G92 GPU) is a lot better card than 8800GTS(G80 GPU). He's got the newer 880... read more 01/27/2008 (8:48 pm)
TSMesh::render() & TSMesh::smObject accessing deleted memory Well. Hmm. I may have fixed it. If I call TSMesh::setObject() in Projectile::prepBatchRender() it... read more 01/27/2008 (10:04 am)
Pulsing afxSelectron? > > My only complaint is that oscillate only uses a sine wave, you can't pick other modulation funct... read more 01/26/2008 (6:27 am)
Pulsing afxSelectron? Interesting solutions.. I actually figured it out later on my own, but my solution was a bit differe... read more 01/25/2008 (5:41 pm)
Failed to open shader stream? SOLVED... Haha! version control strikes again.. those hlsl files need to be read/write..... read more 01/24/2008 (10:52 am)
Realm Wars Source Code So strange. Now it works. I swear it wasn't working the other day. :-)... read more 01/11/2008 (4:20 am)
Realm Wars Source Code I get "The password provided is incorrect." for the second link. Thanks for the engine source tho!... read more 01/10/2008 (7:10 am)
TGEA/Vista/MCP67M - Unable to compile vertex shader? > But make sure that the DX SDK paths are entered correctly in the VC++ options within the paths for... read more 01/07/2008 (2:06 am)
TGEA/Vista/MCP67M - Unable to compile vertex shader? "Go to the Microsoft website and download the latest DirectX 9 SDK." -- No mention of April 2007 on... read more 01/06/2008 (6:58 pm)
AFX 1.1 for TGE Is it ready yet? Is it ready yet? :-p I'm assuming since you're calling this "1.1" it is a free ... read more 01/04/2008 (7:25 pm)
Package/WAD/ZIP TGE directories? Very cool. Thanks all. My next question was going to be about implementing encryption, but it lo... read more 12/17/2007 (1:36 am)
TGEA Particle Editor > The particle editor is not officially included anymore and will not work. It seems to be workin... read more 12/09/2007 (3:44 am)
TGEA Particle Editor Ahh, I figured it out. There are a couple of places that need changing. This probably isn't a very... read more 12/08/2007 (11:40 am)
I keep getting a CDROP error.... Arm chair observations: CDROP: 1361 IPX:CFCFCFCF:CFCFCFCFCFCF:53199 looks like uninitialized mem... read more 12/07/2007 (5:21 am)
Decals? If I enable the footprint decal code I get a crash if I go into the gui editor for more than 5 minut... read more 12/06/2007 (8:47 am)
Decals? 1.0.3. Just drop one of those sgDecalProjectors into the level and set the datablock to the footpri... read more 12/04/2007 (10:37 am)
Infinite recursion while reporting a page allocation The fix is simple enough: #ifndef TORQUE_SHIPPING // this is equivalent to a memory leak, turn it... read more 12/03/2007 (3:50 am)
State of TGEA on MacOS X [quote]We're using TGEA for our next game and are happy with the decision. One way or another we'll... read more 11/23/2007 (7:45 am)
State of TGEA on MacOS X [quote]Neither does DX understand GLSL nor does OpenGL understand HLSL ...[/quote] Both DX9 and O... read more 11/22/2007 (11:55 pm)
State of TGEA on MacOS X Apologies here, I didn't mean to re-ignite a flame war. ;-p Interesting discussion tho... I'm new t... read more 11/22/2007 (11:35 pm)
Finally got some good looking Atlas2 terrain... > I wanna know how you got so much foliage and forest in the scene without crashing the engine? Plea... read more 11/21/2007 (4:26 am)
Finally got some good looking Atlas2 terrain... Well, since we're all sharing I may as well too.. I've been working with Atlas for about 2 weeks now... read more 11/21/2007 (12:32 am)
Realm Wars Source Code Bump again Yeah I'm also interested in the RW source code. Doesn't GG have an svn server? >pi... read more 11/21/2007 (12:23 am)
TGEA + Torsion = StartClientReplication error James wrote: > ...if you don't want to see the error just comment out the call in script. I wrot... read more 11/20/2007 (2:02 am)
TGEA + Torsion = StartClientReplication error Deleting compiled scripts... demo - 0 compiled script(s), 0 deleted, 0 skipped The only file... read more 11/19/2007 (5:22 pm)
Loading straight into mission crashes in TerrainBlock::onAdd() Found it. There were two problems: mTerrFileName = 0; needs to be set in the constructor for Te... read more 11/17/2007 (1:58 am)
Loading straight into mission crashes in TerrainBlock::onAdd() I should add that loading into 'features.mis' that comes with the demo app crashes also at the same ... read more 11/17/2007 (1:43 am)
Why did they Seperate TNL From TGE? This thread is pretty illuminating when it comes to TNL vs "TorqueNet" in TGE.. You guys should upd... read more 10/24/2007 (6:28 am)
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