Zeinad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTGB 1.3 Planning | When can we expect to see Michael Perry's blog? Does anyone know what it will entail exactly. ... read more | 10/05/2009 (2:36 pm) |
| iTGB 1.3 Planning | @Michael Perry: Hey, just wondering I know you were busy with GDC and whatnot but now that GDC is ov... read more | 09/21/2009 (1:43 pm) |
| Building upside down | Does nobody else have this problem? Being able to build upside down is fairly important to the proje... read more | 09/21/2009 (12:50 pm) |
| iTGB 1.3 Planning | I got it working now, I dont know what the problem was exactly but when I made my own test game rath... read more | 09/15/2009 (6:33 pm) |
| iTGB 1.3 Planning | I've run into a problem I don't know how to solve. When I attempt to build the game to the phone (r... read more | 09/14/2009 (6:02 pm) |
| Swipe / Drag | Hrm, I have tried using the onMouseDown(), onMouseDragged(), and onMouseUp(), perhaps my problem lie... read more | 08/12/2009 (9:46 am) |
| iTGB 1.3 Planning | Just curious, how much of that list are things that are already done and how much of it is still bei... read more | 08/10/2009 (1:23 pm) |
| iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". | I have had this problem a few times and each time for the same reason, I don't know if there could b... read more | 08/03/2009 (11:33 am) |
| Fish Unable to Gain Health | Try this, let me know how it goes: function FishFood::onCollision(%srcObj, %dstObj, %srcRef, %dst... read more | 07/17/2009 (11:25 am) |
| iTGB not showing up in forum list anymore. | I have the same issue, I can get to it via the engines section but it was pretty convenient when I c... read more | 07/10/2009 (9:33 am) |
| Removing Network support? | Thanks, I have now commented out the network init code. I did notice a slight load time decrease (1... read more | 07/09/2009 (12:13 pm) |
| Removing Network support? | Just wondering, did this change also affect your frame rate in any way? Also, what in the source ... read more | 07/09/2009 (8:48 am) |
| Fish Unable to Gain Health | echo("life value = " @ %srcObj.lifeValue); Put that line inside the if statement and ev... read more | 07/07/2009 (11:41 am) |
| The application Torque Game Builder quit unexpectedly | Textmate has been working out fairly well for me, its not perfect but it could be worse, you do have... read more | 07/06/2009 (1:34 pm) |
| Fish Unable to Gain Health | if(%dstObj.class $= "PlayerFish") { %srcObj.spawn(); %dstObj.modifyLife(%srcObj.lifeVal... read more | 07/06/2009 (1:30 pm) |
| Script Memory Leak? | @Chris, just wondering how long did it take you to convert your game to C++ and how much of an impro... read more | 07/02/2009 (7:21 am) |
| Trigger Prevents all other Collisions - Bug? | Hrm, I was having some strange collision issues on one of my levels also I hadn't noticed but a litt... read more | 07/01/2009 (2:11 pm) |
| attempting to alter ondeath | A bit of an update, by setting the enemy.setenabled(false) in the ondeath I no longer crash when I k... read more | 06/30/2009 (9:37 am) |
| moving backward | ... bump.... read more | 06/24/2009 (9:57 am) |
| Animation Tutorial / adding states | I am still having the problem I posted initially in this thread. It works fine in regular TGB, howe... read more | 06/23/2009 (11:11 am) |
| [iTGB 1.2]iTGB app compile settings still have "compile for thumb" enabled | Where would I find this setting to adjust it? Thanks.... read more | 06/17/2009 (8:05 am) |
| Crashes loading image datablocks. | Fortunately I am not having any crashing when loading image datablock issues, however my unload is a... read more | 06/10/2009 (8:54 am) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | I am using the iTGB_Script_Optimize target, if I recall correctly what I had to do was change the pr... read more | 06/08/2009 (11:45 am) |
| Strange problem when adding images | That does indeed sound like a setUsesPhysics() problem. Basically, this is a iTGB specific thing th... read more | 06/04/2009 (10:03 am) |
| pvr vs png 8 | So, does this mean that regardless of file size PVR will always be the superior choice (at least in ... read more | 06/02/2009 (12:40 pm) |
| iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off | I am currently having the same issues as Raphael. I have also implemented the multi-touch resource,... read more | 06/01/2009 (8:58 am) |
| Strange problem when adding images | This issue is still sort of a problem, I found a hacky way of fixing it that I would rather not have... read more | 06/01/2009 (8:47 am) |
| RESOLVED: line on bottom and right of screen | I don't know what is causing that, however I have a gui I just noticed earlier today has a similar e... read more | 05/27/2009 (7:06 pm) |
| Modifying the player | Ok, I found out what I was doing wrong (kinda). That was one of the things I had tried to do back w... read more | 05/26/2009 (5:20 pm) |
| Modifying the player | Modifying the player before spawn would be a good start, although I will need both in the end. Th... read more | 05/26/2009 (3:25 pm) |
| Is Components Enabled | [quote]Side Note, I can only run my game from xCode, I can't run it by touching the icon on the iPho... read more | 05/26/2009 (2:33 pm) |
| Modifying the player | I am still unable to modify the player through script, however between when I posted this originally... read more | 05/26/2009 (2:30 pm) |
| Projectiles cause 5fps frame drop each? | Today I implemented attacking without creating and deleting anything, but rather having it be presen... read more | 05/26/2009 (12:26 pm) |
| Projectiles cause 5fps frame drop each? | In regards to framerate, I am having a similar issue with the attack in my game. The framerate is g... read more | 05/22/2009 (3:43 pm) |
| Falling through platforms | I was thinking the fact that the actors can go through the solid platforms could be an iTGB specific... read more | 05/22/2009 (3:07 pm) |
| (Resolved) Games displaying in the wrong position/orientation on the simulator (pic) | One thing I do when I have a setting problem like that is check the commonConfig.xml file in xcode b... read more | 05/22/2009 (11:14 am) |
| problems Compiling in xcode | Are you using 1.2? This problem was fixed in the 1.2 release as far as I know.... read more | 05/22/2009 (9:14 am) |
| Dynamically Creating Spawn Points | Awesome, that works perfectly thanks!... read more | 05/21/2009 (2:56 pm) |
| Dynamically Creating Spawn Points | As a bit of an update, I am still having this problem. I have done a bit of searching for what coul... read more | 05/21/2009 (2:23 pm) |
| Is it possible to use level specific datablocks to populate data in the iTGB editors create tab? | Thanks for the heads up, my game/managed/datablocks.cs is empty at this time but I wouldn't be surpr... read more | 05/20/2009 (2:26 pm) |
| Is it possible to use level specific datablocks to populate data in the iTGB editors create tab? | I followed through this process as best as I could, I think I am close to getting it working. My go... read more | 05/20/2009 (1:50 pm) |
| RESOLVED: alxPlay doesnt work | mp3 format licensing is covered by apple on the iPhone, so you can use that free. The limitation is... read more | 05/20/2009 (10:38 am) |
| Strange problem when adding images | SetUsesPhysics(true) is applied to the player, enemies, and triggers now, previously I had forgotten... read more | 05/20/2009 (8:57 am) |
| Online High Score List | ^ Besides the extreme, lol.... read more | 05/19/2009 (12:44 pm) |
| Online High Score List | @ Raphael, enabling "Use Network" worked! But just checking the box in preferences did no... read more | 05/19/2009 (11:40 am) |
| Animation Tutorial / adding states | Do you have the newest version of the PSK? I think that was what happened in the previous version, ... read more | 05/18/2009 (11:22 am) |
| iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors | No idea, it is very inconvenient however as it makes the console log very hard to use. In my log ... read more | 05/18/2009 (9:12 am) |
| iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors | Where do I comment out this error? I am having the same problem but cannot seem to find the line th... read more | 05/18/2009 (8:35 am) |
| default.png not being shown - any special requirements? | Hmmm. Well, when i use png gauntlet it just cuts the file size down. I dont know that is actually d... read more | 05/15/2009 (9:38 am) |
| RESOLVED: game crashes on the second load | I am going to need a similar amount of loaded assets to what you are using Bret, what things from th... read more | 05/15/2009 (9:12 am) |