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Zeinad's Forum Posts

Thread Post Date Posted
iTGB 1.3 Planning When can we expect to see Michael Perry's blog? Does anyone know what it will entail exactly. ... read more 10/05/2009 (2:36 pm)
iTGB 1.3 Planning @Michael Perry: Hey, just wondering I know you were busy with GDC and whatnot but now that GDC is ov... read more 09/21/2009 (1:43 pm)
Building upside down Does nobody else have this problem? Being able to build upside down is fairly important to the proje... read more 09/21/2009 (12:50 pm)
iTGB 1.3 Planning I got it working now, I dont know what the problem was exactly but when I made my own test game rath... read more 09/15/2009 (6:33 pm)
iTGB 1.3 Planning I've run into a problem I don't know how to solve. When I attempt to build the game to the phone (r... read more 09/14/2009 (6:02 pm)
Swipe / Drag Hrm, I have tried using the onMouseDown(), onMouseDragged(), and onMouseUp(), perhaps my problem lie... read more 08/12/2009 (9:46 am)
iTGB 1.3 Planning Just curious, how much of that list are things that are already done and how much of it is still bei... read more 08/10/2009 (1:23 pm)
iTGB error GDB: Program received signal: "EXC_BAD_ACCESS". I have had this problem a few times and each time for the same reason, I don't know if there could b... read more 08/03/2009 (11:33 am)
Fish Unable to Gain Health Try this, let me know how it goes: function FishFood::onCollision(%srcObj, %dstObj, %srcRef, %dst... read more 07/17/2009 (11:25 am)
iTGB not showing up in forum list anymore. I have the same issue, I can get to it via the engines section but it was pretty convenient when I c... read more 07/10/2009 (9:33 am)
Removing Network support? Thanks, I have now commented out the network init code. I did notice a slight load time decrease (1... read more 07/09/2009 (12:13 pm)
Removing Network support? Just wondering, did this change also affect your frame rate in any way? Also, what in the source ... read more 07/09/2009 (8:48 am)
Fish Unable to Gain Health echo("life value = " @ %srcObj.lifeValue); Put that line inside the if statement and ev... read more 07/07/2009 (11:41 am)
The application Torque Game Builder quit unexpectedly Textmate has been working out fairly well for me, its not perfect but it could be worse, you do have... read more 07/06/2009 (1:34 pm)
Fish Unable to Gain Health if(%dstObj.class $= "PlayerFish") { %srcObj.spawn(); %dstObj.modifyLife(%srcObj.lifeVal... read more 07/06/2009 (1:30 pm)
Script Memory Leak? @Chris, just wondering how long did it take you to convert your game to C++ and how much of an impro... read more 07/02/2009 (7:21 am)
Trigger Prevents all other Collisions - Bug? Hrm, I was having some strange collision issues on one of my levels also I hadn't noticed but a litt... read more 07/01/2009 (2:11 pm)
attempting to alter ondeath A bit of an update, by setting the enemy.setenabled(false) in the ondeath I no longer crash when I k... read more 06/30/2009 (9:37 am)
moving backward ... bump.... read more 06/24/2009 (9:57 am)
Animation Tutorial / adding states I am still having the problem I posted initially in this thread. It works fine in regular TGB, howe... read more 06/23/2009 (11:11 am)
[iTGB 1.2]iTGB app compile settings still have "compile for thumb" enabled Where would I find this setting to adjust it? Thanks.... read more 06/17/2009 (8:05 am)
Crashes loading image datablocks. Fortunately I am not having any crashing when loading image datablock issues, however my unload is a... read more 06/10/2009 (8:54 am)
BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS I am using the iTGB_Script_Optimize target, if I recall correctly what I had to do was change the pr... read more 06/08/2009 (11:45 am)
Strange problem when adding images That does indeed sound like a setUsesPhysics() problem. Basically, this is a iTGB specific thing th... read more 06/04/2009 (10:03 am)
pvr vs png 8 So, does this mean that regardless of file size PVR will always be the superior choice (at least in ... read more 06/02/2009 (12:40 pm)
iTGB 1.2 BUG: onMouseUp not called when sliding finger/mouse off I am currently having the same issues as Raphael. I have also implemented the multi-touch resource,... read more 06/01/2009 (8:58 am)
Strange problem when adding images This issue is still sort of a problem, I found a hacky way of fixing it that I would rather not have... read more 06/01/2009 (8:47 am)
RESOLVED: line on bottom and right of screen I don't know what is causing that, however I have a gui I just noticed earlier today has a similar e... read more 05/27/2009 (7:06 pm)
Modifying the player Ok, I found out what I was doing wrong (kinda). That was one of the things I had tried to do back w... read more 05/26/2009 (5:20 pm)
Modifying the player Modifying the player before spawn would be a good start, although I will need both in the end. Th... read more 05/26/2009 (3:25 pm)
Is Components Enabled [quote]Side Note, I can only run my game from xCode, I can't run it by touching the icon on the iPho... read more 05/26/2009 (2:33 pm)
Modifying the player I am still unable to modify the player through script, however between when I posted this originally... read more 05/26/2009 (2:30 pm)
Projectiles cause 5fps frame drop each? Today I implemented attacking without creating and deleting anything, but rather having it be presen... read more 05/26/2009 (12:26 pm)
Projectiles cause 5fps frame drop each? In regards to framerate, I am having a similar issue with the attack in my game. The framerate is g... read more 05/22/2009 (3:43 pm)
Falling through platforms I was thinking the fact that the actors can go through the solid platforms could be an iTGB specific... read more 05/22/2009 (3:07 pm)
(Resolved) Games displaying in the wrong position/orientation on the simulator (pic) One thing I do when I have a setting problem like that is check the commonConfig.xml file in xcode b... read more 05/22/2009 (11:14 am)
problems Compiling in xcode Are you using 1.2? This problem was fixed in the 1.2 release as far as I know.... read more 05/22/2009 (9:14 am)
Dynamically Creating Spawn Points Awesome, that works perfectly thanks!... read more 05/21/2009 (2:56 pm)
Dynamically Creating Spawn Points As a bit of an update, I am still having this problem. I have done a bit of searching for what coul... read more 05/21/2009 (2:23 pm)
Is it possible to use level specific datablocks to populate data in the iTGB editors create tab? Thanks for the heads up, my game/managed/datablocks.cs is empty at this time but I wouldn't be surpr... read more 05/20/2009 (2:26 pm)
Is it possible to use level specific datablocks to populate data in the iTGB editors create tab? I followed through this process as best as I could, I think I am close to getting it working. My go... read more 05/20/2009 (1:50 pm)
RESOLVED: alxPlay doesnt work mp3 format licensing is covered by apple on the iPhone, so you can use that free. The limitation is... read more 05/20/2009 (10:38 am)
Strange problem when adding images SetUsesPhysics(true) is applied to the player, enemies, and triggers now, previously I had forgotten... read more 05/20/2009 (8:57 am)
Online High Score List ^ Besides the extreme, lol.... read more 05/19/2009 (12:44 pm)
Online High Score List @ Raphael, enabling "Use Network" worked! But just checking the box in preferences did no... read more 05/19/2009 (11:40 am)
Animation Tutorial / adding states Do you have the newest version of the PSK? I think that was what happened in the previous version, ... read more 05/18/2009 (11:22 am)
iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors No idea, it is very inconvenient however as it makes the console log very hard to use. In my log ... read more 05/18/2009 (9:12 am)
iTGB_1.2 shows "bogus mRemapTable[i] value in Monaco 13" errors Where do I comment out this error? I am having the same problem but cannot seem to find the line th... read more 05/18/2009 (8:35 am)
default.png not being shown - any special requirements? Hmmm. Well, when i use png gauntlet it just cuts the file size down. I dont know that is actually d... read more 05/15/2009 (9:38 am)
RESOLVED: game crashes on the second load I am going to need a similar amount of loaded assets to what you are using Bret, what things from th... read more 05/15/2009 (9:12 am)
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