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Jason Gossiaux's Forum Posts

Thread Post Date Posted
Hiding dif ojects One option is to re-write the object lighting code to support individual interior dif relights. I r... read more 11/25/2007 (10:00 pm)
Alternatives for terrain lighting. I figured it out.. there was a flag though I am still trying to expose it via a script. It was hidd... read more 11/24/2007 (1:06 pm)
Interiors on the Fly So I am heading down a slightly different path now, but I'm still not understanding quite a few aspe... read more 11/23/2007 (11:04 am)
Interiors on the Fly On a whim I tried to create a copy of the SceneLighting class, but that seems to throw an exception ... read more 11/22/2007 (10:24 pm)
Interiors on the Fly So I've not been satisfied with my attempts at relighting single interiors. I can do it, but there... read more 11/22/2007 (6:37 pm)
A schedule question I'd been looking through the event scheduling as called like this: sgNewEvent(0, 0, sgSceneLighti... read more 11/21/2007 (11:03 pm)
Server/Client scheduling questions I was starting it in OnMissionDownloadComplete... but I guess that function gets called at the end o... read more 11/19/2007 (11:34 pm)
Server/Client scheduling questions Hmm, let me explain a bit... James - I rewrote the lighting code. I will selectively relight 1 i... read more 11/18/2007 (11:31 pm)
Interiors on the Fly Really good stuff guys. Thanks so much for the help!... read more 11/17/2007 (9:43 am)
Interiors on the Fly So I guess my messing with the engine code isn't getting my anywhere. I'm trying to expose the sun... read more 11/15/2007 (10:09 pm)
Interiors on the Fly Pre-calculating won't work in a real-time dynamic environment, unfortunately. In any case this doe... read more 11/13/2007 (12:21 pm)
Interiors on the Fly [quote]You would also need a relight function or your interiors would be black.. [/quote] I have ... read more 11/12/2007 (8:35 pm)
Prerendering and selecting Lightmaps for Time of Day system Pre-rendering lightmaps might not be the optimal solution if cludgy hacks are required. All in all,... read more 11/10/2007 (10:06 pm)
Selective Area Relight Yeah it is, the idea is you'll build buildings then be able to go inside of them, decorate them, etc... read more 11/06/2007 (4:24 pm)
Sun and fxSunLight Not Moving Well I've narrowed the problem down to just be the Sun Object. I've no idea why changing its elevat... read more 11/05/2007 (9:55 am)
Selective Area Relight Alright so my single-object relighting is working. I rewrote the relighting interiors to relight o... read more 11/04/2007 (8:04 am)
On/off invisible-transparent dts (models) and difs (buildings) Check out [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11178]this res... read more 11/03/2007 (12:56 am)
On/off invisible-transparent dts (models) and difs (buildings) It is true that Difs make better buildings for both the reasons you stated. I am currently writing ... read more 10/31/2007 (10:21 am)
Virtual Memory Heh, I wouldn't know where to begin to troubleshoot this, but you might need to provide some other i... read more 10/30/2007 (6:23 pm)
On/off invisible-transparent dts (models) and difs (buildings) Well you'd have to code your own method of identifying if the client rendering the interior was its ... read more 10/30/2007 (10:15 am)
Day and Night? Yeah part of the allure to making an RTS with real buildings, is that people will be able to go into... read more 10/30/2007 (6:06 am)
Day and Night? [code] It includes an improved Day/Night cycle based on the original sources and has been ported to... read more 10/29/2007 (2:49 pm)
Selective Area Relight Well for now I can just compile with GLLighting = true and get fully lit buildings. Unfortunately t... read more 10/29/2007 (9:27 am)
Trying a few new things... I've been digging around the interiorRender.cc file, but can't seem to find where the bounding box g... read more 10/22/2007 (6:00 pm)
Annoyed with locked older resources. Thank you for the idea. I'll give it a shot.... read more 10/22/2007 (6:42 am)
Annoyed with locked older resources. Thank you for the idea. I'll give it a shot.... read more 10/22/2007 (6:40 am)
Trying a few new things... I was actually already doing that with this : // Search for anything that is selectable below... read more 10/20/2007 (3:56 pm)
Trying a few new things... So I successfully followed the tutorial here - [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more 10/20/2007 (12:48 pm)
Question bout Compiled Torque vs Bundled Torque Blargh... I'm a moron for having not thought of that. Oh well, thank you for the info :)... read more 10/20/2007 (12:22 pm)
Using the mouse in World Woot. I figured it out. Turns out I needed to use the Canvas cursor position not the cursor cursor... read more 10/20/2007 (9:12 am)
Using the mouse in World I had that problem too initially, where I had to hold down the button to get the cursor to appear. ... read more 10/20/2007 (8:10 am)
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