Jason Gossiaux's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system | Could you please send me the fix as well? Juason1 @gmail.com. Thanks!... read more | 12/09/2010 (9:09 pm) |
| Torque replacement? | How is Unity with speed on the iPhone/Android platform? I feel like C# + physx + shaders spells bad... read more | 12/09/2010 (9:05 pm) |
| iTorque 2D 1.4.1 And Beyond | Woot! I can't wait. Thank you for hanging in there for us!... read more | 12/06/2010 (1:21 am) |
| Saving a txt file all screwed up in 1.4 - Bug! | Did you ever get this figured out? I found this thread but am not yet able to look into it myself. ... read more | 12/02/2010 (3:34 am) |
| Do Tilemaps work in 1.4? | You may have already seen this - http://www.torquepowered.com/community/forums/viewthread/117753... read more | 12/01/2010 (6:44 pm) |
| iTorque 2D 1.4.1 And Beyond | That is great to hear! A big Thank You for all the hard work in seeing this through.... read more | 12/01/2010 (4:29 am) |
| iTorque 2D 1.4.1 And Beyond | Any word on the 1.4.1 release? I recently acquired iT2D and am looking forward to all the fun goodi... read more | 11/30/2010 (7:57 pm) |
| T3D = end of DIF? | I've no idea why anyone would say portalizing isn't as useful anymore. Even on a modern graphics ca... read more | 03/22/2009 (6:38 pm) |
| Lod | You could also nab the latest MS3D DTS Plus exporter. It now supports AUTO LOD which works MUCH bet... read more | 01/22/2009 (10:17 pm) |
| AutoDetails: DTSPlus!...and a new host | Hey Rex, you may want to post the URL to download the new plugin in this article. I can't find it a... read more | 01/21/2009 (10:59 pm) |
| Transparency Handling | Is this TGE or TGEA? Because of the retarded new forum setup I can't really tell anymore. I'll ass... read more | 01/18/2009 (9:12 am) |
| How much is will it take? (to bog system down) | The biggest limiting factor in Torque for me, is the number of object creations and destructions per... read more | 01/17/2009 (8:43 pm) |
| slow | If the mission is generating lightmaps then it could take upwards of 30 seconds on a fast machine to... read more | 01/17/2009 (8:28 pm) |
| Why have we lost so many forums? | As someone that was both familiar with the old forums, and used the sub topics to navigate months an... read more | 01/16/2009 (10:04 pm) |
| First! | I am also quite concerned with having lost access to hundreds of bookmarked resources and discussion... read more | 01/14/2009 (6:11 am) |
| AutoDetails: DTSPlus!...and a new host | Yes ithe Auto LOD worked out very well on this building I was making. The only future improvement ... read more | 01/12/2009 (11:08 pm) |
| ZBrush? | I use Zbrush for low poly modeling. Zspheres get you on the right track, and with the ability to go... read more | 01/12/2009 (8:19 pm) |
| AutoDetails: DTSPlus!...and a new host | Well then my friend, you are amazing. I'll have to give it a try here soon.... read more | 01/11/2009 (11:00 pm) |
| AutoDetails: DTSPlus!...and a new host | So I watched the video and have a question. For this example you took the values already present in... read more | 01/08/2009 (10:07 pm) |
| DTS help -> will my Frame/Second decrease too much? | The way I see it - if you can go inside of the object and walk on interior or exterior parts of the ... read more | 12/08/2008 (4:26 pm) |
| Z-sorting In Skined Models | I would be interested in a tutorial too.... read more | 11/19/2008 (12:05 am) |
| New version of ms2dtsPlus (2.8.1) | Wow this is really neat. Thanks for the continued support of this. I didn't see it mentioned i... read more | 11/16/2008 (11:30 am) |
| Questions on LOD in Models | I usually aim for 5000-7500 tris for my main LOD, then about 3500 for the second and 2000 for the th... read more | 10/14/2008 (11:48 pm) |
| Please help | When you export the model into the DTS format, there is a field that can adjust the model's size. I... read more | 10/13/2008 (12:47 pm) |
| TGE alpha sorting help needed. | So it looks like the problem is caused by my rigging. If I add a skeleton and assign some vertices ... read more | 09/19/2008 (6:50 pm) |
| Some materials questions. | Rex do you have any examples of this by chance? My slime has a skeleton, but its kind of a starfis... read more | 09/18/2008 (7:21 am) |
| Some materials questions. | Well geesh, turns out it is quite a complicated mess. First of all photoshop can't save alpha c... read more | 09/18/2008 (1:12 am) |
| Invisible particles emitters | Hmm, no I can't say I have. Is this TGE? Is this just particle emitters placed arbitrarily in a le... read more | 09/16/2008 (8:37 pm) |
| Shadows | [quote] Isn't it possible to get static shapes to cast real shadows [/quote] Yes it is. I have... read more | 09/16/2008 (8:29 am) |
| Animations and Collision Boxes Problems | Hmm, I've seen a few examples of animated collision meshes (for example the door resources). So you... read more | 09/15/2008 (12:34 pm) |
| Running TGE on Asus Eee or Acer one? | My friends tell me WoW plays reasonably well on the Acer One. If you keep the resolution down to sa... read more | 09/13/2008 (8:15 pm) |
| Animation Questions | I've noticed when using Pausethread that occasionally the animation will skip slightly before pausin... read more | 09/04/2008 (12:30 am) |
| Animation Questions | Apparently it was a priority issue. My blended arm animations needed to be of a LOWER priority tha... read more | 09/02/2008 (9:39 am) |
| Animation Questions | So I'm still having one hell of a time figuring this out. Either I am running into SDK errors,... read more | 09/01/2008 (5:48 pm) |
| 1 movement animation | I'd rename the rocks run/walk animations to something like customrun and customwalk. This would pre... read more | 08/22/2008 (10:43 pm) |
| Animation Questions | I guess the spaceork works because it isn't very versatile. The unanimated root pose is the same as... read more | 08/19/2008 (10:05 pm) |
| Which frame do blends use for their start? | EDIT - Ehh... ok I think I understand the concept now. Thanks a ton. The Torque engine has several... read more | 08/19/2008 (3:00 pm) |
| Which frame do blends use for their start? | [quote] I wouldn't have thought a different frame rate would mess anything up => do your non-blende... read more | 08/19/2008 (7:21 am) |
| Which frame do blends use for their start? | Well now I'm all confused again :P First of all, it looks like "export animations" became re-ch... read more | 08/18/2008 (9:30 pm) |
| Animation Questions | So the rootpose/run animation is a non blended cyclic animation with only leg movement, right? Th... read more | 08/18/2008 (1:21 pm) |
| Animation Questions | [quote] if your player is like the SpaceOrk , i mean if you plan to use similar behavior probably ... read more | 08/18/2008 (12:12 pm) |
| Joint rotation problems. | Oof, crazy stuff :P I am suprised these issues haven't come up more often throughout the past 5 yea... read more | 08/18/2008 (10:41 am) |
| Joint rotation problems. | Well that is what I'd feared. I already have many animations complete, and applying Zero to the mod... read more | 08/18/2008 (9:32 am) |
| Looking for Information | [quote] Create another Joint beyond the 'mountN' node, IE, a child of the Parent Mount0. Now rotate... read more | 08/18/2008 (7:25 am) |
| Animation Questions | Well I managed to get dsq animations working. So now I can probably look into blend animations. ... read more | 08/17/2008 (10:07 pm) |
| Looking for Information | Hehe, I didn't want to double post (posted in the MS3D forums), but I've modeled, textured and anim... read more | 08/17/2008 (7:10 pm) |
| Shaows cast onto bounding box. | One thing I forgot... there is a bug in the source you need to fix in order for the shadow casting t... read more | 07/23/2008 (7:28 pm) |
| Shaows cast onto bounding box. | Alright, let me try and explain since I just worked all this out myself :P The player casts a pla... read more | 07/23/2008 (5:12 pm) |
| Ultimate Duck Hunting on Wii | Ahh I see. It is too bad really. The path to Wii appears to exist but isn't a viable option for ma... read more | 07/10/2008 (8:24 am) |
| Ultimate Duck Hunting on Wii | Heh, someone needs to remove it from the GG site then I guess? When I first saw it there were quite... read more | 07/10/2008 (12:09 am) |