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Jason Gossiaux's Forum Posts

Thread Post Date Posted
[SOLVED] BUG ALL ITGB VERSIONS - Serious Memory leaks on objects collisions system Could you please send me the fix as well? Juason1 @gmail.com. Thanks!... read more 12/09/2010 (9:09 pm)
Torque replacement? How is Unity with speed on the iPhone/Android platform? I feel like C# + physx + shaders spells bad... read more 12/09/2010 (9:05 pm)
iTorque 2D 1.4.1 And Beyond Woot! I can't wait. Thank you for hanging in there for us!... read more 12/06/2010 (1:21 am)
Saving a txt file all screwed up in 1.4 - Bug! Did you ever get this figured out? I found this thread but am not yet able to look into it myself. ... read more 12/02/2010 (3:34 am)
Do Tilemaps work in 1.4? You may have already seen this - http://www.torquepowered.com/community/forums/viewthread/117753... read more 12/01/2010 (6:44 pm)
iTorque 2D 1.4.1 And Beyond That is great to hear! A big Thank You for all the hard work in seeing this through.... read more 12/01/2010 (4:29 am)
iTorque 2D 1.4.1 And Beyond Any word on the 1.4.1 release? I recently acquired iT2D and am looking forward to all the fun goodi... read more 11/30/2010 (7:57 pm)
T3D = end of DIF? I've no idea why anyone would say portalizing isn't as useful anymore. Even on a modern graphics ca... read more 03/22/2009 (6:38 pm)
Lod You could also nab the latest MS3D DTS Plus exporter. It now supports AUTO LOD which works MUCH bet... read more 01/22/2009 (10:17 pm)
AutoDetails: DTSPlus!...and a new host Hey Rex, you may want to post the URL to download the new plugin in this article. I can't find it a... read more 01/21/2009 (10:59 pm)
Transparency Handling Is this TGE or TGEA? Because of the retarded new forum setup I can't really tell anymore. I'll ass... read more 01/18/2009 (9:12 am)
How much is will it take? (to bog system down) The biggest limiting factor in Torque for me, is the number of object creations and destructions per... read more 01/17/2009 (8:43 pm)
slow If the mission is generating lightmaps then it could take upwards of 30 seconds on a fast machine to... read more 01/17/2009 (8:28 pm)
Why have we lost so many forums? As someone that was both familiar with the old forums, and used the sub topics to navigate months an... read more 01/16/2009 (10:04 pm)
First! I am also quite concerned with having lost access to hundreds of bookmarked resources and discussion... read more 01/14/2009 (6:11 am)
AutoDetails: DTSPlus!...and a new host Yes ithe Auto LOD worked out very well on this building I was making. The only future improvement ... read more 01/12/2009 (11:08 pm)
ZBrush? I use Zbrush for low poly modeling. Zspheres get you on the right track, and with the ability to go... read more 01/12/2009 (8:19 pm)
AutoDetails: DTSPlus!...and a new host Well then my friend, you are amazing. I'll have to give it a try here soon.... read more 01/11/2009 (11:00 pm)
AutoDetails: DTSPlus!...and a new host So I watched the video and have a question. For this example you took the values already present in... read more 01/08/2009 (10:07 pm)
DTS help -> will my Frame/Second decrease too much? The way I see it - if you can go inside of the object and walk on interior or exterior parts of the ... read more 12/08/2008 (4:26 pm)
Z-sorting In Skined Models I would be interested in a tutorial too.... read more 11/19/2008 (12:05 am)
New version of ms2dtsPlus (2.8.1) Wow this is really neat. Thanks for the continued support of this. I didn't see it mentioned i... read more 11/16/2008 (11:30 am)
Questions on LOD in Models I usually aim for 5000-7500 tris for my main LOD, then about 3500 for the second and 2000 for the th... read more 10/14/2008 (11:48 pm)
Please help When you export the model into the DTS format, there is a field that can adjust the model's size. I... read more 10/13/2008 (12:47 pm)
TGE alpha sorting help needed. So it looks like the problem is caused by my rigging. If I add a skeleton and assign some vertices ... read more 09/19/2008 (6:50 pm)
Some materials questions. Rex do you have any examples of this by chance? My slime has a skeleton, but its kind of a starfis... read more 09/18/2008 (7:21 am)
Some materials questions. Well geesh, turns out it is quite a complicated mess. First of all photoshop can't save alpha c... read more 09/18/2008 (1:12 am)
Invisible particles emitters Hmm, no I can't say I have. Is this TGE? Is this just particle emitters placed arbitrarily in a le... read more 09/16/2008 (8:37 pm)
Shadows [quote] Isn't it possible to get static shapes to cast real shadows [/quote] Yes it is. I have... read more 09/16/2008 (8:29 am)
Animations and Collision Boxes Problems Hmm, I've seen a few examples of animated collision meshes (for example the door resources). So you... read more 09/15/2008 (12:34 pm)
Running TGE on Asus Eee or Acer one? My friends tell me WoW plays reasonably well on the Acer One. If you keep the resolution down to sa... read more 09/13/2008 (8:15 pm)
Animation Questions I've noticed when using Pausethread that occasionally the animation will skip slightly before pausin... read more 09/04/2008 (12:30 am)
Animation Questions Apparently it was a priority issue. My blended arm animations needed to be of a LOWER priority tha... read more 09/02/2008 (9:39 am)
Animation Questions So I'm still having one hell of a time figuring this out. Either I am running into SDK errors,... read more 09/01/2008 (5:48 pm)
1 movement animation I'd rename the rocks run/walk animations to something like customrun and customwalk. This would pre... read more 08/22/2008 (10:43 pm)
Animation Questions I guess the spaceork works because it isn't very versatile. The unanimated root pose is the same as... read more 08/19/2008 (10:05 pm)
Which frame do blends use for their start? EDIT - Ehh... ok I think I understand the concept now. Thanks a ton. The Torque engine has several... read more 08/19/2008 (3:00 pm)
Which frame do blends use for their start? [quote] I wouldn't have thought a different frame rate would mess anything up => do your non-blende... read more 08/19/2008 (7:21 am)
Which frame do blends use for their start? Well now I'm all confused again :P First of all, it looks like "export animations" became re-ch... read more 08/18/2008 (9:30 pm)
Animation Questions So the rootpose/run animation is a non blended cyclic animation with only leg movement, right? Th... read more 08/18/2008 (1:21 pm)
Animation Questions [quote] if your player is like the SpaceOrk , i mean if you plan to use similar behavior probably ... read more 08/18/2008 (12:12 pm)
Joint rotation problems. Oof, crazy stuff :P I am suprised these issues haven't come up more often throughout the past 5 yea... read more 08/18/2008 (10:41 am)
Joint rotation problems. Well that is what I'd feared. I already have many animations complete, and applying Zero to the mod... read more 08/18/2008 (9:32 am)
Looking for Information [quote] Create another Joint beyond the 'mountN' node, IE, a child of the Parent Mount0. Now rotate... read more 08/18/2008 (7:25 am)
Animation Questions Well I managed to get dsq animations working. So now I can probably look into blend animations. ... read more 08/17/2008 (10:07 pm)
Looking for Information Hehe, I didn't want to double post (posted in the MS3D forums), but I've modeled, textured and anim... read more 08/17/2008 (7:10 pm)
Shaows cast onto bounding box. One thing I forgot... there is a bug in the source you need to fix in order for the shadow casting t... read more 07/23/2008 (7:28 pm)
Shaows cast onto bounding box. Alright, let me try and explain since I just worked all this out myself :P The player casts a pla... read more 07/23/2008 (5:12 pm)
Ultimate Duck Hunting on Wii Ahh I see. It is too bad really. The path to Wii appears to exist but isn't a viable option for ma... read more 07/10/2008 (8:24 am)
Ultimate Duck Hunting on Wii Heh, someone needs to remove it from the GG site then I guess? When I first saw it there were quite... read more 07/10/2008 (12:09 am)
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