Game Development Community

Wes Nelson's Forum Posts

Thread Post Date Posted
Reflective Texture Yes, to achieve a true reflection, the reflected objects must be rendered twice. Water is a particu... read more 03/19/2002 (1:18 pm)
OGL will kill me... Usually when I'm trying to draw lines or something and it doesn't work, it's because I forgot [code... read more 02/23/2002 (12:33 am)
Wheeled and Tracked Vehicles!!!!! HELP!!!!!!!!!! I got this working a while ago, and I remember it being a pain in the ass. I think one of my big ... read more 12/07/2001 (2:16 pm)
mapping question - caves? To be more specific... You'll have to make "cave buildings" in worldcraft, place them in your map... read more 10/22/2001 (8:02 pm)
D2/Baldur's Gate: how to implement base player + armor/weapons/e I believe some games of this nature are 3D. They use animated textures on very simple geometry. ... read more 09/06/2001 (1:30 am)
D2/Baldur's Gate: how to implement base player + armor/weapons/e Your question is unclear to me. I haven't played D2 or BG, so it could be that I just don't know ... read more 09/04/2001 (7:15 pm)
Wheeled Vehicles So I took a stab at getting the MPB into the game as well. I too ran into the problem of particle... read more 08/31/2001 (3:12 pm)
Changing Hud's default message It's in script. Try \server\scripts\clientConnection.cs... read more 08/13/2001 (7:59 am)
Learn something new everyday... It's the [url=http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_predir... read more 08/12/2001 (3:19 pm)
Audio development, MP3 If portability isn't an concern for you, you can probably get away with using DirectX to do your MP3... read more 08/12/2001 (3:16 pm)
Just don't know what to do first... You should probably start by playing around and analyzing the code so you can figure out what you ca... read more 08/11/2001 (5:36 am)
big terrains Matthew S: There is one simple reason I'm not very keen on the "one big map" proposal. Map loa... read more 04/11/2001 (9:06 am)
big terrains Matthew M is simply wrong about AC. The portals in AC really were just magic portals :) There wa... read more 04/09/2001 (3:56 pm)
Tribes 2 wheeled vehicles - what is the real story? It's too bad really. You're absolutely right... driving around in a fast vehicle is tons of fun. ... read more 04/09/2001 (11:27 am)
big terrains I have some inside knowledge on how engine which powers Asherons Call works, so I thought I'd share.... read more 04/09/2001 (8:18 am)
V12 Technology and Massively Multiplayer Online Game From what Tribes 2 info I've seen in the media, it seems they support 64 players per server. While ... read more 03/14/2001 (7:40 am)