Wes Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reflective Texture | Yes, to achieve a true reflection, the reflected objects must be rendered twice. Water is a particu... read more | 03/19/2002 (1:18 pm) |
| OGL will kill me... | Usually when I'm trying to draw lines or something and it doesn't work, it's because I forgot [code... read more | 02/23/2002 (12:33 am) |
| Wheeled and Tracked Vehicles!!!!! HELP!!!!!!!!!! | I got this working a while ago, and I remember it being a pain in the ass. I think one of my big ... read more | 12/07/2001 (2:16 pm) |
| mapping question - caves? | To be more specific... You'll have to make "cave buildings" in worldcraft, place them in your map... read more | 10/22/2001 (8:02 pm) |
| D2/Baldur's Gate: how to implement base player + armor/weapons/e | I believe some games of this nature are 3D. They use animated textures on very simple geometry. ... read more | 09/06/2001 (1:30 am) |
| D2/Baldur's Gate: how to implement base player + armor/weapons/e | Your question is unclear to me. I haven't played D2 or BG, so it could be that I just don't know ... read more | 09/04/2001 (7:15 pm) |
| Wheeled Vehicles | So I took a stab at getting the MPB into the game as well. I too ran into the problem of particle... read more | 08/31/2001 (3:12 pm) |
| Changing Hud's default message | It's in script. Try \server\scripts\clientConnection.cs... read more | 08/13/2001 (7:59 am) |
| Learn something new everyday... | It's the [url=http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_predir... read more | 08/12/2001 (3:19 pm) |
| Audio development, MP3 | If portability isn't an concern for you, you can probably get away with using DirectX to do your MP3... read more | 08/12/2001 (3:16 pm) |
| Just don't know what to do first... | You should probably start by playing around and analyzing the code so you can figure out what you ca... read more | 08/11/2001 (5:36 am) |
| big terrains | Matthew S: There is one simple reason I'm not very keen on the "one big map" proposal. Map loa... read more | 04/11/2001 (9:06 am) |
| big terrains | Matthew M is simply wrong about AC. The portals in AC really were just magic portals :) There wa... read more | 04/09/2001 (3:56 pm) |
| Tribes 2 wheeled vehicles - what is the real story? | It's too bad really. You're absolutely right... driving around in a fast vehicle is tons of fun. ... read more | 04/09/2001 (11:27 am) |
| big terrains | I have some inside knowledge on how engine which powers Asherons Call works, so I thought I'd share.... read more | 04/09/2001 (8:18 am) |
| V12 Technology and Massively Multiplayer Online Game | From what Tribes 2 info I've seen in the media, it seems they support 64 players per server. While ... read more | 03/14/2001 (7:40 am) |