Timothy Castagna's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX Mounted to MuzzlePoint | Took the effects from flame broil just to test with for now...I'm just not sure how to get it to cas... read more | 02/08/2008 (8:55 am) |
| AFX Mounted to MuzzlePoint | Datablock afxMagicSpellData(FlameBroilSpell) { addCastingEffect = FB_FireballEmerge_EW; }... read more | 02/08/2008 (8:55 am) |
| AFX Mounted to MuzzlePoint | Datablock afxXM_MountedImageNodeData(MuzzleFlashMount) { imageSlot = 0; nodeName = "muzzlep... read more | 02/08/2008 (8:54 am) |
| PhysX MagicMissle | After playing around with the muzzle velocity, i cant seem to get the number right, everthing i trie... read more | 02/02/2008 (7:32 pm) |
| PhysX MagicMissle | Ok, ill give that a try tonite. i was up pretty late messing around with different stuff but i could... read more | 02/01/2008 (6:59 am) |
| PhysX MagicMissle | Crossbow ---------------------- datablock PhysXMaterialData(pxBolt) { pxRestitution = 0.0; pxStati... read more | 01/31/2008 (8:45 pm) |
| PhysX MagicMissle | Desert Eagle ------------------------- datablock PhysXMaterialData(pxShell) { pxRestitution = 0.0;... read more | 01/31/2008 (8:45 pm) |
| PhysX MagicMissle | Not sure what the problem is...2 weapons right now, crossbow and a desert eagle...the crossbow will ... read more | 01/31/2008 (8:44 pm) |
| PhysX MagicMissle | Well that worked pretty good, projectiles still arent moving the physx objects, the Xplosion works A... read more | 01/31/2008 (8:17 pm) |
| PhysX MagicMissle | Ok Thanks Michael. I'll hook this stuff up late tonite when i get home and let you know how it goes.... read more | 01/31/2008 (8:51 am) |
| PhysX MagicMissle | Stuck here......i dont know what else to try PHYSX Error! - found a Physx (Projectile) object wit... read more | 01/30/2008 (5:36 pm) |
| PhysX MagicMissle | Ok, so i had this line in the wrong spot... virtual void ShapeBase::applyPhysXForce(const Point3F& ... read more | 01/30/2008 (4:40 pm) |
| PhysX MagicMissle | After adding the explosion part i got a whole bunch of these compile errors error C2027: use of u... read more | 01/30/2008 (4:34 pm) |
| PhysX MagicMissle | Getting this error in my log PHYSX Error! - found a Physx (Projectile) object with missing 'materia... read more | 01/30/2008 (4:20 pm) |
| PhysX MagicMissle | I found a few things with the projectile stuff, i got a fix for it. in Projectile.H move this l... read more | 01/30/2008 (4:15 pm) |
| PhysX MagicMissle | Awesome man, I'll be hooking all this stuff up later tonite, I'll let you know how it goes.... read more | 01/30/2008 (9:50 am) |
| PhysX MagicMissle | Everything in the area. My game is filled to the brim with explosions and the more stuff that goes f... read more | 01/30/2008 (6:55 am) |
| PhysX MagicMissle | Yea thats exactly what im looking for. would that work for sending players flying into the air as we... read more | 01/30/2008 (6:23 am) |
| PhysX MagicMissle | Good stuff man, Thanks so much...you just saved me weeks of trying to figure this out myself.... read more | 01/29/2008 (1:18 pm) |
| PhysX MagicMissle | Awesome! thanks so much. I knew i had to get the PhysX hooked into projectile class but i just could... read more | 01/29/2008 (12:43 pm) |
| ModMaker weapons | Found a quick fix for this. Change the detail markers in the 3ds file to use 2 instead of 64... read more | 01/29/2008 (9:52 am) |
| How to modify object Orientation in 3d Max? | You need to adjust the pivot point. do a google search for adjust the pivot point in 3ds max. i h... read more | 01/25/2008 (2:41 pm) |
| How to animate an object on impact? | Why don't you just hook up PhysX, then the physics would handle this for you.... read more | 01/24/2008 (8:04 am) |
| Advanced Camera | They prolly use a different namespace afxCamera::setCameraObject and whatever the other one is so wh... read more | 01/22/2008 (12:26 pm) |
| Help Finding Code | Thanks so much for that Jeff. I got everything working and looking good. I kind of ghetto rigged the... read more | 01/21/2008 (10:31 am) |
| Help Finding Code | Thanks Jeff. that helps alot. i found the placeholder section and started messing around with it but... read more | 01/21/2008 (7:04 am) |
| ModMaker weapons | No fix?... read more | 01/04/2008 (11:56 am) |
| Looking to find more AIM contacts. | Fetus0911 - AIM... read more | 12/21/2007 (11:59 am) |
| Character Model Options | You could model the coat with bones and animate it....that would probably work, but if its a FPS who... read more | 11/27/2007 (2:15 pm) |
| Creating and mounting particle emitters in script | You need to put your code in a certain order. so lets take what you have here datablock StaticSha... read more | 11/26/2007 (12:46 pm) |
| Sideways weapons? | I got it..i tried what Rex said about the pivot point ( the help section is a wonderful thing) and i... read more | 10/29/2007 (5:18 pm) |
| Sideways weapons? | [image]http://kghnsc_28.kghost.net/files/first.jpg[/image] [image]http://kghnsc_28.kghost.net/fil... read more | 10/29/2007 (3:57 pm) |
| Sideways weapons? | The eye offset only moves it left or right, up or down, closer or farther from you, it doesn't rotat... read more | 10/29/2007 (2:43 pm) |
| Sideways weapons? | A little update...i got the model rotated and it looks fine in 3rd person (upright and pointing fowa... read more | 10/29/2007 (1:18 pm) |
| Sideways weapons? | Can you give me a little more detail on how to fix it on the art side..... read more | 10/26/2007 (1:07 pm) |
| Too Many Details for Mesh? | I was having the same issue for a while until i figured it out. You need to set up a detail marker (... read more | 10/22/2007 (10:53 am) |