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Timothy Castagna's Forum Posts

Thread Post Date Posted
AFX Mounted to MuzzlePoint Took the effects from flame broil just to test with for now...I'm just not sure how to get it to cas... read more 02/08/2008 (8:55 am)
AFX Mounted to MuzzlePoint Datablock afxMagicSpellData(FlameBroilSpell) { addCastingEffect = FB_FireballEmerge_EW; }... read more 02/08/2008 (8:55 am)
AFX Mounted to MuzzlePoint Datablock afxXM_MountedImageNodeData(MuzzleFlashMount) { imageSlot = 0; nodeName = "muzzlep... read more 02/08/2008 (8:54 am)
PhysX MagicMissle After playing around with the muzzle velocity, i cant seem to get the number right, everthing i trie... read more 02/02/2008 (7:32 pm)
PhysX MagicMissle Ok, ill give that a try tonite. i was up pretty late messing around with different stuff but i could... read more 02/01/2008 (6:59 am)
PhysX MagicMissle Crossbow ---------------------- datablock PhysXMaterialData(pxBolt) { pxRestitution = 0.0; pxStati... read more 01/31/2008 (8:45 pm)
PhysX MagicMissle Desert Eagle ------------------------- datablock PhysXMaterialData(pxShell) { pxRestitution = 0.0;... read more 01/31/2008 (8:45 pm)
PhysX MagicMissle Not sure what the problem is...2 weapons right now, crossbow and a desert eagle...the crossbow will ... read more 01/31/2008 (8:44 pm)
PhysX MagicMissle Well that worked pretty good, projectiles still arent moving the physx objects, the Xplosion works A... read more 01/31/2008 (8:17 pm)
PhysX MagicMissle Ok Thanks Michael. I'll hook this stuff up late tonite when i get home and let you know how it goes.... read more 01/31/2008 (8:51 am)
PhysX MagicMissle Stuck here......i dont know what else to try PHYSX Error! - found a Physx (Projectile) object wit... read more 01/30/2008 (5:36 pm)
PhysX MagicMissle Ok, so i had this line in the wrong spot... virtual void ShapeBase::applyPhysXForce(const Point3F& ... read more 01/30/2008 (4:40 pm)
PhysX MagicMissle After adding the explosion part i got a whole bunch of these compile errors error C2027: use of u... read more 01/30/2008 (4:34 pm)
PhysX MagicMissle Getting this error in my log PHYSX Error! - found a Physx (Projectile) object with missing 'materia... read more 01/30/2008 (4:20 pm)
PhysX MagicMissle I found a few things with the projectile stuff, i got a fix for it. in Projectile.H move this l... read more 01/30/2008 (4:15 pm)
PhysX MagicMissle Awesome man, I'll be hooking all this stuff up later tonite, I'll let you know how it goes.... read more 01/30/2008 (9:50 am)
PhysX MagicMissle Everything in the area. My game is filled to the brim with explosions and the more stuff that goes f... read more 01/30/2008 (6:55 am)
PhysX MagicMissle Yea thats exactly what im looking for. would that work for sending players flying into the air as we... read more 01/30/2008 (6:23 am)
PhysX MagicMissle Good stuff man, Thanks so much...you just saved me weeks of trying to figure this out myself.... read more 01/29/2008 (1:18 pm)
PhysX MagicMissle Awesome! thanks so much. I knew i had to get the PhysX hooked into projectile class but i just could... read more 01/29/2008 (12:43 pm)
ModMaker weapons Found a quick fix for this. Change the detail markers in the 3ds file to use 2 instead of 64... read more 01/29/2008 (9:52 am)
How to modify object Orientation in 3d Max? You need to adjust the pivot point. do a google search for adjust the pivot point in 3ds max. i h... read more 01/25/2008 (2:41 pm)
How to animate an object on impact? Why don't you just hook up PhysX, then the physics would handle this for you.... read more 01/24/2008 (8:04 am)
Advanced Camera They prolly use a different namespace afxCamera::setCameraObject and whatever the other one is so wh... read more 01/22/2008 (12:26 pm)
Help Finding Code Thanks so much for that Jeff. I got everything working and looking good. I kind of ghetto rigged the... read more 01/21/2008 (10:31 am)
Help Finding Code Thanks Jeff. that helps alot. i found the placeholder section and started messing around with it but... read more 01/21/2008 (7:04 am)
ModMaker weapons No fix?... read more 01/04/2008 (11:56 am)
Looking to find more AIM contacts. Fetus0911 - AIM... read more 12/21/2007 (11:59 am)
Character Model Options You could model the coat with bones and animate it....that would probably work, but if its a FPS who... read more 11/27/2007 (2:15 pm)
Creating and mounting particle emitters in script You need to put your code in a certain order. so lets take what you have here datablock StaticSha... read more 11/26/2007 (12:46 pm)
Sideways weapons? I got it..i tried what Rex said about the pivot point ( the help section is a wonderful thing) and i... read more 10/29/2007 (5:18 pm)
Sideways weapons? [image]http://kghnsc_28.kghost.net/files/first.jpg[/image] [image]http://kghnsc_28.kghost.net/fil... read more 10/29/2007 (3:57 pm)
Sideways weapons? The eye offset only moves it left or right, up or down, closer or farther from you, it doesn't rotat... read more 10/29/2007 (2:43 pm)
Sideways weapons? A little update...i got the model rotated and it looks fine in 3rd person (upright and pointing fowa... read more 10/29/2007 (1:18 pm)
Sideways weapons? Can you give me a little more detail on how to fix it on the art side..... read more 10/26/2007 (1:07 pm)
Too Many Details for Mesh? I was having the same issue for a while until i figured it out. You need to set up a detail marker (... read more 10/22/2007 (10:53 am)
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