Game Development Community

Nathan Kent's Forum Posts

Thread Post Date Posted
Weapon::OnUse? Ok, that helped. I don't know why I couldn't find it before. Thanks!... read more 11/13/2007 (3:02 pm)
Map Boundaries... You could create an invisable .dts file, and change it's scale untill it fits the edge of the map. ... read more 11/13/2007 (2:05 pm)
Utah Indie Games Night - Tues. Oct 30, 2007 at 7pm Figures, right after I move out of Utah, I hear about this. Could it have been a month before? No!... read more 11/12/2007 (3:13 pm)
TGE Models Not really, I suck at them.... read more 11/10/2007 (7:07 am)
Login You wouldn't have to buy a book on PHP and MySQL. Try w3schools (www.w3schools.com), they have some... read more 11/08/2007 (3:12 pm)
Team color system without using more than one texture? So, have an alpha channel, but different color textures to go under it?... read more 11/08/2007 (3:07 pm)
Newb Question: Auto-move Defaul.bind.cs. Change $mvForwardAction to one.... read more 11/04/2007 (6:42 am)
DIF and .DTS cpu drainage You could just use textures for roads. Portals are something you can add to DIF's to cut them int... read more 11/04/2007 (6:34 am)
DIF and .DTS cpu drainage What do you mean by "a roar"? Personally, I would use one bif DIF, and make use of portals. I'm a ... read more 11/03/2007 (3:21 pm)
Video, Camera, and... Action @David Your link is broken... read more 10/31/2007 (1:06 pm)
Can't get onCollision to work Try: Echo("A collision has occured with object:" spc %obj @ ".");... read more 10/30/2007 (1:04 pm)
Sideways weapons? That's just the way your model is made, in the datablock for the weapon look around for [code]databl... read more 10/29/2007 (1:41 pm)
Coding, scripting, programming definition While bragging, programming and scripting are the same thing ;-) But, really, programming involve... read more 10/29/2007 (1:04 pm)
Making my dragon fly. I'm interested in how to do this also, but I don't want to buy the warsperrow pack.... read more 10/27/2007 (7:38 am)
WIP Medieval Buildings Darn, I wish I could model that good. It'd make my life so much easier. You should write a tutoria... read more 10/26/2007 (2:41 pm)
Loading new level Ok, I've gotten it to load a new level, but what I want it to do is to make the charictar [b]exactly... read more 10/25/2007 (3:43 pm)
Angus Ghost ! So you would be able to load a new mission without deleting the current player, with no problems?... read more 10/24/2007 (11:50 am)
Create a button to go to a new mission I don't understand. What are you asking?... read more 10/22/2007 (7:01 am)
Loading new level I didn't think about that... That would work... I'll have to try this sometime. Anyways, I tri... read more 10/22/2007 (6:58 am)
Loading new level Would you be able to transfer information?... read more 10/21/2007 (3:15 pm)
Max files Yeah, I'm an idiot. Forgot to check if Blender can import *.max files, I'm such an idiot. Thanks fo... read more 10/20/2007 (8:18 am)
Max files It's ok, if my thread will help you, do whatever you need with it. You just gave me an idea...... read more 10/19/2007 (4:59 pm)
Max files Thanks for all the help, but I have one more question: Milkshape can import both *.max and *.psk fi... read more 10/19/2007 (4:12 pm)
Max files Do you know what *.psk's are?... read more 10/19/2007 (10:04 am)
Content packs - What do you need? How about a sub/boat content pack, or maby a mountable/unmountable animals pack? There's nothing li... read more 10/19/2007 (9:01 am)
Vertex Editing I tried that, but I still got the red lines. What you're saying makes sence, but it doesn't seem to... read more 10/15/2007 (2:19 pm)
Object pickup Yeah, that would work, exept make it something like Player.cs onCollision event: if (collision.t... read more 10/13/2007 (5:17 am)
Bot path making I probably sound like an idiot, but what is a matrix? I know what they are in math, but I don't get... read more 10/11/2007 (3:45 pm)
Loading new level Well, if you're doing multiplayer, and just have the one main server, wouldn't that send [b]everyone... read more 10/10/2007 (11:03 am)
Bot path making You can set the width property on paths? How?... read more 10/10/2007 (10:59 am)
Map2dif not working? Yes! I figured it out! I used an old map2dif_debug program, and now I know that my lightmap is too... read more 10/09/2007 (5:02 pm)
Texturing a city... Yeah, if you haven't applied any sort of texture yet, I would just take one of each thing, and make ... read more 10/09/2007 (3:19 pm)
Begginner newbie Milkshape isn't free, It costs $25 dollars for a licence. You can use Anim8or? How?... read more 10/09/2007 (4:33 am)
Loading new level Ok, the game I'm working on is single player. But it would be fun to toy around with it, and make i... read more 10/07/2007 (4:25 am)
Loading new level Thanks! I think that will be all I need! Thanks all!... read more 10/06/2007 (2:20 pm)
Loading new level Ok, thanks. Now how do I get the current mission?... read more 10/06/2007 (12:28 pm)
Loading new level Well, yeah, I know that. But how do I use that to load a new level? What Code do I use to do it?... read more 10/06/2007 (11:37 am)
Bot path making Yeah, that's kinda what I was thinking, but I agree. To much of it would take a long time, but than... read more 10/06/2007 (7:01 am)
Weapon trouble You need to be more descriptive. What program are you using to make the weapon?... read more 10/03/2007 (1:10 pm)
Disable log file Yeah, find setLogMode() in your main.cs file (or whatever you are using), and make it setLogMode(0).... read more 10/02/2007 (5:20 am)
Milkshape Yeah, I am so going blender.... read more 10/01/2007 (1:40 pm)
Milkshape @Ben Immel Really? I've been debating about using Blender instead of Milkshape. The Milkshape I... read more 10/01/2007 (1:33 pm)
Demo.exe You have to install it.... read more 09/30/2007 (8:18 am)
AI for an ever changing map? Where is the killer kork script?... read more 09/30/2007 (6:11 am)
Get current item Thanks! That's exactly what I needed!... read more 09/28/2007 (12:48 pm)
Get current item Yeah, I've been toying in the torque demo's default.bind, but I still can't find anything.... read more 09/27/2007 (5:04 pm)
Get current item That's not entirely what I mean. I know about mountImage(), but what I need is a function the retur... read more 09/27/2007 (4:50 am)
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