Nathan Kent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon::OnUse? | Ok, that helped. I don't know why I couldn't find it before. Thanks!... read more | 11/13/2007 (3:02 pm) |
| Map Boundaries... | You could create an invisable .dts file, and change it's scale untill it fits the edge of the map. ... read more | 11/13/2007 (2:05 pm) |
| Utah Indie Games Night - Tues. Oct 30, 2007 at 7pm | Figures, right after I move out of Utah, I hear about this. Could it have been a month before? No!... read more | 11/12/2007 (3:13 pm) |
| TGE Models | Not really, I suck at them.... read more | 11/10/2007 (7:07 am) |
| Login | You wouldn't have to buy a book on PHP and MySQL. Try w3schools (www.w3schools.com), they have some... read more | 11/08/2007 (3:12 pm) |
| Team color system without using more than one texture? | So, have an alpha channel, but different color textures to go under it?... read more | 11/08/2007 (3:07 pm) |
| Newb Question: Auto-move | Defaul.bind.cs. Change $mvForwardAction to one.... read more | 11/04/2007 (6:42 am) |
| DIF and .DTS cpu drainage | You could just use textures for roads. Portals are something you can add to DIF's to cut them int... read more | 11/04/2007 (6:34 am) |
| DIF and .DTS cpu drainage | What do you mean by "a roar"? Personally, I would use one bif DIF, and make use of portals. I'm a ... read more | 11/03/2007 (3:21 pm) |
| Video, Camera, and... Action | @David Your link is broken... read more | 10/31/2007 (1:06 pm) |
| Can't get onCollision to work | Try: Echo("A collision has occured with object:" spc %obj @ ".");... read more | 10/30/2007 (1:04 pm) |
| Sideways weapons? | That's just the way your model is made, in the datablock for the weapon look around for [code]databl... read more | 10/29/2007 (1:41 pm) |
| Coding, scripting, programming definition | While bragging, programming and scripting are the same thing ;-) But, really, programming involve... read more | 10/29/2007 (1:04 pm) |
| Making my dragon fly. | I'm interested in how to do this also, but I don't want to buy the warsperrow pack.... read more | 10/27/2007 (7:38 am) |
| WIP Medieval Buildings | Darn, I wish I could model that good. It'd make my life so much easier. You should write a tutoria... read more | 10/26/2007 (2:41 pm) |
| Loading new level | Ok, I've gotten it to load a new level, but what I want it to do is to make the charictar [b]exactly... read more | 10/25/2007 (3:43 pm) |
| Angus Ghost ! | So you would be able to load a new mission without deleting the current player, with no problems?... read more | 10/24/2007 (11:50 am) |
| Create a button to go to a new mission | I don't understand. What are you asking?... read more | 10/22/2007 (7:01 am) |
| Loading new level | I didn't think about that... That would work... I'll have to try this sometime. Anyways, I tri... read more | 10/22/2007 (6:58 am) |
| Loading new level | Would you be able to transfer information?... read more | 10/21/2007 (3:15 pm) |
| Max files | Yeah, I'm an idiot. Forgot to check if Blender can import *.max files, I'm such an idiot. Thanks fo... read more | 10/20/2007 (8:18 am) |
| Max files | It's ok, if my thread will help you, do whatever you need with it. You just gave me an idea...... read more | 10/19/2007 (4:59 pm) |
| Max files | Thanks for all the help, but I have one more question: Milkshape can import both *.max and *.psk fi... read more | 10/19/2007 (4:12 pm) |
| Max files | Do you know what *.psk's are?... read more | 10/19/2007 (10:04 am) |
| Content packs - What do you need? | How about a sub/boat content pack, or maby a mountable/unmountable animals pack? There's nothing li... read more | 10/19/2007 (9:01 am) |
| Vertex Editing | I tried that, but I still got the red lines. What you're saying makes sence, but it doesn't seem to... read more | 10/15/2007 (2:19 pm) |
| Object pickup | Yeah, that would work, exept make it something like Player.cs onCollision event: if (collision.t... read more | 10/13/2007 (5:17 am) |
| Bot path making | I probably sound like an idiot, but what is a matrix? I know what they are in math, but I don't get... read more | 10/11/2007 (3:45 pm) |
| Loading new level | Well, if you're doing multiplayer, and just have the one main server, wouldn't that send [b]everyone... read more | 10/10/2007 (11:03 am) |
| Bot path making | You can set the width property on paths? How?... read more | 10/10/2007 (10:59 am) |
| Map2dif not working? | Yes! I figured it out! I used an old map2dif_debug program, and now I know that my lightmap is too... read more | 10/09/2007 (5:02 pm) |
| Texturing a city... | Yeah, if you haven't applied any sort of texture yet, I would just take one of each thing, and make ... read more | 10/09/2007 (3:19 pm) |
| Begginner newbie | Milkshape isn't free, It costs $25 dollars for a licence. You can use Anim8or? How?... read more | 10/09/2007 (4:33 am) |
| Loading new level | Ok, the game I'm working on is single player. But it would be fun to toy around with it, and make i... read more | 10/07/2007 (4:25 am) |
| Loading new level | Thanks! I think that will be all I need! Thanks all!... read more | 10/06/2007 (2:20 pm) |
| Loading new level | Ok, thanks. Now how do I get the current mission?... read more | 10/06/2007 (12:28 pm) |
| Loading new level | Well, yeah, I know that. But how do I use that to load a new level? What Code do I use to do it?... read more | 10/06/2007 (11:37 am) |
| Bot path making | Yeah, that's kinda what I was thinking, but I agree. To much of it would take a long time, but than... read more | 10/06/2007 (7:01 am) |
| Weapon trouble | You need to be more descriptive. What program are you using to make the weapon?... read more | 10/03/2007 (1:10 pm) |
| Disable log file | Yeah, find setLogMode() in your main.cs file (or whatever you are using), and make it setLogMode(0).... read more | 10/02/2007 (5:20 am) |
| Milkshape | Yeah, I am so going blender.... read more | 10/01/2007 (1:40 pm) |
| Milkshape | @Ben Immel Really? I've been debating about using Blender instead of Milkshape. The Milkshape I... read more | 10/01/2007 (1:33 pm) |
| Demo.exe | You have to install it.... read more | 09/30/2007 (8:18 am) |
| AI for an ever changing map? | Where is the killer kork script?... read more | 09/30/2007 (6:11 am) |
| Get current item | Thanks! That's exactly what I needed!... read more | 09/28/2007 (12:48 pm) |
| Get current item | Yeah, I've been toying in the torque demo's default.bind, but I still can't find anything.... read more | 09/27/2007 (5:04 pm) |
| Get current item | That's not entirely what I mean. I know about mountImage(), but what I need is a function the retur... read more | 09/27/2007 (4:50 am) |