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Nathan Kent's Forum Posts

Thread Post Date Posted
Adding NPC You didn't tell it to do anything with the path. If you look in the Starter.fps you'll see that it c... read more 10/12/2008 (12:14 pm)
AI middleware options Look at [url=http://origin-www.garagegames.com/mg/forums/result.thread.php?qt=77720]this[/url] threa... read more 09/29/2008 (6:44 pm)
Utah Indie Games Night - October 23rd at 7pm (Ninjabee) I would give my usual spiel about moving away right before I found out about this, but I bet you're ... read more 09/25/2008 (7:32 pm)
IRC Hour Discussion Thread Does Green-Ear support speech-to-text? If it does, I'd be really interested in getting that.... read more 09/19/2008 (4:03 pm)
TGEA... Mac port? Try the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78907]IRC thread[/url]... read more 09/19/2008 (3:39 pm)
Animated collision mesh I don't think that you could do it with DIF. I thought that they were meant to be static (hence onl... read more 09/01/2008 (8:00 pm)
Horsepack Purchase Thread Going to purchase eventually. Much better than writing the mounting code myself, and I get the mode... read more 09/01/2008 (4:39 pm)
Movie: Flaming Stick Trick from SP2 Holy cow! AFX 1.2 is going to be [b]awesome[/b]!!! The only thing that I'm disappointed about it... read more 08/31/2008 (1:32 pm)
Zodiac Creation for Spells Woah! Thanks for pointing out those fonts Jeff! @Zuero->[url=http://www.gimp.org/]GIMP[/url] is ... read more 08/30/2008 (5:24 pm)
AISeek and Torque? Yeah, it looks really awesome, and I'd love to work with it. I've got another email, and it contain... read more 08/28/2008 (2:04 pm)
AISeek and Torque? More updates, and this one is cool! The wording is a little confusing, but the company is french, s... read more 08/28/2008 (6:42 am)
Torque 2 Tranparent Development Disqualify him! Red card him! Do something! Speculative advantages are cheating! =P... read more 08/26/2008 (3:42 pm)
Main Player You might want to look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 08/26/2008 (3:28 am)
Torque Game Engine - Info You also get [url=http://garagegames.com/products/59/]Torque Show-Tool Pro[/url] with it. With a li... read more 08/24/2008 (5:04 am)
O Memory - Testing with Simobject When Torque deletes something, it holds on the the memory so it doesn't have request more from the O... read more 08/23/2008 (10:47 am)
Site is down a considerable amount of time Try using the IP or the origin-www.garagegames.com methods. They work fairly well for me when I hav... read more 08/21/2008 (4:10 pm)
How to move the player on a predetermined path? You should be able to use an AIPlayer just like you would a Player (only considering pathfinding), s... read more 08/21/2008 (2:54 am)
Movie: Bron-Y-Orc Stomp from SpellPack2 Heh, like Hulk, only smaller and not green. =P Can't wait until SpellPack2 and AFX 1.2 are releas... read more 08/20/2008 (3:43 pm)
IPhone Licensing Model Discussion I agree. I don't plan on making anything for the iPhone, but if I was, I'd probably make it for ano... read more 08/20/2008 (3:28 pm)
Terrains You mean terrain textures? Torque supports eight (you have to make some changes to the editor to us... read more 08/17/2008 (10:55 am)
Very Large Landscapes...? I haven't played all the Zelda games (mean to, just not enough time), but TGE's terrain is large eno... read more 08/17/2008 (4:44 am)
More payment options Have you looked around the forums for topics like this? There are a whole bunch of them, all asking... read more 08/17/2008 (4:39 am)
Dynamic Fields Not Saving - TGEA 1.7.1 If you look in the saved version, you'll see this: [code] canSaveDynamicFields = "0"; [/code] ... read more 08/16/2008 (7:13 pm)
Fun with eval Do you ever define $VehicleType? I don't see it in your code anywhere. Also, shouldn't it be [cod... read more 08/14/2008 (2:48 pm)
How to set collision of player off ? Around line 139 of Player.cc (TGE) you'll find this: [code] static U32 sCollisionMoveMask = (Terra... read more 08/14/2008 (5:26 am)
AISeek and Torque? I have gotten a reply from [url=http://www.spirops.com/]SPIROPS[/url], but I still don't know the pr... read more 08/13/2008 (7:40 am)
TGE Requirements? [quote]Last question, I need this to be cleared up. Torque engine was programmed with c++ right, and... read more 08/13/2008 (5:27 am)
Tell me this book gives more documentation. [quote] What I am really telling you in this post is that no person alive is expected to have any l... read more 08/12/2008 (7:05 pm)
Wall of Fire request Wouldn't it be possible to have an effectron with the larger fire effect, give a short duration, and... read more 08/12/2008 (6:07 pm)
Unload Files Bump Still have no clue, but still searching. I've been looking into reversing the exec function... read more 08/12/2008 (6:03 pm)
Creating Breakpoints and watch [url=http://www.torquedev.com]Codeweaver[/url] supports breakpoints, and it's free. The downsides a... read more 08/12/2008 (6:36 am)
How do I lower recurce usage? I haven't figured out how to do it yet, but I'd like to make a system where it will remove usused sc... read more 08/11/2008 (6:33 pm)
Gamepad control best option? I'm using a gamepad in the main menu right now! All you have to do is make an actionmap with the ga... read more 08/11/2008 (5:31 am)
Acheiving a height I assume that you could just scale it in whatever program you are using, that's always worked for me... read more 08/10/2008 (4:59 pm)
Point Contained by Cone [quote] Forgive me, maybe I just forgot my math, but how do you define a focus for a scalene ellips... read more 08/10/2008 (3:21 am)
Point Contained by Cone It's a scalene ellipsoid. I think that it would be the same, but I have no good way to test that ri... read more 08/09/2008 (6:27 pm)
Point Contained by Cone Thanks! Questions 1 and 2 answered!... read more 08/09/2008 (5:30 pm)
-- One thing: You might want to change it from "PAID JO[b]G[/b]" to "PAID JO[b]B[/b]".... read more 08/09/2008 (5:07 pm)
There is no starter tutorial in torque ?? Holy cow! That works! I figure that as long as I'm using a form of source control, than I'm safe... read more 08/08/2008 (4:45 pm)
Use an array in a GuiBitmapButton? What would you call "more neat"?... read more 08/08/2008 (8:54 am)
There is no starter tutorial in torque ?? I use Notepad to do quick changes, otherwise I use Codeweaver. Notepad has never added garbage to m... read more 08/08/2008 (7:31 am)
There is no starter tutorial in torque ?? [quote]I bought tat book 3D game programming all-in-one. but it uses its own modified engine. when i... read more 08/07/2008 (9:19 pm)
RPG Starter Kit? If I can reach a point in my development where I don't have much to do, I'll help out, but I can't g... read more 08/07/2008 (6:59 pm)
AFXWeapon? I've been trying to make some changes to this. I have plans to make the Simple Melee resource work ... read more 08/07/2008 (11:08 am)
Is there any exporter for 3ds to .ter L3DT can export .ter files, but those are Tarragen's (I think) format, not Torque's.... read more 08/07/2008 (7:15 am)
Missing File Error From what I understand, the engine that comes with that book [b]is[/b] modified, but it's not to hav... read more 08/07/2008 (5:07 am)
Can game controllers be used Torque has game pad support, is that what you mean?... read more 08/06/2008 (8:23 pm)
RPG Starter Kit? When you start talking about online RPGs, doesn't that end up being an MMO?... read more 08/06/2008 (1:36 pm)
Programming in C Heh, methinks that we posted at the same time! XD... read more 08/06/2008 (11:59 am)
Programming in C For the most part, TorqueScript is the same in TGEA as it is in TGE, so either of [url=http://garage... read more 08/06/2008 (6:54 am)
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