Nathan Kent's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding NPC | You didn't tell it to do anything with the path. If you look in the Starter.fps you'll see that it c... read more | 10/12/2008 (12:14 pm) |
| AI middleware options | Look at [url=http://origin-www.garagegames.com/mg/forums/result.thread.php?qt=77720]this[/url] threa... read more | 09/29/2008 (6:44 pm) |
| Utah Indie Games Night - October 23rd at 7pm (Ninjabee) | I would give my usual spiel about moving away right before I found out about this, but I bet you're ... read more | 09/25/2008 (7:32 pm) |
| IRC Hour Discussion Thread | Does Green-Ear support speech-to-text? If it does, I'd be really interested in getting that.... read more | 09/19/2008 (4:03 pm) |
| TGEA... Mac port? | Try the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=78907]IRC thread[/url]... read more | 09/19/2008 (3:39 pm) |
| Animated collision mesh | I don't think that you could do it with DIF. I thought that they were meant to be static (hence onl... read more | 09/01/2008 (8:00 pm) |
| Horsepack Purchase Thread | Going to purchase eventually. Much better than writing the mounting code myself, and I get the mode... read more | 09/01/2008 (4:39 pm) |
| Movie: Flaming Stick Trick from SP2 | Holy cow! AFX 1.2 is going to be [b]awesome[/b]!!! The only thing that I'm disappointed about it... read more | 08/31/2008 (1:32 pm) |
| Zodiac Creation for Spells | Woah! Thanks for pointing out those fonts Jeff! @Zuero->[url=http://www.gimp.org/]GIMP[/url] is ... read more | 08/30/2008 (5:24 pm) |
| AISeek and Torque? | Yeah, it looks really awesome, and I'd love to work with it. I've got another email, and it contain... read more | 08/28/2008 (2:04 pm) |
| AISeek and Torque? | More updates, and this one is cool! The wording is a little confusing, but the company is french, s... read more | 08/28/2008 (6:42 am) |
| Torque 2 Tranparent Development | Disqualify him! Red card him! Do something! Speculative advantages are cheating! =P... read more | 08/26/2008 (3:42 pm) |
| Main Player | You might want to look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 08/26/2008 (3:28 am) |
| Torque Game Engine - Info | You also get [url=http://garagegames.com/products/59/]Torque Show-Tool Pro[/url] with it. With a li... read more | 08/24/2008 (5:04 am) |
| O Memory - Testing with Simobject | When Torque deletes something, it holds on the the memory so it doesn't have request more from the O... read more | 08/23/2008 (10:47 am) |
| Site is down a considerable amount of time | Try using the IP or the origin-www.garagegames.com methods. They work fairly well for me when I hav... read more | 08/21/2008 (4:10 pm) |
| How to move the player on a predetermined path? | You should be able to use an AIPlayer just like you would a Player (only considering pathfinding), s... read more | 08/21/2008 (2:54 am) |
| Movie: Bron-Y-Orc Stomp from SpellPack2 | Heh, like Hulk, only smaller and not green. =P Can't wait until SpellPack2 and AFX 1.2 are releas... read more | 08/20/2008 (3:43 pm) |
| IPhone Licensing Model Discussion | I agree. I don't plan on making anything for the iPhone, but if I was, I'd probably make it for ano... read more | 08/20/2008 (3:28 pm) |
| Terrains | You mean terrain textures? Torque supports eight (you have to make some changes to the editor to us... read more | 08/17/2008 (10:55 am) |
| Very Large Landscapes...? | I haven't played all the Zelda games (mean to, just not enough time), but TGE's terrain is large eno... read more | 08/17/2008 (4:44 am) |
| More payment options | Have you looked around the forums for topics like this? There are a whole bunch of them, all asking... read more | 08/17/2008 (4:39 am) |
| Dynamic Fields Not Saving - TGEA 1.7.1 | If you look in the saved version, you'll see this: [code] canSaveDynamicFields = "0"; [/code] ... read more | 08/16/2008 (7:13 pm) |
| Fun with eval | Do you ever define $VehicleType? I don't see it in your code anywhere. Also, shouldn't it be [cod... read more | 08/14/2008 (2:48 pm) |
| How to set collision of player off ? | Around line 139 of Player.cc (TGE) you'll find this: [code] static U32 sCollisionMoveMask = (Terra... read more | 08/14/2008 (5:26 am) |
| AISeek and Torque? | I have gotten a reply from [url=http://www.spirops.com/]SPIROPS[/url], but I still don't know the pr... read more | 08/13/2008 (7:40 am) |
| TGE Requirements? | [quote]Last question, I need this to be cleared up. Torque engine was programmed with c++ right, and... read more | 08/13/2008 (5:27 am) |
| Tell me this book gives more documentation. | [quote] What I am really telling you in this post is that no person alive is expected to have any l... read more | 08/12/2008 (7:05 pm) |
| Wall of Fire request | Wouldn't it be possible to have an effectron with the larger fire effect, give a short duration, and... read more | 08/12/2008 (6:07 pm) |
| Unload Files | Bump Still have no clue, but still searching. I've been looking into reversing the exec function... read more | 08/12/2008 (6:03 pm) |
| Creating Breakpoints and watch | [url=http://www.torquedev.com]Codeweaver[/url] supports breakpoints, and it's free. The downsides a... read more | 08/12/2008 (6:36 am) |
| How do I lower recurce usage? | I haven't figured out how to do it yet, but I'd like to make a system where it will remove usused sc... read more | 08/11/2008 (6:33 pm) |
| Gamepad control best option? | I'm using a gamepad in the main menu right now! All you have to do is make an actionmap with the ga... read more | 08/11/2008 (5:31 am) |
| Acheiving a height | I assume that you could just scale it in whatever program you are using, that's always worked for me... read more | 08/10/2008 (4:59 pm) |
| Point Contained by Cone | [quote] Forgive me, maybe I just forgot my math, but how do you define a focus for a scalene ellips... read more | 08/10/2008 (3:21 am) |
| Point Contained by Cone | It's a scalene ellipsoid. I think that it would be the same, but I have no good way to test that ri... read more | 08/09/2008 (6:27 pm) |
| Point Contained by Cone | Thanks! Questions 1 and 2 answered!... read more | 08/09/2008 (5:30 pm) |
| -- | One thing: You might want to change it from "PAID JO[b]G[/b]" to "PAID JO[b]B[/b]".... read more | 08/09/2008 (5:07 pm) |
| There is no starter tutorial in torque ?? | Holy cow! That works! I figure that as long as I'm using a form of source control, than I'm safe... read more | 08/08/2008 (4:45 pm) |
| Use an array in a GuiBitmapButton? | What would you call "more neat"?... read more | 08/08/2008 (8:54 am) |
| There is no starter tutorial in torque ?? | I use Notepad to do quick changes, otherwise I use Codeweaver. Notepad has never added garbage to m... read more | 08/08/2008 (7:31 am) |
| There is no starter tutorial in torque ?? | [quote]I bought tat book 3D game programming all-in-one. but it uses its own modified engine. when i... read more | 08/07/2008 (9:19 pm) |
| RPG Starter Kit? | If I can reach a point in my development where I don't have much to do, I'll help out, but I can't g... read more | 08/07/2008 (6:59 pm) |
| AFXWeapon? | I've been trying to make some changes to this. I have plans to make the Simple Melee resource work ... read more | 08/07/2008 (11:08 am) |
| Is there any exporter for 3ds to .ter | L3DT can export .ter files, but those are Tarragen's (I think) format, not Torque's.... read more | 08/07/2008 (7:15 am) |
| Missing File Error | From what I understand, the engine that comes with that book [b]is[/b] modified, but it's not to hav... read more | 08/07/2008 (5:07 am) |
| Can game controllers be used | Torque has game pad support, is that what you mean?... read more | 08/06/2008 (8:23 pm) |
| RPG Starter Kit? | When you start talking about online RPGs, doesn't that end up being an MMO?... read more | 08/06/2008 (1:36 pm) |
| Programming in C | Heh, methinks that we posted at the same time! XD... read more | 08/06/2008 (11:59 am) |
| Programming in C | For the most part, TorqueScript is the same in TGEA as it is in TGE, so either of [url=http://garage... read more | 08/06/2008 (6:54 am) |