Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Can you define a datablock for a dif object Yeah, deleting and/or moving a .dif really isn't a good idea mostly because of the lighting and shad... read more 12/18/2008 (12:20 pm)
Can you define a datablock for a dif object Technically no -- that's one of the drawbacks of BSP. But what you can do is place a trigger where ... read more 12/18/2008 (12:19 am)
Importing DIF Files to Constructor Nope, you can't import .dif files into Constructor - or anything else as far as I know.... read more 12/17/2008 (4:32 pm)
A Way To Increase The Terraform Size You can do both with little to no impact in-game, there will be no impact on load time. But I had p... read more 12/17/2008 (4:17 pm)
A Way To Increase The Terraform Size Stock TGE is limited to 256X256 terrain textures, so no that wouldn't help. However the [i]detailTe... read more 12/17/2008 (2:24 pm)
A Way To Increase The Terraform Size For what you want to do you can alter the terrain square size in the Mission Editor -> Inspector pan... read more 12/17/2008 (12:42 pm)
Collision Or Camera Yeah, that wasn't added by the CSK though, they implemented some kind of collision workaround around... read more 12/17/2008 (9:43 am)
How do i create physical moving object like crates? Rigidshapes are already part of TGEa, all you need to do is create your datablocks and sometype of :... read more 12/16/2008 (10:42 pm)
Horrible Problems With Interior Collision What version of Constructor are you using? Collision was one of the problematical issues with an ol... read more 12/16/2008 (10:24 pm)
How do I create swords, animations for it A sword can be made in just about any 3d modeling application, the trick is to use one that export t... read more 12/16/2008 (7:11 pm)
Melee port [quote]Windiff is your best friend[/quote]It's a great tool if you want to find the differences betw... read more 12/16/2008 (6:18 pm)
Collision Or Camera @Jason: while reviewing some other inconsistencies with the CSK I found the cause for this. Look in ... read more 12/16/2008 (11:46 am)
Collision Or Camera Do you mean something like this? [image]http://i167.photobucket.com/albums/u143/heretek/torque/scre... read more 12/15/2008 (3:39 pm)
Files related to health bar Basic usage: schedule(%time, %simgroup, %command) %time is a value in milliseconds that specifies... read more 12/15/2008 (2:19 pm)
Inventory GUI to Canvas(world frame) I had an idea about this when I saw your other post about this a few days ago. But I never said any... read more 12/15/2008 (1:56 am)
Is Torque the way for a beginner developer I dove straight into TGE with no more experience than modding several games and some barely remember... read more 12/15/2008 (1:31 am)
Particle Editor - how do you get it to save? It works. It saves them into the root of the creator directory. It only saves the particle or ... read more 12/13/2008 (1:04 pm)
TGEA demos One thing about the Barricade and Forge demos is that they are pushing more hardware requiring shade... read more 12/13/2008 (12:38 pm)
Transport Heli Yeah it's actually a C++ console function. Just because a function is in source doesn't mean that i... read more 12/12/2008 (9:52 pm)
Transport Heli %minYaw - %maxYaw || %minPitch - %maxPitch Would be what you need to tweak.... read more 12/12/2008 (1:52 pm)
Transport Heli Simple, don't shoot your chopper - LOL! Looking at the transheli:onAdd() I see these methods bein... read more 12/12/2008 (1:48 pm)
Earth to GG can you hear me I've actually helped out a few Student #00XX accounts :) It seems to me that you need to talk to yo... read more 12/12/2008 (1:28 pm)
Hanging program Which engine are you using? I read your problem like you're using TGB -- if so I'm not all that fam... read more 12/11/2008 (10:56 pm)
How to do a Missile Launcher? The crossbow is a good example of the weapon state machine in action. If I'm following your idea co... read more 12/11/2008 (9:42 pm)
Using the Hollow-tool will delete object [quote]Heh. That makes perfect sense. Strangely, I don't think I've tried to hollow anything to a po... read more 12/11/2008 (9:15 pm)
Using the Hollow-tool will delete object Did you use the default settings for the cube and the hollow tool? That's the only I could dupli... read more 12/11/2008 (8:08 pm)
BG Cliff Construction Kit discussion @ Vasily: There's a shader failure optimization bug with that version of DirectX. Matt Fairfax pos... read more 12/11/2008 (10:34 am)
BG Cliff Construction Kit discussion [quote]when I opened the demo mission ... I got a black screen in the PlayGui, but everything ... wa... read more 12/11/2008 (9:21 am)
Ai Are you wanting to change the shapefile for the bots? Are you wanting to change the equipment for... read more 12/10/2008 (11:42 pm)
MinApp (Sample Code Enclosed) Yeah, now that's what I call minimal -- good job!... read more 12/10/2008 (2:35 pm)
Ai Make sure that you have the closing brace for function Armor::damage(). I think you might have miss... read more 12/10/2008 (2:34 pm)
Ai Ok I can see where you would be confused, but it's really only a simple addition. You'll break it u... read more 12/10/2008 (11:41 am)
Mount player at chair ? You would also need a "sitting" or "sit-down" animation. Look at vehicle mounting to see how to mou... read more 12/10/2008 (7:51 am)
Ai Nothing was removed by the CSK that was essential that I can see, only the stock AIplayer script. Y... read more 12/10/2008 (7:46 am)
Problem in ode Edit the starter.FPS Dedicated.bat file - that sets up your command line - add the -mod oderocks par... read more 12/10/2008 (1:53 am)
Sound Files @Ashley: that clarifies things about the chaingun sounds - sorry about the confusion. I'll try to... read more 12/10/2008 (12:24 am)
Is source codes included in Indie Version of Show Tool Pro? Not for ShowToolPro, but the show mod is all in script and it does almost the same thing with fewer ... read more 12/09/2008 (10:55 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Whoa! Microsoft was actually good for something - amazing!... read more 12/09/2008 (8:20 pm)
What's the timeline for CSK updates and sources for art? The area impulse lockup fixes are not included in the update.... read more 12/09/2008 (8:13 pm)
Sound Files Did you change the filename in the audioProfile or the name of the audioProfile itself? If you chan... read more 12/09/2008 (8:11 pm)
1.0.2 Is Out Only includes two new pieces of source art (for the avatar and helicopter) and they fixed a guiGauge... read more 12/09/2008 (8:07 pm)
Ai Someone from DreamGames could probably answer you better, but it seems to me that only the demo bot ... read more 12/09/2008 (3:11 pm)
Automatic Targeting Well...instead of adjusting the pitch you could adjust the muzzle transform instead - would probably... read more 12/09/2008 (11:47 am)
2 two questions 1: Just set the pref to fullscreen on start up and remove the toggle for windowed/fullscreen mode i... read more 12/09/2008 (11:37 am)
No Sound From Weapon Show us your audio description/profile and the relevant section of the weapon script - sometimes a t... read more 12/09/2008 (11:20 am)
How would I be able to write these codes? The fish tutorial for TGB does something very much like that, except it's for feeding the fishes ins... read more 12/09/2008 (11:12 am)
Day/Night cycle for TGEA v2 The resource mentioned by deepscratch works near flawlessly and is more than just a DRL hack like th... read more 12/08/2008 (10:51 am)
How to create a racing game????? You will have to choose the method that best suits you. Some people are happy with a "painted" road... read more 12/08/2008 (8:54 am)
Forum search kinda blows Some people have a strange idea of the meaning for "soon". I think that word gets thrown out there ... read more 12/07/2008 (4:16 pm)
Beginner Question, Starting a new project For a beginner you're already on the right track for starting a new project. The starter.fps would ... read more 12/07/2008 (2:48 pm)