Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can you define a datablock for a dif object | Yeah, deleting and/or moving a .dif really isn't a good idea mostly because of the lighting and shad... read more | 12/18/2008 (12:20 pm) |
| Can you define a datablock for a dif object | Technically no -- that's one of the drawbacks of BSP. But what you can do is place a trigger where ... read more | 12/18/2008 (12:19 am) |
| Importing DIF Files to Constructor | Nope, you can't import .dif files into Constructor - or anything else as far as I know.... read more | 12/17/2008 (4:32 pm) |
| A Way To Increase The Terraform Size | You can do both with little to no impact in-game, there will be no impact on load time. But I had p... read more | 12/17/2008 (4:17 pm) |
| A Way To Increase The Terraform Size | Stock TGE is limited to 256X256 terrain textures, so no that wouldn't help. However the [i]detailTe... read more | 12/17/2008 (2:24 pm) |
| A Way To Increase The Terraform Size | For what you want to do you can alter the terrain square size in the Mission Editor -> Inspector pan... read more | 12/17/2008 (12:42 pm) |
| Collision Or Camera | Yeah, that wasn't added by the CSK though, they implemented some kind of collision workaround around... read more | 12/17/2008 (9:43 am) |
| How do i create physical moving object like crates? | Rigidshapes are already part of TGEa, all you need to do is create your datablocks and sometype of :... read more | 12/16/2008 (10:42 pm) |
| Horrible Problems With Interior Collision | What version of Constructor are you using? Collision was one of the problematical issues with an ol... read more | 12/16/2008 (10:24 pm) |
| How do I create swords, animations for it | A sword can be made in just about any 3d modeling application, the trick is to use one that export t... read more | 12/16/2008 (7:11 pm) |
| Melee port | [quote]Windiff is your best friend[/quote]It's a great tool if you want to find the differences betw... read more | 12/16/2008 (6:18 pm) |
| Collision Or Camera | @Jason: while reviewing some other inconsistencies with the CSK I found the cause for this. Look in ... read more | 12/16/2008 (11:46 am) |
| Collision Or Camera | Do you mean something like this? [image]http://i167.photobucket.com/albums/u143/heretek/torque/scre... read more | 12/15/2008 (3:39 pm) |
| Files related to health bar | Basic usage: schedule(%time, %simgroup, %command) %time is a value in milliseconds that specifies... read more | 12/15/2008 (2:19 pm) |
| Inventory GUI to Canvas(world frame) | I had an idea about this when I saw your other post about this a few days ago. But I never said any... read more | 12/15/2008 (1:56 am) |
| Is Torque the way for a beginner developer | I dove straight into TGE with no more experience than modding several games and some barely remember... read more | 12/15/2008 (1:31 am) |
| Particle Editor - how do you get it to save? | It works. It saves them into the root of the creator directory. It only saves the particle or ... read more | 12/13/2008 (1:04 pm) |
| TGEA demos | One thing about the Barricade and Forge demos is that they are pushing more hardware requiring shade... read more | 12/13/2008 (12:38 pm) |
| Transport Heli | Yeah it's actually a C++ console function. Just because a function is in source doesn't mean that i... read more | 12/12/2008 (9:52 pm) |
| Transport Heli | %minYaw - %maxYaw || %minPitch - %maxPitch Would be what you need to tweak.... read more | 12/12/2008 (1:52 pm) |
| Transport Heli | Simple, don't shoot your chopper - LOL! Looking at the transheli:onAdd() I see these methods bein... read more | 12/12/2008 (1:48 pm) |
| Earth to GG can you hear me | I've actually helped out a few Student #00XX accounts :) It seems to me that you need to talk to yo... read more | 12/12/2008 (1:28 pm) |
| Hanging program | Which engine are you using? I read your problem like you're using TGB -- if so I'm not all that fam... read more | 12/11/2008 (10:56 pm) |
| How to do a Missile Launcher? | The crossbow is a good example of the weapon state machine in action. If I'm following your idea co... read more | 12/11/2008 (9:42 pm) |
| Using the Hollow-tool will delete object | [quote]Heh. That makes perfect sense. Strangely, I don't think I've tried to hollow anything to a po... read more | 12/11/2008 (9:15 pm) |
| Using the Hollow-tool will delete object | Did you use the default settings for the cube and the hollow tool? That's the only I could dupli... read more | 12/11/2008 (8:08 pm) |
| BG Cliff Construction Kit discussion | @ Vasily: There's a shader failure optimization bug with that version of DirectX. Matt Fairfax pos... read more | 12/11/2008 (10:34 am) |
| BG Cliff Construction Kit discussion | [quote]when I opened the demo mission ... I got a black screen in the PlayGui, but everything ... wa... read more | 12/11/2008 (9:21 am) |
| Ai | Are you wanting to change the shapefile for the bots? Are you wanting to change the equipment for... read more | 12/10/2008 (11:42 pm) |
| MinApp (Sample Code Enclosed) | Yeah, now that's what I call minimal -- good job!... read more | 12/10/2008 (2:35 pm) |
| Ai | Make sure that you have the closing brace for function Armor::damage(). I think you might have miss... read more | 12/10/2008 (2:34 pm) |
| Ai | Ok I can see where you would be confused, but it's really only a simple addition. You'll break it u... read more | 12/10/2008 (11:41 am) |
| Mount player at chair ? | You would also need a "sitting" or "sit-down" animation. Look at vehicle mounting to see how to mou... read more | 12/10/2008 (7:51 am) |
| Ai | Nothing was removed by the CSK that was essential that I can see, only the stock AIplayer script. Y... read more | 12/10/2008 (7:46 am) |
| Problem in ode | Edit the starter.FPS Dedicated.bat file - that sets up your command line - add the -mod oderocks par... read more | 12/10/2008 (1:53 am) |
| Sound Files | @Ashley: that clarifies things about the chaingun sounds - sorry about the confusion. I'll try to... read more | 12/10/2008 (12:24 am) |
| Is source codes included in Indie Version of Show Tool Pro? | Not for ShowToolPro, but the show mod is all in script and it does almost the same thing with fewer ... read more | 12/09/2008 (10:55 pm) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Whoa! Microsoft was actually good for something - amazing!... read more | 12/09/2008 (8:20 pm) |
| What's the timeline for CSK updates and sources for art? | The area impulse lockup fixes are not included in the update.... read more | 12/09/2008 (8:13 pm) |
| Sound Files | Did you change the filename in the audioProfile or the name of the audioProfile itself? If you chan... read more | 12/09/2008 (8:11 pm) |
| 1.0.2 Is Out | Only includes two new pieces of source art (for the avatar and helicopter) and they fixed a guiGauge... read more | 12/09/2008 (8:07 pm) |
| Ai | Someone from DreamGames could probably answer you better, but it seems to me that only the demo bot ... read more | 12/09/2008 (3:11 pm) |
| Automatic Targeting | Well...instead of adjusting the pitch you could adjust the muzzle transform instead - would probably... read more | 12/09/2008 (11:47 am) |
| 2 two questions | 1: Just set the pref to fullscreen on start up and remove the toggle for windowed/fullscreen mode i... read more | 12/09/2008 (11:37 am) |
| No Sound From Weapon | Show us your audio description/profile and the relevant section of the weapon script - sometimes a t... read more | 12/09/2008 (11:20 am) |
| How would I be able to write these codes? | The fish tutorial for TGB does something very much like that, except it's for feeding the fishes ins... read more | 12/09/2008 (11:12 am) |
| Day/Night cycle for TGEA v2 | The resource mentioned by deepscratch works near flawlessly and is more than just a DRL hack like th... read more | 12/08/2008 (10:51 am) |
| How to create a racing game????? | You will have to choose the method that best suits you. Some people are happy with a "painted" road... read more | 12/08/2008 (8:54 am) |
| Forum search kinda blows | Some people have a strange idea of the meaning for "soon". I think that word gets thrown out there ... read more | 12/07/2008 (4:16 pm) |
| Beginner Question, Starting a new project | For a beginner you're already on the right track for starting a new project. The starter.fps would ... read more | 12/07/2008 (2:48 pm) |