Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Snap only on one axis Works ok for me (brushes, faces, and vertices). Instead of dragging the axis gizmo why not simply u... read more 01/09/2009 (1:40 am)
Projectile Trail Or convert one of the bullet tracer resources to TGEa. Use a GFX draw utility to render a triangle ... read more 01/08/2009 (9:34 pm)
Camera Following Projectile HELP The handling and maneuvering issues are a problem because of how Torque handles vehicles and your c... read more 01/08/2009 (2:58 pm)
TGEA and Torque 3D Even if the structure of the common and/or game folder does significantly change there is no reason ... read more 01/08/2009 (12:41 am)
In Game Controls Questions Using the example of the existing keybinds you should see how to extrapolate and create your own. B... read more 01/08/2009 (12:23 am)
Editors - Mouse cursor offset issue? [quote]This little problem isn't an issue until you drag your mouse outside of the window's right or... read more 01/07/2009 (7:12 pm)
Editors - Mouse cursor offset issue? This is one of those inconsistent Torque bugs that some people have and others do not. Sometimes th... read more 01/07/2009 (6:31 pm)
Vista 64-bit support for 1.7.1 or 1.8? I run Vista 64 with AMD processor and nVidia graphics. TGEa compiles, builds, and runs with no prob... read more 01/07/2009 (1:54 pm)
Who using blender 3d for dts export? I've been using Blender for a few years and don't really have any complaints with it. Most beginnin... read more 01/07/2009 (8:41 am)
Seperate Starter kits for TGE Haven't tried any of these, but it's pretty amazing what that search box turns up sometimes. [ur... read more 01/06/2009 (9:42 pm)
Seperate Starter kits for TGE In the store is also the Combat Starter Kit, which despite the criticism is a really good starting p... read more 01/06/2009 (9:29 pm)
SP Starter Kit for single player @Steve: Lol! I actually lurked here on the forums for years before I eventually got a TGE license.... read more 01/06/2009 (9:12 pm)
ShowTerrainInside field having no effect [quote]At the moment, my interior consists of just a hollow box with a hole in the roof. In the hole... read more 01/06/2009 (5:10 pm)
Seperate Starter kits for TGE A few years ago there was work being done on a single player RPG type of kit. It's a little out of ... read more 01/06/2009 (1:43 pm)
SP Starter Kit for single player [url=http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fnoescape%2ftorque%2fsp_example1.zip]Th... read more 01/06/2009 (1:34 pm)
Crazy simple script question ...and to quit the game entirely: [b]quit();[/b]... read more 01/05/2009 (11:57 pm)
Constructor 1.0.51 not working with Vista @bryce: Aero, short for Aeroglass, is the name for Vista's shader driven shiny transparent glass-... read more 01/05/2009 (3:39 pm)
Adding a DIF in the editor crashes TGEA @Julian: There is a known rendering (shader failure) bug, especially noticeable with Interiors, wit... read more 01/04/2009 (3:01 pm)
Adding a DIF in the editor crashes TGEA Odd thing that, I've found that regular export from Constructor to DIF works flawlessly in TGE (1.5.... read more 01/04/2009 (2:26 pm)
Mirror brush? Select the brushes you want mirrored. Copy and de-select. Paste. While the newly pasted brushes a... read more 12/31/2008 (8:59 am)
Constructor 1.0.51 not working with Vista You may have to run it as an administrator -- I'm not sure since I disabled the UAC crap for Vista. ... read more 12/31/2008 (8:53 am)
Fullscreen issue Tom was right, no employee has directly suggested disabling Aero (that I can recall), but it is a fr... read more 12/30/2008 (10:38 pm)
Camera Following Projectile HELP Since what I had was for Tribes and it was several computers ago it may take me while to round up th... read more 12/30/2008 (10:23 pm)
Fullscreen issue It's most probably a bug with Torque since I don't experience any of these issues and I always have ... read more 12/30/2008 (9:58 pm)
Camera Following Projectile HELP I did something similar for a Tribes mod in which I fired a projectile and then a second later store... read more 12/30/2008 (4:46 pm)
Fullscreen issue Aero is always on on my Vista machine, disabling it tends to make Windows act worse for me. I const... read more 12/30/2008 (4:43 pm)
Sprint code - changing the engine. is this how i want to proceed Yeah, you're on the right track. Definitely check out that second resource.... read more 12/30/2008 (3:13 pm)
PARTICLES - tutorial or docs for TGEA?... Particles in TGEa are still mostly the same as those in TGE. So any old tutorial you come across fo... read more 12/28/2008 (10:03 pm)
Toggling control from camera to player There is Torsion which gets recommended to newcomers for it's "ease of use", try it out and see if y... read more 12/28/2008 (9:44 pm)
Is tge right for me You can look over the various gravity resources to see which would work best for you and maybe chang... read more 12/28/2008 (1:35 pm)
Keys Not for me.... read more 12/28/2008 (12:26 pm)
Combining projects You can compare entire directories with Winmerge. Select an appropriate "root" folder for both proj... read more 12/28/2008 (12:18 pm)
Bouncing ball They'll bounce, you just have to adjust the settings. In fact the Demo has an unused script file fo... read more 12/28/2008 (12:13 pm)
30 vs 60 fps And it will even get up into triple digit framerates too!!... read more 12/26/2008 (10:17 pm)
Slice tool broken Really? I use it all of the time. Is your version of Constructor up to date?... read more 12/24/2008 (8:08 pm)
Pausing the simulation $timescale=0 Or you can look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 12/24/2008 (8:05 pm)
Just Started with the Terrain Editor - Mission Brush Squares? If you're using TGE then you don't want to use D3D - performance is lots worse. TGEa is a different... read more 12/24/2008 (7:56 pm)
Increasing Editor Panel Size. It's simple really: use the GUI editor to resize the panel or change the text size, or...well there... read more 12/24/2008 (10:22 am)
What's the timeline for CSK updates and sources for art? The fix for the Vista/sound issue is as simple as updating to newer ALX dll's (WINDOWS/system32) and... read more 12/22/2008 (9:52 pm)
Particles / Materials / Shaders According to the Barricade demo we're supposed to be able to, but I haven't seen anything to validat... read more 12/22/2008 (1:41 pm)
Get it and Go See the movie "Idiocracy" to behold our future. I suppose that being able to slide a disc in an... read more 12/22/2008 (1:37 pm)
Get it and Go Fast food, on-demand TV, grab-n-go gratification, high-speed internet, on-the-go communications, and... read more 12/22/2008 (10:40 am)
VC++ 2008 compilation error Given the colors on that interior are you using the November 08 DirectX SDK. Go back to August 08 ... read more 12/22/2008 (10:24 am)
Export Bug without Brush Secelction And the list of constructor per user inconsistencies keeps growing! That is certainly weird - mos... read more 12/21/2008 (11:15 am)
Brushes Dissapearing In-Game Are you using the most up to date version of Constructor? An upgrade patch to 1.0.51 can be found o... read more 12/20/2008 (11:46 pm)
Can't edit terrain when "Tile" is false (BUG!?) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63214]Fix for missing terrain brush w... read more 12/20/2008 (11:37 pm)
Making decals stick? Hey thanks. That actually makes sense, I just never thought of treating decals like they were (sort... read more 12/20/2008 (1:05 pm)
D3dxshader_optimization_level3??? Yeah, good point - he's not showing any source code and has a legitimate question about a compiler i... read more 12/20/2008 (10:56 am)
Making decals stick? [quote]making the object hit, the owner of the decal, and when it moves it takes its decals with it[... read more 12/20/2008 (10:55 am)
Constructor Problems (Bugs?) [quote]1. I'm assuming that you are using vista and have an ATI. Change the properties on the applic... read more 12/18/2008 (12:35 pm)