Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Snap only on one axis | Works ok for me (brushes, faces, and vertices). Instead of dragging the axis gizmo why not simply u... read more | 01/09/2009 (1:40 am) |
| Projectile Trail | Or convert one of the bullet tracer resources to TGEa. Use a GFX draw utility to render a triangle ... read more | 01/08/2009 (9:34 pm) |
| Camera Following Projectile HELP | The handling and maneuvering issues are a problem because of how Torque handles vehicles and your c... read more | 01/08/2009 (2:58 pm) |
| TGEA and Torque 3D | Even if the structure of the common and/or game folder does significantly change there is no reason ... read more | 01/08/2009 (12:41 am) |
| In Game Controls Questions | Using the example of the existing keybinds you should see how to extrapolate and create your own. B... read more | 01/08/2009 (12:23 am) |
| Editors - Mouse cursor offset issue? | [quote]This little problem isn't an issue until you drag your mouse outside of the window's right or... read more | 01/07/2009 (7:12 pm) |
| Editors - Mouse cursor offset issue? | This is one of those inconsistent Torque bugs that some people have and others do not. Sometimes th... read more | 01/07/2009 (6:31 pm) |
| Vista 64-bit support for 1.7.1 or 1.8? | I run Vista 64 with AMD processor and nVidia graphics. TGEa compiles, builds, and runs with no prob... read more | 01/07/2009 (1:54 pm) |
| Who using blender 3d for dts export? | I've been using Blender for a few years and don't really have any complaints with it. Most beginnin... read more | 01/07/2009 (8:41 am) |
| Seperate Starter kits for TGE | Haven't tried any of these, but it's pretty amazing what that search box turns up sometimes. [ur... read more | 01/06/2009 (9:42 pm) |
| Seperate Starter kits for TGE | In the store is also the Combat Starter Kit, which despite the criticism is a really good starting p... read more | 01/06/2009 (9:29 pm) |
| SP Starter Kit for single player | @Steve: Lol! I actually lurked here on the forums for years before I eventually got a TGE license.... read more | 01/06/2009 (9:12 pm) |
| ShowTerrainInside field having no effect | [quote]At the moment, my interior consists of just a hollow box with a hole in the roof. In the hole... read more | 01/06/2009 (5:10 pm) |
| Seperate Starter kits for TGE | A few years ago there was work being done on a single player RPG type of kit. It's a little out of ... read more | 01/06/2009 (1:43 pm) |
| SP Starter Kit for single player | [url=http://www.fileplanet.com/hosteddl.aspx?%2fplanetquake%2fnoescape%2ftorque%2fsp_example1.zip]Th... read more | 01/06/2009 (1:34 pm) |
| Crazy simple script question | ...and to quit the game entirely: [b]quit();[/b]... read more | 01/05/2009 (11:57 pm) |
| Constructor 1.0.51 not working with Vista | @bryce: Aero, short for Aeroglass, is the name for Vista's shader driven shiny transparent glass-... read more | 01/05/2009 (3:39 pm) |
| Adding a DIF in the editor crashes TGEA | @Julian: There is a known rendering (shader failure) bug, especially noticeable with Interiors, wit... read more | 01/04/2009 (3:01 pm) |
| Adding a DIF in the editor crashes TGEA | Odd thing that, I've found that regular export from Constructor to DIF works flawlessly in TGE (1.5.... read more | 01/04/2009 (2:26 pm) |
| Mirror brush? | Select the brushes you want mirrored. Copy and de-select. Paste. While the newly pasted brushes a... read more | 12/31/2008 (8:59 am) |
| Constructor 1.0.51 not working with Vista | You may have to run it as an administrator -- I'm not sure since I disabled the UAC crap for Vista. ... read more | 12/31/2008 (8:53 am) |
| Fullscreen issue | Tom was right, no employee has directly suggested disabling Aero (that I can recall), but it is a fr... read more | 12/30/2008 (10:38 pm) |
| Camera Following Projectile HELP | Since what I had was for Tribes and it was several computers ago it may take me while to round up th... read more | 12/30/2008 (10:23 pm) |
| Fullscreen issue | It's most probably a bug with Torque since I don't experience any of these issues and I always have ... read more | 12/30/2008 (9:58 pm) |
| Camera Following Projectile HELP | I did something similar for a Tribes mod in which I fired a projectile and then a second later store... read more | 12/30/2008 (4:46 pm) |
| Fullscreen issue | Aero is always on on my Vista machine, disabling it tends to make Windows act worse for me. I const... read more | 12/30/2008 (4:43 pm) |
| Sprint code - changing the engine. is this how i want to proceed | Yeah, you're on the right track. Definitely check out that second resource.... read more | 12/30/2008 (3:13 pm) |
| PARTICLES - tutorial or docs for TGEA?... | Particles in TGEa are still mostly the same as those in TGE. So any old tutorial you come across fo... read more | 12/28/2008 (10:03 pm) |
| Toggling control from camera to player | There is Torsion which gets recommended to newcomers for it's "ease of use", try it out and see if y... read more | 12/28/2008 (9:44 pm) |
| Is tge right for me | You can look over the various gravity resources to see which would work best for you and maybe chang... read more | 12/28/2008 (1:35 pm) |
| Keys | Not for me.... read more | 12/28/2008 (12:26 pm) |
| Combining projects | You can compare entire directories with Winmerge. Select an appropriate "root" folder for both proj... read more | 12/28/2008 (12:18 pm) |
| Bouncing ball | They'll bounce, you just have to adjust the settings. In fact the Demo has an unused script file fo... read more | 12/28/2008 (12:13 pm) |
| 30 vs 60 fps | And it will even get up into triple digit framerates too!!... read more | 12/26/2008 (10:17 pm) |
| Slice tool broken | Really? I use it all of the time. Is your version of Constructor up to date?... read more | 12/24/2008 (8:08 pm) |
| Pausing the simulation | $timescale=0 Or you can look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 12/24/2008 (8:05 pm) |
| Just Started with the Terrain Editor - Mission Brush Squares? | If you're using TGE then you don't want to use D3D - performance is lots worse. TGEa is a different... read more | 12/24/2008 (7:56 pm) |
| Increasing Editor Panel Size. | It's simple really: use the GUI editor to resize the panel or change the text size, or...well there... read more | 12/24/2008 (10:22 am) |
| What's the timeline for CSK updates and sources for art? | The fix for the Vista/sound issue is as simple as updating to newer ALX dll's (WINDOWS/system32) and... read more | 12/22/2008 (9:52 pm) |
| Particles / Materials / Shaders | According to the Barricade demo we're supposed to be able to, but I haven't seen anything to validat... read more | 12/22/2008 (1:41 pm) |
| Get it and Go | See the movie "Idiocracy" to behold our future. I suppose that being able to slide a disc in an... read more | 12/22/2008 (1:37 pm) |
| Get it and Go | Fast food, on-demand TV, grab-n-go gratification, high-speed internet, on-the-go communications, and... read more | 12/22/2008 (10:40 am) |
| VC++ 2008 compilation error | Given the colors on that interior are you using the November 08 DirectX SDK. Go back to August 08 ... read more | 12/22/2008 (10:24 am) |
| Export Bug without Brush Secelction | And the list of constructor per user inconsistencies keeps growing! That is certainly weird - mos... read more | 12/21/2008 (11:15 am) |
| Brushes Dissapearing In-Game | Are you using the most up to date version of Constructor? An upgrade patch to 1.0.51 can be found o... read more | 12/20/2008 (11:46 pm) |
| Can't edit terrain when "Tile" is false (BUG!?) | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=63214]Fix for missing terrain brush w... read more | 12/20/2008 (11:37 pm) |
| Making decals stick? | Hey thanks. That actually makes sense, I just never thought of treating decals like they were (sort... read more | 12/20/2008 (1:05 pm) |
| D3dxshader_optimization_level3??? | Yeah, good point - he's not showing any source code and has a legitimate question about a compiler i... read more | 12/20/2008 (10:56 am) |
| Making decals stick? | [quote]making the object hit, the owner of the decal, and when it moves it takes its decals with it[... read more | 12/20/2008 (10:55 am) |
| Constructor Problems (Bugs?) | [quote]1. I'm assuming that you are using vista and have an ATI. Change the properties on the applic... read more | 12/18/2008 (12:35 pm) |