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Michael Hall's Forum Posts

Thread Post Date Posted
i want the old site back dammit! No agreement for silly demands, sorry ;) Perhaps a proper polling thread title would receive a ... read more 01/16/2009 (12:59 am)
New GarageGames.com Feedback I for one hope I've been constructive (and not a "hypocriticizer") and wish to encourage a... read more 01/16/2009 (12:55 am)
Mad as Heeeeeeeee%^&^$#@#$%^ [quote]I do recommend upgrading to TGEA, it's got a lot more functionality than just shaders added, ... read more 01/15/2009 (11:43 pm)
Mad as Heeeeeeeee%^&^$#@#$%^ Even though GG may drop TGE themselves doesn't mean you have to, it just wont be updated anymore (it... read more 01/15/2009 (11:39 pm)
How much is will it take? (to bog system down) And don't forget about the contributing factor of the hardware that you run it on. Your test map ma... read more 01/15/2009 (11:26 pm)
Is there way to snap brushes in constructor That sounds like it would work just fine.... read more 01/15/2009 (11:00 pm)
Is there way to snap brushes in constructor [quote]I've been thinking about adding a function to make two faces fit together. Basically you woul... read more 01/15/2009 (6:48 pm)
Control Game Brightness? Gamma correction will adjust the brightness for you. There's a pref for it. You might find these... read more 01/15/2009 (5:32 pm)
List of website "issues" 5?(4) - 55 - 5?(6). Access to the Media Kits seems to be missing. These were the logos/splashscree... read more 01/15/2009 (3:20 pm)
Does anyone have a link to the Media Kit? @Jaimi: Just remembered I kept that old email you sent me with the updated TGEa logo, so I do still... read more 01/15/2009 (3:15 pm)
Does anyone have a link to the Media Kit? I was actually about to ask for this. The new updated Dev Kit (without the cartoon character) logos... read more 01/15/2009 (3:11 pm)
GUI Help Please anyone I had forgotten that the ammoHud resource had a couple of weapon script hooks in it. I can see wher... read more 01/15/2009 (3:05 pm)
Engine - C++ or TorquScript With the source anything is possible. Your idea/example of of mobile spawnpoint can be set up t... read more 01/15/2009 (1:54 pm)
Destructible Evironments The mesh hiding resource is a good idea for destructible's. You can even do a lot with animated sha... read more 01/15/2009 (1:23 pm)
Half done to port csk to tgea 1.7.1 @CSMP: the CSK does not have FMOD integrated, but TGEa has laid the groundwork through its SFX laye... read more 01/15/2009 (8:47 am)
Constructor File Exporters 1. I saw it mentioned that we were. 2. Constructor's exporter is built in. You can use map2dif... read more 01/15/2009 (8:43 am)
List of website "issues" oops that was #52 - be able to edit...oh wait that's already mentioned! ... read more 01/15/2009 (1:05 am)
List of website "issues" 42. The "My Watched List" roll-out stops growing at 10. 11th thread & up that gets t... read more 01/15/2009 (1:04 am)
GUI editor annoyance- help I don't see any pink lines, sorry.... read more 01/15/2009 (12:51 am)
VC 2005 compiler setup Actually, I just reinstalled the TGE SDK just to be helpful. Note: I'm using TGE 1.5.2 and VC 2008... read more 01/15/2009 (12:38 am)
VC 2005 compiler setup Which version of TGE are you wanting to compile, because from what I remember with 1.5.2 and VC 2005... read more 01/15/2009 (12:25 am)
Cel Shading links dead. Do you mean these links? [url=http://www.garagegames.com/community/forums/viewthread/3740]Cel Shadi... read more 01/15/2009 (12:08 am)
GUI Help Please anyone Look up the ammo hud resource and do the same thing, or nearly the same thing, for a health kit hud.... read more 01/14/2009 (7:41 pm)
List of website "issues" 48. Possible issue that the chosen colors can/may cause eystrain and/or headaches after an extended... read more 01/14/2009 (7:39 pm)
New GarageGames.com Feedback Here's one for you: I know that overall scheme and art direction, colors, layout...all of that is su... read more 01/14/2009 (7:37 pm)
Vista vs. XP [quote]If you're having Torque/Vista problems, disable UAC (which is the spawn of the DarkOne)[/quot... read more 01/14/2009 (7:33 pm)
Decals? They're still disabled. There is an excellent Plastic Gem resource that shows how to re-enable them... read more 01/14/2009 (4:44 pm)
Vista vs. XP I use both. A new computer caused me to start using Vista...and I have no problems at all using Tor... read more 01/14/2009 (4:36 pm)
TGEA description under products. Physics? [quote]There do exist sample implementations for Bullet, PhysX and ODE as resources (which admittedl... read more 01/14/2009 (2:03 pm)
1.8 vs 1.7.1 performance? Yes 1.8 does suffer a performance loss compared to 1.7.1. It partly lies in the fact that the whole... read more 01/14/2009 (1:49 pm)
Multiple geometry files in a Atlas file I've been a big fan of the spherical terrains that you showed earlier this year. Now reading this a... read more 01/14/2009 (1:36 pm)
New GarageGames.com Feedback I keep seeing the same criticism and negativity everywhere. Way to go for crippling the useful feat... read more 01/14/2009 (10:47 am)
Problem starting FPS starter kit, HELP Just do a find-in-files or search-in-files (depends on your text editor) for "starter.fps"... read more 01/14/2009 (10:30 am)
Decals? @Maverick: In the words of one programmer a few years ago: "It was a feature that not many pe... read more 01/14/2009 (10:24 am)
New GarageGames.com Feedback Despite initial impressions I think it will grow on me -- like all change it sometimes takes a littl... read more 01/14/2009 (1:27 am)
Modernization Kit You'll find it in the "Modernization Kit Beta Thread 2" thread. Search for "moderniz... read more 01/14/2009 (1:14 am)
List of website "issues" 35. No public email addresses? I don't use a chat client but that info section is still there.... read more 01/13/2009 (11:37 pm)
New GarageGames.com Feedback The merging of the differing sub-forum section seems to "clutter" things up. For example:... read more 01/13/2009 (11:31 pm)
New GarageGames.com Feedback Overall scheme seems too impersonal and "cold". Definitely don't like the new forum layou... read more 01/13/2009 (10:37 pm)
List of website "issues" 31. No unanswered forums posts link anymore.... read more 01/13/2009 (10:30 pm)
Players ammo count [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1786]Ammo Hud Tutorial[/... read more 01/12/2009 (3:40 pm)
What would you like to see addressed in Torque 3D? [quote]Atlas is going to be removed from Torque 3D[/quote]Ow! Now that hurt! But...[quote]*skirt* ... read more 01/12/2009 (3:14 pm)
Map gui? The radar and/or commander map resources would be what you're looking for.... read more 01/12/2009 (11:38 am)
What would you like to see addressed in Torque 3D? * New model & animation sources for more than the top tier of 3d content creation tools. ie: pre-b... read more 01/12/2009 (11:34 am)
What's the timeline for CSK updates and sources for art? @Jason: I think that summer 2007 is what I used, and it solved my problems after the ones in the ex... read more 01/11/2009 (10:10 pm)
Crash on zone in. Are you using Vista by any chance? If so there is an existing sound issue with the ALX dll's an... read more 01/11/2009 (3:57 pm)
What's the timeline for CSK updates and sources for art? @CSMP: when you install the new ALX driver it puts the dll's (OpenAL32.dll & wrap_oal.dll) in the ... read more 01/11/2009 (3:55 pm)
What would you like to see addressed in Torque 3D? First fix all outstanding bugs (some of which have a several year history) and fill in missing and b... read more 01/10/2009 (11:40 am)
Snap only on one axis @Tony: The only flaw that I experienced by moving the corner vertices of brush 8 on the Z-axis with... read more 01/09/2009 (4:27 pm)
Writing on the wall You could place decals containing your "writing on the wall", would be outside of Constructor, thoug... read more 01/09/2009 (10:08 am)