Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| i want the old site back dammit! | No agreement for silly demands, sorry ;) Perhaps a proper polling thread title would receive a ... read more | 01/16/2009 (12:59 am) |
| New GarageGames.com Feedback | I for one hope I've been constructive (and not a "hypocriticizer") and wish to encourage a... read more | 01/16/2009 (12:55 am) |
| Mad as Heeeeeeeee%^&^$#@#$%^ | [quote]I do recommend upgrading to TGEA, it's got a lot more functionality than just shaders added, ... read more | 01/15/2009 (11:43 pm) |
| Mad as Heeeeeeeee%^&^$#@#$%^ | Even though GG may drop TGE themselves doesn't mean you have to, it just wont be updated anymore (it... read more | 01/15/2009 (11:39 pm) |
| How much is will it take? (to bog system down) | And don't forget about the contributing factor of the hardware that you run it on. Your test map ma... read more | 01/15/2009 (11:26 pm) |
| Is there way to snap brushes in constructor | That sounds like it would work just fine.... read more | 01/15/2009 (11:00 pm) |
| Is there way to snap brushes in constructor | [quote]I've been thinking about adding a function to make two faces fit together. Basically you woul... read more | 01/15/2009 (6:48 pm) |
| Control Game Brightness? | Gamma correction will adjust the brightness for you. There's a pref for it. You might find these... read more | 01/15/2009 (5:32 pm) |
| List of website "issues" | 5?(4) - 55 - 5?(6). Access to the Media Kits seems to be missing. These were the logos/splashscree... read more | 01/15/2009 (3:20 pm) |
| Does anyone have a link to the Media Kit? | @Jaimi: Just remembered I kept that old email you sent me with the updated TGEa logo, so I do still... read more | 01/15/2009 (3:15 pm) |
| Does anyone have a link to the Media Kit? | I was actually about to ask for this. The new updated Dev Kit (without the cartoon character) logos... read more | 01/15/2009 (3:11 pm) |
| GUI Help Please anyone | I had forgotten that the ammoHud resource had a couple of weapon script hooks in it. I can see wher... read more | 01/15/2009 (3:05 pm) |
| Engine - C++ or TorquScript | With the source anything is possible. Your idea/example of of mobile spawnpoint can be set up t... read more | 01/15/2009 (1:54 pm) |
| Destructible Evironments | The mesh hiding resource is a good idea for destructible's. You can even do a lot with animated sha... read more | 01/15/2009 (1:23 pm) |
| Half done to port csk to tgea 1.7.1 | @CSMP: the CSK does not have FMOD integrated, but TGEa has laid the groundwork through its SFX laye... read more | 01/15/2009 (8:47 am) |
| Constructor File Exporters | 1. I saw it mentioned that we were. 2. Constructor's exporter is built in. You can use map2dif... read more | 01/15/2009 (8:43 am) |
| List of website "issues" | oops that was #52 - be able to edit...oh wait that's already mentioned! ... read more | 01/15/2009 (1:05 am) |
| List of website "issues" | 42. The "My Watched List" roll-out stops growing at 10. 11th thread & up that gets t... read more | 01/15/2009 (1:04 am) |
| GUI editor annoyance- help | I don't see any pink lines, sorry.... read more | 01/15/2009 (12:51 am) |
| VC 2005 compiler setup | Actually, I just reinstalled the TGE SDK just to be helpful. Note: I'm using TGE 1.5.2 and VC 2008... read more | 01/15/2009 (12:38 am) |
| VC 2005 compiler setup | Which version of TGE are you wanting to compile, because from what I remember with 1.5.2 and VC 2005... read more | 01/15/2009 (12:25 am) |
| Cel Shading links dead. | Do you mean these links? [url=http://www.garagegames.com/community/forums/viewthread/3740]Cel Shadi... read more | 01/15/2009 (12:08 am) |
| GUI Help Please anyone | Look up the ammo hud resource and do the same thing, or nearly the same thing, for a health kit hud.... read more | 01/14/2009 (7:41 pm) |
| List of website "issues" | 48. Possible issue that the chosen colors can/may cause eystrain and/or headaches after an extended... read more | 01/14/2009 (7:39 pm) |
| New GarageGames.com Feedback | Here's one for you: I know that overall scheme and art direction, colors, layout...all of that is su... read more | 01/14/2009 (7:37 pm) |
| Vista vs. XP | [quote]If you're having Torque/Vista problems, disable UAC (which is the spawn of the DarkOne)[/quot... read more | 01/14/2009 (7:33 pm) |
| Decals? | They're still disabled. There is an excellent Plastic Gem resource that shows how to re-enable them... read more | 01/14/2009 (4:44 pm) |
| Vista vs. XP | I use both. A new computer caused me to start using Vista...and I have no problems at all using Tor... read more | 01/14/2009 (4:36 pm) |
| TGEA description under products. Physics? | [quote]There do exist sample implementations for Bullet, PhysX and ODE as resources (which admittedl... read more | 01/14/2009 (2:03 pm) |
| 1.8 vs 1.7.1 performance? | Yes 1.8 does suffer a performance loss compared to 1.7.1. It partly lies in the fact that the whole... read more | 01/14/2009 (1:49 pm) |
| Multiple geometry files in a Atlas file | I've been a big fan of the spherical terrains that you showed earlier this year. Now reading this a... read more | 01/14/2009 (1:36 pm) |
| New GarageGames.com Feedback | I keep seeing the same criticism and negativity everywhere. Way to go for crippling the useful feat... read more | 01/14/2009 (10:47 am) |
| Problem starting FPS starter kit, HELP | Just do a find-in-files or search-in-files (depends on your text editor) for "starter.fps"... read more | 01/14/2009 (10:30 am) |
| Decals? | @Maverick: In the words of one programmer a few years ago: "It was a feature that not many pe... read more | 01/14/2009 (10:24 am) |
| New GarageGames.com Feedback | Despite initial impressions I think it will grow on me -- like all change it sometimes takes a littl... read more | 01/14/2009 (1:27 am) |
| Modernization Kit | You'll find it in the "Modernization Kit Beta Thread 2" thread. Search for "moderniz... read more | 01/14/2009 (1:14 am) |
| List of website "issues" | 35. No public email addresses? I don't use a chat client but that info section is still there.... read more | 01/13/2009 (11:37 pm) |
| New GarageGames.com Feedback | The merging of the differing sub-forum section seems to "clutter" things up. For example:... read more | 01/13/2009 (11:31 pm) |
| New GarageGames.com Feedback | Overall scheme seems too impersonal and "cold". Definitely don't like the new forum layou... read more | 01/13/2009 (10:37 pm) |
| List of website "issues" | 31. No unanswered forums posts link anymore.... read more | 01/13/2009 (10:30 pm) |
| Players ammo count | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1786]Ammo Hud Tutorial[/... read more | 01/12/2009 (3:40 pm) |
| What would you like to see addressed in Torque 3D? | [quote]Atlas is going to be removed from Torque 3D[/quote]Ow! Now that hurt! But...[quote]*skirt* ... read more | 01/12/2009 (3:14 pm) |
| Map gui? | The radar and/or commander map resources would be what you're looking for.... read more | 01/12/2009 (11:38 am) |
| What would you like to see addressed in Torque 3D? | * New model & animation sources for more than the top tier of 3d content creation tools. ie: pre-b... read more | 01/12/2009 (11:34 am) |
| What's the timeline for CSK updates and sources for art? | @Jason: I think that summer 2007 is what I used, and it solved my problems after the ones in the ex... read more | 01/11/2009 (10:10 pm) |
| Crash on zone in. | Are you using Vista by any chance? If so there is an existing sound issue with the ALX dll's an... read more | 01/11/2009 (3:57 pm) |
| What's the timeline for CSK updates and sources for art? | @CSMP: when you install the new ALX driver it puts the dll's (OpenAL32.dll & wrap_oal.dll) in the ... read more | 01/11/2009 (3:55 pm) |
| What would you like to see addressed in Torque 3D? | First fix all outstanding bugs (some of which have a several year history) and fill in missing and b... read more | 01/10/2009 (11:40 am) |
| Snap only on one axis | @Tony: The only flaw that I experienced by moving the corner vertices of brush 8 on the Z-axis with... read more | 01/09/2009 (4:27 pm) |
| Writing on the wall | You could place decals containing your "writing on the wall", would be outside of Constructor, thoug... read more | 01/09/2009 (10:08 am) |