Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Total newbie,7 questions. 1: No. You would need the source for the original game in question. You can however create someth... read more 11/07/2008 (8:59 am)
Refund What everybody has said...and don't give up on it. Pushing ourselves and discovering our boundaries... read more 11/06/2008 (9:41 pm)
Syntax Question "::" vs "." -warning noob [quote]you use the "." method when you are sending a value to a field in an instanced object?[/quote... read more 11/06/2008 (12:16 pm)
How add water? More precisely it's F11 (World Editor), F4 (World Editor Creator - also found under the Window headi... read more 11/05/2008 (9:52 am)
DIF: Some Faces Not Rendering in TGEA [quote]I'am 100% convinced that Constructor is behaving differently on different video cards and OS'... read more 11/05/2008 (9:46 am)
Tips for a night mission? Instead of deleting the Sun object, decrease the ambient light and play with the color, and you can ... read more 11/05/2008 (9:43 am)
Convex & concave"problem when export to .dif? You can achieve concavity by breaking the BSP model into convex pieces before exporting. It might t... read more 11/05/2008 (4:00 am)
What's the straight word on recording demos? Even more inconsistencies. I did actually get recordings to work for me but was still having prob... read more 11/04/2008 (12:59 pm)
Torque from scratch without common/creator I'm all for a better structure and integrating the common into the "game" folder as you can still re... read more 11/04/2008 (7:38 am)
Email Notifications/New Thread Link Something similar for me, I've noticed in the past couple of weeks that I haven't been receiving ema... read more 11/03/2008 (9:49 pm)
Changing player type dynamically You probably just missed swapping control over to the new vehicle. Something like this should get y... read more 11/03/2008 (9:41 pm)
Help needed with object space rotation Very simple to do actually. While in the World Editor and looking at your replicator in the Inspect... read more 11/01/2008 (5:35 pm)
ALT + F4 is not call a function... I was curious and got this working for myself. So yeah it can be done - but only in source and much... read more 11/01/2008 (12:37 pm)
ALT + F4 is not call a function... Basically you override the window manager 1: You'll have to make the [b]WM_CLOSE[/b] application e... read more 11/01/2008 (6:38 am)
ALT + F4 is not call a function... Use different hotkeys. ALT+F4 is the system keybind to close the current window.... read more 11/01/2008 (4:26 am)
Error when exporting .csx to .dif using constructor Basically it means you've got too many intersecting/face-to-face structural brushes in your interior... read more 11/01/2008 (3:06 am)
AlxPlay" Not found. Take a look at this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74079]Quick Gui... read more 11/01/2008 (2:53 am)
This is just stupid-weird [b]shape[/b] should be [b]shapeFile[/b] Sometimes it's the little things that catch us up.... read more 10/31/2008 (8:49 am)
Constructor Urgent Help There's a trick to use of spheres in Constructor. You can find the "Everything About Constructor" t... read more 10/31/2008 (8:25 am)
Load a Mission and GameTSCtrl Did you exec your new GUI file and cause it to be called when you start the mission? There's a bit ... read more 10/31/2008 (8:17 am)
Where is? If the player.cs you're looking at contains animation information then you're either one of two thin... read more 10/31/2008 (7:38 am)
Constructor Urgent Help You need to update to the latest version of Constructor which is [b]1.0.51[/b]. You can find it her... read more 10/31/2008 (6:50 am)
Where is? [i]~/server/scripts/player.cs[/i] Look for the player datablock. [b]datablock PlayerData(Player... read more 10/31/2008 (6:43 am)
Please help...How. [quote]...the easiest way is to remove the bindings for the editor[/quote] You can also remove the C... read more 10/31/2008 (6:32 am)
ChutHud Greeting message Look in [i]common/server/clientConnection.cs[/i] for [b]function GameConnection::onConnect()[/b], at... read more 10/31/2008 (6:23 am)
OGG causes a crash in TGE What engine are you using? I've never seen [b]isStreaming[/b] used in a AudioDescription before in ... read more 10/29/2008 (8:06 pm)
Damage OnCollision is predominately the callback used when a player collides with an object or item. You c... read more 10/29/2008 (7:40 pm)
The pic doesnt show... Usually when you see a white screen it means that a texture/image is missing. Double check your fil... read more 10/29/2008 (7:31 pm)
How can i use "ALT F4" keys to call a function? You would have to override the system platform keys in order to do that. ALT+F4 is the standard key... read more 10/29/2008 (1:40 am)
Constructor Problems @ David: yeah it's pretty crazy. I've only had this laptop for a little over a month (otherwise I ... read more 10/28/2008 (3:57 pm)
Textures resolutions I would think you could raise the texture res as high as you wanted so long as the user's hardware w... read more 10/28/2008 (3:16 pm)
An invisible collision mesh Just make a wedge with the null texture and select [b]Collision[/b] under [b]Object -> Brush Type[/b... read more 10/28/2008 (3:04 pm)
Constructor Problems [quote]disable Aero when you run Constructor Constructor works fine for me on Vista with a couple o... read more 10/28/2008 (2:49 pm)
Creating heightmaps It just opens .raw files for me, I don't have to do anything special to import them. I've installed... read more 10/28/2008 (1:33 pm)
Widescreen mode in TGE? TGE can be set up to use wide screen mode with little to no problems. I recently switched to a new ... read more 10/28/2008 (10:36 am)
DIF imbeded DTS mesh question Are portals set up and correctly working on your .dif? Did you properly build your .dif? BSP style... read more 10/28/2008 (10:27 am)
Confused how much you are forced to use TorqueScript You're not so much as forced to used Torque Script as in most cases it's easier to take advantage of... read more 10/28/2008 (10:17 am)
I have 3 hard questions. He is asking what is the name of the function that contains the workings of your player selection GU... read more 10/28/2008 (2:28 am)
OGG causes a crash in TGE [quote]Doesn't TGE support OGG?[/quote]Yes, it does. In fact just about every stock sound in the st... read more 10/27/2008 (1:01 pm)
Terrain Height & Texture at a location GetTerrainHeight( XY position ) This adds a terrain texture referencing system to Torque: [url=h... read more 10/24/2008 (1:24 pm)
Creating heightmaps The Gimp can import .raw data. That's how I used to import the htmaps from Terragen.... read more 10/23/2008 (5:35 pm)
Visual Studio 2008 <- TGE I never followed any guides so I can't answer you question about step 3, but from what I remember, s... read more 10/23/2008 (5:28 pm)
Constructor underwater building Is this for TGE or TGEa? In TGEa there is no physical effect of being underwater, only the render... read more 10/21/2008 (10:31 pm)
Is torque right for me? @J Sears: yes, there is an upgrade option - I used it myself from TGE 1.52. And looking at cost of... read more 10/21/2008 (12:34 pm)
Is torque right for me? Give these a try: [url=http://www.codesampler.com/torque.htm]CodeSampler.com Torque Game Engine Tut... read more 10/21/2008 (12:27 pm)
Is torque right for me? Either. Some things have improved in TGEa. But the best means of learning Torque is through the re... read more 10/21/2008 (11:19 am)
TGE or TGEA which is better? There have been rendering speed ups to go along with those shaders. A general optimization of the c... read more 10/21/2008 (11:13 am)
What's the straight word on recording demos? I've never gotten demo playback to work either. It just crashes for me too. Seems rather inconsist... read more 10/21/2008 (10:57 am)
Firsts steps in TGEA Looks good, I like the island retreat sort of style. Put down some groundcover to give it a rundown... read more 10/20/2008 (2:01 pm)
Modifying dts models? The only .dts editing tool that I know of is called Shaper. [url=http://www.garagegames.com/blogs/... read more 10/20/2008 (1:52 pm)