Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Total newbie,7 questions. | 1: No. You would need the source for the original game in question. You can however create someth... read more | 11/07/2008 (8:59 am) |
| Refund | What everybody has said...and don't give up on it. Pushing ourselves and discovering our boundaries... read more | 11/06/2008 (9:41 pm) |
| Syntax Question "::" vs "." -warning noob | [quote]you use the "." method when you are sending a value to a field in an instanced object?[/quote... read more | 11/06/2008 (12:16 pm) |
| How add water? | More precisely it's F11 (World Editor), F4 (World Editor Creator - also found under the Window headi... read more | 11/05/2008 (9:52 am) |
| DIF: Some Faces Not Rendering in TGEA | [quote]I'am 100% convinced that Constructor is behaving differently on different video cards and OS'... read more | 11/05/2008 (9:46 am) |
| Tips for a night mission? | Instead of deleting the Sun object, decrease the ambient light and play with the color, and you can ... read more | 11/05/2008 (9:43 am) |
| Convex & concave"problem when export to .dif? | You can achieve concavity by breaking the BSP model into convex pieces before exporting. It might t... read more | 11/05/2008 (4:00 am) |
| What's the straight word on recording demos? | Even more inconsistencies. I did actually get recordings to work for me but was still having prob... read more | 11/04/2008 (12:59 pm) |
| Torque from scratch without common/creator | I'm all for a better structure and integrating the common into the "game" folder as you can still re... read more | 11/04/2008 (7:38 am) |
| Email Notifications/New Thread Link | Something similar for me, I've noticed in the past couple of weeks that I haven't been receiving ema... read more | 11/03/2008 (9:49 pm) |
| Changing player type dynamically | You probably just missed swapping control over to the new vehicle. Something like this should get y... read more | 11/03/2008 (9:41 pm) |
| Help needed with object space rotation | Very simple to do actually. While in the World Editor and looking at your replicator in the Inspect... read more | 11/01/2008 (5:35 pm) |
| ALT + F4 is not call a function... | I was curious and got this working for myself. So yeah it can be done - but only in source and much... read more | 11/01/2008 (12:37 pm) |
| ALT + F4 is not call a function... | Basically you override the window manager 1: You'll have to make the [b]WM_CLOSE[/b] application e... read more | 11/01/2008 (6:38 am) |
| ALT + F4 is not call a function... | Use different hotkeys. ALT+F4 is the system keybind to close the current window.... read more | 11/01/2008 (4:26 am) |
| Error when exporting .csx to .dif using constructor | Basically it means you've got too many intersecting/face-to-face structural brushes in your interior... read more | 11/01/2008 (3:06 am) |
| AlxPlay" Not found. | Take a look at this: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=74079]Quick Gui... read more | 11/01/2008 (2:53 am) |
| This is just stupid-weird | [b]shape[/b] should be [b]shapeFile[/b] Sometimes it's the little things that catch us up.... read more | 10/31/2008 (8:49 am) |
| Constructor Urgent Help | There's a trick to use of spheres in Constructor. You can find the "Everything About Constructor" t... read more | 10/31/2008 (8:25 am) |
| Load a Mission and GameTSCtrl | Did you exec your new GUI file and cause it to be called when you start the mission? There's a bit ... read more | 10/31/2008 (8:17 am) |
| Where is? | If the player.cs you're looking at contains animation information then you're either one of two thin... read more | 10/31/2008 (7:38 am) |
| Constructor Urgent Help | You need to update to the latest version of Constructor which is [b]1.0.51[/b]. You can find it her... read more | 10/31/2008 (6:50 am) |
| Where is? | [i]~/server/scripts/player.cs[/i] Look for the player datablock. [b]datablock PlayerData(Player... read more | 10/31/2008 (6:43 am) |
| Please help...How. | [quote]...the easiest way is to remove the bindings for the editor[/quote] You can also remove the C... read more | 10/31/2008 (6:32 am) |
| ChutHud Greeting message | Look in [i]common/server/clientConnection.cs[/i] for [b]function GameConnection::onConnect()[/b], at... read more | 10/31/2008 (6:23 am) |
| OGG causes a crash in TGE | What engine are you using? I've never seen [b]isStreaming[/b] used in a AudioDescription before in ... read more | 10/29/2008 (8:06 pm) |
| Damage | OnCollision is predominately the callback used when a player collides with an object or item. You c... read more | 10/29/2008 (7:40 pm) |
| The pic doesnt show... | Usually when you see a white screen it means that a texture/image is missing. Double check your fil... read more | 10/29/2008 (7:31 pm) |
| How can i use "ALT F4" keys to call a function? | You would have to override the system platform keys in order to do that. ALT+F4 is the standard key... read more | 10/29/2008 (1:40 am) |
| Constructor Problems | @ David: yeah it's pretty crazy. I've only had this laptop for a little over a month (otherwise I ... read more | 10/28/2008 (3:57 pm) |
| Textures resolutions | I would think you could raise the texture res as high as you wanted so long as the user's hardware w... read more | 10/28/2008 (3:16 pm) |
| An invisible collision mesh | Just make a wedge with the null texture and select [b]Collision[/b] under [b]Object -> Brush Type[/b... read more | 10/28/2008 (3:04 pm) |
| Constructor Problems | [quote]disable Aero when you run Constructor Constructor works fine for me on Vista with a couple o... read more | 10/28/2008 (2:49 pm) |
| Creating heightmaps | It just opens .raw files for me, I don't have to do anything special to import them. I've installed... read more | 10/28/2008 (1:33 pm) |
| Widescreen mode in TGE? | TGE can be set up to use wide screen mode with little to no problems. I recently switched to a new ... read more | 10/28/2008 (10:36 am) |
| DIF imbeded DTS mesh question | Are portals set up and correctly working on your .dif? Did you properly build your .dif? BSP style... read more | 10/28/2008 (10:27 am) |
| Confused how much you are forced to use TorqueScript | You're not so much as forced to used Torque Script as in most cases it's easier to take advantage of... read more | 10/28/2008 (10:17 am) |
| I have 3 hard questions. | He is asking what is the name of the function that contains the workings of your player selection GU... read more | 10/28/2008 (2:28 am) |
| OGG causes a crash in TGE | [quote]Doesn't TGE support OGG?[/quote]Yes, it does. In fact just about every stock sound in the st... read more | 10/27/2008 (1:01 pm) |
| Terrain Height & Texture at a location | GetTerrainHeight( XY position ) This adds a terrain texture referencing system to Torque: [url=h... read more | 10/24/2008 (1:24 pm) |
| Creating heightmaps | The Gimp can import .raw data. That's how I used to import the htmaps from Terragen.... read more | 10/23/2008 (5:35 pm) |
| Visual Studio 2008 <- TGE | I never followed any guides so I can't answer you question about step 3, but from what I remember, s... read more | 10/23/2008 (5:28 pm) |
| Constructor underwater building | Is this for TGE or TGEa? In TGEa there is no physical effect of being underwater, only the render... read more | 10/21/2008 (10:31 pm) |
| Is torque right for me? | @J Sears: yes, there is an upgrade option - I used it myself from TGE 1.52. And looking at cost of... read more | 10/21/2008 (12:34 pm) |
| Is torque right for me? | Give these a try: [url=http://www.codesampler.com/torque.htm]CodeSampler.com Torque Game Engine Tut... read more | 10/21/2008 (12:27 pm) |
| Is torque right for me? | Either. Some things have improved in TGEa. But the best means of learning Torque is through the re... read more | 10/21/2008 (11:19 am) |
| TGE or TGEA which is better? | There have been rendering speed ups to go along with those shaders. A general optimization of the c... read more | 10/21/2008 (11:13 am) |
| What's the straight word on recording demos? | I've never gotten demo playback to work either. It just crashes for me too. Seems rather inconsist... read more | 10/21/2008 (10:57 am) |
| Firsts steps in TGEA | Looks good, I like the island retreat sort of style. Put down some groundcover to give it a rundown... read more | 10/20/2008 (2:01 pm) |
| Modifying dts models? | The only .dts editing tool that I know of is called Shaper. [url=http://www.garagegames.com/blogs/... read more | 10/20/2008 (1:52 pm) |