Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How comparable is the new Torque 3D to the old? | Oh, and the disgusting fizzle effect when you cloak something in Torque 3D is absolutely horrendousl... read more | 11/29/2011 (8:39 pm) |
| How comparable is the new Torque 3D to the old? | Most of the projectile types for weapons are gone. Torque does not have the beam, homing, laser, bu... read more | 11/29/2011 (8:38 pm) |
| No .cs Scripts with the Zombie Art Pack | I think that was already reported and answered as "not intended to ship with example scripts --... read more | 11/28/2011 (10:38 pm) |
| Making a Custom Template for Upcoming Packet... Legalness? | Not a legal answer, but I don't see why you couldn't. The Templates are nothing more than often use... read more | 11/28/2011 (10:34 pm) |
| General Question | [quote] Spriteworks... If I read correct, you can have 2D (sprite object) in collada or dts fo... read more | 11/28/2011 (10:07 pm) |
| Triggers don't work - LOGGED (THREED-2079) | @Greyfort: All script logic is available at runtime. Objects will be able to make use of specific ... read more | 11/27/2011 (12:38 pm) |
| Car7Buggy Help Plees | If all you want is movement keys based on WASD or the arrow keys, that's easy. By default, moveme... read more | 11/23/2011 (11:54 am) |
| Mixing issue, FXAA, Lighting question etc.. | [quote] 5. When zooming in, the crosshair is gone.[/quote]That is by design. Way back during the p... read more | 11/23/2011 (11:38 am) |
| Your preference for a new Template project? - Opinions/Discussion | Just to update on this: I actually held off completing the planned Templates which where mostly com... read more | 11/22/2011 (7:19 pm) |
| Porting The UAISK to T3D 1.2 | I noticed that you (and just about everyone else) duplicate the maxInv arrays:[code]maxInv[Rifle] = ... read more | 11/22/2011 (6:57 pm) |
| Car7Buggy Help Plees | There is a Resource that has some script to improve the steering of a vehicle when using a keyboard.... read more | 11/22/2011 (6:48 pm) |
| This is confusing | Just remember in the future when you see parse error that the actual error likely occurs a line or t... read more | 11/22/2011 (6:42 pm) |
| No more particle waterfalls, its all in the river Editor. | A waterfall mesh doesn't necessarily have to be a flat plane. Throw in some particles or precip to ... read more | 11/22/2011 (6:38 pm) |
| This is confusing | Yeah, silly script parser sometimes reports the wrong line that is the actual error though it knows ... read more | 11/22/2011 (6:30 pm) |
| Car7Buggy Help Plees | You do not need to compile script, just run the game with your newly modified and saved script(s). ... read more | 11/22/2011 (6:23 pm) |
| This is confusing | A parse error most often means an error occurred on that line or a preceding line due to a missing p... read more | 11/22/2011 (6:12 pm) |
| Can't load custom terrain textures | When using Torque it's a good idea to go ahead and design your project layout for how you expect the... read more | 11/21/2011 (4:58 pm) |
| Car7Buggy Help Plees | Behavior of the vehicle can be adjusted by modifying the various properties in the vehicle's datablo... read more | 11/21/2011 (10:25 am) |
| Shape Editor and Collision Meshs | Polysoup/Visible Collision simply makes it easy to drop models into Torque and have collision. Buil... read more | 11/10/2011 (11:14 am) |
| Any good books to learn Torque Scripting? | Much like Finney's books [i](there are two of them*)[/i], there is also the Game Programmer's Guide ... read more | 11/10/2011 (11:06 am) |
| New Forum | [b]This has got to be the oldest necro that I've ever seen here![/b] ;) [small]I think the conten... read more | 11/10/2011 (10:57 am) |
| Decal problems | What about static decals: eg, ones placed by hand in the Editor? If you copied your level files... read more | 11/09/2011 (7:41 pm) |
| This would be interesting! | Empire Earth had a camera zoom that let you get up close to the battlefield . It tilted as you got ... read more | 11/09/2011 (7:29 pm) |
| This would be interesting! | Machines had a first person command mode in which you could control any mech in your rts army... tha... read more | 11/09/2011 (7:24 pm) |
| Zombie Pack not include script and AI ? | Killer Kork, AiGuard, AiPatrol, and Improved AIGuard are great search terms to use for script only A... read more | 11/08/2011 (7:47 pm) |
| Automated player behaviour (no input) | Remove the player object's controlOjbect status from the client and switch the client to an observer... read more | 11/08/2011 (7:40 pm) |
| torque constructor face flip? | [i]It's been a few years since using those type of tools but you could maybe try this:[/i] Make a c... read more | 11/06/2011 (10:32 am) |
| two spawns | Anywhere you want to put it that seems logical and gets exec'd. Most likely since you'll be deali... read more | 11/05/2011 (11:44 am) |
| about mouse movement implement? | Just remembered that there was a wow-style rpg and/or rts interaction Resource(s) from a few years b... read more | 11/04/2011 (4:05 pm) |
| about mouse movement implement? | I hate WOW style controls! So hopefully the guy is looking for direction similar to what is found i... read more | 11/04/2011 (3:43 pm) |
| We need a bug submission Button/Form website section -- not thread topics. | Shameless bump in light of recent drama and contention between intelligence/perception/comprehension... read more | 11/01/2011 (9:59 am) |
| Web Deployment...is it working yet? | Adding to Eric's suggestion of using smaller levels to capture people's interest you can trim the st... read more | 10/31/2011 (5:16 pm) |
| the disable cubemapping preference also disables skybox rendering - CONFIRMED (THREED-3009) | Holy hell! That explains why I never saw skyboxes! Hehe, I've been using scattersky instead.... read more | 10/31/2011 (5:00 pm) |
| is setBlackOut() working for T3D? | Yes, the old style (TGE) camera fx (damage flash, whiteout, and blackout) have been deprecated. T3D... read more | 10/31/2011 (4:57 pm) |
| Problem with torque3d blank project. | Since the Empty Template doesn't include a default player datablock or it's supporting fx, you'll ha... read more | 10/30/2011 (9:30 am) |
| How do I increase the ZOOM distance ? | I forget the old Torque defaults for the keybinds... but I do remember that I ended up changing them... read more | 10/30/2011 (9:19 am) |
| How do I increase the ZOOM distance ? | The code for this is found in default.bind.cs -- I think I even wrote a couple lines commenting how ... read more | 10/30/2011 (9:15 am) |
| how to replace a player animation sequence with another one? | I [i]don't think[/i] that dynamically altering a TSShapeConstructor during gameplay is intended or s... read more | 10/28/2011 (1:49 pm) |
| Question for Twisted Jenius re: sharing code | Just jumping in because I saw you mentioned Kaboom. My post only applies to it. If you're using ... read more | 10/26/2011 (10:26 am) |
| Question for Jeff Faust re: sharing code | Just jumping in because I saw you mentioned Kaboom. My post only applies to it. If you're using ... read more | 10/26/2011 (10:26 am) |
| HEY Steve yorkshire it didnt work? | As an outside observer looking in, that statement makes no sense to me. Post the code change(s) you... read more | 10/26/2011 (10:11 am) |
| Is there something I'm doing wrong? | You have to specify that the background (initial layer) is transparent when you create the image, ot... read more | 10/26/2011 (9:59 am) |
| GuiListBoxCtrl text color | Glad to have helped.... read more | 10/25/2011 (1:46 pm) |
| GuiListBoxCtrl text color | Looks like it is falling back to using properties from a default profile... try creating a new profi... read more | 10/25/2011 (1:07 pm) |
| how do i use to AIPlayer.cs that is made when a new project is made | The stock aiPlayer.cs is a simple pathed AI which will require a path simgroup with path markers in ... read more | 10/25/2011 (12:57 pm) |
| GuiListBoxCtrl text color | I don't recall ever using a ListBoxCtrl so I'm not familiar with it's usage but maybe you could try ... read more | 10/25/2011 (12:15 pm) |
| PerfHud Instructions | Wasn't using perfHud with Torque just a matter of installing the app/drivers, changing (or uncomment... read more | 10/25/2011 (9:55 am) |
| I feel weird asking this... | Lots of different ways of handling this. An update patch is a common practice. You could also pack... read more | 10/25/2011 (9:39 am) |