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Michael Hall's Forum Posts

Thread Post Date Posted
How comparable is the new Torque 3D to the old? Oh, and the disgusting fizzle effect when you cloak something in Torque 3D is absolutely horrendousl... read more 11/29/2011 (8:39 pm)
How comparable is the new Torque 3D to the old? Most of the projectile types for weapons are gone. Torque does not have the beam, homing, laser, bu... read more 11/29/2011 (8:38 pm)
No .cs Scripts with the Zombie Art Pack I think that was already reported and answered as "not intended to ship with example scripts --... read more 11/28/2011 (10:38 pm)
Making a Custom Template for Upcoming Packet... Legalness? Not a legal answer, but I don't see why you couldn't. The Templates are nothing more than often use... read more 11/28/2011 (10:34 pm)
General Question [quote] Spriteworks... If I read correct, you can have 2D (sprite object) in collada or dts fo... read more 11/28/2011 (10:07 pm)
Triggers don't work - LOGGED (THREED-2079) @Greyfort: All script logic is available at runtime. Objects will be able to make use of specific ... read more 11/27/2011 (12:38 pm)
Car7Buggy Help Plees If all you want is movement keys based on WASD or the arrow keys, that's easy. By default, moveme... read more 11/23/2011 (11:54 am)
Mixing issue, FXAA, Lighting question etc.. [quote] 5. When zooming in, the crosshair is gone.[/quote]That is by design. Way back during the p... read more 11/23/2011 (11:38 am)
Your preference for a new Template project? - Opinions/Discussion Just to update on this: I actually held off completing the planned Templates which where mostly com... read more 11/22/2011 (7:19 pm)
Porting The UAISK to T3D 1.2 I noticed that you (and just about everyone else) duplicate the maxInv arrays:[code]maxInv[Rifle] = ... read more 11/22/2011 (6:57 pm)
Car7Buggy Help Plees There is a Resource that has some script to improve the steering of a vehicle when using a keyboard.... read more 11/22/2011 (6:48 pm)
This is confusing Just remember in the future when you see parse error that the actual error likely occurs a line or t... read more 11/22/2011 (6:42 pm)
No more particle waterfalls, its all in the river Editor. A waterfall mesh doesn't necessarily have to be a flat plane. Throw in some particles or precip to ... read more 11/22/2011 (6:38 pm)
This is confusing Yeah, silly script parser sometimes reports the wrong line that is the actual error though it knows ... read more 11/22/2011 (6:30 pm)
Car7Buggy Help Plees You do not need to compile script, just run the game with your newly modified and saved script(s). ... read more 11/22/2011 (6:23 pm)
This is confusing A parse error most often means an error occurred on that line or a preceding line due to a missing p... read more 11/22/2011 (6:12 pm)
Can't load custom terrain textures When using Torque it's a good idea to go ahead and design your project layout for how you expect the... read more 11/21/2011 (4:58 pm)
Car7Buggy Help Plees Behavior of the vehicle can be adjusted by modifying the various properties in the vehicle's datablo... read more 11/21/2011 (10:25 am)
Shape Editor and Collision Meshs Polysoup/Visible Collision simply makes it easy to drop models into Torque and have collision. Buil... read more 11/10/2011 (11:14 am)
Any good books to learn Torque Scripting? Much like Finney's books [i](there are two of them*)[/i], there is also the Game Programmer's Guide ... read more 11/10/2011 (11:06 am)
New Forum [b]This has got to be the oldest necro that I've ever seen here![/b] ;) [small]I think the conten... read more 11/10/2011 (10:57 am)
Decal problems What about static decals: eg, ones placed by hand in the Editor? If you copied your level files... read more 11/09/2011 (7:41 pm)
This would be interesting! Empire Earth had a camera zoom that let you get up close to the battlefield . It tilted as you got ... read more 11/09/2011 (7:29 pm)
This would be interesting! Machines had a first person command mode in which you could control any mech in your rts army... tha... read more 11/09/2011 (7:24 pm)
Zombie Pack not include script and AI ? Killer Kork, AiGuard, AiPatrol, and Improved AIGuard are great search terms to use for script only A... read more 11/08/2011 (7:47 pm)
Automated player behaviour (no input) Remove the player object's controlOjbect status from the client and switch the client to an observer... read more 11/08/2011 (7:40 pm)
torque constructor face flip? [i]It's been a few years since using those type of tools but you could maybe try this:[/i] Make a c... read more 11/06/2011 (10:32 am)
two spawns Anywhere you want to put it that seems logical and gets exec'd. Most likely since you'll be deali... read more 11/05/2011 (11:44 am)
about mouse movement implement? Just remembered that there was a wow-style rpg and/or rts interaction Resource(s) from a few years b... read more 11/04/2011 (4:05 pm)
about mouse movement implement? I hate WOW style controls! So hopefully the guy is looking for direction similar to what is found i... read more 11/04/2011 (3:43 pm)
We need a bug submission Button/Form website section -- not thread topics. Shameless bump in light of recent drama and contention between intelligence/perception/comprehension... read more 11/01/2011 (9:59 am)
Web Deployment...is it working yet? Adding to Eric's suggestion of using smaller levels to capture people's interest you can trim the st... read more 10/31/2011 (5:16 pm)
the disable cubemapping preference also disables skybox rendering - CONFIRMED (THREED-3009) Holy hell! That explains why I never saw skyboxes! Hehe, I've been using scattersky instead.... read more 10/31/2011 (5:00 pm)
is setBlackOut() working for T3D? Yes, the old style (TGE) camera fx (damage flash, whiteout, and blackout) have been deprecated. T3D... read more 10/31/2011 (4:57 pm)
Problem with torque3d blank project. Since the Empty Template doesn't include a default player datablock or it's supporting fx, you'll ha... read more 10/30/2011 (9:30 am)
How do I increase the ZOOM distance ? I forget the old Torque defaults for the keybinds... but I do remember that I ended up changing them... read more 10/30/2011 (9:19 am)
How do I increase the ZOOM distance ? The code for this is found in default.bind.cs -- I think I even wrote a couple lines commenting how ... read more 10/30/2011 (9:15 am)
how to replace a player animation sequence with another one? I [i]don't think[/i] that dynamically altering a TSShapeConstructor during gameplay is intended or s... read more 10/28/2011 (1:49 pm)
Question for Twisted Jenius re: sharing code Just jumping in because I saw you mentioned Kaboom. My post only applies to it. If you're using ... read more 10/26/2011 (10:26 am)
Question for Jeff Faust re: sharing code Just jumping in because I saw you mentioned Kaboom. My post only applies to it. If you're using ... read more 10/26/2011 (10:26 am)
HEY Steve yorkshire it didnt work? As an outside observer looking in, that statement makes no sense to me. Post the code change(s) you... read more 10/26/2011 (10:11 am)
Is there something I'm doing wrong? You have to specify that the background (initial layer) is transparent when you create the image, ot... read more 10/26/2011 (9:59 am)
GuiListBoxCtrl text color Glad to have helped.... read more 10/25/2011 (1:46 pm)
GuiListBoxCtrl text color Looks like it is falling back to using properties from a default profile... try creating a new profi... read more 10/25/2011 (1:07 pm)
how do i use to AIPlayer.cs that is made when a new project is made The stock aiPlayer.cs is a simple pathed AI which will require a path simgroup with path markers in ... read more 10/25/2011 (12:57 pm)
GuiListBoxCtrl text color I don't recall ever using a ListBoxCtrl so I'm not familiar with it's usage but maybe you could try ... read more 10/25/2011 (12:15 pm)
PerfHud Instructions Wasn't using perfHud with Torque just a matter of installing the app/drivers, changing (or uncomment... read more 10/25/2011 (9:55 am)
I feel weird asking this... Lots of different ways of handling this. An update patch is a common practice. You could also pack... read more 10/25/2011 (9:39 am)