Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Mesh particle emitters! That is awesome! Does the emitter move if the shape moves, or is it static?... read more 06/10/2012 (3:29 pm)
Changing level after x amount of time I'm assuming level change here means mission change? If your project is based upon the Full Templat... read more 06/09/2012 (9:56 am)
Torque 3D Community Edition Activation Looks like we've got everyone up to this post. ... read more 06/08/2012 (2:35 pm)
Torque 3D Community Edition Discussion Thread Thanks Scott. I made sure to mention it, but am glad to see an employee affirm my statement.... read more 06/08/2012 (10:25 am)
Torque 3D Community Edition Discussion Thread I actually miss OpenGL... Things like OpenGL, upgrading DirextX, and 64bit Torque could certainly... read more 06/08/2012 (10:20 am)
Torque 3D Community Edition Discussion Thread Do realize that using T3D for development on anything other than personal computers (e.g. consoles a... read more 06/08/2012 (10:19 am)
Torque 3D Community Edition Discussion Thread Before there can be a "roadmap", we have to know what people want. That's the pur... read more 06/07/2012 (11:07 am)
How to make weapon fire? Does it have an onFire() function in script? ... read more 06/07/2012 (9:43 am)
3d iphone games Short answer is no. But if you have the engineering/coding skill and can make arrangements to ove... read more 06/07/2012 (9:08 am)
Email Notices have Links that can't be clicked. Maybe a factor of email client/service or browser. Links in notices are working fine for me.... read more 06/07/2012 (9:04 am)
Torque 3D's Achilles heel Great work Alfio! Now that's the kind of thing I was hoping to see as a result of this thread :)... read more 06/07/2012 (8:59 am)
Torque 3D Community Edition Activation It looks like we've gotten everyone so far. Once you've logged in you can change your password from... read more 06/06/2012 (1:16 am)
Editing a Blog to show a Preview Image failure. Just saw confirmation that I CANNOT select a Preview Image even when creating a New Blog! Despi... read more 06/05/2012 (7:58 pm)
Torque 3D Community Edition Activation I've been meaning to create a wiki page with a compiled list of possible Commit tags and and other g... read more 06/05/2012 (7:52 pm)
Getting PhysicsShapes to react to projectiles I noticed that the PhysX Templates don't include any of the physics related scripts or datablock exa... read more 06/05/2012 (2:07 pm)
Editing a Blog to show a Preview Image failure. [quote] I got a preview image on for blogs.[/quote]But did you select a preview image when you init... read more 06/03/2012 (2:09 pm)
Editing comments errors and search box errors. ... and nope, it is even worse now! That should have read: [code]echo("\c4PlayerPopupMenu::... read more 06/03/2012 (11:38 am)
Editing comments errors and search box errors. Did the removal of backslashes used in codeblocks upon re-edit bug ever get fixed? [code]echo(&am... read more 06/03/2012 (11:38 am)
Using 2D or 3D? Best way to query Torquescript for that? Using getEngineName() and comparing that return against a set of strings will probably be the simple... read more 05/30/2012 (4:36 pm)
Trouble getting started [SOLVED] Hmm, never considered the possibility of a problem with OpenAl, yet that was something that suddenly... read more 05/29/2012 (11:41 am)
How to make weapons fire? Check that the ammo property in the WeaponImage datablock is pointing to the correct ammo Item name.... read more 05/29/2012 (1:36 am)
Torque 3D's Achilles heel EDIT: Thanks Alfio!... read more 05/28/2012 (10:57 am)
Torque 3D's Achilles heel @Alfio: The way in which users were authenticated for the Torque X CEV was for them to post in ... read more 05/28/2012 (10:24 am)
Donations on resources I personally think it would be in poor taste to flash a "donate-to-me" button or link here... read more 05/28/2012 (10:17 am)
How to make weapons fire? Make sure you have ammo. Stock weapon scripts have a check to make sure they're loaded before they ... read more 05/27/2012 (11:25 pm)
Trouble getting started [SOLVED] It's been a while since I've looked at any of those 1.1 demos, but I would think that if you're runn... read more 05/27/2012 (3:19 pm)
Trouble getting started [SOLVED] [quote] I wonder what the differences are between the Pacific demo (which runs fine) and the Burg, ... read more 05/27/2012 (3:11 pm)
DSO Disassembler [quote] Your DSO generated from your T3D, work also on my T3D, as long as the two T3D is of the sam... read more 05/27/2012 (11:55 am)
Creating simple particle physics for T3D Particle collisions are indeed a nice trick. I had done that for a flamethrower like weapon once be... read more 05/27/2012 (10:28 am)
How to use ObjectPickerGui to select players in T3D? The ObjectPickerGui is found within the "UnifiedShell" code. This requires some bit of ex... read more 05/27/2012 (10:15 am)
DSO Disassembler I also *think* that decompiling a DSO would only work from within the project/executable it was comp... read more 05/27/2012 (9:39 am)
Torque2D background deformation, or sprites in Torque3D? Yes, it would be possible to add sprites into Torque 3D, and would require source code edits. About... read more 05/27/2012 (9:17 am)
DSO Disassembler Why would you need one? Trying to decompile DSOs from another project would technically be stealing... read more 05/27/2012 (9:06 am)
Trouble getting started [SOLVED] What happens if you load any of the projects from it's executable? I rarely, if ever, use the Toolb... read more 05/27/2012 (8:53 am)
Anyone have a clue? This code will only run in specific folder.. You've probably missed some small reference somewhere. Location of anything in the project director... read more 05/24/2012 (11:26 am)
Light flares on Projectiles? I recall a repo commit comment a long time ago about disabling the flare for projectiles, I just don... read more 05/22/2012 (4:28 pm)
Torque 3D Embedded Browser (WebKit) Possibly related to Jack Stone's issue: I also got a crash when loading a mission -- though the ex... read more 05/21/2012 (3:40 pm)
Request About Hosting in T3D Heh, ahsan beat me to it. Just follow his instructions. Take note though, that if you hand-modif... read more 05/21/2012 (2:35 pm)
Request About Hosting in T3D Here's a quick and dirty example of putting a "jump straight to the mission and host it" b... read more 05/21/2012 (2:29 pm)
Request About Hosting in T3D Alternatively, just modify the GUI and load a default mission from a Main Menu button passing the pa... read more 05/21/2012 (12:40 pm)
Request About Hosting in T3D Launch the game using the command line argument for a dedicated server.... read more 05/21/2012 (12:37 pm)
Dark Terrain What does your TerrainMaterial definition look like? Especially the detail settings. From the scr... read more 05/20/2012 (10:23 pm)
T3D 1.2 New Level SpawnSphere(s)? For the Full Template and Empty Terrain mission get into the game (or hand modify the EmptyTerrain.m... read more 05/19/2012 (10:28 am)
Sketch Tool I don't *think* so. The Sketch tool is not intended to create usable game ready geometry, it's mo... read more 05/17/2012 (8:48 am)
Need a little coder help @Dimitris: [url=http://www.garagegames.com/community/resources/view/11640]Here[/url] is a healthBar... read more 05/16/2012 (6:20 pm)
Translating TorqueScript to English I would read that as: Once the FishClass object reaches the world limit determine which limit has b... read more 05/16/2012 (6:04 pm)