Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mesh particle emitters! | That is awesome! Does the emitter move if the shape moves, or is it static?... read more | 06/10/2012 (3:29 pm) |
| Changing level after x amount of time | I'm assuming level change here means mission change? If your project is based upon the Full Templat... read more | 06/09/2012 (9:56 am) |
| Torque 3D Community Edition Activation | Looks like we've got everyone up to this post. ... read more | 06/08/2012 (2:35 pm) |
| Torque 3D Community Edition Discussion Thread | Thanks Scott. I made sure to mention it, but am glad to see an employee affirm my statement.... read more | 06/08/2012 (10:25 am) |
| Torque 3D Community Edition Discussion Thread | I actually miss OpenGL... Things like OpenGL, upgrading DirextX, and 64bit Torque could certainly... read more | 06/08/2012 (10:20 am) |
| Torque 3D Community Edition Discussion Thread | Do realize that using T3D for development on anything other than personal computers (e.g. consoles a... read more | 06/08/2012 (10:19 am) |
| Torque 3D Community Edition Discussion Thread | Before there can be a "roadmap", we have to know what people want. That's the pur... read more | 06/07/2012 (11:07 am) |
| How to make weapon fire? | Does it have an onFire() function in script? ... read more | 06/07/2012 (9:43 am) |
| 3d iphone games | Short answer is no. But if you have the engineering/coding skill and can make arrangements to ove... read more | 06/07/2012 (9:08 am) |
| Email Notices have Links that can't be clicked. | Maybe a factor of email client/service or browser. Links in notices are working fine for me.... read more | 06/07/2012 (9:04 am) |
| Torque 3D's Achilles heel | Great work Alfio! Now that's the kind of thing I was hoping to see as a result of this thread :)... read more | 06/07/2012 (8:59 am) |
| Torque 3D Community Edition Activation | It looks like we've gotten everyone so far. Once you've logged in you can change your password from... read more | 06/06/2012 (1:16 am) |
| Editing a Blog to show a Preview Image failure. | Just saw confirmation that I CANNOT select a Preview Image even when creating a New Blog! Despi... read more | 06/05/2012 (7:58 pm) |
| Torque 3D Community Edition Activation | I've been meaning to create a wiki page with a compiled list of possible Commit tags and and other g... read more | 06/05/2012 (7:52 pm) |
| Getting PhysicsShapes to react to projectiles | I noticed that the PhysX Templates don't include any of the physics related scripts or datablock exa... read more | 06/05/2012 (2:07 pm) |
| Editing a Blog to show a Preview Image failure. | [quote] I got a preview image on for blogs.[/quote]But did you select a preview image when you init... read more | 06/03/2012 (2:09 pm) |
| Editing comments errors and search box errors. | ... and nope, it is even worse now! That should have read: [code]echo("\c4PlayerPopupMenu::... read more | 06/03/2012 (11:38 am) |
| Editing comments errors and search box errors. | Did the removal of backslashes used in codeblocks upon re-edit bug ever get fixed? [code]echo(&am... read more | 06/03/2012 (11:38 am) |
| Using 2D or 3D? Best way to query Torquescript for that? | Using getEngineName() and comparing that return against a set of strings will probably be the simple... read more | 05/30/2012 (4:36 pm) |
| Trouble getting started [SOLVED] | Hmm, never considered the possibility of a problem with OpenAl, yet that was something that suddenly... read more | 05/29/2012 (11:41 am) |
| How to make weapons fire? | Check that the ammo property in the WeaponImage datablock is pointing to the correct ammo Item name.... read more | 05/29/2012 (1:36 am) |
| Torque 3D's Achilles heel | EDIT: Thanks Alfio!... read more | 05/28/2012 (10:57 am) |
| Torque 3D's Achilles heel | @Alfio: The way in which users were authenticated for the Torque X CEV was for them to post in ... read more | 05/28/2012 (10:24 am) |
| Donations on resources | I personally think it would be in poor taste to flash a "donate-to-me" button or link here... read more | 05/28/2012 (10:17 am) |
| How to make weapons fire? | Make sure you have ammo. Stock weapon scripts have a check to make sure they're loaded before they ... read more | 05/27/2012 (11:25 pm) |
| Trouble getting started [SOLVED] | It's been a while since I've looked at any of those 1.1 demos, but I would think that if you're runn... read more | 05/27/2012 (3:19 pm) |
| Trouble getting started [SOLVED] | [quote] I wonder what the differences are between the Pacific demo (which runs fine) and the Burg, ... read more | 05/27/2012 (3:11 pm) |
| DSO Disassembler | [quote] Your DSO generated from your T3D, work also on my T3D, as long as the two T3D is of the sam... read more | 05/27/2012 (11:55 am) |
| Creating simple particle physics for T3D | Particle collisions are indeed a nice trick. I had done that for a flamethrower like weapon once be... read more | 05/27/2012 (10:28 am) |
| How to use ObjectPickerGui to select players in T3D? | The ObjectPickerGui is found within the "UnifiedShell" code. This requires some bit of ex... read more | 05/27/2012 (10:15 am) |
| DSO Disassembler | I also *think* that decompiling a DSO would only work from within the project/executable it was comp... read more | 05/27/2012 (9:39 am) |
| Torque2D background deformation, or sprites in Torque3D? | Yes, it would be possible to add sprites into Torque 3D, and would require source code edits. About... read more | 05/27/2012 (9:17 am) |
| DSO Disassembler | Why would you need one? Trying to decompile DSOs from another project would technically be stealing... read more | 05/27/2012 (9:06 am) |
| Trouble getting started [SOLVED] | What happens if you load any of the projects from it's executable? I rarely, if ever, use the Toolb... read more | 05/27/2012 (8:53 am) |
| Anyone have a clue? This code will only run in specific folder.. | You've probably missed some small reference somewhere. Location of anything in the project director... read more | 05/24/2012 (11:26 am) |
| Light flares on Projectiles? | I recall a repo commit comment a long time ago about disabling the flare for projectiles, I just don... read more | 05/22/2012 (4:28 pm) |
| Torque 3D Embedded Browser (WebKit) | Possibly related to Jack Stone's issue: I also got a crash when loading a mission -- though the ex... read more | 05/21/2012 (3:40 pm) |
| Request About Hosting in T3D | Heh, ahsan beat me to it. Just follow his instructions. Take note though, that if you hand-modif... read more | 05/21/2012 (2:35 pm) |
| Request About Hosting in T3D | Here's a quick and dirty example of putting a "jump straight to the mission and host it" b... read more | 05/21/2012 (2:29 pm) |
| Request About Hosting in T3D | Alternatively, just modify the GUI and load a default mission from a Main Menu button passing the pa... read more | 05/21/2012 (12:40 pm) |
| Request About Hosting in T3D | Launch the game using the command line argument for a dedicated server.... read more | 05/21/2012 (12:37 pm) |
| Dark Terrain | What does your TerrainMaterial definition look like? Especially the detail settings. From the scr... read more | 05/20/2012 (10:23 pm) |
| T3D 1.2 New Level SpawnSphere(s)? | For the Full Template and Empty Terrain mission get into the game (or hand modify the EmptyTerrain.m... read more | 05/19/2012 (10:28 am) |
| Sketch Tool | I don't *think* so. The Sketch tool is not intended to create usable game ready geometry, it's mo... read more | 05/17/2012 (8:48 am) |
| Need a little coder help | @Dimitris: [url=http://www.garagegames.com/community/resources/view/11640]Here[/url] is a healthBar... read more | 05/16/2012 (6:20 pm) |
| Translating TorqueScript to English | I would read that as: Once the FishClass object reaches the world limit determine which limit has b... read more | 05/16/2012 (6:04 pm) |