Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Problems with Resource downloads ? A lot of those old Resource downloads have simply disappeared over the years and various site update... read more 07/07/2012 (11:26 am)
Demo download size My theory is that so many people (employees, contractors, associates) have worked so much on the var... read more 07/07/2012 (11:20 am)
Torque 3D Community Edition Discussion Thread @Eric: not strange at all. Would love to have some input if you think we might be doing something ... read more 07/06/2012 (1:28 pm)
Torque 3D Community Edition Discussion Thread @Kory: there is nothing wrong with making the Requests or Tickets. Some may see action upon, other... read more 07/06/2012 (10:14 am)
Torque 3D Community Edition Discussion Thread I've had no time to give to Torque this week, but I have paid attention to the discussion(s) going o... read more 07/06/2012 (10:09 am)
Stock 1.2 Cheetah/Turret Errors Yep, that's an option as well. Having written the default onFire() method I tend to forgot that the... read more 07/04/2012 (7:04 am)
Torque 3D Community Edition Discussion Thread You can setup modules (.inc files) for the project Generator, which basically is a list of directori... read more 07/03/2012 (11:04 am)
Stock 1.2 Cheetah/Turret Errors That's because the TurretImage, the weapon, for the Cheetah is actually bypassing the need for ammo,... read more 07/03/2012 (10:44 am)
Torque 3D Community Edition Discussion Thread I recall some employee mentioning issues with multiple installations of T3D when trying to use the T... read more 07/02/2012 (1:41 pm)
Torque 3D Community Edition Discussion Thread Ah, well I never actually use branches much. I'll make changes to my working copy and then commit t... read more 07/02/2012 (1:06 pm)
Torque 3D Community Edition Discussion Thread Alfio would have to decide if we're to have a R&D or testing branch since it's his storage a... read more 07/02/2012 (10:04 am)
Problem with Torque 3D and packaging Are you seeing in any errors or warnings in the console -- double check the console.log if the game ... read more 07/02/2012 (2:01 am)
My game is not working on other computers. Make sure that no pref.cs files get packaged -- they should not be used on different computers. In ... read more 07/02/2012 (1:56 am)
- Release: updated codebase -> max2dts,maya2dts,max2dtspro @TheGasMan: I would be interested in this. I never drank the kool-aid in regards to DAE :) EDI... read more 07/01/2012 (1:29 am)
Torque 3D Community Edition Discussion Thread In my own projects I've completely reorganized things for a new Template and have found it much more... read more 06/30/2012 (7:10 pm)
Torque 3D Community Edition Activation I believe we have everyone that's posted up to this point. If not, speak up.... read more 06/30/2012 (5:52 pm)
Problem with Torque 3D and packaging Not a lot to go with here... have you verified that the terrain file itself is valid? Maybe try re-... read more 06/30/2012 (12:17 pm)
Problem with being shot in my game by an AI. The ammount of impulse to apply is set within the projectile's datablock, usually found in the weapo... read more 06/30/2012 (12:05 pm)
Torque 3D Community Edition Discussion Thread I'm going to suggest to Alfio that we dump all example projects but the Full Template (for the time ... read more 06/29/2012 (11:43 am)
Torque 3D Community Edition Discussion Thread @Frank: does that excitement equate to volunteering for testing and Mac-side maintenance? ... read more 06/27/2012 (9:11 pm)
Hardware incompatibility or deeper issue? Try giving more information about the hardware itself, and possibly a callstack report when the cras... read more 06/27/2012 (9:05 pm)
Hardware incompatibility or deeper issue? That particular error/warning message was [url=http://www.garagegames.com/community/forums/viewthrea... read more 06/27/2012 (9:02 pm)
Torque 3D Community Edition Discussion Thread Come all folks, I was expecting more clamor and excitement for the oft requested improved Mac suppor... read more 06/27/2012 (1:51 pm)
Torque 3D 1.2 Upgrade The 1.2 Bugfix Patch for 1.1 contains bug fixes and related improvements that were part of the 1.2 u... read more 06/27/2012 (1:39 pm)
Problems getting progressbarbitmapcrt to work What values are you passing into the control using? A progress bar accepts a range from 0-1, thus c... read more 06/26/2012 (1:59 pm)
Need help with Heightmap Here is an existing Resource tutorial/guide on how to generate a Terrain for T3D from L3DT: [url=ht... read more 06/25/2012 (9:39 am)
anybody sliding door with trigger for torque3d 1.2 Any of the existing door Resources will still work in Torque 3D 1.2. There are several, so you may... read more 06/25/2012 (9:34 am)
Torque 3D Community Edition Discussion Thread I've been absent from home and the CE this week, but I could begin integrating the Mac port on Sunda... read more 06/22/2012 (2:26 pm)
Notify me of new replies... problem? That was quick... I only noticed it again yesterday :)... read more 06/19/2012 (1:40 pm)
Notify me of new replies... problem? There seems to be a bit of random clogging of the tubes going on. Most notifications go through, ye... read more 06/19/2012 (12:47 pm)
GUI Draw calls and GUI texture coordinate mapping? Yeah, it's all still undocumented, but it is rather obvious what the different parts of the arrays a... read more 06/19/2012 (12:45 pm)
Menu Music And Interface Audio A couple of notes: SFXPlayOnce shouldn't be used for sounds that are played more than once. Th... read more 06/19/2012 (11:02 am)
Menu Music And Interface Audio I moved client-side UI audio into a file called guiAudio.cs located in "[i]scripts/gui[/i]"... read more 06/19/2012 (10:49 am)
Torque 3D Community Edition Discussion Thread Great discussion guys, I really like the ideas and suggestions you all are throwing out there! On... read more 06/17/2012 (12:17 pm)
Torque 3D Community Edition Activation We should have everyone accounted for that's posted here. If not, let us know.... read more 06/17/2012 (11:39 am)
GUI Draw calls and GUI texture coordinate mapping? Take a look at how the unifiedShell gui is set up, talk about totally overlooking the obvious! So y... read more 06/17/2012 (11:14 am)
T3D 1.2 - AIPlayers don't aim correctly using the new weapons "attention deficit disorder animations" -- lol, I like that! eyeOffset or correctMuzzle... read more 06/17/2012 (11:05 am)
Editing a Blog to show a Preview Image failure. If there has been work done towards correcting this, it may have had unforeseen consequences with a ... read more 06/14/2012 (8:53 pm)
Preview Image problem when submitting a new Resource Bumping this since the problem has now occurred again. Some further notes this go around: [ul] ... read more 06/14/2012 (8:51 pm)
T3D and xbox 360 Short answer, out of the box, is no. Long answer could be yes with appropriate licensing, resourc... read more 06/14/2012 (7:21 pm)
Torque 3D Community Edition Discussion Thread In regards to Resource or features requests and other enhancements: so long as it doesn't interfere ... read more 06/14/2012 (7:11 pm)
GUI Draw calls and GUI texture coordinate mapping? With the source you could rewrite the Gui Profile system to use a texture containing all of your ima... read more 06/14/2012 (2:20 pm)
Buggy in the game First you've got to have a datablock for the vehicle. Looking at the Full Template for an example t... read more 06/14/2012 (10:18 am)
T3D 1.2 - Console log errors in Full template clean install It took me about 5 minutes to clear up 95% of the console spam for the CE :D The "Unable to ... read more 06/12/2012 (2:15 pm)
Torque 3D Community Edition Discussion Thread Well David it's good to see that our internal discussions about impact seem to be on the right track... read more 06/11/2012 (10:14 am)
Torque 3D Community Edition Discussion Thread David raises an excellent point about Resource inclusion requests in general. That actual example h... read more 06/11/2012 (9:36 am)
Torque 3D Community Edition Discussion Thread @Donald: doing so would at least give a point of reference for something that you feel needs to be ... read more 06/11/2012 (9:09 am)
Torque 3D Community Edition Discussion Thread Ideas, features, and suggestions are all certainly welcome. Don't get me wrong, many of the feature... read more 06/11/2012 (8:49 am)
Torque 3D Community Edition Discussion Thread Fixes and optimizations are definitely key areas that we are interested in. Just in the past few da... read more 06/10/2012 (11:42 pm)