Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Destructable Tress, how should i do it? The 'simple scripting' that I had in mind works for RigidShapes so I assume that something similar w... read more 02/10/2012 (8:07 am)
Destructable Tress, how should i do it? All Shapebase objects have the following DamageStates by default: Enabled, Disabled, and Destroyed.... read more 02/10/2012 (3:48 am)
Things you can do at 5am I play my cello and then get ready for bed around 5-6am. So I'm actually winding down my day just i... read more 02/05/2012 (11:26 am)
HELP ME!=( If using TGE specifically (since this posted in the TGE forum section), it has a water type called l... read more 02/05/2012 (11:22 am)
Pic changing in gui on btn press Instead of changing the button image through script, you could also use the GUI's Active, Inactive, ... read more 02/03/2012 (6:47 am)
Pic changing in gui on btn press [quote] The "->" operator is a C++ operator. It is used for accessing functions of an ... read more 02/03/2012 (6:41 am)
breakable glass in game [url=http://www.garagegames.com/community/resources/view/20937]Start here[/url] -- it works for all ... read more 02/03/2012 (6:26 am)
Targeting low performance PCs Correct, source is only available for the full version. Don't be mislead by the .cs file extensio... read more 01/31/2012 (8:50 am)
Muzzle Points Be aware that the mouseRightFire functionality of a 2nd mounted image (or alt-fire of a single image... read more 01/30/2012 (12:16 am)
Animated textures a little shakey ... and the shakey animation issue I've noticed was assumed to be some sort of imprecision error tha... read more 01/30/2012 (12:13 am)
Animated textures a little shakey The 'myth' about multiple installs is that one would interfere with another, or some such. Doesn't ... read more 01/30/2012 (12:11 am)
Animated textures a little shakey I've noticed them to get 'shakey' after the animation has been playing for an hour or so...... read more 01/28/2012 (12:11 pm)
Torque Source Code Once you've made your source code changes you would choose your build type (Debug or Release) from t... read more 01/27/2012 (10:22 am)
Need Help with no sound when key is pressed**FIXED** Which engine? You're posting in the TGE forums, and SFX datablocks are for TGEa or T3D. TGE uses '... read more 01/27/2012 (10:16 am)
Torque Source Code Yep, you'll have to let Visual Studio convert the old 2005 solution and fix up any conversion issues... read more 01/26/2012 (8:56 pm)
Create a successful bullet hit bleeding. Use the DefaultEmitterNodeData datablock found in [i]"art/datablocks/particles.cs"[/i] ins... read more 01/26/2012 (9:28 am)
Spherical Terrain in T3D No, Atlas was removed for Torque 3D. But the belief was that the method Bill had used would work fo... read more 01/19/2012 (2:45 pm)
High Performance Continuous LOD: A question to the GG Community Definitely would be interested.... read more 01/19/2012 (2:39 pm)
Playgui wont allow mouse to operate Ok, that sounds like the noCursor issue I remember. Try adding [code]noCursor = "1";[/cod... read more 01/19/2012 (2:37 pm)
"Clamping" vertical scale for Megaterrains? You can set the vertical scale by adjusting the "Heightmap Scale" property in the MegaTerr... read more 01/18/2012 (4:38 pm)
TGEPlus and T3D compabitility? Torque script is still Torque script. Some engine referenced function names and callbacks will have... read more 01/18/2012 (4:32 pm)
TGEA 1.8.2 texture alpha sorting problem Did you set up a materials script for the shape? TGEa handled transparencies a bit differently than... read more 01/18/2012 (4:24 pm)
[UpdateVersion] Package zip file and update. I've seen/heard of several developers using a process just like you describe for maintaining and upd... read more 01/18/2012 (4:22 pm)
Media Key kebinds Never really thought about using those before. But you may run into problems were differing manufac... read more 01/18/2012 (4:19 pm)
Rendering Gun Above Everything Else (Again) The issue of the gun protruding through a wall is what the pushback functionality was supposed to pr... read more 01/18/2012 (4:14 pm)
Spherical Terrain in T3D Bill Vee's blog posts were very thorough in covering the theory of various spherical terrain systems... read more 01/18/2012 (4:07 pm)
Playgui wont allow mouse to operate I don't remember much about TGE 1.4, but in 1.5 and up there was some confusion over the noCursor pr... read more 01/18/2012 (3:57 pm)
There doesn't seems to be as many peoples here as there used to be... Asking questions, seeking guidance, etc, is a contribution for it leads us lazy folks to lend a help... read more 01/18/2012 (3:53 pm)
Playgui wont allow mouse to operate Check the setting of "noCursor" ... read more 01/13/2012 (2:50 pm)
How to submit an Art Packs Add-On? I personally found that the Unity Asset Store is bloated with 75+% crap. Their reviewing standards ... read more 01/12/2012 (10:12 am)
How to submit an Art Packs Add-On? I forget which employee you can talk to to have your pack considered for the store. It might be one... read more 01/12/2012 (10:09 am)
Help... Need to change skin/looks of default gui button Look at the control definition for the button, then look up the profile that it points to. Butt... read more 01/12/2012 (9:59 am)
Terrain has "painted" look For Torque 3D terrain a terrain material is made up of a texture, a detail, and a normal map which c... read more 01/09/2012 (10:05 am)
Glowstick issue If you're using Torque 3D then the sgLightObject doesn't exist. If you're using TGE the property ... read more 01/09/2012 (9:53 am)
DEXSOFT-GAMES: Vegetable plants 2. That's a nice looking garden!... read more 01/06/2012 (2:36 pm)
New feature wish list. Save-now/load-later is actually pretty simple, but hard to define generically for all of the visions... read more 01/06/2012 (9:36 am)
Capture the flag. group project (I will do art if some does code) There are several CTF Resources. I've also written (for Torque 3D) and shared several gametype scri... read more 01/01/2012 (9:42 am)
no more torque.abhitw.com uploads! We have pitchforks and torches for whoever the fuqtard was.... read more 01/01/2012 (9:26 am)
What kind of genre can we design in TQ3D Your creativity, skills, ideas, etc., are the only limiting factors when it comes to "what game... read more 01/01/2012 (9:23 am)
Problem with sailing * le duplicate *... read more 01/01/2012 (9:21 am)
Problem with sailing A necro for spam... I hope that's not an indicator of the coming year!... read more 01/01/2012 (9:20 am)
mutiplayer problem How are you calling the ClientCmd? Where/how is the %whichHydrogenSystem parameter passed?... read more 12/31/2011 (11:31 am)
How to make weapons and many forms of combat effectiveness? One of my Damage & Destruction Resources shows how to do per-object damage fx - and that will wo... read more 12/31/2011 (11:28 am)
Torque books Torque script is Torque script. Filepaths changed, and some function renaming may have happened, bu... read more 12/28/2011 (8:05 am)
To the new T3D users - Documentation @Greyfort: explain what you're doing, trying to do, that causes the errors and ask for help with th... read more 12/27/2011 (7:59 am)
Animated Main Menu Screen - Questions Search for the "Mission in main menu gui" Resources. There are several of them for variou... read more 12/24/2011 (1:21 pm)
There doesn't seems to be as many peoples here as there used to be... People have documentation now, so no need to be all questioning in the forums now. Right? Wasn't t... read more 12/24/2011 (1:17 pm)
Page «Previous 1 2 3 4 5 6 7 Last »