Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mission Type Objects and Team Implementation | I've done this in Torque 3D. Have you overridden the common (core) functions: [li]loadMissionS... read more | 10/21/2009 (7:03 pm) |
| [1.0 Bug?] Skybox broken | Skybox problem is still a bug in trunk 1.1 Tom... lensflares are golden though.... read more | 10/21/2009 (6:54 pm) |
| crash when shooting building while running | Cannot reproduce on my end... strange this. Anyone have have a crash log/report from VS? callstack... read more | 10/20/2009 (11:17 pm) |
| Problems with disconnect(); | My fault for that, it was simply overlooked when changing things over to the gametype methods. This... read more | 10/20/2009 (10:59 pm) |
| Applying Damage | Your onEnterTrigger() function doesn't have a value for %damage which results in 0 damage being appl... read more | 10/19/2009 (11:39 am) |
| [Bug 1.0] GameCore::onClientLeaveGame | Wait for 1.1, it's been fixed there -- me too lazy to update 2 branches :D... read more | 10/19/2009 (3:22 am) |
| Has anyone seperated parts of the MG Kit by chance? | The Game Object resource (packages -- just as you surmised) and the mission type filter resource.... read more | 10/17/2009 (7:08 pm) |
| Crouch and Prone Side Back Animations | Nice one Steve. We'll have you programming yet :D... read more | 10/16/2009 (8:15 pm) |
| Physics integration with T3D | Bullet is simple and painless to add and to use.... read more | 10/16/2009 (5:49 pm) |
| weapon scale determined by model | Konrad Kiss has a resource that does this very thing.... read more | 10/16/2009 (1:16 pm) |
| Scaling my in-game character?? | You can use the scale field when you create an object, or you can use setScale in the object's onAdd... read more | 10/16/2009 (1:10 pm) |
| Baffling Ported Mission Issue - No Crouch | Now that is weird... bizarre even.... read more | 10/16/2009 (2:47 am) |
| 1.0 Minor Issue No CrouchSide Animation | Yeah, there's no accounting for side crouch or even crouch back in the code -- it actually uses the ... read more | 10/16/2009 (2:46 am) |
| Weapon assigning problem | Everything above, and did you delete the prior existing config.cs file? For weapon cycling to wor... read more | 10/14/2009 (7:58 pm) |
| [Bug 1.0] GameCore::onClientLeaveGame | Ooops, simple oversight -- it'll be fixed.... read more | 10/14/2009 (7:52 pm) |
| T3D Brit TV | Cool :D... read more | 10/08/2009 (7:58 pm) |
| SPAM | I fail to see what advertising about vehicle satellite tracking and monitoring has to do with Torque... read more | 10/08/2009 (12:01 pm) |
| TGEA Tutorial\Reference | Start threads with the problems you're having and help may be recieved -- or answers could also poss... read more | 10/08/2009 (7:02 am) |
| Tutorial problem - demo | Should actually be in the [url=http://www.garagegames.com/community/forums/73]Torque 3D Public Forum... read more | 10/08/2009 (6:58 am) |
| Constructor won't load my textures | Are they power of 2 in size?... read more | 10/07/2009 (9:52 am) |
| How do i implement crouching in tgea | It also requires your character model to have a crouch animation for the code to use, and a keybind ... read more | 10/07/2009 (12:45 am) |
| AI spawn and pathing in T3D | [url=http://www.garagegames.com/community/resources/view/10278]KillerKork[/url] can be a lot of fun ... read more | 10/07/2009 (12:31 am) |
| Forest Kit (With out negitivity) | I have great patience, and respect, for everything that Sickhead has done and is still doing for Tor... read more | 10/06/2009 (9:42 pm) |
| AI spawn and pathing in T3D | [li]Create a simgroup, call it "Paths". [li]Right-click this simgroup and select "... read more | 10/06/2009 (9:06 pm) |
| How to add Spawn Points in Level? | OmegaDog beat me to it :D A little hint: more than just players can be spawned though them.... read more | 10/06/2009 (8:52 am) |
| How to add Spawn Points in Level? | Inside the Editor go to the SceneTree Panel -> Library Tab -> Level Tab -> select Player Dr... read more | 10/06/2009 (8:51 am) |
| AI spawn and pathing in T3D | Look inside of "scripts/server/gameCore.cs" at function GameCore::startGame() and also at ... read more | 10/06/2009 (8:28 am) |
| I'm in a time warp, and you GG? whats the date today? | Lol Rene, I think I may have actually had a working brain cell or two at that age -- somewhere betwe... read more | 10/06/2009 (2:14 am) |
| Torque 3D RTS prototype Documentation | ... and the camera: [quote] One more thing about the tutorial that doesn't seem to work straight... read more | 10/06/2009 (2:09 am) |
| Torque 3D RTS prototype Documentation | Ooops, I tend not to notice that some threads are public and others are private. Here's a little ... read more | 10/06/2009 (2:05 am) |
| Thoughts on TGE moving forward... | I'm kinda of curious about Mono after reading up on it, but yeah make sure it's an optional module a... read more | 10/06/2009 (1:52 am) |
| Feel free to post show-off threads here! | Cool stuff! Is that just an animation or do you have some code in there too?... read more | 10/06/2009 (12:24 am) |
| Nasty Item bug | This one seems to happen randomly. It's cropped up in a couple situations for a few people here and... read more | 10/05/2009 (9:19 pm) |
| is there a T3D particle system overview ? plus, a specific question. | Oh yeah, things like the particle alignment, blendstyles, how animated particles are handled, soft p... read more | 10/05/2009 (9:06 pm) |
| is there a T3D particle system overview ? plus, a specific question. | There used to be a pretty good explanation/tutorial of the differing particle fields on TDN -- haven... read more | 10/05/2009 (9:03 pm) |
| Torque 3D RTS prototype Documentation | I didn't realize there are about three of these threads now. Sickness and other things have caused ... read more | 10/05/2009 (8:17 pm) |
| HOW TO RUN THE RUN DSQ SEQUENCE | Perhaps sequence 2 should be called jump?[code]sequence2 = "art/shapes/players/animations/jump.... read more | 10/05/2009 (6:31 pm) |
| How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? | Oh yeah, if you do remove the default player and datablock you will have to modify some defaults tha... read more | 10/05/2009 (12:05 pm) |
| How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? | Refer to the DefaultCar example if you need to see how a vehicle datablock is setup. This datablock... read more | 10/05/2009 (11:59 am) |
| How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? | Spamming the forum with multiple threads asking the same question will not get you an answer any qui... read more | 10/05/2009 (11:54 am) |
| Help on Torque3d Documentation RTS | There's a difference between the new Template and the old Template in which the tutorial was written... read more | 10/05/2009 (2:15 am) |
| Thoughts on TGE moving forward... | Way to go Josh! Can I get in on that? Most of your listed improvements hold great interest to me. ... read more | 10/04/2009 (6:46 pm) |
| My Insight to the T3D Situation | [quote]How do we incorporate MYSQL ? How do we do login system? How do we connect php How do we... read more | 10/04/2009 (6:22 pm) |
| DOF | I haven't seen the Demo, but in the default Template/FPSExample projects it's enabled when you zoom.... read more | 10/03/2009 (11:22 pm) |
| deleting mounted lights? how? | Hmm, it didn't actually occur to me until later but in TGE/TGEa there was an "attachToObject&qu... read more | 10/03/2009 (11:17 pm) |
| [Bug 1.0] Full Template - Hand & Weapon rendering issue | A few of us were just talking about this the other day. Unfortunately, as a result of using eyeOffs... read more | 10/03/2009 (11:05 pm) |
| deleting mounted lights? how? | Maybe try adding like this:[code]// inside your onAdd() or onMount or onWhatever function %headLigh... read more | 10/03/2009 (2:20 am) |
| Will the Private Torque 3D forums be made public? | I still feel that all engine specific (read source code) forums should be locked down to legitimate ... read more | 10/03/2009 (1:53 am) |
| RTS Prototype Docs | Just wanted to point out that the GameCore code/logic was in fact in all of the betas -- just not in... read more | 10/03/2009 (1:40 am) |
| ai walking backwards wtf? | I'm not fully up to speed on the model format specs and all of it's changes, but that's another good... read more | 10/03/2009 (1:32 am) |