Game Development Community

Michael Hall's Forum Posts

Thread Post Date Posted
Mission Type Objects and Team Implementation I've done this in Torque 3D. Have you overridden the common (core) functions: [li]loadMissionS... read more 10/21/2009 (7:03 pm)
[1.0 Bug?] Skybox broken Skybox problem is still a bug in trunk 1.1 Tom... lensflares are golden though.... read more 10/21/2009 (6:54 pm)
crash when shooting building while running Cannot reproduce on my end... strange this. Anyone have have a crash log/report from VS? callstack... read more 10/20/2009 (11:17 pm)
Problems with disconnect(); My fault for that, it was simply overlooked when changing things over to the gametype methods. This... read more 10/20/2009 (10:59 pm)
Applying Damage Your onEnterTrigger() function doesn't have a value for %damage which results in 0 damage being appl... read more 10/19/2009 (11:39 am)
[Bug 1.0] GameCore::onClientLeaveGame Wait for 1.1, it's been fixed there -- me too lazy to update 2 branches :D... read more 10/19/2009 (3:22 am)
Has anyone seperated parts of the MG Kit by chance? The Game Object resource (packages -- just as you surmised) and the mission type filter resource.... read more 10/17/2009 (7:08 pm)
Crouch and Prone Side Back Animations Nice one Steve. We'll have you programming yet :D... read more 10/16/2009 (8:15 pm)
Physics integration with T3D Bullet is simple and painless to add and to use.... read more 10/16/2009 (5:49 pm)
weapon scale determined by model Konrad Kiss has a resource that does this very thing.... read more 10/16/2009 (1:16 pm)
Scaling my in-game character?? You can use the scale field when you create an object, or you can use setScale in the object's onAdd... read more 10/16/2009 (1:10 pm)
Baffling Ported Mission Issue - No Crouch Now that is weird... bizarre even.... read more 10/16/2009 (2:47 am)
1.0 Minor Issue No CrouchSide Animation Yeah, there's no accounting for side crouch or even crouch back in the code -- it actually uses the ... read more 10/16/2009 (2:46 am)
Weapon assigning problem Everything above, and did you delete the prior existing config.cs file? For weapon cycling to wor... read more 10/14/2009 (7:58 pm)
[Bug 1.0] GameCore::onClientLeaveGame Ooops, simple oversight -- it'll be fixed.... read more 10/14/2009 (7:52 pm)
T3D Brit TV Cool :D... read more 10/08/2009 (7:58 pm)
SPAM I fail to see what advertising about vehicle satellite tracking and monitoring has to do with Torque... read more 10/08/2009 (12:01 pm)
TGEA Tutorial\Reference Start threads with the problems you're having and help may be recieved -- or answers could also poss... read more 10/08/2009 (7:02 am)
Tutorial problem - demo Should actually be in the [url=http://www.garagegames.com/community/forums/73]Torque 3D Public Forum... read more 10/08/2009 (6:58 am)
Constructor won't load my textures Are they power of 2 in size?... read more 10/07/2009 (9:52 am)
How do i implement crouching in tgea It also requires your character model to have a crouch animation for the code to use, and a keybind ... read more 10/07/2009 (12:45 am)
AI spawn and pathing in T3D [url=http://www.garagegames.com/community/resources/view/10278]KillerKork[/url] can be a lot of fun ... read more 10/07/2009 (12:31 am)
Forest Kit (With out negitivity) I have great patience, and respect, for everything that Sickhead has done and is still doing for Tor... read more 10/06/2009 (9:42 pm)
AI spawn and pathing in T3D [li]Create a simgroup, call it "Paths". [li]Right-click this simgroup and select "... read more 10/06/2009 (9:06 pm)
How to add Spawn Points in Level? OmegaDog beat me to it :D A little hint: more than just players can be spawned though them.... read more 10/06/2009 (8:52 am)
How to add Spawn Points in Level? Inside the Editor go to the SceneTree Panel -> Library Tab -> Level Tab -> select Player Dr... read more 10/06/2009 (8:51 am)
AI spawn and pathing in T3D Look inside of "scripts/server/gameCore.cs" at function GameCore::startGame() and also at ... read more 10/06/2009 (8:28 am)
I'm in a time warp, and you GG? whats the date today? Lol Rene, I think I may have actually had a working brain cell or two at that age -- somewhere betwe... read more 10/06/2009 (2:14 am)
Torque 3D RTS prototype Documentation ... and the camera: [quote] One more thing about the tutorial that doesn't seem to work straight... read more 10/06/2009 (2:09 am)
Torque 3D RTS prototype Documentation Ooops, I tend not to notice that some threads are public and others are private. Here's a little ... read more 10/06/2009 (2:05 am)
Thoughts on TGE moving forward... I'm kinda of curious about Mono after reading up on it, but yeah make sure it's an optional module a... read more 10/06/2009 (1:52 am)
Feel free to post show-off threads here! Cool stuff! Is that just an animation or do you have some code in there too?... read more 10/06/2009 (12:24 am)
Nasty Item bug This one seems to happen randomly. It's cropped up in a couple situations for a few people here and... read more 10/05/2009 (9:19 pm)
is there a T3D particle system overview ? plus, a specific question. Oh yeah, things like the particle alignment, blendstyles, how animated particles are handled, soft p... read more 10/05/2009 (9:06 pm)
is there a T3D particle system overview ? plus, a specific question. There used to be a pretty good explanation/tutorial of the differing particle fields on TDN -- haven... read more 10/05/2009 (9:03 pm)
Torque 3D RTS prototype Documentation I didn't realize there are about three of these threads now. Sickness and other things have caused ... read more 10/05/2009 (8:17 pm)
HOW TO RUN THE RUN DSQ SEQUENCE Perhaps sequence 2 should be called jump?[code]sequence2 = "art/shapes/players/animations/jump.... read more 10/05/2009 (6:31 pm)
How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? Oh yeah, if you do remove the default player and datablock you will have to modify some defaults tha... read more 10/05/2009 (12:05 pm)
How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? Refer to the DefaultCar example if you need to see how a vehicle datablock is setup. This datablock... read more 10/05/2009 (11:59 am)
How to start new project using Torque 3D demo version(Torque_3D_2009_Tools_Demo_1_0_Mac)? Spamming the forum with multiple threads asking the same question will not get you an answer any qui... read more 10/05/2009 (11:54 am)
Help on Torque3d Documentation RTS There's a difference between the new Template and the old Template in which the tutorial was written... read more 10/05/2009 (2:15 am)
Thoughts on TGE moving forward... Way to go Josh! Can I get in on that? Most of your listed improvements hold great interest to me. ... read more 10/04/2009 (6:46 pm)
My Insight to the T3D Situation [quote]How do we incorporate MYSQL ? How do we do login system? How do we connect php How do we... read more 10/04/2009 (6:22 pm)
DOF I haven't seen the Demo, but in the default Template/FPSExample projects it's enabled when you zoom.... read more 10/03/2009 (11:22 pm)
deleting mounted lights? how? Hmm, it didn't actually occur to me until later but in TGE/TGEa there was an "attachToObject&qu... read more 10/03/2009 (11:17 pm)
[Bug 1.0] Full Template - Hand & Weapon rendering issue A few of us were just talking about this the other day. Unfortunately, as a result of using eyeOffs... read more 10/03/2009 (11:05 pm)
deleting mounted lights? how? Maybe try adding like this:[code]// inside your onAdd() or onMount or onWhatever function %headLigh... read more 10/03/2009 (2:20 am)
Will the Private Torque 3D forums be made public? I still feel that all engine specific (read source code) forums should be locked down to legitimate ... read more 10/03/2009 (1:53 am)
RTS Prototype Docs Just wanted to point out that the GameCore code/logic was in fact in all of the betas -- just not in... read more 10/03/2009 (1:40 am)
ai walking backwards wtf? I'm not fully up to speed on the model format specs and all of it's changes, but that's another good... read more 10/03/2009 (1:32 am)
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