Michael Hall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Destructable Tress, how should i do it? | The 'simple scripting' that I had in mind works for RigidShapes so I assume that something similar w... read more | 02/10/2012 (8:07 am) |
| Destructable Tress, how should i do it? | All Shapebase objects have the following DamageStates by default: Enabled, Disabled, and Destroyed.... read more | 02/10/2012 (3:48 am) |
| Things you can do at 5am | I play my cello and then get ready for bed around 5-6am. So I'm actually winding down my day just i... read more | 02/05/2012 (11:26 am) |
| HELP ME!=( | If using TGE specifically (since this posted in the TGE forum section), it has a water type called l... read more | 02/05/2012 (11:22 am) |
| Pic changing in gui on btn press | Instead of changing the button image through script, you could also use the GUI's Active, Inactive, ... read more | 02/03/2012 (6:47 am) |
| Pic changing in gui on btn press | [quote] The "->" operator is a C++ operator. It is used for accessing functions of an ... read more | 02/03/2012 (6:41 am) |
| breakable glass in game | [url=http://www.garagegames.com/community/resources/view/20937]Start here[/url] -- it works for all ... read more | 02/03/2012 (6:26 am) |
| Targeting low performance PCs | Correct, source is only available for the full version. Don't be mislead by the .cs file extensio... read more | 01/31/2012 (8:50 am) |
| Muzzle Points | Be aware that the mouseRightFire functionality of a 2nd mounted image (or alt-fire of a single image... read more | 01/30/2012 (12:16 am) |
| Animated textures a little shakey | ... and the shakey animation issue I've noticed was assumed to be some sort of imprecision error tha... read more | 01/30/2012 (12:13 am) |
| Animated textures a little shakey | The 'myth' about multiple installs is that one would interfere with another, or some such. Doesn't ... read more | 01/30/2012 (12:11 am) |
| Animated textures a little shakey | I've noticed them to get 'shakey' after the animation has been playing for an hour or so...... read more | 01/28/2012 (12:11 pm) |
| Torque Source Code | Once you've made your source code changes you would choose your build type (Debug or Release) from t... read more | 01/27/2012 (10:22 am) |
| Need Help with no sound when key is pressed**FIXED** | Which engine? You're posting in the TGE forums, and SFX datablocks are for TGEa or T3D. TGE uses '... read more | 01/27/2012 (10:16 am) |
| Torque Source Code | Yep, you'll have to let Visual Studio convert the old 2005 solution and fix up any conversion issues... read more | 01/26/2012 (8:56 pm) |
| Create a successful bullet hit bleeding. | Use the DefaultEmitterNodeData datablock found in [i]"art/datablocks/particles.cs"[/i] ins... read more | 01/26/2012 (9:28 am) |
| Spherical Terrain in T3D | No, Atlas was removed for Torque 3D. But the belief was that the method Bill had used would work fo... read more | 01/19/2012 (2:45 pm) |
| High Performance Continuous LOD: A question to the GG Community | Definitely would be interested.... read more | 01/19/2012 (2:39 pm) |
| Playgui wont allow mouse to operate | Ok, that sounds like the noCursor issue I remember. Try adding [code]noCursor = "1";[/cod... read more | 01/19/2012 (2:37 pm) |
| "Clamping" vertical scale for Megaterrains? | You can set the vertical scale by adjusting the "Heightmap Scale" property in the MegaTerr... read more | 01/18/2012 (4:38 pm) |
| TGEPlus and T3D compabitility? | Torque script is still Torque script. Some engine referenced function names and callbacks will have... read more | 01/18/2012 (4:32 pm) |
| TGEA 1.8.2 texture alpha sorting problem | Did you set up a materials script for the shape? TGEa handled transparencies a bit differently than... read more | 01/18/2012 (4:24 pm) |
| [UpdateVersion] Package zip file and update. | I've seen/heard of several developers using a process just like you describe for maintaining and upd... read more | 01/18/2012 (4:22 pm) |
| Media Key kebinds | Never really thought about using those before. But you may run into problems were differing manufac... read more | 01/18/2012 (4:19 pm) |
| Rendering Gun Above Everything Else (Again) | The issue of the gun protruding through a wall is what the pushback functionality was supposed to pr... read more | 01/18/2012 (4:14 pm) |
| Spherical Terrain in T3D | Bill Vee's blog posts were very thorough in covering the theory of various spherical terrain systems... read more | 01/18/2012 (4:07 pm) |
| Playgui wont allow mouse to operate | I don't remember much about TGE 1.4, but in 1.5 and up there was some confusion over the noCursor pr... read more | 01/18/2012 (3:57 pm) |
| There doesn't seems to be as many peoples here as there used to be... | Asking questions, seeking guidance, etc, is a contribution for it leads us lazy folks to lend a help... read more | 01/18/2012 (3:53 pm) |
| Playgui wont allow mouse to operate | Check the setting of "noCursor" ... read more | 01/13/2012 (2:50 pm) |
| How to submit an Art Packs Add-On? | I personally found that the Unity Asset Store is bloated with 75+% crap. Their reviewing standards ... read more | 01/12/2012 (10:12 am) |
| How to submit an Art Packs Add-On? | I forget which employee you can talk to to have your pack considered for the store. It might be one... read more | 01/12/2012 (10:09 am) |
| Help... Need to change skin/looks of default gui button | Look at the control definition for the button, then look up the profile that it points to. Butt... read more | 01/12/2012 (9:59 am) |
| Terrain has "painted" look | For Torque 3D terrain a terrain material is made up of a texture, a detail, and a normal map which c... read more | 01/09/2012 (10:05 am) |
| Glowstick issue | If you're using Torque 3D then the sgLightObject doesn't exist. If you're using TGE the property ... read more | 01/09/2012 (9:53 am) |
| DEXSOFT-GAMES: Vegetable plants 2. | That's a nice looking garden!... read more | 01/06/2012 (2:36 pm) |
| New feature wish list. | Save-now/load-later is actually pretty simple, but hard to define generically for all of the visions... read more | 01/06/2012 (9:36 am) |
| Capture the flag. group project (I will do art if some does code) | There are several CTF Resources. I've also written (for Torque 3D) and shared several gametype scri... read more | 01/01/2012 (9:42 am) |
| no more torque.abhitw.com uploads! | We have pitchforks and torches for whoever the fuqtard was.... read more | 01/01/2012 (9:26 am) |
| What kind of genre can we design in TQ3D | Your creativity, skills, ideas, etc., are the only limiting factors when it comes to "what game... read more | 01/01/2012 (9:23 am) |
| Problem with sailing | * le duplicate *... read more | 01/01/2012 (9:21 am) |
| Problem with sailing | A necro for spam... I hope that's not an indicator of the coming year!... read more | 01/01/2012 (9:20 am) |
| mutiplayer problem | How are you calling the ClientCmd? Where/how is the %whichHydrogenSystem parameter passed?... read more | 12/31/2011 (11:31 am) |
| How to make weapons and many forms of combat effectiveness? | One of my Damage & Destruction Resources shows how to do per-object damage fx - and that will wo... read more | 12/31/2011 (11:28 am) |
| Torque books | Torque script is Torque script. Filepaths changed, and some function renaming may have happened, bu... read more | 12/28/2011 (8:05 am) |
| To the new T3D users - Documentation | @Greyfort: explain what you're doing, trying to do, that causes the errors and ask for help with th... read more | 12/27/2011 (7:59 am) |
| Animated Main Menu Screen - Questions | Search for the "Mission in main menu gui" Resources. There are several of them for variou... read more | 12/24/2011 (1:21 pm) |
| There doesn't seems to be as many peoples here as there used to be... | People have documentation now, so no need to be all questioning in the forums now. Right? Wasn't t... read more | 12/24/2011 (1:17 pm) |