Samo Korosec's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Modeling | I think 2.33 will come shipped with a few basic Pyhton modules included in Blender, so people will n... read more | 03/08/2004 (8:30 pm) |
| 3D Modeling | Not to sound like a Blender fan, but Blender's modelling is improving quite nicely and it's characte... read more | 03/08/2004 (2:11 pm) |
| 3D Modeling | Plus the Blender 2.3 manual is in print now and Ton has put a few pages of the sample chapter as wel... read more | 03/07/2004 (8:35 pm) |
| Finally... a freakin 3rd party for us... | Europe is supposed to get more "competitive" with the addition of the new, eastern members in the co... read more | 03/06/2004 (9:39 am) |
| Is this legal? | I was interested in doing a racing game back in 2000 and after I had a demo I asked around about act... read more | 02/03/2004 (9:05 pm) |
| Mac, Or PC? | "Yes mac's G5 is faster than pc, and the Ti (titanium powerbooks) are 1st generation" That stat... read more | 01/30/2004 (2:47 pm) |
| Free Modeling Tools? | You can also find Blender tutorials at [url]http://oldsite.blender3d.org/search_item.php?part=tutori... read more | 11/27/2003 (11:10 pm) |
| Question about sales | That's why I mentioned "porting priority".... read more | 11/25/2003 (9:43 pm) |
| THIS is why shaders are awesome! | In my opinion shaders will come sooner or later, but it has little sense before OpenGL 1.5 ships wit... read more | 11/25/2003 (9:22 pm) |
| Working Blender Exporting now Available | You also get a signed copy (I think with "a personalised message", too) if you order more than two. ... read more | 11/24/2003 (11:14 am) |
| Blender 2.30 Preview Release | Teh cool! I guess if you get UV textures, too, that's definately IOTD material! :o)... read more | 11/16/2003 (10:41 pm) |
| Blender 2.30 Preview Release | [url]http://blenderchar.weirdhat.com/[/url] - you can get the site's mascot at the "Models" page and... read more | 11/15/2003 (11:28 pm) |
| Blender 2.30 Preview Release | @Joshua: If you run into any "limitations" with the Python functionality in Blender - do you post to... read more | 11/15/2003 (9:42 am) |
| Blender 2.30 Preview Release | Which version are you using? It worked fine on my PowerMac with two different graphics cards, maybe ... read more | 11/15/2003 (1:42 am) |
| Blender 2.30 Preview Release | The 2.3 was the initial rewrite of the UI code and now most likely other parts will be updated, too.... read more | 11/14/2003 (11:54 am) |
| Blender 2.30 Preview Release | Well, guess who's doing the DTP work on it... ;o)... read more | 11/13/2003 (12:12 am) |
| Blender 2.30 Preview Release | Try [url]http://www.xype.net/work/setup.blend[/url] for a semi-MAX setup. You can choose the type of... read more | 11/12/2003 (10:52 am) |
| Blender 2.30 Preview Release | Hehe, yah, it's funny how simply rearranging and organizing the interface can make such a difference... read more | 11/12/2003 (9:19 am) |
| Blender 2.30 Preview Release | I guess it should, the Python API didn't change much (mostly stuff has been added only). but testing... read more | 10/31/2003 (10:06 am) |
| New low cost 3D Modeler and 3D Engine in one | Http://www.nuance9.com/blender/2.3betaUI.png (1600x1200) and http://www.blueboymultimedia.com/albums... read more | 10/28/2003 (12:04 pm) |
| New low cost 3D Modeler and 3D Engine in one | I just don't get it why you guys want someone to _make_ a game oriented modeller, that is cross-plat... read more | 10/28/2003 (5:54 am) |
| Blender? Potential? | Well, I'm not arguing against the experience other have - but for me it worked. The problem wit... read more | 08/01/2003 (11:25 pm) |
| Blender? Potential? | Sure, I understand that (I use a Mac, even though it's "slower"), but it's not like there isn't lots... read more | 08/01/2003 (9:04 am) |
| Blender? Potential? | I don't mean to start a holy war - but the Blender developers and people who have used it for longer... read more | 08/01/2003 (7:25 am) |
| Blender? Potential? | The person deciding it should go Open Source is Ton Roosendaal, the original developer, and they did... read more | 07/31/2003 (11:17 pm) |
| Anyone work in or own a game store? | Well, you can always try and make your store a good experience for the consumer and if you achieve t... read more | 07/23/2003 (10:34 pm) |
| Challenge | There's so many ideas one can get when walking around town and not thinking of it as a FPS scene. Su... read more | 07/17/2003 (9:46 am) |
| What is the best 3d modeling program that is free (Or low cost) | Blender - It does need some "getting used to" since the interface does not conform to "Windows" st... read more | 06/17/2003 (9:17 am) |
| Cipher Game Engine changes hands | If you cared to read up you wouldn't be wondering why there are not as many demos/products.... read more | 06/05/2003 (12:29 pm) |
| Cipher Game Engine changes hands | I wouldn't really say a thing if the GG website used a "sophisticated" design, but please, it's "tab... read more | 06/05/2003 (10:00 am) |
| Use of GPL'd engines question. | Ah, my bad, I misunderstood the terms of iD - I tought that for commercial projects they require you... read more | 03/24/2003 (2:12 am) |
| Use of GPL'd engines question. | Uhm, I tought the Quake1/2 engines were GPL-ed for private or non-commercial use, but if you want to... read more | 03/24/2003 (12:18 am) |
| Use of GPL'd engines question. | From what I know you are not allowed to use the GPL Quake1/2 engines in commercial projects, without... read more | 03/23/2003 (10:14 pm) |
| Sales Reports? | In my humble opinion even selling 10 titles is a moderate, yet still nice success for an indie dev s... read more | 03/14/2003 (8:40 am) |
| Guide to business? | I'm not sure about other countries, but in Austria we have people called "Steuerberater" who basical... read more | 03/09/2003 (11:15 pm) |
| When game producers go too far... | Is there a general GG FAQ that can link to this thread? Just out of curiosity, it would be cool to h... read more | 03/07/2003 (9:10 am) |
| Really good under-hyped game | http://www.arxeltribe.com/ That's probably another company you haven't heard of yet. A sloveni... read more | 01/16/2003 (3:11 am) |
| Graphics card question! | I'm quite happy with my radeon 9000, although a radeon 8500 is supposed to be very nice as well. I g... read more | 12/27/2002 (1:22 pm) |
| The Street Performer Protocol | Do you mean GPL as in the opensource licence? The GPLicence itself is in my opinion not really free,... read more | 12/18/2002 (11:24 pm) |
| Enter the World of Nebula | the nebula device has a truly open licence, like you said, you can do everything with it, even mix i... read more | 12/17/2002 (11:00 pm) |
| The Street Performer Protocol | Yeah, I think it would be a nice way to cover costs before the game is really complete which is some... read more | 12/17/2002 (10:55 pm) |
| Open Art | Ok, how about doing it product-like. Say artist A makes a bunch of tectures and puts it up as "textu... read more | 12/12/2002 (4:18 pm) |
| Open Art | How about doing something similiar to what is being done with the Torque engine - you get your model... read more | 12/12/2002 (12:01 pm) |
| Open Art | I am not against sharing art, in fact I did that already. It's just that, like you said, in some cas... read more | 12/12/2002 (8:54 am) |
| Open Art | I agree with Pascal here - artists produce "finished" art that they think can not be improved more, ... read more | 12/12/2002 (7:50 am) |
| Modeling in Linux | Yeah but a tool developed specially for Torque would take time. And if it takes time, that means tim... read more | 12/09/2002 (11:40 pm) |
| Modeling in Linux | I don't get it - Blender is opensource now and has a bones system, UV mapper and if you look at the ... read more | 12/08/2002 (10:44 pm) |
| Blender status? | "You will be able to access a lot more things from Python as things progress." You'll have to w... read more | 11/12/2002 (1:30 pm) |
| Blender status? | yeah, but C can access _all_ data blocks whereas python can't. with C you could extract IKA or even ... read more | 11/12/2002 (1:16 pm) |
| Blender status? | Now that the sources are open you wouldn't need python anymore, C should do. :)... read more | 11/12/2002 (12:49 pm) |