Game Development Community

Samo Korosec's Forum Posts

Thread Post Date Posted
3D Modeling I think 2.33 will come shipped with a few basic Pyhton modules included in Blender, so people will n... read more 03/08/2004 (8:30 pm)
3D Modeling Not to sound like a Blender fan, but Blender's modelling is improving quite nicely and it's characte... read more 03/08/2004 (2:11 pm)
3D Modeling Plus the Blender 2.3 manual is in print now and Ton has put a few pages of the sample chapter as wel... read more 03/07/2004 (8:35 pm)
Finally... a freakin 3rd party for us... Europe is supposed to get more "competitive" with the addition of the new, eastern members in the co... read more 03/06/2004 (9:39 am)
Is this legal? I was interested in doing a racing game back in 2000 and after I had a demo I asked around about act... read more 02/03/2004 (9:05 pm)
Mac, Or PC? "Yes mac's G5 is faster than pc, and the Ti (titanium powerbooks) are 1st generation" That stat... read more 01/30/2004 (2:47 pm)
Free Modeling Tools? You can also find Blender tutorials at [url]http://oldsite.blender3d.org/search_item.php?part=tutori... read more 11/27/2003 (11:10 pm)
Question about sales That's why I mentioned "porting priority".... read more 11/25/2003 (9:43 pm)
THIS is why shaders are awesome! In my opinion shaders will come sooner or later, but it has little sense before OpenGL 1.5 ships wit... read more 11/25/2003 (9:22 pm)
Working Blender Exporting now Available You also get a signed copy (I think with "a personalised message", too) if you order more than two. ... read more 11/24/2003 (11:14 am)
Blender 2.30 Preview Release Teh cool! I guess if you get UV textures, too, that's definately IOTD material! :o)... read more 11/16/2003 (10:41 pm)
Blender 2.30 Preview Release [url]http://blenderchar.weirdhat.com/[/url] - you can get the site's mascot at the "Models" page and... read more 11/15/2003 (11:28 pm)
Blender 2.30 Preview Release @Joshua: If you run into any "limitations" with the Python functionality in Blender - do you post to... read more 11/15/2003 (9:42 am)
Blender 2.30 Preview Release Which version are you using? It worked fine on my PowerMac with two different graphics cards, maybe ... read more 11/15/2003 (1:42 am)
Blender 2.30 Preview Release The 2.3 was the initial rewrite of the UI code and now most likely other parts will be updated, too.... read more 11/14/2003 (11:54 am)
Blender 2.30 Preview Release Well, guess who's doing the DTP work on it... ;o)... read more 11/13/2003 (12:12 am)
Blender 2.30 Preview Release Try [url]http://www.xype.net/work/setup.blend[/url] for a semi-MAX setup. You can choose the type of... read more 11/12/2003 (10:52 am)
Blender 2.30 Preview Release Hehe, yah, it's funny how simply rearranging and organizing the interface can make such a difference... read more 11/12/2003 (9:19 am)
Blender 2.30 Preview Release I guess it should, the Python API didn't change much (mostly stuff has been added only). but testing... read more 10/31/2003 (10:06 am)
New low cost 3D Modeler and 3D Engine in one Http://www.nuance9.com/blender/2.3betaUI.png (1600x1200) and http://www.blueboymultimedia.com/albums... read more 10/28/2003 (12:04 pm)
New low cost 3D Modeler and 3D Engine in one I just don't get it why you guys want someone to _make_ a game oriented modeller, that is cross-plat... read more 10/28/2003 (5:54 am)
Blender? Potential? Well, I'm not arguing against the experience other have - but for me it worked. The problem wit... read more 08/01/2003 (11:25 pm)
Blender? Potential? Sure, I understand that (I use a Mac, even though it's "slower"), but it's not like there isn't lots... read more 08/01/2003 (9:04 am)
Blender? Potential? I don't mean to start a holy war - but the Blender developers and people who have used it for longer... read more 08/01/2003 (7:25 am)
Blender? Potential? The person deciding it should go Open Source is Ton Roosendaal, the original developer, and they did... read more 07/31/2003 (11:17 pm)
Anyone work in or own a game store? Well, you can always try and make your store a good experience for the consumer and if you achieve t... read more 07/23/2003 (10:34 pm)
Challenge There's so many ideas one can get when walking around town and not thinking of it as a FPS scene. Su... read more 07/17/2003 (9:46 am)
What is the best 3d modeling program that is free (Or low cost) Blender - It does need some "getting used to" since the interface does not conform to "Windows" st... read more 06/17/2003 (9:17 am)
Cipher Game Engine changes hands If you cared to read up you wouldn't be wondering why there are not as many demos/products.... read more 06/05/2003 (12:29 pm)
Cipher Game Engine changes hands I wouldn't really say a thing if the GG website used a "sophisticated" design, but please, it's "tab... read more 06/05/2003 (10:00 am)
Use of GPL'd engines question. Ah, my bad, I misunderstood the terms of iD - I tought that for commercial projects they require you... read more 03/24/2003 (2:12 am)
Use of GPL'd engines question. Uhm, I tought the Quake1/2 engines were GPL-ed for private or non-commercial use, but if you want to... read more 03/24/2003 (12:18 am)
Use of GPL'd engines question. From what I know you are not allowed to use the GPL Quake1/2 engines in commercial projects, without... read more 03/23/2003 (10:14 pm)
Sales Reports? In my humble opinion even selling 10 titles is a moderate, yet still nice success for an indie dev s... read more 03/14/2003 (8:40 am)
Guide to business? I'm not sure about other countries, but in Austria we have people called "Steuerberater" who basical... read more 03/09/2003 (11:15 pm)
When game producers go too far... Is there a general GG FAQ that can link to this thread? Just out of curiosity, it would be cool to h... read more 03/07/2003 (9:10 am)
Really good under-hyped game http://www.arxeltribe.com/ That's probably another company you haven't heard of yet. A sloveni... read more 01/16/2003 (3:11 am)
Graphics card question! I'm quite happy with my radeon 9000, although a radeon 8500 is supposed to be very nice as well. I g... read more 12/27/2002 (1:22 pm)
The Street Performer Protocol Do you mean GPL as in the opensource licence? The GPLicence itself is in my opinion not really free,... read more 12/18/2002 (11:24 pm)
Enter the World of Nebula the nebula device has a truly open licence, like you said, you can do everything with it, even mix i... read more 12/17/2002 (11:00 pm)
The Street Performer Protocol Yeah, I think it would be a nice way to cover costs before the game is really complete which is some... read more 12/17/2002 (10:55 pm)
Open Art Ok, how about doing it product-like. Say artist A makes a bunch of tectures and puts it up as "textu... read more 12/12/2002 (4:18 pm)
Open Art How about doing something similiar to what is being done with the Torque engine - you get your model... read more 12/12/2002 (12:01 pm)
Open Art I am not against sharing art, in fact I did that already. It's just that, like you said, in some cas... read more 12/12/2002 (8:54 am)
Open Art I agree with Pascal here - artists produce "finished" art that they think can not be improved more, ... read more 12/12/2002 (7:50 am)
Modeling in Linux Yeah but a tool developed specially for Torque would take time. And if it takes time, that means tim... read more 12/09/2002 (11:40 pm)
Modeling in Linux I don't get it - Blender is opensource now and has a bones system, UV mapper and if you look at the ... read more 12/08/2002 (10:44 pm)
Blender status? "You will be able to access a lot more things from Python as things progress." You'll have to w... read more 11/12/2002 (1:30 pm)
Blender status? yeah, but C can access _all_ data blocks whereas python can't. with C you could extract IKA or even ... read more 11/12/2002 (1:16 pm)
Blender status? Now that the sources are open you wouldn't need python anymore, C should do. :)... read more 11/12/2002 (12:49 pm)
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