Game Development Community

Adrian W's Forum Posts

Thread Post Date Posted
AO Resource Error for TGEA 1.8.1 All references to ResourceManager will have to be changed to gResourceManager. (ResourceManager ... read more 10/11/2009 (1:26 pm)
Can custom shaders be used in GUI for TGEA 1.8? There was an add on in development for something like that but I don't know what happened to it: ... read more 10/07/2009 (10:46 pm)
Overlapped boxes question Cool :-) ... read more 10/05/2009 (9:40 pm)
Overlapped boxes question Scott - don't fix it, just change its name to union :-) (Hit build, the compiler will tell you ever... read more 10/04/2009 (8:04 pm)
Overlapped boxes question Scott - I think thats what I was trying to say in post 1 but you expressed it much more clearly than... read more 10/04/2009 (6:54 pm)
Overlapped boxes question Ron, I think I'm misunderstanding your question because once you have the extents of the overlap box... read more 10/04/2009 (12:40 pm)
Inverse View matrix in shaders I think you might have to do quite a bit of hacking to do this because TGEA passes in a single model... read more 10/03/2009 (9:34 pm)
Overlapped boxes question Isn't it just a test for if the boxes overlap with [code]bool Box3F::isOverlapped[/code] and if t... read more 10/03/2009 (8:36 pm)
Why Would anybody pay for the Unreal 3 engine when there is Torque Sort of off topic but there is a great article on gamasutra about the history of Epic & Unreal... read more 10/03/2009 (12:36 am)
GG removing TGE and TGEA from the product line!? If TGEA does go down the open source route then kudos to GG, but I imagine if I had just bought TGEA... read more 10/01/2009 (1:14 am)
Help! Vehicle collision in Player class When I was looking through the GjkCollisionState stuff what I thought it was doing was using the col... read more 09/25/2009 (12:00 am)
Help! Vehicle collision in Player class Glad to hear you are making progress:) I find debugging anything to do with collision detection real... read more 09/22/2009 (10:53 pm)
Help! Vehicle collision in Player class Instead of changing collision tolerance, have you tried overriding it in the call to GjkCollisionSta... read more 09/20/2009 (9:28 pm)
encrypted resources The point of this is not to protect the resource, its to avoid distributing GG's code. The backgroun... read more 09/20/2009 (8:59 pm)
Help! Vehicle collision in Player class Dan, what is your collision tolerance going into findClosestState, have you tried setting it to a bi... read more 09/18/2009 (11:04 am)
encrypted resources OK, here's my second attempt. This isn't as trivial to implement as the original so this is purely f... read more 09/10/2009 (9:54 pm)
encrypted resources Google is mocking me! Trying to follow your argument I googled for "cracking TEA" and got ... read more 09/09/2009 (3:35 am)
Cube/Hypercube code Wouldn't you be better waiting for T4D ... read more 09/08/2009 (10:29 pm)
encrypted resources [quote]Considering the wealth of information that GarageGames has made available to the public by ma... read more 09/08/2009 (9:50 pm)
encrypted resources Might try this as a little VB gui (or at least add it to my TODO list!) ... read more 09/08/2009 (1:05 am)
Zip files - What am I doing wrong? Cool, Thanks for that Jaimi!... read more 09/08/2009 (12:59 am)
Zip files - What am I doing wrong? Cheers Stefan, I was going down the ResourceOld route but that sounds much simpler. I don't really n... read more 09/07/2009 (3:59 am)
Zip files - What am I doing wrong? Jaimi, when you worked around this did you switch shapes, textures etc back to the old resource mana... read more 09/06/2009 (11:27 pm)
Help finding a recent blog (most excellent DIF work with PEPSI advert) Thanks mate, thats the one :) ... read more 01/27/2009 (12:49 am)
New GarageGames.com Feedback Seaching for forum posts is still causing problems. A quick example, I was trying to find this threa... read more 01/22/2009 (10:13 pm)
Merry Christmas Everyone Have a cool yule everyone! Merry Christmas Adrian... read more 12/25/2008 (7:54 am)
Multipkle UV's I've got a working solution to this problem, there's some detail in my plan files and on [url=www.fu... read more 12/09/2008 (10:10 pm)