Adrian W's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AO Resource Error for TGEA 1.8.1 | All references to ResourceManager will have to be changed to gResourceManager. (ResourceManager ... read more | 10/11/2009 (1:26 pm) |
| Can custom shaders be used in GUI for TGEA 1.8? | There was an add on in development for something like that but I don't know what happened to it: ... read more | 10/07/2009 (10:46 pm) |
| Overlapped boxes question | Cool :-) ... read more | 10/05/2009 (9:40 pm) |
| Overlapped boxes question | Scott - don't fix it, just change its name to union :-) (Hit build, the compiler will tell you ever... read more | 10/04/2009 (8:04 pm) |
| Overlapped boxes question | Scott - I think thats what I was trying to say in post 1 but you expressed it much more clearly than... read more | 10/04/2009 (6:54 pm) |
| Overlapped boxes question | Ron, I think I'm misunderstanding your question because once you have the extents of the overlap box... read more | 10/04/2009 (12:40 pm) |
| Inverse View matrix in shaders | I think you might have to do quite a bit of hacking to do this because TGEA passes in a single model... read more | 10/03/2009 (9:34 pm) |
| Overlapped boxes question | Isn't it just a test for if the boxes overlap with [code]bool Box3F::isOverlapped[/code] and if t... read more | 10/03/2009 (8:36 pm) |
| Why Would anybody pay for the Unreal 3 engine when there is Torque | Sort of off topic but there is a great article on gamasutra about the history of Epic & Unreal... read more | 10/03/2009 (12:36 am) |
| GG removing TGE and TGEA from the product line!? | If TGEA does go down the open source route then kudos to GG, but I imagine if I had just bought TGEA... read more | 10/01/2009 (1:14 am) |
| Help! Vehicle collision in Player class | When I was looking through the GjkCollisionState stuff what I thought it was doing was using the col... read more | 09/25/2009 (12:00 am) |
| Help! Vehicle collision in Player class | Glad to hear you are making progress:) I find debugging anything to do with collision detection real... read more | 09/22/2009 (10:53 pm) |
| Help! Vehicle collision in Player class | Instead of changing collision tolerance, have you tried overriding it in the call to GjkCollisionSta... read more | 09/20/2009 (9:28 pm) |
| encrypted resources | The point of this is not to protect the resource, its to avoid distributing GG's code. The backgroun... read more | 09/20/2009 (8:59 pm) |
| Help! Vehicle collision in Player class | Dan, what is your collision tolerance going into findClosestState, have you tried setting it to a bi... read more | 09/18/2009 (11:04 am) |
| encrypted resources | OK, here's my second attempt. This isn't as trivial to implement as the original so this is purely f... read more | 09/10/2009 (9:54 pm) |
| encrypted resources | Google is mocking me! Trying to follow your argument I googled for "cracking TEA" and got ... read more | 09/09/2009 (3:35 am) |
| Cube/Hypercube code | Wouldn't you be better waiting for T4D ... read more | 09/08/2009 (10:29 pm) |
| encrypted resources | [quote]Considering the wealth of information that GarageGames has made available to the public by ma... read more | 09/08/2009 (9:50 pm) |
| encrypted resources | Might try this as a little VB gui (or at least add it to my TODO list!) ... read more | 09/08/2009 (1:05 am) |
| Zip files - What am I doing wrong? | Cool, Thanks for that Jaimi!... read more | 09/08/2009 (12:59 am) |
| Zip files - What am I doing wrong? | Cheers Stefan, I was going down the ResourceOld route but that sounds much simpler. I don't really n... read more | 09/07/2009 (3:59 am) |
| Zip files - What am I doing wrong? | Jaimi, when you worked around this did you switch shapes, textures etc back to the old resource mana... read more | 09/06/2009 (11:27 pm) |
| Help finding a recent blog (most excellent DIF work with PEPSI advert) | Thanks mate, thats the one :) ... read more | 01/27/2009 (12:49 am) |
| New GarageGames.com Feedback | Seaching for forum posts is still causing problems. A quick example, I was trying to find this threa... read more | 01/22/2009 (10:13 pm) |
| Merry Christmas Everyone | Have a cool yule everyone! Merry Christmas Adrian... read more | 12/25/2008 (7:54 am) |
| Multipkle UV's | I've got a working solution to this problem, there's some detail in my plan files and on [url=www.fu... read more | 12/09/2008 (10:10 pm) |