Game Development Community

Adrian W's Forum Posts

Thread Post Date Posted
Problem with art I bought from dexsoft-games Having the original textures in a lossless format like TGA is a must for me as I use them alot to ma... read more 08/11/2010 (7:32 pm)
Making Trees void TSSortedMesh::render(S32 frame, S32 matFrame, TSMaterialList * materials) { } ...well, t... read more 01/31/2010 (6:34 am)
Norton SONAR is deleting torqueDemo.exe! [quote]You know you can get free AV programs that will give you a false-positive rather than paying ... read more 01/12/2010 (7:44 pm)
Shadows on Textures ... its a shame its Mac only, looks like a lot of bang for your buck... read more 01/12/2010 (6:13 pm)
Shadows on Textures What Steve and Dan said. I think you really have to hone your art skills to be able to paint good ch... read more 01/12/2010 (4:46 pm)
AO Resource Error for TGEA 1.8.1 All references to ResourceManager will have to be changed to gResourceManager. (ResourceManager ... read more 10/11/2009 (6:26 am)
Can custom shaders be used in GUI for TGEA 1.8? There was an add on in development for something like that but I don't know what happened to it: ... read more 10/07/2009 (3:46 pm)
Overlapped boxes question Cool :-) ... read more 10/05/2009 (2:40 pm)
Overlapped boxes question Scott - don't fix it, just change its name to union :-) (Hit build, the compiler will tell you ever... read more 10/04/2009 (1:04 pm)
Overlapped boxes question Scott - I think thats what I was trying to say in post 1 but you expressed it much more clearly than... read more 10/04/2009 (11:54 am)
Overlapped boxes question Ron, I think I'm misunderstanding your question because once you have the extents of the overlap box... read more 10/04/2009 (5:40 am)
Inverse View matrix in shaders I think you might have to do quite a bit of hacking to do this because TGEA passes in a single model... read more 10/03/2009 (2:34 pm)
Overlapped boxes question Isn't it just a test for if the boxes overlap with [code]bool Box3F::isOverlapped[/code] and if t... read more 10/03/2009 (1:36 pm)
Why Would anybody pay for the Unreal 3 engine when there is Torque Sort of off topic but there is a great article on gamasutra about the history of Epic & Unreal... read more 10/02/2009 (5:36 pm)
GG removing TGE and TGEA from the product line!? If TGEA does go down the open source route then kudos to GG, but I imagine if I had just bought TGEA... read more 09/30/2009 (6:14 pm)
Help! Vehicle collision in Player class When I was looking through the GjkCollisionState stuff what I thought it was doing was using the col... read more 09/24/2009 (5:00 pm)
Help! Vehicle collision in Player class Glad to hear you are making progress:) I find debugging anything to do with collision detection real... read more 09/22/2009 (3:53 pm)
Help! Vehicle collision in Player class Instead of changing collision tolerance, have you tried overriding it in the call to GjkCollisionSta... read more 09/20/2009 (2:28 pm)
encrypted resources The point of this is not to protect the resource, its to avoid distributing GG's code. The backgroun... read more 09/20/2009 (1:59 pm)
Help! Vehicle collision in Player class Dan, what is your collision tolerance going into findClosestState, have you tried setting it to a bi... read more 09/18/2009 (4:04 am)
encrypted resources OK, here's my second attempt. This isn't as trivial to implement as the original so this is purely f... read more 09/10/2009 (2:54 pm)
encrypted resources Google is mocking me! Trying to follow your argument I googled for "cracking TEA" and got ... read more 09/08/2009 (8:35 pm)
Cube/Hypercube code Wouldn't you be better waiting for T4D ... read more 09/08/2009 (3:29 pm)
encrypted resources [quote]Considering the wealth of information that GarageGames has made available to the public by ma... read more 09/08/2009 (2:50 pm)
encrypted resources Might try this as a little VB gui (or at least add it to my TODO list!) ... read more 09/07/2009 (6:05 pm)
Zip files - What am I doing wrong? Cool, Thanks for that Jaimi!... read more 09/07/2009 (5:59 pm)
Zip files - What am I doing wrong? Cheers Stefan, I was going down the ResourceOld route but that sounds much simpler. I don't really n... read more 09/06/2009 (8:59 pm)
Zip files - What am I doing wrong? Jaimi, when you worked around this did you switch shapes, textures etc back to the old resource mana... read more 09/06/2009 (4:27 pm)
Help finding a recent blog (most excellent DIF work with PEPSI advert) Thanks mate, thats the one :) ... read more 01/26/2009 (4:49 pm)
New GarageGames.com Feedback Seaching for forum posts is still causing problems. A quick example, I was trying to find this threa... read more 01/22/2009 (2:13 pm)
Merry Christmas Everyone Have a cool yule everyone! Merry Christmas Adrian... read more 12/24/2008 (11:54 pm)
Multipkle UV's I've got a working solution to this problem, there's some detail in my plan files and on [url=www.fu... read more 12/09/2008 (2:10 pm)