CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Raising/Lowering The Level Of the Terrain | I am sure there are easier ways, such as going into the .mis file and setting the height at 100(Whic... read more | 09/22/2009 (11:27 pm) |
| starter.fps allow to query ip address? | Changing the MasterServer Address will work as its specifically looking for a Master Server, unless ... read more | 09/22/2009 (11:22 pm) |
| Raising/Lowering The Level Of the Terrain | Most likely your terrain is set at 0, you cant lower the terrain beyond 0. Try set your terrain a... read more | 09/22/2009 (11:10 pm) |
| Torque 1.5.2 Wont open? | Do a search for torqueDemo.exe in vista and it will show you which folder you installed it into.... read more | 09/21/2009 (5:39 pm) |
| Crash in GuiMLTextCtrl::reflow() / allocBitmap() | So I'm guessing this is one of those essential gui BugFixes for 1.5.2?... read more | 09/21/2009 (11:44 am) |
| Modernization Kit Beta Thread 2 | The Auto-Generate Materials function seems to be corrupting some of the materials files upon generat... read more | 09/21/2009 (11:39 am) |
| TGE 1.4.2 won't work with Vista | In this order try these changes: 1. Try checking/changing your resolution and other graphics settin... read more | 09/21/2009 (10:38 am) |
| in need for a simple but decent water trail | @deepscratch: completely forgot about that resource... thanks.... read more | 09/21/2009 (5:15 am) |
| Rorque 3D and SpeedTree 5 integration | This should probably be in the Torque 3D Engine forums, as this is the TGE1.5.2 and Older forum.... read more | 09/21/2009 (5:13 am) |
| One Last Try | Fyi: GTA had to use the loading screens until GTA:San Andreas, so obviously even a high budget studi... read more | 09/21/2009 (4:00 am) |
| Player model for TGE 1.5.2 | I prefer Milkshape, It's $35... Though I havnt actually created any characters, but for Vehicles, It... read more | 09/21/2009 (2:54 am) |
| Help! | 2. Unless you specifically made both main.cs files to be inter-compatible then most likely, no. (Qu... read more | 09/21/2009 (2:17 am) |
| To many shapes causing a lot of lag | Correct me if I'm wrong, but having read a useful thread about replicators a while back, I'm going t... read more | 09/21/2009 (1:41 am) |
| help with compiling errors | He's 13 and works for a company? I checked out the 2/1 thread Ted mentioned and somehow I doubt h... read more | 09/21/2009 (1:18 am) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | @Javier, that resource only adds a camera bounce and no actual weapon recoil is involved, though it ... read more | 09/16/2009 (10:01 pm) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | Thanks for the feedback guys, noted on the insecurity of the scripted version!... read more | 09/16/2009 (8:56 am) |
| Is T3D Basic Included with TGEA Purchase? | ok? What about a Demo?... read more | 09/16/2009 (8:07 am) |
| Is a 1.4.2 upgrade worth it? | If money is the problem and your trying to keep your game with low-system requirements I'd say upgra... read more | 09/15/2009 (8:49 pm) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | @Michael, Ok, Well I checked out the c++ solution and I actually like your scripted functions better... read more | 09/13/2009 (7:12 pm) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | LMAO, wow that was simple! Everything works now, thanks for the help guys... this should all be c... read more | 09/12/2009 (10:48 pm) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | The weapon recoil system you've given is a very good effect, I think you were right about the manual... read more | 09/12/2009 (9:14 pm) |
| [Fixed]SingleShot Accurate, MultiShot Inaccurate | I was thinking about the lack of data in State5 as well, and actually tried the timeout theory but i... read more | 09/11/2009 (7:04 pm) |
| F*$&! Another Blog Lost to the Refresh Page! | Ya, I'm using notepad from now on. I'm not too big a fan on installing alot of programs, but note... read more | 09/11/2009 (6:54 pm) |
| CSK Addendum Still Missing Content... | At this point all I really want is the Truck and the TruckTurret for modelling help with milkshape a... read more | 09/10/2009 (7:30 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | Considering, you helped solve the topic, I really dont mind hearing what your up to... can't wait fo... read more | 09/03/2009 (3:40 am) |
| [Fixed]Interior LOD Problems. | OK, This resource fixed all my problems! [url] http://www.garagegames.com/community/forums/viewthr... read more | 09/03/2009 (2:53 am) |
| [Fixed]Bot Kills Player Fatal Crash. | Lol, ya its too easy to kill the AI now that they are not sidestepping. Either way, for the momen... read more | 09/03/2009 (1:48 am) |
| [Fixed]Bot Kills Player Fatal Crash. | Wow Daniel, oh mighty debugger, I just tried it 8-times and no bug... Tried it 4 times with my ba... read more | 09/03/2009 (12:27 am) |
| [Fixed]Bot Kills Player Fatal Crash. | 10-4, I'll check it out now.... read more | 09/02/2009 (11:53 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | Ok, the Returning method sounds appropriate for the situation.. Also theres this code in the ge... read more | 09/02/2009 (11:39 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | Ya, Its also calling ::sidestep which should only happen when shot!? And notice that in the working... read more | 09/02/2009 (11:10 pm) |
| [Fixed]Interior LOD Problems. | WOW, this is really starting to amaze me at this point, I've reset the $prefs and commented out almo... read more | 09/02/2009 (11:02 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | strange, because this "seems" to be a working AI::Think call: [code] Entering AIPlayer::... read more | 09/02/2009 (9:49 pm) |
| Weapon Animation | from crossbow.cs [code] stateName[3] = "Fire"; stateTransitio... read more | 09/02/2009 (5:33 pm) |
| [Fixed]Bot Kills Player Fatal Crash. | ATM, I've disabled the AI and was thinking about diffing this and other AI resources for a solution,... read more | 09/02/2009 (5:28 pm) |
| [Fixed]Interior LOD Problems. | lol, ya i'm trying to search for solutions and posting results fairly often. I never noticed that... read more | 09/02/2009 (5:10 pm) |
| [Fixed]Interior LOD Problems. | Thanks for the help, this has been bugging me since I started with the MG Starter Kit, and before I ... read more | 09/02/2009 (4:44 pm) |
| Modernization Kit Beta Thread 2 | OK, I have managed to get a dual .exe/dual project method for supporting a basic.exe and an advanced... read more | 08/30/2009 (5:41 pm) |
| Modernization Kit Beta Thread 2 | Success!!! I had enough things changed in my source and/or scripts to stop interiors from working... read more | 08/30/2009 (3:28 am) |
| Secure Purchased Resources for Demo Use... | While the program mentioned is pretty expensive, it is still a very good recommendation, thanks Konr... read more | 08/28/2009 (5:03 am) |
| Changing Gui Colors | there are multiple areas to do this: common/ui/defaultProfiles.cs starter.fps/client/ui/customProf... read more | 08/26/2009 (4:24 pm) |
| Modernization Kit Beta Thread 2 | I REALLY appreciate the help Nic, I'm investigating that error right now... OK, that was just the... read more | 08/25/2009 (12:29 pm) |
| Modernization Kit Beta Thread 2 | for some reason I can not relight any interior I place, and none of my missions with interiors will ... read more | 08/24/2009 (10:32 pm) |
| Turning off the TMK | I have installed this into my custom TGE Core without the ifdef statments as I have run into the abo... read more | 08/24/2009 (8:37 pm) |
| Turning off the TMK | ok, for the time being I am trying the ifdef method for dual .exe's, I have merged all of the needed... read more | 08/24/2009 (3:39 pm) |
| Turning off the TMK | OK, Thanks for the help with the "if defined" statement I'm still kind of inexperienced wh... read more | 08/24/2009 (12:15 pm) |
| Turning off the TMK | OK, just installed the TMK into a fresh copy of TGE and I have to say WOW... I cant believe I havnt ... read more | 08/24/2009 (2:10 am) |
| Turning off the TMK | I'm not sure exactly how to accomplish the #ifdef method Alex and Nicolas is talking about, I'm gues... read more | 08/24/2009 (12:24 am) |
| Zip Encryption | @foodstamp, Sorry for such a long delay in response, I am just now to the point where I need this fu... read more | 08/23/2009 (6:28 pm) |
| [Fixed]Enhanced Projectile Multiplay Fix Needed | OK, Well I have a created my own custom Projectiles that include: Armor Piercing Explode On Water ... read more | 08/21/2009 (12:19 pm) |