CSMP's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Create a successful bullet hit bleeding. | I've had a problem witht his resource(well should be a resource): [code] MissionCleanup.add(%parti... read more | 02/09/2012 (9:18 am) |
| Help With Upgrading (If Possible) | While your system should run T3D fine the main problem I see with your video card is the GS aspect, ... read more | 02/03/2012 (8:53 pm) |
| DRIVE: Advanced Vehicles Kit thread | @Deepscratch: Has there been any progress concerning VS2008 (specifically Express Edition) compatibi... read more | 02/03/2012 (8:10 am) |
| T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) | @Steve: I'm not having problems with lighting on objects, the police car alone in the scene shows th... read more | 01/27/2012 (5:30 pm) |
| T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) | Has anyone else using Basic Lighting and PointLights experienced this problem? SideNote: I did no... read more | 01/26/2012 (12:55 am) |
| Better smoothing for terrain editor! (code inside) | @Kyrah: Have you tried using the Set Height tool in the Terrain Editor?... read more | 01/25/2012 (7:01 pm) |
| T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) | Just as a note, I've been forced to use a dedicated server for network testing PhysX enabled project... read more | 01/20/2012 (4:37 pm) |
| T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) | I hope you guys can get this fixed, having a player that does not make any sound when moving is not ... read more | 01/20/2012 (4:32 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | I remember hearing that the SourceObj on projectiles was supposed to stop this from happening, I've ... read more | 01/20/2012 (4:25 pm) |
| Soldier Weapons Art Pack issues | Thanks Chris, There are also some console errors I've seen but I'll have to install a fresh 1.2 to p... read more | 01/06/2012 (1:48 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | Strange, I was just searching through the forums and this is under the 'Resolved Bugs' section, yet ... read more | 01/03/2012 (3:29 pm) |
| How do weapon recoil in T3d1.2? | Truthfully this works best in conjuction with the weapon cameraShake feature, since cameraShake is n... read more | 12/16/2011 (3:12 am) |
| T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) | I also noticed that if I start a level the shotgun(Disposition) third-person view, Disposition muzzl... read more | 12/14/2011 (9:41 am) |
| How do weapon recoil in T3d1.2? | Actually it looks even better from an over-the-shoulder view, doesnt look bad from third-person eith... read more | 12/13/2011 (11:30 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | nope, just tested it and it appears cameraShake is not networked.... read more | 12/13/2011 (2:30 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | This fix has not been added to T3D 1.2, and using this with a semi-automatic weapon still shakes aft... read more | 12/13/2011 (11:30 am) |
| T3D 1.2 'Pausing' bug. | I've noticed this, though the pauses I've seen are much shorter, completely random and more like a f... read more | 12/13/2011 (12:04 am) |
| How do weapon recoil in T3d1.2? | Add this into your weapon.cs WeaponImage::onFire function right above the projectile spawning: [cod... read more | 12/12/2011 (7:59 pm) |
| Love/Hate Relationship with Shape Editor | One thing I've noticed is that in the corresponding *.cs file if you've changed the Parent of the no... read more | 12/12/2011 (7:44 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | Theres no option for importing Collada files, either way Blender will work fine.... read more | 12/02/2011 (3:29 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | @Richard: Strange, I've tried to open the files with 3ds Max 8(the only version of 3ds Max available... read more | 11/30/2011 (3:39 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | @Rex: Thanks for the help and pistol animation, I shouldnt even have T3D1.2 because of my "budg... read more | 11/28/2011 (5:09 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | I have LithUnwrap and just checked for .DAE support and it doesnt have it, all I am trying to do is ... read more | 11/28/2011 (3:16 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | What program is needed to open the DAE?... read more | 11/28/2011 (2:35 pm) |
| T3D 1.2 - Getting PhysX objects working in the Full PhysX Template - LOGGED (THREED-3152) | @GG: Adding in the scripts and maybe some art(only in Full template) from the Pacific demo would com... read more | 11/28/2011 (2:14 pm) |
| T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG | Lol, I thought of the weapons folders as I was going to sleep... thanks for the clarification though... read more | 11/27/2011 (2:47 pm) |
| Terrain tiling | Thanks Adam!... read more | 11/21/2011 (1:49 pm) |
| Terrain will not repeat when Tile checkbox set | The download on that resource is M.I.A., If anyone has this archived it would be awesome if they can... read more | 11/20/2011 (1:08 pm) |
| Terrain tiling | Would also like to see this resource, does anyone have a copy of the download that would be willing ... read more | 11/20/2011 (1:06 pm) |
| Can't load custom terrain textures | I remember hearing something about paths being hardcoded concerning the terrain/texture setup, I cou... read more | 11/20/2011 (12:53 pm) |
| Decal problems | Decals are working fine for me using 1.1 Final, Have you checked for $pref::Decals::enabled = 1 in s... read more | 11/09/2011 (1:21 am) |
| Another Question with the Zombie Pack | Wow, That Soldier is HUGE compared to the zombie... This seems like an issue that should have been l... read more | 11/02/2011 (3:43 pm) |
| AI kits and game performance... | @Paul: The TAIK could be useful as it has a zones feature that will "turn-off/hide" AI in ... read more | 09/17/2011 (1:43 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | [b]Note: Semiauto weapons and ShakeCamera is still broken: After firing a round if you do not relea... read more | 09/04/2011 (3:26 pm) |
| The documentation... a little rant. | @Kyrah: Glad you found a solution to your problem, one thing I've noticed with (all) the Torque Engi... read more | 09/02/2011 (1:49 pm) |
| T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) | Glad I could help.... read more | 09/02/2011 (1:24 pm) |
| Implemented into T3D 1.1 B3 | [code]Unable to instantiate non-conobject class[/code] This means you probably did not add it int... read more | 08/24/2011 (8:04 pm) |
| Your preference for a new Template project? - Opinions/Discussion | PhysX template is required, with so little information available in the documentation(atm) there is ... read more | 08/21/2011 (7:44 am) |
| PhyicsX | Whats weird is that when I setup PhysX (things still dont break but all other physics calculations a... read more | 08/21/2011 (7:27 am) |
| PhyicsX | I actually had the same exact problem incorporating the beta3 PhysX demo into a beta3 full template,... read more | 08/10/2011 (10:11 pm) |
| Gun files missing from the new Soldier Art Pack | So whats the status on releasing the LOD's for 1.1 owners? 'Cause I was a bit disappointed when I... read more | 08/03/2011 (6:39 pm) |
| Full Engine coding ? | I don't know any FPS that has 3000 players per server, but I do know that I've been waiting a long t... read more | 08/03/2011 (6:24 pm) |
| UAISK or Tactical AI KIt | I guess I failed to say I'm working on a tactical shooter, so the TAIK is what I needed and dependin... read more | 08/01/2011 (3:03 pm) |
| UAISK or Tactical AI KIt | Well the TAIK is exactly that... Tactical, If you need AI that reacts like a soldier should in the s... read more | 07/30/2011 (3:54 pm) |
| Gun files missing from the new Soldier Art Pack | For those of us that do not plan on buying the pack, how are we going to get ahold of the soldier wi... read more | 07/11/2011 (11:30 am) |
| Site going down every night? | This issue also eats Posts, Resources and Blogs that have not been submitted yet if the site goes do... read more | 07/07/2011 (7:28 am) |
| ShapeBaseImages & guiObjectView MeshHiding | OK, considering the current situation I've been working on porting the GUI(guiObjectView) aspect of ... read more | 06/30/2011 (10:07 pm) |
| ShapeBaseImages & guiObjectView MeshHiding | Daniel: Actually, since the mesh hiding was not working for the ShapeBaseImages I was trying to get ... read more | 06/30/2011 (3:31 am) |
| ShapeBaseImages & guiObjectView MeshHiding | Sadly I expected that, thank you for the explanation and possible workaround... I have existing ways... read more | 06/29/2011 (5:55 pm) |
| T3D demo soldier - source art - LOGGED (THREED-2035) | According to James Novosel's link above; in the previous post Rex has already finished converting so... read more | 06/27/2011 (4:29 pm) |