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CSMP's Forum Posts

Thread Post Date Posted
Create a successful bullet hit bleeding. I've had a problem witht his resource(well should be a resource): [code] MissionCleanup.add(%parti... read more 02/09/2012 (9:18 am)
Help With Upgrading (If Possible) While your system should run T3D fine the main problem I see with your video card is the GS aspect, ... read more 02/03/2012 (8:53 pm)
DRIVE: Advanced Vehicles Kit thread @Deepscratch: Has there been any progress concerning VS2008 (specifically Express Edition) compatibi... read more 02/03/2012 (8:10 am)
T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) @Steve: I'm not having problems with lighting on objects, the police car alone in the scene shows th... read more 01/27/2012 (5:30 pm)
T3D 1.2 - Basic Lighting: Multiple Lights Problem - LOGGED (THREED-3177) Has anyone else using Basic Lighting and PointLights experienced this problem? SideNote: I did no... read more 01/26/2012 (12:55 am)
Better smoothing for terrain editor! (code inside) @Kyrah: Have you tried using the Set Height tool in the Terrain Editor?... read more 01/25/2012 (7:01 pm)
T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) Just as a note, I've been forced to use a dedicated server for network testing PhysX enabled project... read more 01/20/2012 (4:37 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) I hope you guys can get this fixed, having a player that does not make any sound when moving is not ... read more 01/20/2012 (4:32 pm)
T3D 1.2 - Player can shoot self with Physx enabled I remember hearing that the SourceObj on projectiles was supposed to stop this from happening, I've ... read more 01/20/2012 (4:25 pm)
Soldier Weapons Art Pack issues Thanks Chris, There are also some console errors I've seen but I'll have to install a fresh 1.2 to p... read more 01/06/2012 (1:48 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) Strange, I was just searching through the forums and this is under the 'Resolved Bugs' section, yet ... read more 01/03/2012 (3:29 pm)
How do weapon recoil in T3d1.2? Truthfully this works best in conjuction with the weapon cameraShake feature, since cameraShake is n... read more 12/16/2011 (3:12 am)
T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) I also noticed that if I start a level the shotgun(Disposition) third-person view, Disposition muzzl... read more 12/14/2011 (9:41 am)
How do weapon recoil in T3d1.2? Actually it looks even better from an over-the-shoulder view, doesnt look bad from third-person eith... read more 12/13/2011 (11:30 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) nope, just tested it and it appears cameraShake is not networked.... read more 12/13/2011 (2:30 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) This fix has not been added to T3D 1.2, and using this with a semi-automatic weapon still shakes aft... read more 12/13/2011 (11:30 am)
T3D 1.2 'Pausing' bug. I've noticed this, though the pauses I've seen are much shorter, completely random and more like a f... read more 12/13/2011 (12:04 am)
How do weapon recoil in T3d1.2? Add this into your weapon.cs WeaponImage::onFire function right above the projectile spawning: [cod... read more 12/12/2011 (7:59 pm)
Love/Hate Relationship with Shape Editor One thing I've noticed is that in the corresponding *.cs file if you've changed the Parent of the no... read more 12/12/2011 (7:44 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG Theres no option for importing Collada files, either way Blender will work fine.... read more 12/02/2011 (3:29 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG @Richard: Strange, I've tried to open the files with 3ds Max 8(the only version of 3ds Max available... read more 11/30/2011 (3:39 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG @Rex: Thanks for the help and pistol animation, I shouldnt even have T3D1.2 because of my "budg... read more 11/28/2011 (5:09 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG I have LithUnwrap and just checked for .DAE support and it doesnt have it, all I am trying to do is ... read more 11/28/2011 (3:16 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG What program is needed to open the DAE?... read more 11/28/2011 (2:35 pm)
T3D 1.2 - Getting PhysX objects working in the Full PhysX Template - LOGGED (THREED-3152) @GG: Adding in the scripts and maybe some art(only in Full template) from the Pacific demo would com... read more 11/28/2011 (2:14 pm)
T3D 1.2 - Missing FirstPerson Arms Animation - NOT A BUG Lol, I thought of the weapons folders as I was going to sleep... thanks for the clarification though... read more 11/27/2011 (2:47 pm)
Terrain tiling Thanks Adam!... read more 11/21/2011 (1:49 pm)
Terrain will not repeat when Tile checkbox set The download on that resource is M.I.A., If anyone has this archived it would be awesome if they can... read more 11/20/2011 (1:08 pm)
Terrain tiling Would also like to see this resource, does anyone have a copy of the download that would be willing ... read more 11/20/2011 (1:06 pm)
Can't load custom terrain textures I remember hearing something about paths being hardcoded concerning the terrain/texture setup, I cou... read more 11/20/2011 (12:53 pm)
Decal problems Decals are working fine for me using 1.1 Final, Have you checked for $pref::Decals::enabled = 1 in s... read more 11/09/2011 (1:21 am)
Another Question with the Zombie Pack Wow, That Soldier is HUGE compared to the zombie... This seems like an issue that should have been l... read more 11/02/2011 (3:43 pm)
AI kits and game performance... @Paul: The TAIK could be useful as it has a zones feature that will "turn-off/hide" AI in ... read more 09/17/2011 (1:43 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) [b]Note: Semiauto weapons and ShakeCamera is still broken: After firing a round if you do not relea... read more 09/04/2011 (3:26 pm)
The documentation... a little rant. @Kyrah: Glad you found a solution to your problem, one thing I've noticed with (all) the Torque Engi... read more 09/02/2011 (1:49 pm)
T3D 1.1/1.2 - ShakeCamera on NoAmmo bug - LOGGED (THREED-2523) Glad I could help.... read more 09/02/2011 (1:24 pm)
Implemented into T3D 1.1 B3 [code]Unable to instantiate non-conobject class[/code] This means you probably did not add it int... read more 08/24/2011 (8:04 pm)
Your preference for a new Template project? - Opinions/Discussion PhysX template is required, with so little information available in the documentation(atm) there is ... read more 08/21/2011 (7:44 am)
PhyicsX Whats weird is that when I setup PhysX (things still dont break but all other physics calculations a... read more 08/21/2011 (7:27 am)
PhyicsX I actually had the same exact problem incorporating the beta3 PhysX demo into a beta3 full template,... read more 08/10/2011 (10:11 pm)
Gun files missing from the new Soldier Art Pack So whats the status on releasing the LOD's for 1.1 owners? 'Cause I was a bit disappointed when I... read more 08/03/2011 (6:39 pm)
Full Engine coding ? I don't know any FPS that has 3000 players per server, but I do know that I've been waiting a long t... read more 08/03/2011 (6:24 pm)
UAISK or Tactical AI KIt I guess I failed to say I'm working on a tactical shooter, so the TAIK is what I needed and dependin... read more 08/01/2011 (3:03 pm)
UAISK or Tactical AI KIt Well the TAIK is exactly that... Tactical, If you need AI that reacts like a soldier should in the s... read more 07/30/2011 (3:54 pm)
Gun files missing from the new Soldier Art Pack For those of us that do not plan on buying the pack, how are we going to get ahold of the soldier wi... read more 07/11/2011 (11:30 am)
Site going down every night? This issue also eats Posts, Resources and Blogs that have not been submitted yet if the site goes do... read more 07/07/2011 (7:28 am)
ShapeBaseImages & guiObjectView MeshHiding OK, considering the current situation I've been working on porting the GUI(guiObjectView) aspect of ... read more 06/30/2011 (10:07 pm)
ShapeBaseImages & guiObjectView MeshHiding Daniel: Actually, since the mesh hiding was not working for the ShapeBaseImages I was trying to get ... read more 06/30/2011 (3:31 am)
ShapeBaseImages & guiObjectView MeshHiding Sadly I expected that, thank you for the explanation and possible workaround... I have existing ways... read more 06/29/2011 (5:55 pm)
T3D demo soldier - source art - LOGGED (THREED-2035) According to James Novosel's link above; in the previous post Rex has already finished converting so... read more 06/27/2011 (4:29 pm)
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