Game Development Community

Zik Saleeba's Forum Posts

Thread Post Date Posted
1.4 progress? I'm running the 1.4 release candidate with no problems so far. There may be minor bugs but there's n... read more 04/18/2005 (2:03 am)
Revisiting Blender... Looks nice Benoit. Keep up the good work!... read more 02/17/2005 (10:32 pm)
What would YOU like to see in a content pack? How about a character pack with a relatively generic male and female character plus a variety of tex... read more 02/16/2005 (4:28 am)
Do we HAVE to use Quark as the middleman? Gee, I'm a beginner at 3d modelling but I had no problem putting together a simple but ok looking bu... read more 02/05/2005 (6:30 pm)
Call for Advanced Camera new features/changes/fixes Jump down to AdvancedCamera::writePacketData() and find: [code] bstream->writeFlag(mFollowTerr... read more 01/31/2005 (3:54 am)
Call for Advanced Camera new features/changes/fixes I had people commenting that the third person camera mode was annoyingly restrictive - you can look ... read more 01/31/2005 (3:53 am)
Call for Advanced Camera new features/changes/fixes I found that the third person camera tended to penetrate walls and ceilings, particularly when used ... read more 01/30/2005 (11:59 pm)
SURVEY: How Old Are You??? 37 and proud. Well - proud when I'm not buying "depends" and trying to find my senility medication. ... read more 01/24/2005 (12:57 pm)
Irritating rendering artefact @Ben, yup - you nailed it. Thanks! Increasing the visible distance makes the problem go away - or at... read more 01/18/2005 (12:38 am)
Call for Advanced Camera new features/changes/fixes I'm using the advanced camera and love it. I'd love to see an enhancement to the third person mode w... read more 01/16/2005 (11:49 pm)
Irritating rendering artefact I'm using the demo scene from the Tim Aste Content Pack which has a visible distance of 250 on the s... read more 01/16/2005 (3:01 pm)
Irritating rendering artefact No, I'm running in 32 bit mode. On a mobility radeon 9700 for what that's worth. DirectX 9.0c (4.09.... read more 01/15/2005 (10:13 pm)
Server Renting I'm renting a dedicated server from serverpronto.com for US$30/month. There's some pretty agressive ... read more 01/15/2005 (6:19 pm)
10 Reasons you don't want to make a MMORPG Here's a very up to date paper on the ins and outs of running MMOs. [url]http://www.igda.org/onl... read more 01/15/2005 (6:15 pm)
Dojo demo beta Works great for me on a mobility radeon 9700.... read more 01/14/2005 (12:26 am)
Semi-random thoughts about terrain deformation Thanks for this research BTW Stephen - I'm planning on doing related things in future so your invest... read more 01/03/2005 (1:54 pm)
Reselling? Sounds like great work Stefan. Ignore the hecklers.... read more 12/30/2004 (4:23 pm)
Running TSE on laptop Hi Gonzo, I'm using a Dell Inspiron 9100 with a Radeon 9700. I specced it specifically for Torque... read more 12/16/2004 (11:02 pm)
Opening discussion on Terrain Paging @Richard, I also have a database-based persistent store. My implementation uses an intermediate "wor... read more 12/04/2004 (1:02 pm)
Opening discussion on Terrain Paging I'm also working on some very scalable MMO stuff which may or may not go out with David's pack depen... read more 11/21/2004 (11:35 pm)
MUD Gaming I did a lot of development on the Shattered World back in the early 90s. It's now the longest contin... read more 11/21/2004 (11:16 pm)
Fruitbats Medieval/fantasy content pack FruitBatInShades, this content pack sounds ideal for me. To answer your questions: Interiors: 1... read more 11/17/2004 (5:29 pm)
Torque Shader Engine questions? @Ben, So ok - TGE is like a Honda and TSE is like an experimental jet car. And since you work on TGE... read more 11/13/2004 (9:56 pm)
Question on shaders. The short version - shaders give programmers the ability to create some visual effects which wouldn'... read more 11/13/2004 (9:51 pm)
TSE.. What are you most excited for? Durnit, you try to give people credit and they just won't take it! :) On this topic one of the th... read more 11/11/2004 (2:16 pm)
TSE.. What are you most excited for? Your displacement mapping looks great Jacob. I'm hoping that by the time my game is complete the ave... read more 11/11/2004 (1:23 pm)
"From scratch" .ter file generation Ben, are you planning to port the TSE terrain paging system back to TGE? If so, I reckon I'll ditch ... read more 11/04/2004 (2:02 pm)
Streaming/Paging question Ben, along with Stephen Z and David D I'm also working with the old terrain manager code. I'm keen t... read more 11/04/2004 (1:57 pm)
Is Torque at risk for the law suit Stellar 7! What a classic game...... read more 11/03/2004 (9:12 pm)
Latest updates @Steven, Go to Project -> Torque Demo Properties, select "Debugging" on the left and set the "Workin... read more 10/28/2004 (2:46 pm)
Opening discussion on Terrain Paging Hey David, your point about the costs of running big MMOGs are well taken. Still, not all of us are ... read more 10/28/2004 (1:12 am)
Opening discussion on Terrain Paging Thanks Anthony, I'm aware of this. Ben has mentioned this in the past so I'm trying to work around t... read more 10/27/2004 (4:45 pm)
Opening discussion on Terrain Paging David, pooling resources sounds great! Let's do it. My target platform is TSE so I'd be keen to get ... read more 10/27/2004 (4:25 pm)
TSE - Experience so far? Andy, come to think of it I haven't tried terrain collisions in TSE. Terrain renders fine though. Th... read more 10/27/2004 (4:18 pm)
Character Pack -- Normal Map Tests Will, I'll buy as many of these packs as you can make!... read more 10/27/2004 (2:59 am)
Opening discussion on Terrain Paging I'm working on terrain paging stuff too. I'm targetting this work primarily at TSE though so it may ... read more 10/26/2004 (9:21 pm)
TSE - Experience so far? I'm finding TSE to be very exciting as a glimpse at what's going to be possible. I'm not planning to... read more 10/26/2004 (9:10 pm)
Character Pack -- Normal Map Tests This sounds great Will. It's good that there will be animations supporting use of various weapons bu... read more 10/24/2004 (3:36 pm)
3D Game Programming All In One -> shall i buy it? Lukas, I loved the book. For me it condensed a huge amount of the effort involved in learning the va... read more 10/21/2004 (10:18 pm)
TorqueBASIC: A Scripting Language The more different languages Torque can support the merrier. Good luck Frankie!... read more 10/21/2004 (9:59 pm)
TGEPython and Self-contained Python App Harold, yeah that makes more sense. I hope to offer the same Torque integration features as TorqueSc... read more 10/20/2004 (1:52 pm)
TGEPython and Self-contained Python App Not wanting to create any more "controversy" guys but wanting to correct a misconception... A couple... read more 10/20/2004 (4:20 am)
TGEPython and Self-contained Python App @Josh: Yeah I totally agree. I think that right now TorqueScript has enough strengths that it's real... read more 10/18/2004 (8:31 pm)
TGEPython and Self-contained Python App I totally agree that TorqueScript should stay. All other issues aside, there are so many great resou... read more 10/18/2004 (4:01 pm)
TGEPython and Self-contained Python App Hi Jason, I agree that Python is an excellent choice for game scripting. So much so in fact that ... read more 10/18/2004 (3:17 am)
Character Pack -- Normal Map Tests @Will: I'd be very interested in a pack like this. I'd be interested in as many fantasy models as yo... read more 10/15/2004 (12:09 am)
PyTorque - TGE Python Module I'm also working on a lightweight version of python for torque which is more tightly integrated with... read more 10/07/2004 (11:39 pm)
Re: MMORPG Hosting Take a look at www.serverpronto.com, they're what I'm using. There are a few lists of dedicated s... read more 08/31/2004 (1:27 am)
Strange shader bug @Peter Since ATi don't provide drivers for laptops I'm using a recent Omega driver numbered: rad_... read more 08/30/2004 (12:39 am)
Strange shader bug I've rebuilt on the DirectX 9.0c final, otherwise known as "DirectX 9.0 SDK Update (Summer 2004)". I... read more 08/28/2004 (3:50 am)
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