Zik Saleeba's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.4 progress? | I'm running the 1.4 release candidate with no problems so far. There may be minor bugs but there's n... read more | 04/18/2005 (2:03 am) |
| Revisiting Blender... | Looks nice Benoit. Keep up the good work!... read more | 02/17/2005 (10:32 pm) |
| What would YOU like to see in a content pack? | How about a character pack with a relatively generic male and female character plus a variety of tex... read more | 02/16/2005 (4:28 am) |
| Do we HAVE to use Quark as the middleman? | Gee, I'm a beginner at 3d modelling but I had no problem putting together a simple but ok looking bu... read more | 02/05/2005 (6:30 pm) |
| Call for Advanced Camera new features/changes/fixes | Jump down to AdvancedCamera::writePacketData() and find: [code] bstream->writeFlag(mFollowTerr... read more | 01/31/2005 (3:54 am) |
| Call for Advanced Camera new features/changes/fixes | I had people commenting that the third person camera mode was annoyingly restrictive - you can look ... read more | 01/31/2005 (3:53 am) |
| Call for Advanced Camera new features/changes/fixes | I found that the third person camera tended to penetrate walls and ceilings, particularly when used ... read more | 01/30/2005 (11:59 pm) |
| SURVEY: How Old Are You??? | 37 and proud. Well - proud when I'm not buying "depends" and trying to find my senility medication. ... read more | 01/24/2005 (12:57 pm) |
| Irritating rendering artefact | @Ben, yup - you nailed it. Thanks! Increasing the visible distance makes the problem go away - or at... read more | 01/18/2005 (12:38 am) |
| Call for Advanced Camera new features/changes/fixes | I'm using the advanced camera and love it. I'd love to see an enhancement to the third person mode w... read more | 01/16/2005 (11:49 pm) |
| Irritating rendering artefact | I'm using the demo scene from the Tim Aste Content Pack which has a visible distance of 250 on the s... read more | 01/16/2005 (3:01 pm) |
| Irritating rendering artefact | No, I'm running in 32 bit mode. On a mobility radeon 9700 for what that's worth. DirectX 9.0c (4.09.... read more | 01/15/2005 (10:13 pm) |
| Server Renting | I'm renting a dedicated server from serverpronto.com for US$30/month. There's some pretty agressive ... read more | 01/15/2005 (6:19 pm) |
| 10 Reasons you don't want to make a MMORPG | Here's a very up to date paper on the ins and outs of running MMOs. [url]http://www.igda.org/onl... read more | 01/15/2005 (6:15 pm) |
| Dojo demo beta | Works great for me on a mobility radeon 9700.... read more | 01/14/2005 (12:26 am) |
| Semi-random thoughts about terrain deformation | Thanks for this research BTW Stephen - I'm planning on doing related things in future so your invest... read more | 01/03/2005 (1:54 pm) |
| Reselling? | Sounds like great work Stefan. Ignore the hecklers.... read more | 12/30/2004 (4:23 pm) |
| Running TSE on laptop | Hi Gonzo, I'm using a Dell Inspiron 9100 with a Radeon 9700. I specced it specifically for Torque... read more | 12/16/2004 (11:02 pm) |
| Opening discussion on Terrain Paging | @Richard, I also have a database-based persistent store. My implementation uses an intermediate "wor... read more | 12/04/2004 (1:02 pm) |
| Opening discussion on Terrain Paging | I'm also working on some very scalable MMO stuff which may or may not go out with David's pack depen... read more | 11/21/2004 (11:35 pm) |
| MUD Gaming | I did a lot of development on the Shattered World back in the early 90s. It's now the longest contin... read more | 11/21/2004 (11:16 pm) |
| Fruitbats Medieval/fantasy content pack | FruitBatInShades, this content pack sounds ideal for me. To answer your questions: Interiors: 1... read more | 11/17/2004 (5:29 pm) |
| Torque Shader Engine questions? | @Ben, So ok - TGE is like a Honda and TSE is like an experimental jet car. And since you work on TGE... read more | 11/13/2004 (9:56 pm) |
| Question on shaders. | The short version - shaders give programmers the ability to create some visual effects which wouldn'... read more | 11/13/2004 (9:51 pm) |
| TSE.. What are you most excited for? | Durnit, you try to give people credit and they just won't take it! :) On this topic one of the th... read more | 11/11/2004 (2:16 pm) |
| TSE.. What are you most excited for? | Your displacement mapping looks great Jacob. I'm hoping that by the time my game is complete the ave... read more | 11/11/2004 (1:23 pm) |
| "From scratch" .ter file generation | Ben, are you planning to port the TSE terrain paging system back to TGE? If so, I reckon I'll ditch ... read more | 11/04/2004 (2:02 pm) |
| Streaming/Paging question | Ben, along with Stephen Z and David D I'm also working with the old terrain manager code. I'm keen t... read more | 11/04/2004 (1:57 pm) |
| Is Torque at risk for the law suit | Stellar 7! What a classic game...... read more | 11/03/2004 (9:12 pm) |
| Latest updates | @Steven, Go to Project -> Torque Demo Properties, select "Debugging" on the left and set the "Workin... read more | 10/28/2004 (2:46 pm) |
| Opening discussion on Terrain Paging | Hey David, your point about the costs of running big MMOGs are well taken. Still, not all of us are ... read more | 10/28/2004 (1:12 am) |
| Opening discussion on Terrain Paging | Thanks Anthony, I'm aware of this. Ben has mentioned this in the past so I'm trying to work around t... read more | 10/27/2004 (4:45 pm) |
| Opening discussion on Terrain Paging | David, pooling resources sounds great! Let's do it. My target platform is TSE so I'd be keen to get ... read more | 10/27/2004 (4:25 pm) |
| TSE - Experience so far? | Andy, come to think of it I haven't tried terrain collisions in TSE. Terrain renders fine though. Th... read more | 10/27/2004 (4:18 pm) |
| Character Pack -- Normal Map Tests | Will, I'll buy as many of these packs as you can make!... read more | 10/27/2004 (2:59 am) |
| Opening discussion on Terrain Paging | I'm working on terrain paging stuff too. I'm targetting this work primarily at TSE though so it may ... read more | 10/26/2004 (9:21 pm) |
| TSE - Experience so far? | I'm finding TSE to be very exciting as a glimpse at what's going to be possible. I'm not planning to... read more | 10/26/2004 (9:10 pm) |
| Character Pack -- Normal Map Tests | This sounds great Will. It's good that there will be animations supporting use of various weapons bu... read more | 10/24/2004 (3:36 pm) |
| 3D Game Programming All In One -> shall i buy it? | Lukas, I loved the book. For me it condensed a huge amount of the effort involved in learning the va... read more | 10/21/2004 (10:18 pm) |
| TorqueBASIC: A Scripting Language | The more different languages Torque can support the merrier. Good luck Frankie!... read more | 10/21/2004 (9:59 pm) |
| TGEPython and Self-contained Python App | Harold, yeah that makes more sense. I hope to offer the same Torque integration features as TorqueSc... read more | 10/20/2004 (1:52 pm) |
| TGEPython and Self-contained Python App | Not wanting to create any more "controversy" guys but wanting to correct a misconception... A couple... read more | 10/20/2004 (4:20 am) |
| TGEPython and Self-contained Python App | @Josh: Yeah I totally agree. I think that right now TorqueScript has enough strengths that it's real... read more | 10/18/2004 (8:31 pm) |
| TGEPython and Self-contained Python App | I totally agree that TorqueScript should stay. All other issues aside, there are so many great resou... read more | 10/18/2004 (4:01 pm) |
| TGEPython and Self-contained Python App | Hi Jason, I agree that Python is an excellent choice for game scripting. So much so in fact that ... read more | 10/18/2004 (3:17 am) |
| Character Pack -- Normal Map Tests | @Will: I'd be very interested in a pack like this. I'd be interested in as many fantasy models as yo... read more | 10/15/2004 (12:09 am) |
| PyTorque - TGE Python Module | I'm also working on a lightweight version of python for torque which is more tightly integrated with... read more | 10/07/2004 (11:39 pm) |
| Re: MMORPG Hosting | Take a look at www.serverpronto.com, they're what I'm using. There are a few lists of dedicated s... read more | 08/31/2004 (1:27 am) |
| Strange shader bug | @Peter Since ATi don't provide drivers for laptops I'm using a recent Omega driver numbered: rad_... read more | 08/30/2004 (12:39 am) |
| Strange shader bug | I've rebuilt on the DirectX 9.0c final, otherwise known as "DirectX 9.0 SDK Update (Summer 2004)". I... read more | 08/28/2004 (3:50 am) |