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Paul Scott's Forum Posts

Thread Post Date Posted
Orc Settlement rock on! I'm glad to see some cool content for RW that doesnt use distorted versions of the stuff fr... read more 12/31/2002 (3:57 pm)
FX Foliage replicator Melv, I'll second the request for a time machine. I really need you to make a time machine for me, o... read more 12/07/2002 (6:39 pm)
Terrain editor questions. There is a field, a property, in the terrain block that contains the index #s of the empty squares. ... read more 12/07/2002 (6:30 pm)
Here we go (yet) again Jeremy, I'm really hoping that was clever tounge-in-cheek sarcasm you were attemtping to portray. Bu... read more 12/03/2002 (8:44 pm)
Emap/Opacity Distance Just a little clarification: are you talking about the enviroment mapping on player models, on water... read more 11/30/2002 (10:03 pm)
GTKRadient..can we use it for torque? I'd be very interested in just that. I think that radiant is the best of the CSG modelers out there.... read more 11/30/2002 (6:49 pm)
Ogg/Vorbis wont compile on mac (osx jaguar) I'm curious, where did those compiled libogg.a & libvorbis.a come from?... read more 11/27/2002 (8:03 pm)
Homeland Security: Protecting our ... interests? @JeremyTilton: please do not confuse the words 'anarchy' and 'chaos'. Chaos is a situation of total ... read more 11/21/2002 (2:37 pm)
More Fun with Skyboxes Check out the [b]noRenderBans[/b] checkbox, for the Sky object in the Mission Editor. Checking this ... read more 10/30/2002 (1:32 am)
troubles with the new AIPlayer update: I realized a few days ago that the x, y, z, yaw, pitch, roll values are [b]deltas[/b]. To... read more 10/20/2002 (3:19 am)
aiplayer and stuck might want to change [b]throwCallback("onMoveStuck");[/b] to [b]throwCallback("onStuck");[/b] to ma... read more 10/08/2002 (7:40 pm)
OS X 10.2 & Etc. @karl: did you try adding the torque/lib/openal/macCarb/al directory to your search paths?... read more 10/04/2002 (9:17 pm)
I've fallen in love with.... a Mac! TI-994/A? Wow, that was my first machine, too. I was a little young to code, then... But I do remem... read more 09/25/2002 (8:01 pm)
I've fallen in love with.... a Mac! OSX is far and away the best development platform I've ever seen. It's got all the *ux tools if you ... read more 09/24/2002 (10:23 pm)
Techniques for understanding Torque Source I'm just starting out as well, and I've found that the stuff people post in the Code Snipits section... read more 09/22/2002 (8:17 am)
Customizable Shortcut names for "My Shortcuts" I'll second this. The thread subject line would be a more sensible tag. It's already done on the rig... read more 09/21/2002 (6:57 pm)
OS X 10.2 & Etc. I'll second that. The macosx code has some things happening that are signifigantly different from th... read more 09/18/2002 (2:03 pm)
bloody AGL.h Got a couple of solutions. I've noticed that the specific func I'm trying to hijack, [b]aglSwapBu... read more 09/18/2002 (2:17 am)
Wireframe Mode ok, got most of it done, using the same function-swapping strategy as the win build. trouble is t... read more 09/17/2002 (9:11 pm)
Wireframe Mode looks like that code doesnt work on macs. First off, the ProjectBuilder project was not defining ... read more 09/14/2002 (12:06 am)
occlusion culling From what I'm seeing after hacking opengl to only draw wireframe, torque does no occlusion culling. ... read more 09/11/2002 (1:36 am)
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