Paul Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Orc Settlement | rock on! I'm glad to see some cool content for RW that doesnt use distorted versions of the stuff fr... read more | 12/31/2002 (3:57 pm) |
| FX Foliage replicator | Melv, I'll second the request for a time machine. I really need you to make a time machine for me, o... read more | 12/07/2002 (6:39 pm) |
| Terrain editor questions. | There is a field, a property, in the terrain block that contains the index #s of the empty squares. ... read more | 12/07/2002 (6:30 pm) |
| Here we go (yet) again | Jeremy, I'm really hoping that was clever tounge-in-cheek sarcasm you were attemtping to portray. Bu... read more | 12/03/2002 (8:44 pm) |
| Emap/Opacity Distance | Just a little clarification: are you talking about the enviroment mapping on player models, on water... read more | 11/30/2002 (10:03 pm) |
| GTKRadient..can we use it for torque? | I'd be very interested in just that. I think that radiant is the best of the CSG modelers out there.... read more | 11/30/2002 (6:49 pm) |
| Ogg/Vorbis wont compile on mac (osx jaguar) | I'm curious, where did those compiled libogg.a & libvorbis.a come from?... read more | 11/27/2002 (8:03 pm) |
| Homeland Security: Protecting our ... interests? | @JeremyTilton: please do not confuse the words 'anarchy' and 'chaos'. Chaos is a situation of total ... read more | 11/21/2002 (2:37 pm) |
| More Fun with Skyboxes | Check out the [b]noRenderBans[/b] checkbox, for the Sky object in the Mission Editor. Checking this ... read more | 10/30/2002 (1:32 am) |
| troubles with the new AIPlayer | update: I realized a few days ago that the x, y, z, yaw, pitch, roll values are [b]deltas[/b]. To... read more | 10/20/2002 (3:19 am) |
| aiplayer and stuck | might want to change [b]throwCallback("onMoveStuck");[/b] to [b]throwCallback("onStuck");[/b] to ma... read more | 10/08/2002 (7:40 pm) |
| OS X 10.2 & Etc. | @karl: did you try adding the torque/lib/openal/macCarb/al directory to your search paths?... read more | 10/04/2002 (9:17 pm) |
| I've fallen in love with.... a Mac! | TI-994/A? Wow, that was my first machine, too. I was a little young to code, then... But I do remem... read more | 09/25/2002 (8:01 pm) |
| I've fallen in love with.... a Mac! | OSX is far and away the best development platform I've ever seen. It's got all the *ux tools if you ... read more | 09/24/2002 (10:23 pm) |
| Techniques for understanding Torque Source | I'm just starting out as well, and I've found that the stuff people post in the Code Snipits section... read more | 09/22/2002 (8:17 am) |
| Customizable Shortcut names for "My Shortcuts" | I'll second this. The thread subject line would be a more sensible tag. It's already done on the rig... read more | 09/21/2002 (6:57 pm) |
| OS X 10.2 & Etc. | I'll second that. The macosx code has some things happening that are signifigantly different from th... read more | 09/18/2002 (2:03 pm) |
| bloody AGL.h | Got a couple of solutions. I've noticed that the specific func I'm trying to hijack, [b]aglSwapBu... read more | 09/18/2002 (2:17 am) |
| Wireframe Mode | ok, got most of it done, using the same function-swapping strategy as the win build. trouble is t... read more | 09/17/2002 (9:11 pm) |
| Wireframe Mode | looks like that code doesnt work on macs. First off, the ProjectBuilder project was not defining ... read more | 09/14/2002 (12:06 am) |
| occlusion culling | From what I'm seeing after hacking opengl to only draw wireframe, torque does no occlusion culling. ... read more | 09/11/2002 (1:36 am) |