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Paul Scott's Forum Posts

Thread Post Date Posted
Possible Color.h Bug Michael, post a screenshot of the prob you are seeing? Unless I'm missing something, I havent see... read more 12/15/2003 (6:13 am)
Add altivec code @Jay : how about posting this as a resource?... read more 12/15/2003 (6:09 am)
Endian Color Issues I hate to ask, but did you do a clean build after changing color.h? You will not see a change until ... read more 11/01/2003 (5:50 pm)
Endian Color Issues Ok, first off, I thought that the fix for color.h had been submitted. But if you are already working... read more 10/31/2003 (1:04 pm)
Hmmm is my .app supposed to be 60mb!? Hmm. Ever since I started working with Torque, using PB and OSX, my debug app has been about 60Mb, a... read more 10/19/2003 (11:24 pm)
New to Torque, Building issues. Wow. no idea what those mean... vtable... a class header. googling for that stuff gives no result... read more 09/16/2003 (2:14 pm)
Searching the forums I wrote some scripts to download the entire GG forums archive, and search that archive for the text ... read more 09/13/2003 (10:30 am)
New to Torque, Building issues. In the pb build window, there is a hidden pane below the main messages area. Look for the blue horiz... read more 08/28/2003 (12:04 pm)
map2dif mac?!? That sounds familiar, checking... ok, I had to change that too, to get it to compile. look at: ... read more 08/26/2003 (7:16 pm)
map2dif mac?!? Ok, as advertised, here's the new project file. please pound on it, see if anything breaks. Im... read more 08/25/2003 (8:52 pm)
Any info on the Lugh3D engine? I dont think torque has a steep learning curve at all! I mean it's huge, and it takes rather a long ... read more 08/21/2003 (12:33 pm)
map2dif mac?!? I've got that clean PB project file finished & ready for cvs. It builds map2dif and has a couple of... read more 08/21/2003 (12:23 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 I found the bug. near the end of the func that gets the working path, it fouls the path. The bug ... read more 08/13/2003 (9:50 am)
Add altivec code Well damn. must just be something wierd with my box or my compilation options. in that case, the ... read more 07/29/2003 (2:43 pm)
Edit Torque Scripts in Project Builder I've added this as a resource. [url=http://engr.smu.edu/~pscott/torqueLangDefs.tgz] This is a tempoa... read more 07/28/2003 (8:52 am)
Water on the Mac; and lens flare(?) Assuming the sun flare is there in the mission editor... I'd say that you are compiling with Project... read more 07/25/2003 (9:06 pm)
Add altivec code Scandalon: yep. I used torque for months without realizing I could take advantage of a cheap speedup... read more 07/25/2003 (8:58 pm)
Water on the Mac; and lens flare(?) There is a major difference between x86 hardware and the rest of the world. x86 stores 32 bit values... read more 07/25/2003 (5:01 pm)
Water on the Mac; and lens flare(?) This change will fix the water depth rendering in the current HEAD, which is Melv May's improved wat... read more 07/25/2003 (1:12 pm)
Add altivec code For some small but tantalizing benefit, you can allow the compiler to generate altivec instructions.... read more 07/25/2003 (1:05 pm)
Water on the Mac; and lens flare(?) The water thing is an endian error in the calculation of the texture for the shorline depth stuff. I... read more 07/25/2003 (12:39 pm)
Problems with Object Selection yeah, you've got a point there. If your raycast misses the artist made hull, we check the bounding b... read more 05/14/2003 (7:43 pm)
Problems with Object Selection yes, I can collide with it as another subclass of ShapeBase, and over the weekend figured out why. T... read more 05/14/2003 (1:16 pm)
Problems with Object Selection yea, but the important thing to note:: I CAN select the player.dts when it is in game as a P... read more 05/09/2003 (8:02 pm)
SpawnSphere Question Open the editor, and select the spawnshpere. Look to the right of the Apply button. There is an ed... read more 04/14/2003 (2:21 pm)
(HEAD) Could not locate texture I added in a dummy 'special/cloakTexture', because I need to see those warnings about missing textu... read more 03/17/2003 (6:13 pm)
Indoor Levels ? as I recall, some strange things happen to fog if you delete the Terrain. You could use the [url=... read more 03/01/2003 (5:50 pm)
Adding a destructible ShapeBaseData object? As far as I know, you need to subclass ShapeBase. Look to the code in marker classes as an example o... read more 02/20/2003 (3:39 pm)
Adding a destructible ShapeBaseData object? check out the code snippet: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 02/19/2003 (9:41 pm)
map2dif mac?!? Hmm, ok. I'll roll all the changes I can think of into a project builder file, modified from whats i... read more 02/18/2003 (7:01 pm)
Adding a ShapeBase object. I've seen this behavior as well. As I think about it, I seem to recall some code in missionMarker.cc... read more 02/14/2003 (8:33 pm)
Terrain dammage! if the prob is that the client and the server do not agree on the terrain, perhaps there is a way to... read more 02/08/2003 (11:38 pm)
map2dif mac?!? i've got map2dif compiling & running maps. I could give dave the target & he could put it on cvs...... read more 02/08/2003 (1:00 am)
Any Tribal-like scripting environment for mac Project Builder can be made to do syntax highlighting on anything, provided you tell it how. Just su... read more 02/06/2003 (1:21 am)
Questions 1) Extra stuff in datablocks :: Sure, just glom it right on! Then pass the DamageType as an argumen... read more 02/04/2003 (10:50 pm)
Late Projectiles I like the random number seed idea. Thing is, its a lot of work that may involve revising work alrea... read more 02/04/2003 (5:58 am)
How to use the enigine itself It can and has been done, but you will have to add that feature to the engine yourself. see [url=... read more 02/04/2003 (5:48 am)
installed openal.. no sound. Urg. Sorted it... silly prob... The OpenAL installer puts the OpenAL.framework in the [b]/Library... read more 02/01/2003 (12:32 am)
Locking On code... please help Well hell, Of Course there's an easy way to get an object out of the script engine. Check out [b]cS... read more 01/29/2003 (1:54 am)
Locking On code... please help hmm. thought I saw something in the camera class about setting a point or an object that the camera ... read more 01/29/2003 (12:38 am)
People with PB 2.1 should re-grab CVS HEAD Didn't know where else to post this so: The Debug Target still has a prob, and will not do a correc... read more 01/22/2003 (8:50 pm)
Building Torque with Project Builder 2.1 @David: thanks, glad it helped. I'm a little confused about the cluttering the /example folder thoug... read more 01/21/2003 (10:14 pm)
Building Torque with Project Builder 2.1 Ah, yeah, the 2nd build to convince ProjectBuilder to copy the app. I've been able to get around th... read more 01/19/2003 (8:46 am)
Building Torque with Project Builder 2.1 you need to uncheck, in the list of files, "Torque Demo Debug OSX.app" . I dont have my dev box in f... read more 01/18/2003 (10:06 pm)
Are there any free or close to free MMORPG engines Talk to josh ritter, [url]actionrpg.com[/url]. He is working on a torque based mmg framework.... read more 01/09/2003 (5:54 pm)
Torque-specific interior editor? apple has released a version of x-windows that has the long-awaited support for hardware 3d. This me... read more 01/08/2003 (5:52 pm)
Fundamental dif info. why not just make a few simple generic difs for your blocks, then load multiple copies of them, as n... read more 01/04/2003 (8:32 pm)
What Was the First Game to Make You Say 'WOW'? The first game that really amazed me was Marathon, for storyline. Some of the stuff in there... just... read more 01/04/2003 (6:27 pm)
Head Changes Log? http://www.garagegames.com/docs/torque.sdk/changelist/... read more 12/31/2002 (10:30 pm)
Trying to write a "On release" function schedule() is very cool. it allows you to make a script function call happen in the future. $mSc... read more 12/31/2002 (10:27 pm)