Paul Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Possible Color.h Bug | Michael, post a screenshot of the prob you are seeing? Unless I'm missing something, I havent see... read more | 12/15/2003 (6:13 am) |
| Add altivec code | @Jay : how about posting this as a resource?... read more | 12/15/2003 (6:09 am) |
| Endian Color Issues | I hate to ask, but did you do a clean build after changing color.h? You will not see a change until ... read more | 11/01/2003 (5:50 pm) |
| Endian Color Issues | Ok, first off, I thought that the fix for color.h had been submitted. But if you are already working... read more | 10/31/2003 (1:04 pm) |
| Hmmm is my .app supposed to be 60mb!? | Hmm. Ever since I started working with Torque, using PB and OSX, my debug app has been about 60Mb, a... read more | 10/19/2003 (11:24 pm) |
| New to Torque, Building issues. | Wow. no idea what those mean... vtable... a class header. googling for that stuff gives no result... read more | 09/16/2003 (2:14 pm) |
| Searching the forums | I wrote some scripts to download the entire GG forums archive, and search that archive for the text ... read more | 09/13/2003 (10:30 am) |
| New to Torque, Building issues. | In the pb build window, there is a hidden pane below the main messages area. Look for the blue horiz... read more | 08/28/2003 (12:04 pm) |
| map2dif mac?!? | That sounds familiar, checking... ok, I had to change that too, to get it to compile. look at: ... read more | 08/26/2003 (7:16 pm) |
| map2dif mac?!? | Ok, as advertised, here's the new project file. please pound on it, see if anything breaks. Im... read more | 08/25/2003 (8:52 pm) |
| Any info on the Lugh3D engine? | I dont think torque has a steep learning curve at all! I mean it's huge, and it takes rather a long ... read more | 08/21/2003 (12:33 pm) |
| map2dif mac?!? | I've got that clean PB project file finished & ready for cvs. It builds map2dif and has a couple of... read more | 08/21/2003 (12:23 pm) |
| Fresh HEAD checkout failing in netEvent.cc with PB 2.1 | I found the bug. near the end of the func that gets the working path, it fouls the path. The bug ... read more | 08/13/2003 (9:50 am) |
| Add altivec code | Well damn. must just be something wierd with my box or my compilation options. in that case, the ... read more | 07/29/2003 (2:43 pm) |
| Edit Torque Scripts in Project Builder | I've added this as a resource. [url=http://engr.smu.edu/~pscott/torqueLangDefs.tgz] This is a tempoa... read more | 07/28/2003 (8:52 am) |
| Water on the Mac; and lens flare(?) | Assuming the sun flare is there in the mission editor... I'd say that you are compiling with Project... read more | 07/25/2003 (9:06 pm) |
| Add altivec code | Scandalon: yep. I used torque for months without realizing I could take advantage of a cheap speedup... read more | 07/25/2003 (8:58 pm) |
| Water on the Mac; and lens flare(?) | There is a major difference between x86 hardware and the rest of the world. x86 stores 32 bit values... read more | 07/25/2003 (5:01 pm) |
| Water on the Mac; and lens flare(?) | This change will fix the water depth rendering in the current HEAD, which is Melv May's improved wat... read more | 07/25/2003 (1:12 pm) |
| Add altivec code | For some small but tantalizing benefit, you can allow the compiler to generate altivec instructions.... read more | 07/25/2003 (1:05 pm) |
| Water on the Mac; and lens flare(?) | The water thing is an endian error in the calculation of the texture for the shorline depth stuff. I... read more | 07/25/2003 (12:39 pm) |
| Problems with Object Selection | yeah, you've got a point there. If your raycast misses the artist made hull, we check the bounding b... read more | 05/14/2003 (7:43 pm) |
| Problems with Object Selection | yes, I can collide with it as another subclass of ShapeBase, and over the weekend figured out why. T... read more | 05/14/2003 (1:16 pm) |
| Problems with Object Selection | yea, but the important thing to note:: I CAN select the player.dts when it is in game as a P... read more | 05/09/2003 (8:02 pm) |
| SpawnSphere Question | Open the editor, and select the spawnshpere. Look to the right of the Apply button. There is an ed... read more | 04/14/2003 (2:21 pm) |
| (HEAD) Could not locate texture | I added in a dummy 'special/cloakTexture', because I need to see those warnings about missing textu... read more | 03/17/2003 (6:13 pm) |
| Indoor Levels ? | as I recall, some strange things happen to fog if you delete the Terrain. You could use the [url=... read more | 03/01/2003 (5:50 pm) |
| Adding a destructible ShapeBaseData object? | As far as I know, you need to subclass ShapeBase. Look to the code in marker classes as an example o... read more | 02/20/2003 (3:39 pm) |
| Adding a destructible ShapeBaseData object? | check out the code snippet: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 02/19/2003 (9:41 pm) |
| map2dif mac?!? | Hmm, ok. I'll roll all the changes I can think of into a project builder file, modified from whats i... read more | 02/18/2003 (7:01 pm) |
| Adding a ShapeBase object. | I've seen this behavior as well. As I think about it, I seem to recall some code in missionMarker.cc... read more | 02/14/2003 (8:33 pm) |
| Terrain dammage! | if the prob is that the client and the server do not agree on the terrain, perhaps there is a way to... read more | 02/08/2003 (11:38 pm) |
| map2dif mac?!? | i've got map2dif compiling & running maps. I could give dave the target & he could put it on cvs...... read more | 02/08/2003 (1:00 am) |
| Any Tribal-like scripting environment for mac | Project Builder can be made to do syntax highlighting on anything, provided you tell it how. Just su... read more | 02/06/2003 (1:21 am) |
| Questions | 1) Extra stuff in datablocks :: Sure, just glom it right on! Then pass the DamageType as an argumen... read more | 02/04/2003 (10:50 pm) |
| Late Projectiles | I like the random number seed idea. Thing is, its a lot of work that may involve revising work alrea... read more | 02/04/2003 (5:58 am) |
| How to use the enigine itself | It can and has been done, but you will have to add that feature to the engine yourself. see [url=... read more | 02/04/2003 (5:48 am) |
| installed openal.. no sound. | Urg. Sorted it... silly prob... The OpenAL installer puts the OpenAL.framework in the [b]/Library... read more | 02/01/2003 (12:32 am) |
| Locking On code... please help | Well hell, Of Course there's an easy way to get an object out of the script engine. Check out [b]cS... read more | 01/29/2003 (1:54 am) |
| Locking On code... please help | hmm. thought I saw something in the camera class about setting a point or an object that the camera ... read more | 01/29/2003 (12:38 am) |
| People with PB 2.1 should re-grab CVS HEAD | Didn't know where else to post this so: The Debug Target still has a prob, and will not do a correc... read more | 01/22/2003 (8:50 pm) |
| Building Torque with Project Builder 2.1 | @David: thanks, glad it helped. I'm a little confused about the cluttering the /example folder thoug... read more | 01/21/2003 (10:14 pm) |
| Building Torque with Project Builder 2.1 | Ah, yeah, the 2nd build to convince ProjectBuilder to copy the app. I've been able to get around th... read more | 01/19/2003 (8:46 am) |
| Building Torque with Project Builder 2.1 | you need to uncheck, in the list of files, "Torque Demo Debug OSX.app" . I dont have my dev box in f... read more | 01/18/2003 (10:06 pm) |
| Are there any free or close to free MMORPG engines | Talk to josh ritter, [url]actionrpg.com[/url]. He is working on a torque based mmg framework.... read more | 01/09/2003 (5:54 pm) |
| Torque-specific interior editor? | apple has released a version of x-windows that has the long-awaited support for hardware 3d. This me... read more | 01/08/2003 (5:52 pm) |
| Fundamental dif info. | why not just make a few simple generic difs for your blocks, then load multiple copies of them, as n... read more | 01/04/2003 (8:32 pm) |
| What Was the First Game to Make You Say 'WOW'? | The first game that really amazed me was Marathon, for storyline. Some of the stuff in there... just... read more | 01/04/2003 (6:27 pm) |
| Head Changes Log? | http://www.garagegames.com/docs/torque.sdk/changelist/... read more | 12/31/2002 (10:30 pm) |
| Trying to write a "On release" function | schedule() is very cool. it allows you to make a script function call happen in the future. $mSc... read more | 12/31/2002 (10:27 pm) |