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Paul Scott's Forum Posts

Thread Post Date Posted
Mac -> PC Not Working DSO compatibility would not affect this. What version of Torque are you using?... read more 09/06/2005 (8:48 am)
Mac aliases bug Yeah, that stuff was in need of some love. 1.4 will see a rewrite of most of that stuff, pretty muc... read more 09/04/2005 (3:17 pm)
Map2dif Xcode compile Ben's right. To clarify a bit: Specifically, the OpenTransport.h header must be moved ahead of t... read more 08/15/2005 (6:57 pm)
Encrypted zips and the macintosh You can send it to me, and I'll check it out.... read more 08/15/2005 (6:43 pm)
Question about the nac version If you can run at least MacOSX version 10.2.8, and have an OpenGL graphics card, then I beleive TGE ... read more 08/15/2005 (6:28 pm)
Console questions This is fixed in 1.4... read more 08/12/2005 (4:21 pm)
XCode2.1; because stuff breaking is fun @all Since this is gonna be a hassle for everyone who uses TGE on Xcode2.1, I'm thinking there oug... read more 08/11/2005 (8:33 pm)
Spherical Worlds You would have to modify every physics calculation that involves gravity, to redirect it to the cent... read more 07/27/2005 (1:08 pm)
XCode2.1; because stuff breaking is fun Yeah, ran up against that today, myself. It does indeed suck. As far as I can tell, your idea of al... read more 07/12/2005 (5:19 pm)
Newbie question about run*.command Note that the Run*.command files are using "-game". This means that all the other folders are ignor... read more 07/10/2005 (1:08 am)
Console questions That's correct. Copy/Paste doesn't work inside Torque on the Mac. I'm not exactly sure why that is.... read more 07/10/2005 (1:00 am)
Mac User - Can't get maccmdline.txt to work for HellowWorld.cs Steve, Let me say, sorry I didnt get back to you yet, been getting ready to move here.. Let me ... read more 07/10/2005 (12:54 am)
Mac User - Can't get maccmdline.txt to work for HellowWorld.cs Are you running the torque engine as a windows exe under VPC, or are you running a mac app ?... read more 07/09/2005 (1:27 am)
Map2dif Xcode compile Yeah.. that "operator new" thing is an old weirdness with Carbon. That one has been discussed a lot ... read more 07/03/2005 (7:00 am)
Unable to create StaticShape in World Yepp. Anything that creates a datablock must be exec'd by game.cs, because: ALL datablocks are [... read more 06/21/2005 (11:45 am)
Unable to create StaticShape in World The code looks correct... lets try it out... Ok... I pasted your code into a clean copy of TGE 1.3.... read more 06/20/2005 (3:00 pm)
Map2dif Xcode compile That's odd, something's mangling the function symbols from their original names... First off, wha... read more 06/17/2005 (5:50 pm)
Apple switching to Intel I think using OpenGL will become increasingly advantageous to game developers, as it makes porting m... read more 06/10/2005 (7:56 pm)
Crash in glGetFloatv Did the OSX Console have anything to say about the crash? (/Applications/Utilities/Console.app)... read more 05/26/2005 (8:55 am)
(fixed) TGE Changelist gone. Perhaps the old change list link should redirect to an explanation that a new service will be replac... read more 05/26/2005 (8:28 am)
ZIP file support in torque? Zip files in TGE work very simply: you drop a zip full of files in a directory, and those files will... read more 05/02/2005 (8:18 pm)
How to fire a missile with no player? Dave, This question is more suited to the private forums - but I'll answer it here anyway, because ... read more 01/14/2005 (1:42 pm)
How to make a distrib version Loic, In the latest version, in cvs, the ogg and vorbis libs are embedded in the app. That's why... read more 01/11/2005 (8:32 am)
Another noob question... about the command line Hmm. ok. nothing wrong that I can see with the file, as long as the name of your torque app is "Torq... read more 01/03/2005 (11:37 am)
Another noob question... about the command line Hmm. that's odd. if you post the *entire* source of both files, the working one and the non-workin... read more 12/25/2004 (2:04 pm)
Another noob question... about the command line @Matt You did not say, I guess I forgot to ask, what *exactly* was the error you got when you tried... read more 12/21/2004 (9:38 am)
Another noob question... about the command line @Matt, If you have both the old and new scripts, please post them both here, and I may just be a... read more 12/16/2004 (1:28 pm)
Another noob question... about the command line Matt: Are you using a RunRacing.command file that you made, or one from the resource I posted?... read more 12/11/2004 (2:57 pm)
Another noob question... about the command line @Gary: I tried using the 'open TorqueDemoApp.app -show' method, I can confirm that it did not work... read more 12/01/2004 (10:51 am)
Mac Networking and macCarbNet.cc Steve, did you install the BSD subsystem & the BSD sdk? Not sure why pthread.h would still be missi... read more 11/29/2004 (9:57 am)
Another noob question... about the command line You can also launch it from the terminal, instead of using MacCmdLine.txt. cd to the directory wh... read more 11/29/2004 (9:38 am)
map2dif mac?!? Hey Joe, Sorry about not getting back to you. I'm in school right now, and sometimes I don't hav... read more 11/11/2004 (1:31 pm)
News on 1.4 and subversion Quick question: does SVN accept patches in the CVS style we'd been submitting? what will be th... read more 10/25/2004 (7:43 pm)
A great FREE editor for script files I posted these a while back, here's an update that will work with Xcode or Project Builder. Proj... read more 10/17/2004 (8:32 pm)
Running a simple hello world script What zach said. That, and check out Release_1_3_0, there are some .command files you might enjoy ... read more 09/17/2004 (7:26 am)
Sure you want to write for the XBox??? [quote]I know damned well the peril of working for a big studio... frankly, I would probably start f... read more 08/30/2004 (3:11 am)
Fog color problems on the Mac This is why I've started using the bugs forum. I tried submitting this stuff as resources, code snip... read more 06/20/2004 (11:56 pm)
Number of showen polygons? After you load a shape, click the Detail Control button. Look at the bottom of the dialog.... read more 05/20/2004 (12:18 pm)
First steps You have to recompile every time you change some C/C++ code in the engine. So, you'll be doing a lot... read more 05/20/2004 (12:09 pm)
Waterblocks using depth gradient are always 100% opaque on mac. @Melv: True that. It was solved a year ago or more. I was pretty suprised to see it in a fresh copy ... read more 05/20/2004 (8:22 am)
GetRealMilliseconds calculation is bad on mac platform Cool, glad you like it. I'm not sure what other solution there is, unless you use something from th... read more 05/18/2004 (12:08 pm)
map2dif mac?!? Yeah, there is some stuff in there that doesnt need to be. Torque is really hard to separate out. A... read more 04/27/2004 (5:15 am)
Grrr... CVS.... Weren't those directories removed from the repository, replaced with the 'starter pack' things? L... read more 03/03/2004 (1:30 pm)
Another noob question... about the command line The way you set your path depends on the shell you use in terminal. best thing I can tell you to do... read more 01/27/2004 (7:14 am)
Another noob question... about the command line Ok, lets take these 1 by 1. 1) launching mac apps from the command line, passing arguments. I'll ... read more 01/26/2004 (11:13 am)
Added some C++ to Torque, Mac builds no executables now! This happened to me about a year ago. In the end, I had to revert to an older project file, [b]delet... read more 01/26/2004 (10:44 am)
OpenAL Frameworks as a Bundle of the game If you'll look in the platform code, there is a func that loads frameworks. It currently looks in a ... read more 01/16/2004 (7:58 am)
MouseMove cannot be called if interface inside I believe you can make a control non-modal. There is a guiProfile called GuiModelessDialogProfile. ... read more 12/30/2003 (1:27 pm)
Need help please. Because of the way floating point numbers are stored, you'll almost never get the F32 results of som... read more 12/30/2003 (10:57 am)
Mission Editor A master server is going to be expensive. Unless you are prepared to dedicate the kind of money & ma... read more 12/30/2003 (10:46 am)