Paul Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | @Sumner: Just as it says, you need to run ranlib on the libraries. This can be done by opening a ter... read more | 12/17/2005 (8:57 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | The project file is pretty much set up to run from the pb/ directory. It's looking for the "fix fra... read more | 12/15/2005 (2:49 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | I ask about CVS / My Account because the fix-frameworks.command script is not needed unless you get ... read more | 12/13/2005 (5:06 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | Did you download the engine from CVS or from the My Account section of the website?... read more | 12/09/2005 (5:20 pm) |
| Frames per sec on Mac? | Yeah, I'm not totally happy with the framerate yet. I've been running profilers & tests, getting fr... read more | 12/09/2005 (5:16 pm) |
| 1.4 issues with macCarbInput.cc | Yes it will.... read more | 12/05/2005 (12:20 pm) |
| Mac for porting | @Chris: If you're just trying to get your game working on the Mac... Then you should perhaps consid... read more | 12/05/2005 (12:20 pm) |
| 1.4 issues with macCarbInput.cc | Got this fixed. There will be a point update coming along fairly soon...... read more | 12/02/2005 (4:41 pm) |
| Basic mouse capture failed to enable | Ok, what mechanism are you using?... read more | 12/02/2005 (4:39 pm) |
| Mac for porting | @Chris: That thread refers to requirements for T2D, which are lower than those for TGE. The posted ... read more | 12/02/2005 (4:38 pm) |
| Basic mouse capture failed to enable | Oh, ok.. Hey, I thought you might have something that was actually making the mouse not *work* in ... read more | 12/01/2005 (1:28 am) |
| Cannot build in xCode 2.1 - Enumeration problem. | This is a [b]GCC4 compatibility issue[/b] that was [b]fixed in TGE 1.4[/b], which has now been relea... read more | 11/29/2005 (9:53 pm) |
| Basic mouse capture failed to enable | Just to clarify: 1. what version of MacOSX are you running ? 2. what version of Xcode are you usin... read more | 11/29/2005 (9:45 pm) |
| Script compile errors in 1.4 | Just did a little checking ... looks like it incorrectly reports the line number if the script file'... read more | 11/29/2005 (12:13 am) |
| 1.4 issues with macCarbInput.cc | This bug was introduced when the input system was altered to allow unicode input. It slipped past m... read more | 11/26/2005 (2:10 pm) |
| 1.4 stat pathname checking | Ah, ok. Yeah, Codewarrior has some of it's own standard library function implementations. This is ... read more | 11/21/2005 (2:07 pm) |
| 1.4 stat pathname checking | That's wild. What version of MacOS are you running on? I'll do some testing & see what I see...... read more | 11/20/2005 (9:28 pm) |
| How Do I Bundle My Game Assets? | @James: Sounds cool, but please tell me that you're talking about patching some new TGE 1.4 code int... read more | 11/20/2005 (9:15 pm) |
| 1.4rc2 build issues on XCode 2.1 | @Andy: See the other thread for a fix on the link errors. @Craig: unicode files added to both pro... read more | 11/15/2005 (3:32 pm) |
| How Do I Bundle My Game Assets? | @James: I just checked, the automagic stuff is in cvs HEAD, in macCarbFileIO.cc, in Platform::getWor... read more | 11/14/2005 (11:33 pm) |
| Mac Link errors - zLib | @Andy, It looks like you have Z_PREFIX defined somewhere, probably in macCarb_common_prefix.h . T... read more | 11/14/2005 (11:26 pm) |
| Building 1.4rc2 with GCC 3.3 | Ok, lets rule out the silly things first. 1) update the machine to 10.3.9. 2) delete the pb/build ... read more | 11/03/2005 (1:24 pm) |
| Map2dif | @Jonathan: The unix command line is a developers friend. Very useful once you get the hang of it. Y... read more | 11/03/2005 (12:57 pm) |
| How Do I Bundle My Game Assets? | As of the latest 1.4, Torque will automagically detect whether you put your files inside the .ap... read more | 11/03/2005 (12:36 pm) |
| Any Mac users using TIDE? | It should be pretty straight forward to get the binary file's path, and to get main.cs The execut... read more | 10/21/2005 (2:01 pm) |
| Xcode produces 160 build errors | @Andrei: For the moment, the 'out of box' stuff I talked about in my plan only applies to TGE 1.4rc2... read more | 10/17/2005 (4:01 pm) |
| Switching to full screen crashes (1.4) | Ok, this is a known bug in Torque. It's not Mac specific. A fix is on the way. Ref this thread: [... read more | 10/17/2005 (11:49 am) |
| Xcode 2.1 debugger does not know many types | Yeah, this one's been driving me nuts too. This is a known issue in Apple's recent dev tools. Som... read more | 10/17/2005 (11:22 am) |
| MacOSX lags | @James: Those flags are flags that must be sent to the compiler. You're probably using Xcode. The co... read more | 10/12/2005 (5:37 pm) |
| Mac F11 | James, if you check a couple of threads down, in this very forum... [url]http://www.garagegames.co... read more | 10/12/2005 (5:22 pm) |
| GCC 3.4.1 bugs | Personally, I'd grab the latest from CVS. Ain't no sense in reinventing the wheel.... read more | 10/12/2005 (4:34 am) |
| Basic Bob Mac Port | From the screenshots, it looks like Basic Bob is using the Torque terrain. I highly encourage the p... read more | 10/12/2005 (4:15 am) |
| Compile error on Mac OS X tiger | @Andy: It's important to say what version of MacOSX you're using; my guess is that you're on 10.4, a... read more | 10/06/2005 (2:14 pm) |
| Tutorial.base | To switch between fullscreen and windowed: hit Cmd-Return. To open the editors in windowed mode... read more | 10/05/2005 (5:25 pm) |
| Runs in XCode but not the Finder | Updated code on CVS. Fixed this issue, added the ability to put game content files inside the app b... read more | 10/03/2005 (7:07 pm) |
| Switching to full screen crashes (1.4) | The crashlog itself would be helpful. I'm not quite sure what would be causing this, but I've got a... read more | 10/03/2005 (5:53 pm) |
| 1.4r2 | @Rob: New stuff on CVS. Improved file loading. Share and Enjoy... read more | 10/03/2005 (5:47 pm) |
| Cannot debug on Mac | @Anthony: You've probably seen the updated pb/readme.txt by now, but just to explain why the steps y... read more | 10/03/2005 (5:43 pm) |
| 1.4r2 | @Rob: I'll be updating the project files again soon. A few files have been removed, and there are so... read more | 09/29/2005 (10:03 pm) |
| Why are the .h files not in the PB project? | Check the CVS server, ya'll. [url]http://www.garagegames.com/blogs/10513/8806[/url]... read more | 09/29/2005 (9:52 pm) |
| Map2dif | There ought to be a target for map2dif_plus in the Xcode and ProjectBuilder build files that are up ... read more | 09/29/2005 (9:34 pm) |
| Runs in XCode but not the Finder | Verified, looking into this now...... read more | 09/28/2005 (5:29 pm) |
| Cannot debug on Mac | Read this: [url]http://www.garagegames.com/blogs/10513/8806[/url] Read the readme.txt file. See t... read more | 09/28/2005 (3:53 pm) |
| Runs in XCode but not the Finder | Are you using a fresh checkout from cvs? Which version of Xcode are you using, and did you read the ... read more | 09/27/2005 (6:30 pm) |
| 1.4r2 | @Mark Kromis: removed the QD.h include without problems. Check your include paths, it's under /Devel... read more | 09/27/2005 (6:28 pm) |
| Project Builder or Xcode ? | @Charlie: Take a look at CVS now, and read the readme. I've posted some files that will make Xcode r... read more | 09/20/2005 (4:41 pm) |
| Copy from Mac to PC | If you have an always-on internet connection at home, you may want to look into setting up a Subvers... read more | 09/14/2005 (3:36 pm) |
| Torque and cocoa | @Mark: 1) I'll look into that file asap. 2) CoreFoundation isn't really either Carbon or Cocoa... read more | 09/13/2005 (12:26 am) |
| Can Torque only be opened using Xcode or Project Builder? | @Eric: correct. you need a compiler to compile the demo. If you have any probs compiling, check the ... read more | 09/12/2005 (3:11 pm) |
| Torque and cocoa | OK, answers to your 2 questions: 1) about this stuff... [quote]<<<<<<< resManager.h ======= >>>... read more | 09/12/2005 (3:04 pm) |