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Paul Scott's Forum Posts

Thread Post Date Posted
Problem compiling TGE under Xcode 2.2 on 10.4.3 @Sumner: Just as it says, you need to run ranlib on the libraries. This can be done by opening a ter... read more 12/17/2005 (8:57 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 The project file is pretty much set up to run from the pb/ directory. It's looking for the "fix fra... read more 12/15/2005 (2:49 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 I ask about CVS / My Account because the fix-frameworks.command script is not needed unless you get ... read more 12/13/2005 (5:06 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 Did you download the engine from CVS or from the My Account section of the website?... read more 12/09/2005 (5:20 pm)
Frames per sec on Mac? Yeah, I'm not totally happy with the framerate yet. I've been running profilers & tests, getting fr... read more 12/09/2005 (5:16 pm)
1.4 issues with macCarbInput.cc Yes it will.... read more 12/05/2005 (12:20 pm)
Mac for porting @Chris: If you're just trying to get your game working on the Mac... Then you should perhaps consid... read more 12/05/2005 (12:20 pm)
1.4 issues with macCarbInput.cc Got this fixed. There will be a point update coming along fairly soon...... read more 12/02/2005 (4:41 pm)
Basic mouse capture failed to enable Ok, what mechanism are you using?... read more 12/02/2005 (4:39 pm)
Mac for porting @Chris: That thread refers to requirements for T2D, which are lower than those for TGE. The posted ... read more 12/02/2005 (4:38 pm)
Basic mouse capture failed to enable Oh, ok.. Hey, I thought you might have something that was actually making the mouse not *work* in ... read more 12/01/2005 (1:28 am)
Cannot build in xCode 2.1 - Enumeration problem. This is a [b]GCC4 compatibility issue[/b] that was [b]fixed in TGE 1.4[/b], which has now been relea... read more 11/29/2005 (9:53 pm)
Basic mouse capture failed to enable Just to clarify: 1. what version of MacOSX are you running ? 2. what version of Xcode are you usin... read more 11/29/2005 (9:45 pm)
Script compile errors in 1.4 Just did a little checking ... looks like it incorrectly reports the line number if the script file'... read more 11/29/2005 (12:13 am)
1.4 issues with macCarbInput.cc This bug was introduced when the input system was altered to allow unicode input. It slipped past m... read more 11/26/2005 (2:10 pm)
1.4 stat pathname checking Ah, ok. Yeah, Codewarrior has some of it's own standard library function implementations. This is ... read more 11/21/2005 (2:07 pm)
1.4 stat pathname checking That's wild. What version of MacOS are you running on? I'll do some testing & see what I see...... read more 11/20/2005 (9:28 pm)
How Do I Bundle My Game Assets? @James: Sounds cool, but please tell me that you're talking about patching some new TGE 1.4 code int... read more 11/20/2005 (9:15 pm)
1.4rc2 build issues on XCode 2.1 @Andy: See the other thread for a fix on the link errors. @Craig: unicode files added to both pro... read more 11/15/2005 (3:32 pm)
How Do I Bundle My Game Assets? @James: I just checked, the automagic stuff is in cvs HEAD, in macCarbFileIO.cc, in Platform::getWor... read more 11/14/2005 (11:33 pm)
Mac Link errors - zLib @Andy, It looks like you have Z_PREFIX defined somewhere, probably in macCarb_common_prefix.h . T... read more 11/14/2005 (11:26 pm)
Building 1.4rc2 with GCC 3.3 Ok, lets rule out the silly things first. 1) update the machine to 10.3.9. 2) delete the pb/build ... read more 11/03/2005 (1:24 pm)
Map2dif @Jonathan: The unix command line is a developers friend. Very useful once you get the hang of it. Y... read more 11/03/2005 (12:57 pm)
How Do I Bundle My Game Assets? As of the latest 1.4, Torque will automagically detect whether you put your files inside the .ap... read more 11/03/2005 (12:36 pm)
Any Mac users using TIDE? It should be pretty straight forward to get the binary file's path, and to get main.cs The execut... read more 10/21/2005 (2:01 pm)
Xcode produces 160 build errors @Andrei: For the moment, the 'out of box' stuff I talked about in my plan only applies to TGE 1.4rc2... read more 10/17/2005 (4:01 pm)
Switching to full screen crashes (1.4) Ok, this is a known bug in Torque. It's not Mac specific. A fix is on the way. Ref this thread: [... read more 10/17/2005 (11:49 am)
Xcode 2.1 debugger does not know many types Yeah, this one's been driving me nuts too. This is a known issue in Apple's recent dev tools. Som... read more 10/17/2005 (11:22 am)
MacOSX lags @James: Those flags are flags that must be sent to the compiler. You're probably using Xcode. The co... read more 10/12/2005 (5:37 pm)
Mac F11 James, if you check a couple of threads down, in this very forum... [url]http://www.garagegames.co... read more 10/12/2005 (5:22 pm)
GCC 3.4.1 bugs Personally, I'd grab the latest from CVS. Ain't no sense in reinventing the wheel.... read more 10/12/2005 (4:34 am)
Basic Bob Mac Port From the screenshots, it looks like Basic Bob is using the Torque terrain. I highly encourage the p... read more 10/12/2005 (4:15 am)
Compile error on Mac OS X tiger @Andy: It's important to say what version of MacOSX you're using; my guess is that you're on 10.4, a... read more 10/06/2005 (2:14 pm)
Tutorial.base To switch between fullscreen and windowed: hit Cmd-Return. To open the editors in windowed mode... read more 10/05/2005 (5:25 pm)
Runs in XCode but not the Finder Updated code on CVS. Fixed this issue, added the ability to put game content files inside the app b... read more 10/03/2005 (7:07 pm)
Switching to full screen crashes (1.4) The crashlog itself would be helpful. I'm not quite sure what would be causing this, but I've got a... read more 10/03/2005 (5:53 pm)
1.4r2 @Rob: New stuff on CVS. Improved file loading. Share and Enjoy... read more 10/03/2005 (5:47 pm)
Cannot debug on Mac @Anthony: You've probably seen the updated pb/readme.txt by now, but just to explain why the steps y... read more 10/03/2005 (5:43 pm)
1.4r2 @Rob: I'll be updating the project files again soon. A few files have been removed, and there are so... read more 09/29/2005 (10:03 pm)
Why are the .h files not in the PB project? Check the CVS server, ya'll. [url]http://www.garagegames.com/blogs/10513/8806[/url]... read more 09/29/2005 (9:52 pm)
Map2dif There ought to be a target for map2dif_plus in the Xcode and ProjectBuilder build files that are up ... read more 09/29/2005 (9:34 pm)
Runs in XCode but not the Finder Verified, looking into this now...... read more 09/28/2005 (5:29 pm)
Cannot debug on Mac Read this: [url]http://www.garagegames.com/blogs/10513/8806[/url] Read the readme.txt file. See t... read more 09/28/2005 (3:53 pm)
Runs in XCode but not the Finder Are you using a fresh checkout from cvs? Which version of Xcode are you using, and did you read the ... read more 09/27/2005 (6:30 pm)
1.4r2 @Mark Kromis: removed the QD.h include without problems. Check your include paths, it's under /Devel... read more 09/27/2005 (6:28 pm)
Project Builder or Xcode ? @Charlie: Take a look at CVS now, and read the readme. I've posted some files that will make Xcode r... read more 09/20/2005 (4:41 pm)
Copy from Mac to PC If you have an always-on internet connection at home, you may want to look into setting up a Subvers... read more 09/14/2005 (3:36 pm)
Torque and cocoa @Mark: 1) I'll look into that file asap. 2) CoreFoundation isn't really either Carbon or Cocoa... read more 09/13/2005 (12:26 am)
Can Torque only be opened using Xcode or Project Builder? @Eric: correct. you need a compiler to compile the demo. If you have any probs compiling, check the ... read more 09/12/2005 (3:11 pm)
Torque and cocoa OK, answers to your 2 questions: 1) about this stuff... [quote]<<<<<<< resManager.h ======= >>>... read more 09/12/2005 (3:04 pm)