Game Development Community

Paul Scott's Forum Posts

Thread Post Date Posted
Adding files to a build When you add them to Xcode, you need to be sure you're also adding them to the targets you're buildi... read more 06/09/2006 (5:55 pm)
TGB1.1 Mac - Why Installer? We're using a particular brand new feature of the BitRock installer. More info when we launch TGB.... read more 06/08/2006 (3:07 pm)
Post MacOSX Torque Game Builder Release Candidate 1 bugs here @ Kostya: The fish demo currently uses a large amount of texture memory, and a full screen transpare... read more 06/08/2006 (2:59 pm)
Dual G5 Graphics Crashes.. Serious problem. @Scratt: Two of my testing systems are dual proc systems. One is a dual G4, one a dual core Intel ... read more 06/08/2006 (2:43 pm)
TGB Beta 4 + MacOS X (PowerPC) Reporting the correct name of the processor is not really that high on the priority list guys -- thi... read more 05/31/2006 (9:55 pm)
World Editor Constant Crashes on Intel Mini When reporting crash bugs, [b]always[/b] post the first part of the crash log ( the part that shows ... read more 05/31/2006 (3:16 pm)
Httpobject not working??? Yeah, I've managed to reproduce this one, and I found a fix. Turns out, httpObjects were getting an... read more 05/31/2006 (3:12 pm)
Xcode 2.3 is out Ok, this is gonna sound bad, but: Did you read the getting started.txt / readme.txt file ?... read more 05/31/2006 (2:46 pm)
Httpobject not working??? Does the IP address you are trying to connect to have a zero anywhere in it? Found a bug lately wi... read more 05/25/2006 (5:30 pm)
Universal Binaries are Here Q1) "Do you have to have an intel based mac to compile the universal binary?" A1) Nope! You do not ... read more 05/22/2006 (7:17 pm)
Getting Started tutorial works on Windows, crashes on Mac @Nikhil: Please post the crash logs, along with a reference to exactly which Getting Started tutoria... read more 05/16/2006 (4:33 pm)
1.4 issues with macCarbInput.cc @Mattieu Well, according to the blame log, I've rewritten about 85% of macCarbWindow. I have also ... read more 05/01/2006 (8:54 pm)
1.4 issues with macCarbInput.cc We're working on pushing the next point release, 1.4.2 out the door. This will have the fixes. If y... read more 04/25/2006 (11:50 am)
Mac Developer N00b to Torque checking in... @Tod: Which copy of the SDK did you download? Was it 1.4.0u , or a different version?... read more 04/25/2006 (11:47 am)
Text input handling The actual bug is solved by some new event handling code, that will be released soon.... read more 04/17/2006 (4:20 pm)
Complete MMORPG Development Guide Registered as paulgg... read more 03/19/2006 (10:04 pm)
Distressing XCode bug -- Please help Hmm, wild. Bruno: Things to try: 1) turn off code completion. 2) try making a new project -- just... read more 03/16/2006 (6:08 pm)
Craziest bug by far... I highly recommend using at least the mac platform layer from 1.4 . There will be some conflicts... read more 03/16/2006 (5:58 pm)
Problem launching External Apps while passing arguments @Gonzo: Bruno's right. It's more than just sticking some Cocoa code in the middle of your C code, bu... read more 03/13/2006 (9:37 pm)
Craziest bug by far... This almost certainly has nothing to do with uninitialized variables. @All: If you'll look in Pl... read more 03/13/2006 (8:19 pm)
Running error Try getting a new, clean copy of 1.4.0u from your MyAccout page, and see if that'll fly. Where di... read more 03/13/2006 (7:34 pm)
Map2dif Torque Constructor, Coming Soon: http://www.garagegames.com/blogs/8341/9751... read more 03/13/2006 (7:30 pm)
Running error What version of MacOSX are you on, what version of Xcode are you using, what version of Torque are y... read more 03/09/2006 (12:27 pm)
Universal Binaries are Here @Bruno: Hey man, no worries. Just kinda had to be clear about the support thing. On the codegen b... read more 03/09/2006 (12:01 pm)
Problems with Universal build crashing Hi Susan. That bit after "Thread 0 Crashed:" is the bit that tells us where to go looking for the p... read more 03/06/2006 (6:40 pm)
Deactivate Keyboard On Mac The bug where you move around as you type messages had to do with the way we were trying to get unic... read more 03/06/2006 (6:33 pm)
Universal Binaries are Here @Bruno: Look man, if you want to run OSX on random x86 hardware, well... Heh, that's between you, Go... read more 03/06/2006 (6:08 pm)
Universal Binaries are Here Torque 1.4.0 was shipped as a gzipped tarball, ( .tgz ) not an installer. Since you've probably m... read more 03/03/2006 (8:13 pm)
Universal Binary The TGE 1.4.0u SDK and demo are live on the site, as of this morning!... read more 03/03/2006 (6:02 pm)
Deactivate Keyboard On Mac 1.4.1 is the version number we assigned to the Torque build we shipped with Ed Maurina's new book.... read more 03/03/2006 (6:01 pm)
Deactivate Keyboard On Mac If you're talking about the bug I think you're talking about... this one is fixed, and will go out w... read more 03/03/2006 (3:11 pm)
Problem launching External Apps while passing arguments Ok, so you want to run a command line program from within a mac application. Open a terminal, typ... read more 03/01/2006 (2:51 pm)
Compilation error Although you did not say, it sounds like you're on one of the new intel-based Macs. That's why GCC... read more 03/01/2006 (2:13 am)
Problem launching External Apps while passing arguments Gonzo: Tell me a little more about what you're trying to do. I've got 2-3 solutions for ya, depen... read more 02/28/2006 (2:09 pm)
Universal Binary TGE and T2D will be updated with universal binary builds & build files shortly.... read more 02/27/2006 (8:22 pm)
Cant get T2D tutorial graphics on Mac The Torque2D / aka Torque Game Builder tutorial does NOT, last I checked, require you to build the ... read more 02/24/2006 (4:46 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 @Shayaan: Please start a new thread, for the new issue. In the new thread, be sure to say what versi... read more 02/20/2006 (5:33 pm)
Map2dif Ok, took a look at this today, it's a bug. Platform::currentWorkingDirectory() wasn't working right... read more 02/20/2006 (5:04 pm)
Left Shift? Jeremy, The input code on the mac thinks of the shift keys as modifier keys, not as keys in their ... read more 02/15/2006 (8:54 pm)
Code not compiling on OSX 10.3.7 Try getting the latest version of torque, which should be 1.4.0 .... read more 02/15/2006 (8:23 pm)
Problems compiling dtsSDKPlus with XCode 2.2 & gcc 4.0 Yeah, I keep running into this in odd places. The problem is, that you can't take a reference to a ... read more 02/13/2006 (3:59 pm)
Strange Behaviour of TGE 1.4 and FPS Ok, so... @Bruno: I was finally able to reproduce the bug you're talking about. That is... my re... read more 02/08/2006 (4:44 pm)
XCode 2.2 and CVS This is probably what you're looking for: [url=http://developer.apple.com/documentation/DeveloperTo... read more 02/07/2006 (10:52 pm)
Strange Behaviour of TGE 1.4 and FPS Bruno, When you say that FPS hangs, which FPS are we talking about? The starter.fps mod, or the FPS... read more 01/28/2006 (6:35 pm)
Wont open on OSX 1. Read the readme. 2. It's not exactly a working directory problem. 3. Xcode places the build pro... read more 01/27/2006 (3:22 pm)
TGE 1.4 and XCode 2.2.1 BLOG The way jam based targets are built was changed in 2.2.1, so there are now some new quirks to the pr... read more 01/27/2006 (3:15 pm)
GuiMLTextCtrl does not return all text (fix) Actually, this is not a bug in the converter. The control is [b]not[/b] passing it a buffer that is ... read more 01/27/2006 (2:17 pm)
TGE and Mac OS X Cocoa It can indeed be done. You'll need to alter the mac platform's windowing, opengl setup & event hand... read more 01/18/2006 (2:19 pm)
Mutex undelete and more resource unrelease Looks like static void Memory::shutdown() is never called. I don't see a call in the main engine, o... read more 01/09/2006 (3:33 pm)
1.4 Demo crashes on mission load? You should be able to remove the -faltivec flag from the compiler options in the target, and get a G... read more 12/30/2005 (12:01 pm)