Paul Scott's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding files to a build | When you add them to Xcode, you need to be sure you're also adding them to the targets you're buildi... read more | 06/09/2006 (5:55 pm) |
| TGB1.1 Mac - Why Installer? | We're using a particular brand new feature of the BitRock installer. More info when we launch TGB.... read more | 06/08/2006 (3:07 pm) |
| Post MacOSX Torque Game Builder Release Candidate 1 bugs here | @ Kostya: The fish demo currently uses a large amount of texture memory, and a full screen transpare... read more | 06/08/2006 (2:59 pm) |
| Dual G5 Graphics Crashes.. Serious problem. | @Scratt: Two of my testing systems are dual proc systems. One is a dual G4, one a dual core Intel ... read more | 06/08/2006 (2:43 pm) |
| TGB Beta 4 + MacOS X (PowerPC) | Reporting the correct name of the processor is not really that high on the priority list guys -- thi... read more | 05/31/2006 (9:55 pm) |
| World Editor Constant Crashes on Intel Mini | When reporting crash bugs, [b]always[/b] post the first part of the crash log ( the part that shows ... read more | 05/31/2006 (3:16 pm) |
| Httpobject not working??? | Yeah, I've managed to reproduce this one, and I found a fix. Turns out, httpObjects were getting an... read more | 05/31/2006 (3:12 pm) |
| Xcode 2.3 is out | Ok, this is gonna sound bad, but: Did you read the getting started.txt / readme.txt file ?... read more | 05/31/2006 (2:46 pm) |
| Httpobject not working??? | Does the IP address you are trying to connect to have a zero anywhere in it? Found a bug lately wi... read more | 05/25/2006 (5:30 pm) |
| Universal Binaries are Here | Q1) "Do you have to have an intel based mac to compile the universal binary?" A1) Nope! You do not ... read more | 05/22/2006 (7:17 pm) |
| Getting Started tutorial works on Windows, crashes on Mac | @Nikhil: Please post the crash logs, along with a reference to exactly which Getting Started tutoria... read more | 05/16/2006 (4:33 pm) |
| 1.4 issues with macCarbInput.cc | @Mattieu Well, according to the blame log, I've rewritten about 85% of macCarbWindow. I have also ... read more | 05/01/2006 (8:54 pm) |
| 1.4 issues with macCarbInput.cc | We're working on pushing the next point release, 1.4.2 out the door. This will have the fixes. If y... read more | 04/25/2006 (11:50 am) |
| Mac Developer N00b to Torque checking in... | @Tod: Which copy of the SDK did you download? Was it 1.4.0u , or a different version?... read more | 04/25/2006 (11:47 am) |
| Text input handling | The actual bug is solved by some new event handling code, that will be released soon.... read more | 04/17/2006 (4:20 pm) |
| Complete MMORPG Development Guide | Registered as paulgg... read more | 03/19/2006 (10:04 pm) |
| Distressing XCode bug -- Please help | Hmm, wild. Bruno: Things to try: 1) turn off code completion. 2) try making a new project -- just... read more | 03/16/2006 (6:08 pm) |
| Craziest bug by far... | I highly recommend using at least the mac platform layer from 1.4 . There will be some conflicts... read more | 03/16/2006 (5:58 pm) |
| Problem launching External Apps while passing arguments | @Gonzo: Bruno's right. It's more than just sticking some Cocoa code in the middle of your C code, bu... read more | 03/13/2006 (9:37 pm) |
| Craziest bug by far... | This almost certainly has nothing to do with uninitialized variables. @All: If you'll look in Pl... read more | 03/13/2006 (8:19 pm) |
| Running error | Try getting a new, clean copy of 1.4.0u from your MyAccout page, and see if that'll fly. Where di... read more | 03/13/2006 (7:34 pm) |
| Map2dif | Torque Constructor, Coming Soon: http://www.garagegames.com/blogs/8341/9751... read more | 03/13/2006 (7:30 pm) |
| Running error | What version of MacOSX are you on, what version of Xcode are you using, what version of Torque are y... read more | 03/09/2006 (12:27 pm) |
| Universal Binaries are Here | @Bruno: Hey man, no worries. Just kinda had to be clear about the support thing. On the codegen b... read more | 03/09/2006 (12:01 pm) |
| Problems with Universal build crashing | Hi Susan. That bit after "Thread 0 Crashed:" is the bit that tells us where to go looking for the p... read more | 03/06/2006 (6:40 pm) |
| Deactivate Keyboard On Mac | The bug where you move around as you type messages had to do with the way we were trying to get unic... read more | 03/06/2006 (6:33 pm) |
| Universal Binaries are Here | @Bruno: Look man, if you want to run OSX on random x86 hardware, well... Heh, that's between you, Go... read more | 03/06/2006 (6:08 pm) |
| Universal Binaries are Here | Torque 1.4.0 was shipped as a gzipped tarball, ( .tgz ) not an installer. Since you've probably m... read more | 03/03/2006 (8:13 pm) |
| Universal Binary | The TGE 1.4.0u SDK and demo are live on the site, as of this morning!... read more | 03/03/2006 (6:02 pm) |
| Deactivate Keyboard On Mac | 1.4.1 is the version number we assigned to the Torque build we shipped with Ed Maurina's new book.... read more | 03/03/2006 (6:01 pm) |
| Deactivate Keyboard On Mac | If you're talking about the bug I think you're talking about... this one is fixed, and will go out w... read more | 03/03/2006 (3:11 pm) |
| Problem launching External Apps while passing arguments | Ok, so you want to run a command line program from within a mac application. Open a terminal, typ... read more | 03/01/2006 (2:51 pm) |
| Compilation error | Although you did not say, it sounds like you're on one of the new intel-based Macs. That's why GCC... read more | 03/01/2006 (2:13 am) |
| Problem launching External Apps while passing arguments | Gonzo: Tell me a little more about what you're trying to do. I've got 2-3 solutions for ya, depen... read more | 02/28/2006 (2:09 pm) |
| Universal Binary | TGE and T2D will be updated with universal binary builds & build files shortly.... read more | 02/27/2006 (8:22 pm) |
| Cant get T2D tutorial graphics on Mac | The Torque2D / aka Torque Game Builder tutorial does NOT, last I checked, require you to build the ... read more | 02/24/2006 (4:46 pm) |
| Problem compiling TGE under Xcode 2.2 on 10.4.3 | @Shayaan: Please start a new thread, for the new issue. In the new thread, be sure to say what versi... read more | 02/20/2006 (5:33 pm) |
| Map2dif | Ok, took a look at this today, it's a bug. Platform::currentWorkingDirectory() wasn't working right... read more | 02/20/2006 (5:04 pm) |
| Left Shift? | Jeremy, The input code on the mac thinks of the shift keys as modifier keys, not as keys in their ... read more | 02/15/2006 (8:54 pm) |
| Code not compiling on OSX 10.3.7 | Try getting the latest version of torque, which should be 1.4.0 .... read more | 02/15/2006 (8:23 pm) |
| Problems compiling dtsSDKPlus with XCode 2.2 & gcc 4.0 | Yeah, I keep running into this in odd places. The problem is, that you can't take a reference to a ... read more | 02/13/2006 (3:59 pm) |
| Strange Behaviour of TGE 1.4 and FPS | Ok, so... @Bruno: I was finally able to reproduce the bug you're talking about. That is... my re... read more | 02/08/2006 (4:44 pm) |
| XCode 2.2 and CVS | This is probably what you're looking for: [url=http://developer.apple.com/documentation/DeveloperTo... read more | 02/07/2006 (10:52 pm) |
| Strange Behaviour of TGE 1.4 and FPS | Bruno, When you say that FPS hangs, which FPS are we talking about? The starter.fps mod, or the FPS... read more | 01/28/2006 (6:35 pm) |
| Wont open on OSX | 1. Read the readme. 2. It's not exactly a working directory problem. 3. Xcode places the build pro... read more | 01/27/2006 (3:22 pm) |
| TGE 1.4 and XCode 2.2.1 BLOG | The way jam based targets are built was changed in 2.2.1, so there are now some new quirks to the pr... read more | 01/27/2006 (3:15 pm) |
| GuiMLTextCtrl does not return all text (fix) | Actually, this is not a bug in the converter. The control is [b]not[/b] passing it a buffer that is ... read more | 01/27/2006 (2:17 pm) |
| TGE and Mac OS X Cocoa | It can indeed be done. You'll need to alter the mac platform's windowing, opengl setup & event hand... read more | 01/18/2006 (2:19 pm) |
| Mutex undelete and more resource unrelease | Looks like static void Memory::shutdown() is never called. I don't see a call in the main engine, o... read more | 01/09/2006 (3:33 pm) |
| 1.4 Demo crashes on mission load? | You should be able to remove the -faltivec flag from the compiler options in the target, and get a G... read more | 12/30/2005 (12:01 pm) |