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Paul Scott's Forum Posts

Thread Post Date Posted
My Mac has a ONE button mouse, So what gives? The first thing I do when I get a new mac ( every 3 - 5 years ), is get a 2-button mouse to go with ... read more 10/09/2006 (10:27 pm)
Debug banner crashes TGB1.1.1 @Peter : Both of these fixes are available in TGB 1.1.2, which is available for download.... read more 09/29/2006 (3:29 pm)
Using debugBanner crashes Mac 1.1.1 See this thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=50617[/url]... read more 09/26/2006 (3:25 pm)
Debug banner crashes TGB1.1.1 Resolved bug #2150: To fix this bug: change [code][b]GFont*[/b] mpDebugFont;[/code] to [code][b]... read more 09/26/2006 (3:25 pm)
New Mac Code is on CVS Update: More new Mac code on CVS, many bugfixes included.... read more 09/18/2006 (4:04 pm)
Debug banner crashes TGB1.1.1 Added bug #2150... read more 09/14/2006 (8:03 pm)
Mac Mini good enough for TGB work? I'd like to second Vern's recommendation of the $1200 17" iMac. It's what I'm using, and it's a goo... read more 09/14/2006 (7:36 pm)
Tutorial help. @ALL: This one is really simple, guys. In TextEdit, when you go to save, there are 2 checkboxes... read more 09/14/2006 (7:21 pm)
Compile problems in TGE 1.4.2 on intel mac with xcode 2.4 Yah, got a few bugs to iron out. Some experimental code in one file got committed: In types.gcc.h, ... read more 09/14/2006 (7:16 pm)
Mac performance questions @Nick: 1) Shark it. Make a fully-optimized ( -O3 or -Os ) build, with debugging symbols ( preferab... read more 09/14/2006 (7:15 pm)
Mac Mini good enough for TGB work? You'll be able to compile & run T2D on a Mac Mini. Don't count on very good speed though. Last I ... read more 09/11/2006 (11:45 am)
1.1.1 Mac: Tile collision problems @Vern: Please email me a copy of both projects, working & not working, so I can try to find out what... read more 09/11/2006 (11:39 am)
LayerSortMode0 question ANSWERED @John, Tom: I've just verified that in TGB 1.1.1 Mac, I can in fact edit sort points, and edit tile ... read more 09/07/2006 (4:43 pm)
Platform::Alert* broken in 1.4.2 on OS X New Mac Code is on CVS ! TGE 1.4.2 is up on the CVS server, as of late yesterday. This code cont... read more 09/07/2006 (3:01 pm)
TGB 1.1 Mac Bug: Mouse visibility when window hidden Resolved bugs #2054, #2048 and #2047.... read more 09/07/2006 (2:56 pm)
TGB Mac 1.1.1 fullscreen / cursor / menu bug Resolved bug #2046... read more 09/07/2006 (2:55 pm)
1.1.1 Mac: setMousePosition() problems Resolved bug #2074... read more 09/07/2006 (2:53 pm)
1.1.1 Mac: setMousePosition() problems Added bug #2074.... read more 09/06/2006 (5:32 pm)
The mac version is diffrent @Ryan: Sorry, but you are incorrect. The mac version is not missing features. Try hitting the butto... read more 09/06/2006 (1:47 pm)
1.1.1 for mac released Missed the list, eh? Thanks for the heads-up. /Paul... read more 09/06/2006 (1:23 pm)
1.1.1 Mac version? @Ed: Where, exactly, did you download that file from?... read more 09/06/2006 (1:01 pm)
Mac 1.1.1 @George: check the bugs forum, that's been reported.... read more 09/05/2006 (1:34 pm)
TGB 1.1 Mac Bug: Mouse visibility when window hidden @Vern: Bug #2054, #2048 and #2047.... read more 09/05/2006 (1:31 pm)
TGB Mac 1.1.1 fullscreen / cursor / menu bug @Vern: Yes, bug reports get looked into. We have a private bug repository, using [url=http://www.man... read more 09/05/2006 (1:26 pm)
TGB 1.1 Mac Bug: Mouse visibility when window hidden Hmm... this used to be in the docs, but I can no longer find it. Odd.. Ok: There are 2 preferenc... read more 09/04/2006 (5:43 pm)
TGB Mac 1.1.1 fullscreen / cursor / menu bug Bug #2046.... read more 09/04/2006 (5:28 pm)
1.1.1 for mac released @Ryan: dude, we posted an Image-Of-The-Day. That's very visible, news wise. @Malcom: if you've fo... read more 09/04/2006 (5:22 pm)
Mac 1.1.1 It's complete. In fact, it has one new feature that the windows version doesn't have.... read more 09/04/2006 (5:19 pm)
TGB Mac 1.1.1 Crashes Please post a crash log, and a set of exact steps to reproduce. Thanks. /Paul... read more 09/01/2006 (5:50 pm)
Platform::Alert* broken in 1.4.2 on OS X @Florian: The Linux release is a Release Candidate, and probably does not have the mac code in an en... read more 09/01/2006 (2:33 am)
1.1.1 Mac version? Guys, the issue was this: The build has been ready for about a week and a half, now. The trouble... read more 08/31/2006 (3:41 pm)
Httpobject not working??? @Korpos: Orion is correct. 1.4 has new Mac networking code, and the new stuff is what I'm referencin... read more 08/31/2006 (12:19 pm)
Platform::Alert* broken in 1.4.2 on OS X As far as I know, everything that we ship that comes with source code comes with all the code -- Mac... read more 08/31/2006 (12:13 pm)
Platform::Alert* broken in 1.4.2 on OS X As it turns out, 1.4.2 was not available at the time you posted your message, Florian. What was on ... read more 08/20/2006 (8:42 pm)
Weird crash, on mac, works fine on windows There was a codegen bug in gcc that caused a crash in the same place as your code is crashing. Try ... read more 08/14/2006 (1:33 pm)
Platform::Alert* broken in 1.4.2 on OS X I'll pull down a clean CVS copy & take a look. Thanks for the report! /Paul... read more 08/14/2006 (1:27 pm)
Window resize/ fullscreen error If you run the debug version ( one with debugging symbols compiled in ), and look at the crash log, ... read more 08/07/2006 (11:40 am)
Mac - goToWebpage() should minimize TGB? I do not think it should minimize the window. I do think it should bump out of fullscreen mode. I'... read more 07/24/2006 (4:34 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 Ok, I repro'd this one, and fixed the script. In all the targets in the Xcode file, double click th... read more 07/24/2006 (4:30 pm)
Cg.framework adding to 1.4.0 Xcode project problem....? There is a lovely manual for Xcode, available under the 'Help' menu, that has more detailed instruct... read more 07/24/2006 (4:26 pm)
Mac Workflow Howdy all. Torque on the Mac is sortof my lookout... So If you have ( constructive ) criticism a... read more 07/24/2006 (4:06 pm)
TGB issues on Mac OS ... Ok, which OpenGL functions are getting called a lot, on your machine? When you say it runs slo... read more 07/24/2006 (3:44 pm)
Torque system CPU drain in the background... @ Ken: Wow hey, I did not know about the issue with missing the deactivate event... but it makes per... read more 07/11/2006 (5:30 pm)
Syntax coloring for Torque Script on Mac? [quote] Tom Bampton: There aren't any technical reasons to avoid XCode. It's just got one of the w... read more 07/07/2006 (3:50 pm)
Downloading Latest Version of TGE Q1) Where do I download TGE ? A1) Download TGE from [url]http://www.garagegames.com/myAccount/[/url... read more 07/07/2006 (3:40 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 @jason: If that starts happening, generally just delete the "build" folder... read more 07/05/2006 (8:12 pm)
Final (Mac): Rebuilding project does a full rebuild every time Haha, well, ah... sorry bout that one guys. The easy fix: 1) Open Terminal.app 2) Type the foll... read more 06/22/2006 (11:12 pm)
Post MacOSX Torque Game Builder Release Candidate 1 bugs here @Vern: thanks for the crashlog, and for the suggestions. Unfortunately, I can't do a thing *with* th... read more 06/15/2006 (12:46 pm)
Post MacOSX Torque Game Builder Release Candidate 1 bugs here @Don: Please send me a zip of an example TGB project, that has one level that runs dog-slow, and one... read more 06/09/2006 (6:47 pm)
Dual G5 Graphics Crashes.. Serious problem. Ok, you sound like you can handle this, so I'll recommend it: debug the app remotely, using ssh and ... read more 06/09/2006 (6:39 pm)