Game Development Community

Paul Scott's Forum Posts

Thread Post Date Posted
Device Location (ie latitude,longitude) [code] ConsoleFunction( startUpdatingGPSLocation, void, 2, 2, "" ) { TGBAppDelegate... read more 12/15/2009 (4:55 pm)
Tgb and mac osx 10.5 leopard @Kostaya: Thanks for posting a fix! Unfortunately that fix doesn't fix every case. Leopard's event f... read more 11/05/2007 (6:55 pm)
TGE MacOS X 10.5 compatibility Thanks Miguel! I haven't had a chance to try it myself yet, but the early developer seeds worked... read more 10/29/2007 (11:56 am)
My TGE/Cocoa experiment Would it help simplify the work of putting Torque inside a framework, if Torque were creating an NSW... read more 10/04/2007 (5:03 pm)
My TGE/Cocoa experiment Hey this is pretty cool ! I'm actually working on cocoa support in torque this week, so I'd love to... read more 10/04/2007 (11:50 am)
TGEA Mac status Well, the official position on Mac shader engine support is this: We're working on it, and will ... read more 08/22/2007 (1:37 pm)
TGE 1.5.2 crash when changing screen resolution In multithread Mac TGE, all events from the Mac OS are handled on one thread, and Torque itself runs... read more 08/22/2007 (1:31 pm)
TGE on Mac 10.3.9 with XCode 1.5 question Yes, it is possible to compile TGE on 10.3.9... but it's not recommended. You *will* want to upgr... read more 07/28/2007 (1:05 pm)
TGE 1.5.2 crash when changing screen resolution Torque must be compiled multi-thread to work on MacOSX. The single-thread mode is not currently wor... read more 07/28/2007 (12:56 pm)
How to make a distrib version @Scott, this thread is 2 years old. The code in question is no longer in Torque, because there w... read more 07/17/2007 (1:31 pm)
Mission editor problem Try pressing cmd-F11.... read more 07/17/2007 (1:17 pm)
Building torque 1.3 on OSX - ResManager Well, it looks like you've got some files missing from the Xcode project, namely whatever cc or cpp ... read more 06/13/2007 (7:30 pm)
Building torque 1.3 on OSX - ResManager GCC 4 is much more pedantic than most other compilers. In this error, it's complaining about a forwa... read more 06/13/2007 (3:54 pm)
Torque_multithread Problems Hey, good catch with the ifdefs! Here's why that signal is there: background sleep time. Lets say... read more 05/18/2007 (8:00 pm)
TGB 1.5 Mac Beta 3 bug Vern, This is a bug I've heard reported twice, but cannot reproduce. If you attach a debugger to... read more 04/27/2007 (10:17 am)
I'm in a JAM - fullscreen on MacOS and other questions/problems It sounds like you're setting the screen res multiple times. It further sounds like your game's pre... read more 04/27/2007 (10:14 am)
What is REAL version of Torque Game Builder for Mac? Actually, I'd recommend the TGB 1.5 Beta over 1.1.3 . Share and Enjoy. /Paul... read more 04/27/2007 (9:53 am)
Compiling TGB 1.5 Beta 3 for Mac on XCode? That error means that a file is in the Xcode project, but Xcode cannot find it on disk. Now, the si... read more 04/27/2007 (9:51 am)
Different sizes on Windows and Mac build @All: all you really needed to do was to check "Deployment Postprocessing" in the release target. Th... read more 04/16/2007 (8:58 pm)
Using pov2 actions [code] +//------------------------------------------------------------------------------ bool DIn... read more 04/16/2007 (7:36 pm)
Using pov2 actions [code] Index: winDInputDevice.cc =================================================================... read more 04/16/2007 (7:36 pm)
Using pov2 actions Ok, bug fixed. Here's the svn change log: - rewrote d-pad input on win32, fixing a bug and improvi... read more 04/16/2007 (7:34 pm)
Tge crash during load It's crashing in the jpeg library. That's a little odd, unless you've got some kind of memory klobbe... read more 04/11/2007 (2:26 pm)
TGE on the appleTV Hehe, wow, nice. Any chance you can get a crashlog & a stack dump out of the thing?... read more 04/11/2007 (2:23 pm)
New to xcode 1) Actually, do not use that old resource. There is an updated and better version that ships wit... read more 04/11/2007 (2:23 pm)
Map2dif Xcode compile Um... "solving" that bus error by converting it to a static cast is probably trouncing memory somewh... read more 04/11/2007 (12:31 pm)
Common application folder @Ward. There are several places it *could* go, the purpose of the data, it's function, what it does,... read more 04/11/2007 (12:23 pm)
TGB 1.1.3 (Mac/Linux) - When? Yep, that's pretty much the story. It's been done for about a month. The last nontrivial bug fix wen... read more 03/01/2007 (2:36 pm)
Map2dif Xcode compile This is a really ancient thread. The xcode project distributed with TGE 1.4.2 and TGE 1.5.0 will b... read more 02/12/2007 (11:01 am)
Joystick Support There's a great starting point in the Zap sourcecode. Head on over to [url]http://www.opentnl.org/[... read more 01/31/2007 (2:03 pm)
Cheap Resource of the Day [iTunes Wow, this really rocks!... read more 01/31/2007 (1:52 pm)
PPC - gcc 3.3 vs. gcc 4.0 Simply put: because we're maintaining compatibility back to 10.2 and some non updated 10.3 systems, ... read more 01/31/2007 (1:51 pm)
Common application folder @Ward: What's the function of the data you want to leave around? It's purpose will affect where mac... read more 01/25/2007 (1:39 pm)
Enabling ASM on OSX Intel Ah. Right. Forgot a couple of things here: 1) Upping the hardcoded value to 512 is fine. Be sure ... read more 01/22/2007 (12:10 pm)
Enabling multi-threaded opengl? @All: As Alex said, Torque doesn't do the things that one needs to do to take advantage of Multithre... read more 01/19/2007 (7:14 pm)
Need help compiling map2difplus on intel mac xcode 2.4 I've talked with Matt Fairfax, the lead on Constructor, and it looks like I can go ahead with updati... read more 01/19/2007 (6:59 pm)
Enabling ASM on OSX Intel @All: I'd like to thank Gary (ChunkyKs) for the code he posted. It bumped this bug up to the top of... read more 01/19/2007 (6:46 pm)
Mac PPC, Mac Intel, and PC Profiler Dumps @All: yep, the processor detection code should be using sysctl(), it's just not a huge priority beca... read more 01/03/2007 (1:45 pm)
Need help compiling map2difplus on intel mac xcode 2.4 Constructor's coming out soon, and map2difplus will be getting some improvements when Constructor sh... read more 12/06/2006 (5:00 pm)
Mac engine far slower than PC engine on same machine. @Rob: The problem with the blender is: Apple's opengl requires GL_UNSIGNED_SHORT_1_5_5_5_REV format... read more 12/06/2006 (4:53 pm)
Crash - stock out of the box torque F11 @James: Thanks for the crashlog! Only... you don't need to post the entire crash log. All that's n... read more 12/05/2006 (12:37 am)
Mac engine far slower than PC engine on same machine. Ok, folks there are several things going on with the speed issues in Torque 1.5 on the Mac: In no... read more 12/04/2006 (8:06 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 @James: This thread is and old thread, that was only relevant to compile issues under Xcode 2.2 and ... read more 11/25/2006 (10:55 pm)
Universal Binary version @All: Marble Blast Gold 1.6 adds the following primary features: Univeral Binary support for Mac. ... read more 11/08/2006 (12:52 am)
TGE 1.5 XCode 2.4 Unkown Symbols Ah, yep. Thought it might be something like that. Glad you got it sorted out! /Paul... read more 11/03/2006 (4:21 pm)
OpenAl and wrapper missing? @Mike: just get a usb extension cable for the keyboard. Additionally, I suppose I should write up a... read more 11/03/2006 (4:20 pm)
BIG Problem with 1.5 A note on mac performance: When in the background, Torque tries really hard to not take up proces... read more 11/03/2006 (3:21 pm)
TGE 1.5 XCode 2.4 Unkown Symbols That's odd... CoreData and libauto don't exist on 10.3.9... I wonder why the 10.3.9 sdk itself is tr... read more 10/31/2006 (3:15 pm)
OpenAl and wrapper missing? The mac build doesn't need a dll for openal, it uses a type of mac specific external lib called a fr... read more 10/31/2006 (3:10 pm)
Crash - stock out of the box torque F11 I'm gonna need the relevant part of the crash log to even start on this one, guys. Build the debu... read more 10/31/2006 (2:12 pm)
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