Jamal Moon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Non linear fps zombie survival game | @Ben I have Milkshape :-)...and it's for both models and animation. @David It has over 70 engi... read more | 01/04/2008 (9:36 pm) |
| Base Weapon | My best guess would be Kork's recoil/fire animation. But I'm not entirely sure about it. If you crea... read more | 01/04/2008 (3:47 pm) |
| Base Weapon | Delete these at the end minSpread = 0.01; maxSpread = 0.045; spreadRate = 0.019; // amount spre... read more | 01/04/2008 (2:52 pm) |
| Base Weapon | You're gonna have to create a sound effect for the gun shot, or else it will look stupid. Also, I th... read more | 01/04/2008 (1:18 pm) |
| Base Weapon | Well, I can't post the WHOLE code, but I'll show you how to make that gun effect. But first you're ... read more | 01/03/2008 (11:21 pm) |
| Non linear fps zombie survival game | There also is another tool/software that is called Milkshape3D. Here's the link to the website: h... read more | 01/03/2008 (9:36 pm) |
| My dead bad guys still shoot at me! help | @rushh Add this to your AIPlayer.cs (or AIGuard.cs) function AIPlayer::onDisabled(%this,%obj,%... read more | 01/03/2008 (7:21 pm) |
| Using different Models with AIGuard | I've been trying to find out how to use different models for the AI, and it looks like a found the a... read more | 12/30/2007 (7:15 pm) |
| Mark Holcomb's AIGuard Questions | Glad I can help :-).... read more | 12/29/2007 (8:16 pm) |
| Mark Holcomb's AIGuard Questions | @BrYcE - Thanks, I was too lazy to check my e-mail :-). Now i found it but i have to make an account... read more | 12/29/2007 (3:18 pm) |
| Mark Holcomb's AIGuard Questions | I did use the trial version a long time ago, and my computer was really REALLY bad. When I build, it... read more | 12/27/2007 (8:46 pm) |
| Mark Holcomb's AIGuard Questions | There is a thread that talks about finding cover right here : http://www.garagegames.com/mg/forums/r... read more | 12/27/2007 (6:08 pm) |
| invisible barrier | Actually, making an invisible wall is simple. Load your mission, press f11, then go to the World Edi... read more | 12/05/2007 (4:55 pm) |