Nicolas Quijano's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: QueryPerformanceTimer drifting | John, QPC can drift up to seconds just by itself, as pointed out in the article I posted (see my pos... read more | 07/12/2004 (7:30 am) |
| Bug: QueryPerformanceTimer drifting | Some actual donated code from Jon Watte to address that particular problem on PC (iirc, he uses all ... read more | 07/11/2004 (8:40 am) |
| Help Deciding on purchase of license | XCode and ProjectBuilder are the same product, except PB was renamed to XCode for its next version, ... read more | 07/10/2004 (10:52 am) |
| Problem Starting Again After Awhile | Actually, you can get info about it right here on GG :) it's on the front page, [url]www.garagegame... read more | 07/07/2004 (4:22 pm) |
| TSE - Exactly how difficult is it to impliment. | No ETA so far for TSE. It's already standalone, unless you mean the licensing arrangement, but I'd... read more | 07/06/2004 (8:11 am) |
| What scale models does torque use? | Actually, the correct way to describe this (wink) would be to say that 1 Max unit is a TGE unit, whi... read more | 07/04/2004 (5:24 pm) |
| Wow Wow Wow!!! | Yeah, a resounding welcome :)... read more | 06/30/2004 (4:00 pm) |
| Need expert help.. Many thanks ! | The lib is an imcomplete build of the engine, with just what's needed to build the tools. The exe... read more | 06/29/2004 (7:41 am) |
| This is not on just Torque: error C3861 | Did you try reinstalling your IDE ? it might be borked as Ben mentioned. Gonzo : I'm curious, but... read more | 06/28/2004 (1:21 pm) |
| HEAD x Release_1_2_2 | First thing, Welcome :) Second, you should just do fine with HEAD, it's pretty stable : most tge li... read more | 06/26/2004 (9:34 am) |
| Torque AI Pack | Yes, we will definitely be encouraging community creation and sharing of additional resources. It ... read more | 06/24/2004 (1:08 pm) |
| Brain Editor Professional | Why the name BrainEditor ? ie everytime I see it, I think (again) that it's a newly released AI GUI... read more | 06/15/2004 (8:32 am) |
| Where can I download the source file??/ | Note : if you do download it in a cafe or any other public location, don't forget to completely eras... read more | 06/12/2004 (8:51 am) |
| Visual C++ 2003 does not optimize ?!? | Note on the free toolkit : read the EULA carefully (I shamefully admit missing it the first time aro... read more | 06/09/2004 (6:57 am) |
| Where can I download the source file??/ | As it seems you have control of the proxy, disable it, use CVS and have the source on your HD :) Re... read more | 06/09/2004 (6:50 am) |
| Torque Script syntax mode file for SubEthaEdit | Thanks Danny : I use SubEthaEdit for just about everything text wise on the Mac :)... read more | 05/26/2004 (7:03 pm) |
| Another Game in a Day Attempt Thursday | Davis : yeah, Tom confirmed that in the channel last night, or something like that :) You in ?... read more | 05/26/2004 (12:10 pm) |
| Quark Units : 3ds Max Units | Btw, you don't have to use 1 Torque Unit == 1 Meter. It can mean anything you want for your game, ... read more | 05/25/2004 (11:45 am) |
| Another Game in a Day Attempt Thursday | Hmm, two things : - Where is the "party" happening ? in the gg channel on maxgaming ? - Phil, don... read more | 05/25/2004 (7:46 am) |
| Has anyone tried this? | Robert : I do know where I saw it, just not sure it's my place to mention when and where, as it's no... read more | 05/24/2004 (11:05 am) |
| Has anyone tried this? | There is a node hiding/showing resource for DTS shapes in the resource section that could be used to... read more | 05/24/2004 (10:28 am) |
| Thinking about purchasing... | You could also download the Torque demo, and mod it to your heart's content using Torquescript, as i... read more | 05/23/2004 (2:06 pm) |
| Confused! Objects Vs Datablocks Vs Classes | Also, there is only one instance of a datablock that's used by all objects bound to that datablock, ... read more | 05/22/2004 (11:52 am) |
| Waterblocks using depth gradient are always 100% opaque on mac. | What Melv said :) And cheers to Paul for being on a fix rampage :)... read more | 05/20/2004 (6:49 am) |
| Documentation update - Datablocks | Good job :)... read more | 05/19/2004 (2:31 pm) |
| Montreal Indies, what about meeting up ? | To all interested, please contact me via the email in my [url=http://www.garagegames.com/my/home/vie... read more | 05/18/2004 (7:34 am) |
| Start a game from a crash | Daniel, le fichier .ter est créé lorsque tu sauves une mission dans laquelle tu as modifié le terrai... read more | 05/18/2004 (7:29 am) |
| Compiling torque on x86-64 (amd64) non functional? | Ah, I guess that's why it wasn't brought up then :)I thought there were differences, and hence why t... read more | 05/17/2004 (11:28 am) |
| Compiling torque on x86-64 (amd64) non functional? | Why are you using a 2.9x version of GCC ? I would have thought that support for new CPU architectu... read more | 05/17/2004 (10:12 am) |
| Short Composer Intro | Yes, I'm a Habs fan (remember '93 ;)) Music sounds great, production seems to be of very high quali... read more | 05/17/2004 (10:09 am) |
| Short Composer Intro | It's okay to post an announcement, but no need to make it in multiple forums : that is what's consid... read more | 05/15/2004 (2:06 pm) |
| 3d File format for models | Python 2.2.2 is installed as part of Jaguar, don't know what version ships with Panther. However, it... read more | 05/15/2004 (1:16 pm) |
| Terrain Manager | Erh, David, if I understood you correctly, you already have a copy of the TGE code, and would like t... read more | 05/15/2004 (11:59 am) |
| Normal Map Filter for Photoshop ? | Check out nvidia's Melody : it not only generates normal maps, but it can also help you do a low pol... read more | 05/15/2004 (11:48 am) |
| Invoking the editors | F10 for the GUI, and F11 for the MIssion Editor, same as on the PC. If you're on an ibook, or any Ap... read more | 05/12/2004 (7:56 am) |
| Irc and mac | If you want a free alternative to Snak, I've been using XChat Aqua for the last little while, and i... read more | 05/11/2004 (5:09 pm) |
| Montreal Indies, what about meeting up ? | Sorry for tooting my own horn, but I very much doubt that my target eyeballs have noticed this threa... read more | 05/08/2004 (8:54 am) |
| Milkshape alpha leaf transparency | Untrue Chris, this version does [url=http://www.3d-diggers.de]3d diggers alpha tuts and ms3d exporte... read more | 05/05/2004 (2:17 pm) |
| Which to use for buildings, Quark or Milkshape? | Actually, Milkshape has a generic .map exporter that exports in the right format, except it's missin... read more | 05/04/2004 (5:41 pm) |
| Montreal Indies, what about meeting up ? | Hmmm, on utilise bistro pour dire qu'on peut aussi y manger un vrai repas, et l'alcool y est servi, ... read more | 05/04/2004 (7:49 am) |
| Torque debugger - 2nd Torque instance crashes on same machine | Suzanne, using TribesIDE, jEdit with TIDE, or just the built-in TGE debugger, you can be both debugg... read more | 05/03/2004 (6:30 pm) |
| Christian Game Developers Conference - July 30-31, Portland | So Chris, when you're drunk and doing the same to a female, should she wring your neck too ? Man, y... read more | 05/03/2004 (8:13 am) |
| Pop test: do you use a joypad | I use a USB Logitech WingMan Rumble Pad (most often without the Rumble ;)) : two analog sticks, one ... read more | 05/03/2004 (8:11 am) |
| Replace Torques physics with ODE? | If you want to use trimesh in ODE, it's very important to compile it in single (float) precision mod... read more | 05/01/2004 (8:30 am) |
| Torque Demo slow on my Mac - noob | Josh : he's running 10.2.8, like me, so 10.3.3 is not an option... Can't say I agree with Apple's ... read more | 04/30/2004 (2:13 pm) |
| Torque Demo slow on my Mac - noob | Hmmm, isn't Apple in charge of all nvidia things on the Mac ? ie drivers, firmware are all Apple sup... read more | 04/30/2004 (1:30 pm) |
| Vertex lighting and lightmaps | Btw, since I did the detail interior stuff : I should be doing an upgrade of the resource over the w... read more | 04/30/2004 (10:56 am) |
| TSE - Shader 3.0 | Is ATI even going to support 3.0 ? There has been some ramblings about this in at least one thread o... read more | 04/30/2004 (10:53 am) |
| OpenAL 1.2 kills Trajectory Zone (Torque based game in dev) | Matthew, that version is deprecated, and normally, its enhancements rolled back in the Apple sanctio... read more | 04/30/2004 (8:49 am) |
| Trying to figure out Xcode | Josh, could you make sure you have Project Builder project filesin HEAD too ? ie there are still a l... read more | 04/30/2004 (8:44 am) |