Nicolas Quijano's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Good Tool? | [url]http://www.imagemagick.org/[/url] will do that and a lot more... :) hth, n.... read more | 08/29/2002 (10:56 am) |
| Unable to Compile max2dtsExporter (Max4) | [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5750[/url] hth... read more | 08/18/2002 (1:22 pm) |
| www.wincvs.org 404 Not Found??? | Just in case, it works right now...... read more | 08/10/2002 (12:33 pm) |
| Access to changelog and SDK forums for non-programmers. | All I can say is get the Realm Wars demo, and see what you get for nothing, play with it, etc. And m... read more | 08/07/2002 (9:18 am) |
| content packs | While individual, animated characters would be nice, sets of generic (max biped ?? dunno, I'm no mod... read more | 08/03/2002 (2:21 pm) |
| DirectShwn on a OGL texture/surface | yes, I guess my enthusiasm about having movies as textures made me forgot the guiAviBitmapCtrl's exi... read more | 08/03/2002 (8:59 am) |
| Is this possible with Torque? | Our second project, to be started after completion of this one, will be using a generic RPG framewor... read more | 08/02/2002 (1:48 pm) |
| DirectShwn on a OGL texture/surface | Okay, I see :) I got where you're going but was too enthusiastic about where you're at... Still, n... read more | 08/01/2002 (8:26 pm) |
| DirectShwn on a OGL texture/surface | Whow, tres, tres cool !!! ;) You mean we can project movies on a wall, and do all sorts of neat tri... read more | 08/01/2002 (7:55 pm) |
| RW crossbow showing up as untextured rod | Mike : No, it doesn't render properly with tgeHEAD -game rw -show --> it's still the untextured rod.... read more | 07/22/2002 (8:36 am) |
| How to share files with project members? | actually, if you don't run the server 24/7, your telco cannot (and won't) tell you you're a bad boy,... read more | 07/19/2002 (1:31 pm) |
| observer in editor position | Is this related to something that has happened to me only with the rw game active, and only the firs... read more | 06/19/2002 (1:52 pm) |
| Troubles compiling max4 version of max2dts exporter plugin | anyways, fixed it by either adding the directx8 folder in the lib part of the Torque SDK in one of t... read more | 06/18/2002 (8:15 am) |
| Troubles compiling max4 version of max2dts exporter plugin | Desmond, you mean that if I update my HEAD module right now, it should work, unless another version ... read more | 06/17/2002 (8:37 am) |
| Troubles compiling max4 version of max2dts exporter plugin | by SP5 processor pack, I meant the version of the processor pack that is meant for VC6 SP5, ie if yo... read more | 06/16/2002 (2:00 pm) |
| Troubles compiling max4 version of max2dts exporter plugin | what if I already have the SP5 processor pack installed, and it gave me the error ?? (the pack was i... read more | 06/16/2002 (10:10 am) |
| Troubles compiling max4 version of max2dts exporter plugin | No, the only fix I didn't try is the int thingy, because in the HEAD thread Joel mentioned, someone ... read more | 06/16/2002 (8:57 am) |
| Troubles compiling max4 version of max2dts exporter plugin | Thanks for the pointer Joel, but still no love :( Any additional tips ??... read more | 06/16/2002 (8:34 am) |
| HEAD version still has problems | Hi, since I seem to be having the same problem (see http://www.garagegames.com/index.php?sec=mg&mod=... read more | 06/16/2002 (8:33 am) |
| Troubles compiling max4 version of max2dts exporter plugin | ...looks like our setup might be missing a library, maybe not even in Torque, but hard to say given ... read more | 06/14/2002 (4:00 pm) |
| When will be able to search the BODY TEXT of the forums? | ...Or maybe find a way for Google to access the forum's content, at least the public ones ?? Right ... read more | 05/26/2002 (2:46 pm) |