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Nicolas Quijano's Forum Posts

Thread Post Date Posted
Delete me To start things off, even the most stringent of Open Source licenses, the GPL, doesn't prevent in an... read more 08/06/2006 (4:46 am)
Open source game? (Noob question) I'm quite sure you couldn't release the scripts under the GPL, as it has pretty stringent requiremen... read more 08/04/2006 (2:58 am)
New Console: Mattel Hyperscan Mattel trying to get back in the game after a 20+ year hiatus, enticed by the smell of money, like i... read more 08/04/2006 (2:21 am)
Twitch + MMO = Naughty Lag is network latency (ping) and packet loss, period : it has nothing to do with overwhelmed server... read more 08/04/2006 (2:00 am)
UnProject behind viewpoint Unit vectors represented by the 3 axis of your plane's position vector in world space, and not its t... read more 08/03/2006 (3:48 am)
Will Torque support Physics cards? Can we finally nuke dif? Lee, the Indie EULA clearly says it's not transferrable, but GG has always been tolerant of people b... read more 07/29/2006 (9:39 pm)
Resource comments Mike, since when does TGE only run on G4 and above ? I've run MB, and other TGE based games on G3 ma... read more 07/28/2006 (12:02 am)
Your thoughts on recent Torque reviews Okashira, for the most part, this thread is not clueless kids spouting off about shit they don't hav... read more 07/24/2006 (3:10 am)
Your thoughts on recent Torque reviews I gave you an example where no money was saved by licensing the so-called "big league" middleware/en... read more 07/24/2006 (12:55 am)
Your thoughts on recent Torque reviews Peter : specialized 3d graphics programmer for a year, depending on location is in between 50K and 1... read more 07/23/2006 (11:33 pm)
Your thoughts on recent Torque reviews Andres, it's not bogus : by 2001, no middleware vendor was even close to being ready to leverage the... read more 07/23/2006 (11:13 pm)
Your thoughts on recent Torque reviews Peter, if someone is making a AAA title and using TGE (instead of TSE for whatever reason), they wen... read more 07/23/2006 (10:33 pm)
Your thoughts on recent Torque reviews [quote]Its nothing like the pro engines like the recent cryengine or anything like that, but its goo... read more 07/22/2006 (11:04 pm)
Garage Games using XNA framework? So they can be hunted more easily so their organs can be harvested to make magical elixirs that will... read more 07/17/2006 (10:45 pm)
Large worlds? The mission area is a game specific feature that we got as legacy from Tribes 2, which is what TGE (... read more 07/17/2006 (10:28 pm)
Garage Games using XNA framework? Pat, do you realize how much speculation you simply posting in this thread will be triggered by it ?... read more 07/17/2006 (10:17 pm)
Help Me Decide on Torque Please... Onam, play more with the demo, and if you're actually looking at coding and scripting yourself, you ... read more 07/14/2006 (11:20 pm)
Solving Crimes in Games- How would you do it? A nice take would be to just gather evidence, giving clues from them according to the character's sk... read more 07/14/2006 (10:52 pm)
Please show me *ONE* impressive demo... Andres, with the money you save on buying TGE, even if you also buy TSE, compared to licensing one o... read more 07/13/2006 (8:03 pm)
Is Sony trying to fail? Race not an issue in the Netherlands ? Like a lot of the more "opened" western societies, with a str... read more 07/12/2006 (10:58 pm)
List of TGB developers - Please Add Your Name Nicolas Quijano, Programmer and a bit of everything else except shipping quality art :)... read more 07/10/2006 (1:43 am)
When should I move to TSE? No, you read wrong (unless I'm gravely mistaken), the talk of dropping datablocks, iirc, was about t... read more 06/29/2006 (1:48 am)
Transition from non-game Industry to Games ? Naz, i hear you and being a generalist myself (without a BCS diploma to boot), I can relate : it's a... read more 06/26/2006 (10:14 pm)
Second thoughts about Torque.. Exones, there is no deep AI in TGE 'cause, one, TGE started as a codedump from Tribes 2, a multiplay... read more 06/26/2006 (9:54 pm)
Transition from non-game Industry to Games ? Erh, I beg to differ : there aren't enough good programmers in the industry, but plenty of inexperie... read more 06/26/2006 (6:28 pm)
Using Vertex Buffers Stephane, how much of your total processing time is rendering as a whole taking ? Before you get kn... read more 06/23/2006 (8:07 pm)
In game Screenshots So use the existing screenshot function, and use it programmatically....... read more 06/22/2006 (11:11 pm)
Non-Games and Exporter/Conversion Binaries With a commercial license, you're not limited to just games, so you can upgrade and basically tackle... read more 06/20/2006 (11:55 pm)
What Can an Average Indie Game Dev Expect to Gross I'd say the average completed indie game should expect to make 0 dollars in profits, and not much mo... read more 06/19/2006 (6:38 pm)
How to use stl string class Doing a search for STL would have given you quite a few answers... To sum it up : the custom memory... read more 06/08/2006 (1:41 am)
Change to the EULA? Any modifications to the GG loading screen has to be cleared with them before : by default, you CANN... read more 05/26/2006 (9:03 pm)
Change to the EULA? Joe, you played any games on an xbox (or other console) lately ? Or some of the AAA PC titles ? On... read more 05/26/2006 (8:57 pm)
How do I create tge.exe. . . And you don't need to rebuild the exe if all you're doing is modifying starter.fps : the exe you hav... read more 05/26/2006 (2:53 am)
New TGB pricing model - upgrade typo? Nope, I don't think it's a typo, but rather pretty standard upgrade pricing policy : the deal is if ... read more 05/26/2006 (2:52 am)
How good actually is this engine? Seems to be a contradiction in his post, as he mentions having the correct license for the work they... read more 05/23/2006 (9:19 pm)
How good actually is this engine? Aaron, the bit about not being able to do work for hire with the indie license is news to me. Care t... read more 05/23/2006 (8:35 pm)
Cross-platform DRM Iirc, GG's lighweight, unobstrusive DRM system Ignition is cross platform, doesn't install spyware l... read more 05/22/2006 (5:07 pm)
Wise words to live by =) KillerBunny is still at GG, and it's no secret who he is :)... read more 05/19/2006 (1:12 am)
Carmack on "MegaTextures Not sure where you guys get the impression he's the only one doing this or claiming that he is, I s... read more 05/15/2006 (10:54 pm)
Google search broken? Ryan, not sure if you're talking about the web search Google that uses the google engine, or the in-... read more 05/13/2006 (7:03 am)
TGB Splash Screen for release? Normally it's a full screen GG splash, as have been said by them many times before. Anything else ... read more 05/12/2006 (10:04 pm)
Intel GMA900graphics and TSE It might help a bit with performance a bit, but it's not going to change the fact that vertex shader... read more 05/11/2006 (9:26 pm)
Intel GMA900graphics and TSE The bit about Vertex Shaders being done in software as well as Transform and Lighting should be enou... read more 05/11/2006 (3:36 am)
100% proccessing It's certainly not on par with those GPUs you mentioned since it still does transform and lighting, ... read more 05/11/2006 (3:29 am)
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