Nicolas Quijano's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Delete me | To start things off, even the most stringent of Open Source licenses, the GPL, doesn't prevent in an... read more | 08/06/2006 (4:46 am) |
| Open source game? (Noob question) | I'm quite sure you couldn't release the scripts under the GPL, as it has pretty stringent requiremen... read more | 08/04/2006 (2:58 am) |
| New Console: Mattel Hyperscan | Mattel trying to get back in the game after a 20+ year hiatus, enticed by the smell of money, like i... read more | 08/04/2006 (2:21 am) |
| Twitch + MMO = Naughty | Lag is network latency (ping) and packet loss, period : it has nothing to do with overwhelmed server... read more | 08/04/2006 (2:00 am) |
| UnProject behind viewpoint | Unit vectors represented by the 3 axis of your plane's position vector in world space, and not its t... read more | 08/03/2006 (3:48 am) |
| Will Torque support Physics cards? Can we finally nuke dif? | Lee, the Indie EULA clearly says it's not transferrable, but GG has always been tolerant of people b... read more | 07/29/2006 (9:39 pm) |
| Resource comments | Mike, since when does TGE only run on G4 and above ? I've run MB, and other TGE based games on G3 ma... read more | 07/28/2006 (12:02 am) |
| Your thoughts on recent Torque reviews | Okashira, for the most part, this thread is not clueless kids spouting off about shit they don't hav... read more | 07/24/2006 (3:10 am) |
| Your thoughts on recent Torque reviews | I gave you an example where no money was saved by licensing the so-called "big league" middleware/en... read more | 07/24/2006 (12:55 am) |
| Your thoughts on recent Torque reviews | Peter : specialized 3d graphics programmer for a year, depending on location is in between 50K and 1... read more | 07/23/2006 (11:33 pm) |
| Your thoughts on recent Torque reviews | Andres, it's not bogus : by 2001, no middleware vendor was even close to being ready to leverage the... read more | 07/23/2006 (11:13 pm) |
| Your thoughts on recent Torque reviews | Peter, if someone is making a AAA title and using TGE (instead of TSE for whatever reason), they wen... read more | 07/23/2006 (10:33 pm) |
| Your thoughts on recent Torque reviews | [quote]Its nothing like the pro engines like the recent cryengine or anything like that, but its goo... read more | 07/22/2006 (11:04 pm) |
| Garage Games using XNA framework? | So they can be hunted more easily so their organs can be harvested to make magical elixirs that will... read more | 07/17/2006 (10:45 pm) |
| Large worlds? | The mission area is a game specific feature that we got as legacy from Tribes 2, which is what TGE (... read more | 07/17/2006 (10:28 pm) |
| Garage Games using XNA framework? | Pat, do you realize how much speculation you simply posting in this thread will be triggered by it ?... read more | 07/17/2006 (10:17 pm) |
| Help Me Decide on Torque Please... | Onam, play more with the demo, and if you're actually looking at coding and scripting yourself, you ... read more | 07/14/2006 (11:20 pm) |
| Solving Crimes in Games- How would you do it? | A nice take would be to just gather evidence, giving clues from them according to the character's sk... read more | 07/14/2006 (10:52 pm) |
| Please show me *ONE* impressive demo... | Andres, with the money you save on buying TGE, even if you also buy TSE, compared to licensing one o... read more | 07/13/2006 (8:03 pm) |
| Is Sony trying to fail? | Race not an issue in the Netherlands ? Like a lot of the more "opened" western societies, with a str... read more | 07/12/2006 (10:58 pm) |
| List of TGB developers - Please Add Your Name | Nicolas Quijano, Programmer and a bit of everything else except shipping quality art :)... read more | 07/10/2006 (1:43 am) |
| When should I move to TSE? | No, you read wrong (unless I'm gravely mistaken), the talk of dropping datablocks, iirc, was about t... read more | 06/29/2006 (1:48 am) |
| Transition from non-game Industry to Games ? | Naz, i hear you and being a generalist myself (without a BCS diploma to boot), I can relate : it's a... read more | 06/26/2006 (10:14 pm) |
| Second thoughts about Torque.. | Exones, there is no deep AI in TGE 'cause, one, TGE started as a codedump from Tribes 2, a multiplay... read more | 06/26/2006 (9:54 pm) |
| Transition from non-game Industry to Games ? | Erh, I beg to differ : there aren't enough good programmers in the industry, but plenty of inexperie... read more | 06/26/2006 (6:28 pm) |
| Using Vertex Buffers | Stephane, how much of your total processing time is rendering as a whole taking ? Before you get kn... read more | 06/23/2006 (8:07 pm) |
| In game Screenshots | So use the existing screenshot function, and use it programmatically....... read more | 06/22/2006 (11:11 pm) |
| Non-Games and Exporter/Conversion Binaries | With a commercial license, you're not limited to just games, so you can upgrade and basically tackle... read more | 06/20/2006 (11:55 pm) |
| What Can an Average Indie Game Dev Expect to Gross | I'd say the average completed indie game should expect to make 0 dollars in profits, and not much mo... read more | 06/19/2006 (6:38 pm) |
| How to use stl string class | Doing a search for STL would have given you quite a few answers... To sum it up : the custom memory... read more | 06/08/2006 (1:41 am) |
| Change to the EULA? | Any modifications to the GG loading screen has to be cleared with them before : by default, you CANN... read more | 05/26/2006 (9:03 pm) |
| Change to the EULA? | Joe, you played any games on an xbox (or other console) lately ? Or some of the AAA PC titles ? On... read more | 05/26/2006 (8:57 pm) |
| How do I create tge.exe. . . | And you don't need to rebuild the exe if all you're doing is modifying starter.fps : the exe you hav... read more | 05/26/2006 (2:53 am) |
| New TGB pricing model - upgrade typo? | Nope, I don't think it's a typo, but rather pretty standard upgrade pricing policy : the deal is if ... read more | 05/26/2006 (2:52 am) |
| How good actually is this engine? | Seems to be a contradiction in his post, as he mentions having the correct license for the work they... read more | 05/23/2006 (9:19 pm) |
| How good actually is this engine? | Aaron, the bit about not being able to do work for hire with the indie license is news to me. Care t... read more | 05/23/2006 (8:35 pm) |
| Cross-platform DRM | Iirc, GG's lighweight, unobstrusive DRM system Ignition is cross platform, doesn't install spyware l... read more | 05/22/2006 (5:07 pm) |
| Wise words to live by =) | KillerBunny is still at GG, and it's no secret who he is :)... read more | 05/19/2006 (1:12 am) |
| Carmack on "MegaTextures | Not sure where you guys get the impression he's the only one doing this or claiming that he is, I s... read more | 05/15/2006 (10:54 pm) |
| Google search broken? | Ryan, not sure if you're talking about the web search Google that uses the google engine, or the in-... read more | 05/13/2006 (7:03 am) |
| TGB Splash Screen for release? | Normally it's a full screen GG splash, as have been said by them many times before. Anything else ... read more | 05/12/2006 (10:04 pm) |
| Intel GMA900graphics and TSE | It might help a bit with performance a bit, but it's not going to change the fact that vertex shader... read more | 05/11/2006 (9:26 pm) |
| Intel GMA900graphics and TSE | The bit about Vertex Shaders being done in software as well as Transform and Lighting should be enou... read more | 05/11/2006 (3:36 am) |
| 100% proccessing | It's certainly not on par with those GPUs you mentioned since it still does transform and lighting, ... read more | 05/11/2006 (3:29 am) |