Michael Chew's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disgusting RigidShape performance in debug build (solved, I think) | I can only understand a fraction of what you are writing but i believe its good to have access to su... read more | 01/15/2010 (9:53 pm) |
| How to improve the performance of my Game? | If you ran T3D on Basic Lighting and its slow then i think your card is quite low end. On the oth... read more | 01/03/2010 (12:29 pm) |
| How to improve the performance of my Game? | Now thats a real cool game. After all its about the city where i live in, heh!... read more | 12/31/2009 (9:42 am) |
| RESOLVED - Sound Emitter loop3d no audio on reload mission | I am facing the exact same issues as Steve. Is this going to be properly addressed?... read more | 11/04/2009 (10:48 pm) |
| GuiObjectView using mesh hiding - anyone have code ? | I believe Guimo had it working for his Warscale project.... read more | 08/03/2009 (6:33 pm) |
| In-game video capturing | Thanks Ryan, looks like a good resource. Like you I too am trying to add vidcap to T3D. I'll try out... read more | 07/28/2009 (8:17 am) |
| [Beta 4 Bug] No lighting on flat surfaces | Yes i get that too. I have piece together a few models from RRGTS Downtown district pack, they are d... read more | 07/24/2009 (2:57 am) |
| Spell Animations Compatibility | Alright then, thanks again Jeff.... read more | 02/12/2009 (7:34 pm) |
| Spell Animations Compatibility | Appreciate the quick reply Jeff. What would be my best approach to make use of the existing animatio... read more | 02/12/2009 (7:01 pm) |
| PathFinding Content Pack | Definitely a market for it. Pathfinding performance is also key. And as you mentioned dynamic pathfi... read more | 01/26/2009 (5:52 pm) |
| shadow like stencil in TSSTATIC ! | Very nice, care to share a resource on this?... read more | 01/19/2009 (9:20 pm) |
| Cartoon Worldbuilder Pack | Looking very nice.... read more | 11/29/2008 (8:22 am) |
| Alryan Animated Fairy Character | Very nice.... read more | 10/19/2008 (4:12 am) |
| Wierd lighting effects on DTS model | Thx app, have fixed the white edges. and thx for the posting tip, kinda missed that one. and ... read more | 10/18/2008 (4:21 am) |
| Castle Dungeon Construction Pack | Looking very nice.... read more | 10/11/2008 (7:30 pm) |
| Cave Kit for Torque | Http://www.garagegames.com/mg/snapshot/view.php?qid=1640... read more | 10/08/2008 (7:12 pm) |
| Fog | You can actually create fog base on height altitude. So if you put your cemetarty say in a valley, y... read more | 09/20/2008 (11:55 pm) |
| Ummm... how do I do this? | How did you create Sonic in the first place? Like this? %sonic = new Playerer() { ... }; T... read more | 09/20/2008 (11:48 pm) |
| SetHidden of the Player/AIPlayer crash | OK i was having a hard time wondering why my AIPlayer objects are crashing whenever I setHidden(true... read more | 09/20/2008 (11:45 pm) |
| Shadows | I cant quite recall the stock trees, but try this, open them in Show Tool, make sure you enable visi... read more | 09/15/2008 (7:30 am) |
| String over 255 characters | What i did was to break up the strings into 255 size chunks, and send them over different commandToC... read more | 09/01/2008 (7:23 pm) |
| Free ambient animations | Interested.... read more | 08/27/2008 (6:56 pm) |
| Free Music Loops for you.... | Pretty good i must say.... read more | 08/27/2008 (8:20 am) |
| RTS Content Pack Suggestions | Hrmm... Medieval would be cool.... read more | 08/15/2008 (6:28 pm) |
| General thoughts on a Different CrC type file transfer | @John As far as I know, Hashes and CRC are 1 way. What you are suggesting could loosely be consider... read more | 08/15/2008 (6:26 pm) |
| Arteria3d Launch Tropical Theme Pack | Looking real good.... read more | 08/03/2008 (11:22 pm) |
| Arteria3d launch Cave Pack, with free demo | Excellant pack. Good work.... read more | 07/21/2008 (7:23 pm) |
| Free Arteria3d content pack for Torque users | Just thought I'll add, the payment + download is not fully automated. Once you have made payment, St... read more | 07/20/2008 (3:21 am) |
| Melee Combat | Do a search for Melee. There is already a resource on it. But it involves changing the source + scri... read more | 07/20/2008 (3:15 am) |
| Free Arteria3d content pack for Torque users | Very nice steve.... read more | 07/20/2008 (1:25 am) |
| Why does torque override every animation when I move? | If you look in player.cc , under pickActionAnimation(), you will notice that as long as you are movi... read more | 07/12/2008 (9:28 pm) |
| Texture changing. | Constructor can be used to edit interiors. You will need to export to .dif then replace the existing... read more | 07/11/2008 (8:29 pm) |
| Double Texture Problem | As far as I know, you can only have 1 detail texture per terrain.... read more | 07/11/2008 (7:26 am) |
| Movement Woes | If I can recall, setMoveDestination works only on AiPlayer class which is a subclass of Player. You ... read more | 07/06/2008 (2:47 am) |
| Medieval Buildings | He has a newer site, check this out [url]http://www.arteria3d.com/[/url]... read more | 07/04/2008 (9:16 pm) |
| Adding an in-game popup message box | Create a GUI control and have it Canvas.pushDialog(PopUpGuiName) when you hit the trigger. In the Wa... read more | 05/10/2008 (5:43 pm) |
| Gamebase.dll (AES/Rijndael) | Deborah was just joking. Nice work though.... read more | 05/09/2008 (12:46 am) |
| Rpg: Talk To Npc | Also check out the RPGDialog resource or Dreamer's resource on Quests. It shows how to detect a near... read more | 05/08/2008 (10:34 pm) |