Game Development Community

Michael Chew's Forum Posts

Thread Post Date Posted
Disgusting RigidShape performance in debug build (solved, I think) I can only understand a fraction of what you are writing but i believe its good to have access to su... read more 01/15/2010 (9:53 pm)
How to improve the performance of my Game? If you ran T3D on Basic Lighting and its slow then i think your card is quite low end. On the oth... read more 01/03/2010 (12:29 pm)
How to improve the performance of my Game? Now thats a real cool game. After all its about the city where i live in, heh!... read more 12/31/2009 (9:42 am)
RESOLVED - Sound Emitter loop3d no audio on reload mission I am facing the exact same issues as Steve. Is this going to be properly addressed?... read more 11/04/2009 (10:48 pm)
GuiObjectView using mesh hiding - anyone have code ? I believe Guimo had it working for his Warscale project.... read more 08/03/2009 (6:33 pm)
In-game video capturing Thanks Ryan, looks like a good resource. Like you I too am trying to add vidcap to T3D. I'll try out... read more 07/28/2009 (8:17 am)
[Beta 4 Bug] No lighting on flat surfaces Yes i get that too. I have piece together a few models from RRGTS Downtown district pack, they are d... read more 07/24/2009 (2:57 am)
Spell Animations Compatibility Alright then, thanks again Jeff.... read more 02/12/2009 (7:34 pm)
Spell Animations Compatibility Appreciate the quick reply Jeff. What would be my best approach to make use of the existing animatio... read more 02/12/2009 (7:01 pm)
PathFinding Content Pack Definitely a market for it. Pathfinding performance is also key. And as you mentioned dynamic pathfi... read more 01/26/2009 (5:52 pm)
shadow like stencil in TSSTATIC ! Very nice, care to share a resource on this?... read more 01/19/2009 (9:20 pm)
Cartoon Worldbuilder Pack Looking very nice.... read more 11/29/2008 (8:22 am)
Alryan Animated Fairy Character Very nice.... read more 10/19/2008 (4:12 am)
Wierd lighting effects on DTS model Thx app, have fixed the white edges. and thx for the posting tip, kinda missed that one. and ... read more 10/18/2008 (4:21 am)
Castle Dungeon Construction Pack Looking very nice.... read more 10/11/2008 (7:30 pm)
Cave Kit for Torque Http://www.garagegames.com/mg/snapshot/view.php?qid=1640... read more 10/08/2008 (7:12 pm)
Fog You can actually create fog base on height altitude. So if you put your cemetarty say in a valley, y... read more 09/20/2008 (11:55 pm)
Ummm... how do I do this? How did you create Sonic in the first place? Like this? %sonic = new Playerer() { ... }; T... read more 09/20/2008 (11:48 pm)
SetHidden of the Player/AIPlayer crash OK i was having a hard time wondering why my AIPlayer objects are crashing whenever I setHidden(true... read more 09/20/2008 (11:45 pm)
Shadows I cant quite recall the stock trees, but try this, open them in Show Tool, make sure you enable visi... read more 09/15/2008 (7:30 am)
String over 255 characters What i did was to break up the strings into 255 size chunks, and send them over different commandToC... read more 09/01/2008 (7:23 pm)
Free ambient animations Interested.... read more 08/27/2008 (6:56 pm)
Free Music Loops for you.... Pretty good i must say.... read more 08/27/2008 (8:20 am)
RTS Content Pack Suggestions Hrmm... Medieval would be cool.... read more 08/15/2008 (6:28 pm)
General thoughts on a Different CrC type file transfer @John As far as I know, Hashes and CRC are 1 way. What you are suggesting could loosely be consider... read more 08/15/2008 (6:26 pm)
Arteria3d Launch Tropical Theme Pack Looking real good.... read more 08/03/2008 (11:22 pm)
Arteria3d launch Cave Pack, with free demo Excellant pack. Good work.... read more 07/21/2008 (7:23 pm)
Free Arteria3d content pack for Torque users Just thought I'll add, the payment + download is not fully automated. Once you have made payment, St... read more 07/20/2008 (3:21 am)
Melee Combat Do a search for Melee. There is already a resource on it. But it involves changing the source + scri... read more 07/20/2008 (3:15 am)
Free Arteria3d content pack for Torque users Very nice steve.... read more 07/20/2008 (1:25 am)
Why does torque override every animation when I move? If you look in player.cc , under pickActionAnimation(), you will notice that as long as you are movi... read more 07/12/2008 (9:28 pm)
Texture changing. Constructor can be used to edit interiors. You will need to export to .dif then replace the existing... read more 07/11/2008 (8:29 pm)
Double Texture Problem As far as I know, you can only have 1 detail texture per terrain.... read more 07/11/2008 (7:26 am)
Movement Woes If I can recall, setMoveDestination works only on AiPlayer class which is a subclass of Player. You ... read more 07/06/2008 (2:47 am)
Medieval Buildings He has a newer site, check this out [url]http://www.arteria3d.com/[/url]... read more 07/04/2008 (9:16 pm)
Adding an in-game popup message box Create a GUI control and have it Canvas.pushDialog(PopUpGuiName) when you hit the trigger. In the Wa... read more 05/10/2008 (5:43 pm)
Gamebase.dll (AES/Rijndael) Deborah was just joking. Nice work though.... read more 05/09/2008 (12:46 am)
Rpg: Talk To Npc Also check out the RPGDialog resource or Dreamer's resource on Quests. It shows how to detect a near... read more 05/08/2008 (10:34 pm)