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Dylan West's Forum Posts

Thread Post Date Posted
Toggling through a gui menu list (like the stat screens on Final Fantasy) It doesn't appear to be built into TGE 1.5.2. Does anyone know of a resource for that? Is it really... read more 07/14/2009 (10:21 pm)
*Massive* amounts of foliage ... About replicated grass and collision detection: How do you make it so that swinging your sword in... read more 08/13/2008 (9:46 pm)
Cutting grass with a sword Actually, I'm talking about cutting a small patch of grass from one very large foliage replicator. F... read more 08/13/2008 (7:23 pm)
Cutting grass with a sword You nailed the two issues I'm not sure how to approach yet. 1. I don't know how to tell one parti... read more 08/13/2008 (5:25 am)
Cutting grass with a sword I think I'll try to alter the foliage replicator because I'll pull my hair out if I have to manually... read more 08/12/2008 (5:31 am)
Triggered sounds How do you make it so that swinging your sword into grass made by a foliageReplicator actually cuts ... read more 08/11/2008 (9:56 am)
Sword not colliding with static shapes In weapon.cs, I am using this line of code to apply damage to the barrel: %object.applyDamage(%da... read more 08/11/2008 (4:57 am)
Few simple scripting problems. I have a question about sword collisions, I'm hoping you can help me with: How do I set up a swor... read more 08/11/2008 (4:46 am)
OnCollision Don't Work when player is not moving I have a question about sword collisions (it's not exactly about the still/moving issue, though): ... read more 08/11/2008 (4:35 am)
Vehicle sound fx. I have tried everything I can think of. Using .wav instead of .ogg - that just causes a fatal error... read more 07/27/2008 (8:57 pm)
Vehicle sound fx. I am having problems getting my engineSound code to work as well. Here is my code: datablock Audi... read more 07/27/2008 (8:54 pm)
GPGT Chapter 7 - Issues and Questions Okay, I got my hover vehicle to work. It turns out that the setControlObject really was returning 1,... read more 07/26/2008 (10:34 pm)
Moveable boxes Thanks for your responses. I did end up finding the rigid shape postings and I followed it successfu... read more 07/26/2008 (8:49 pm)
GPGT Chapter 7 - Issues and Questions I tried taking all the PlayerData:: functions from the CD and putting it in my game, but I f... read more 07/26/2008 (8:32 pm)
GPGT Chapter 7 - Issues and Questions I am trying to use the hover vehicle model and associated scripts from the GPGT CD and for some reas... read more 07/26/2008 (8:30 pm)
How to make a player to push a car? Actually, I found the answer to this and have implemented it in my game. Here is the posting: ht... read more 07/25/2008 (8:51 pm)
How to make a player to push a car? It's been 5 years and nobody has answered this man's question. Now I have the same question. Somebo... read more 07/25/2008 (7:07 pm)
Moveable boxes Has anyone found a less "hackish" way to make pushable boxes yet? I really want to know how to incor... read more 07/25/2008 (7:04 pm)
Toggling First Person/Third Person Thank you guys for posting the real answer to how to set default 3rd person. I read several other p... read more 07/14/2008 (6:54 pm)
Animation of joints Hey Michael, any progress on this subject since July of 2005?... read more 06/28/2008 (3:28 pm)
Unicode Font? How to use it? But what about Chinese characters? I tried following your guidance and it only displays little boxe... read more 09/02/2007 (9:12 pm)
1.4CR2 unicode not work correct Something else I don't know how to do is how to use the langc tool. Would somebody tell me where to... read more 09/02/2007 (12:20 am)
In torque ,i can't input in chinese,how to resolve the problem? You say you know how to get Chinese to display in Torque? Would you tell me how to use the langc to... read more 09/02/2007 (12:12 am)
1.4CR2 unicode not work correct I am also trying to input Chinese characters into TGE 1.5.2 and I have searched all these forums and... read more 09/02/2007 (12:01 am)