Dylan West's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Toggling through a gui menu list (like the stat screens on Final Fantasy) | It doesn't appear to be built into TGE 1.5.2. Does anyone know of a resource for that? Is it really... read more | 07/14/2009 (10:21 pm) |
| *Massive* amounts of foliage ... | About replicated grass and collision detection: How do you make it so that swinging your sword in... read more | 08/13/2008 (9:46 pm) |
| Cutting grass with a sword | Actually, I'm talking about cutting a small patch of grass from one very large foliage replicator. F... read more | 08/13/2008 (7:23 pm) |
| Cutting grass with a sword | You nailed the two issues I'm not sure how to approach yet. 1. I don't know how to tell one parti... read more | 08/13/2008 (5:25 am) |
| Cutting grass with a sword | I think I'll try to alter the foliage replicator because I'll pull my hair out if I have to manually... read more | 08/12/2008 (5:31 am) |
| Triggered sounds | How do you make it so that swinging your sword into grass made by a foliageReplicator actually cuts ... read more | 08/11/2008 (9:56 am) |
| Sword not colliding with static shapes | In weapon.cs, I am using this line of code to apply damage to the barrel: %object.applyDamage(%da... read more | 08/11/2008 (4:57 am) |
| Few simple scripting problems. | I have a question about sword collisions, I'm hoping you can help me with: How do I set up a swor... read more | 08/11/2008 (4:46 am) |
| OnCollision Don't Work when player is not moving | I have a question about sword collisions (it's not exactly about the still/moving issue, though): ... read more | 08/11/2008 (4:35 am) |
| Vehicle sound fx. | I have tried everything I can think of. Using .wav instead of .ogg - that just causes a fatal error... read more | 07/27/2008 (8:57 pm) |
| Vehicle sound fx. | I am having problems getting my engineSound code to work as well. Here is my code: datablock Audi... read more | 07/27/2008 (8:54 pm) |
| GPGT Chapter 7 - Issues and Questions | Okay, I got my hover vehicle to work. It turns out that the setControlObject really was returning 1,... read more | 07/26/2008 (10:34 pm) |
| Moveable boxes | Thanks for your responses. I did end up finding the rigid shape postings and I followed it successfu... read more | 07/26/2008 (8:49 pm) |
| GPGT Chapter 7 - Issues and Questions | I tried taking all the PlayerData:: functions from the CD and putting it in my game, but I f... read more | 07/26/2008 (8:32 pm) |
| GPGT Chapter 7 - Issues and Questions | I am trying to use the hover vehicle model and associated scripts from the GPGT CD and for some reas... read more | 07/26/2008 (8:30 pm) |
| How to make a player to push a car? | Actually, I found the answer to this and have implemented it in my game. Here is the posting: ht... read more | 07/25/2008 (8:51 pm) |
| How to make a player to push a car? | It's been 5 years and nobody has answered this man's question. Now I have the same question. Somebo... read more | 07/25/2008 (7:07 pm) |
| Moveable boxes | Has anyone found a less "hackish" way to make pushable boxes yet? I really want to know how to incor... read more | 07/25/2008 (7:04 pm) |
| Toggling First Person/Third Person | Thank you guys for posting the real answer to how to set default 3rd person. I read several other p... read more | 07/14/2008 (6:54 pm) |
| Animation of joints | Hey Michael, any progress on this subject since July of 2005?... read more | 06/28/2008 (3:28 pm) |
| Unicode Font? How to use it? | But what about Chinese characters? I tried following your guidance and it only displays little boxe... read more | 09/02/2007 (9:12 pm) |
| 1.4CR2 unicode not work correct | Something else I don't know how to do is how to use the langc tool. Would somebody tell me where to... read more | 09/02/2007 (12:20 am) |
| In torque ,i can't input in chinese,how to resolve the problem? | You say you know how to get Chinese to display in Torque? Would you tell me how to use the langc to... read more | 09/02/2007 (12:12 am) |
| 1.4CR2 unicode not work correct | I am also trying to input Chinese characters into TGE 1.5.2 and I have searched all these forums and... read more | 09/02/2007 (12:01 am) |