Game Development Community

Magra Thea's Forum Posts

Thread Post Date Posted
Torque 2 When do we get our first "taste"?... read more 10/17/2007 (5:13 pm)
Loading new level How do you dynamically trigger to move from one persistent world to another (where hundreds are alre... read more 10/16/2007 (5:51 am)
Html embedded web Browser TGE- free Resource Are you going to release or show us the code to this???... read more 10/12/2007 (11:09 am)
Game Artist, looking for work Are these Sci-Fi buildings and structures ever going to be packaged in a way where we can buy it? I... read more 10/09/2007 (6:10 am)
Looking for an opportunity to direct free, will work as artist Matt, if you are interested in working in something other than a Fantasy WoW clone, contact me, ta... read more 10/09/2007 (6:07 am)
Problem Exporting a Basic Shape No landings on curved surfaces, but they should and will be able to land onto flat surfaces.. I t... read more 09/26/2007 (9:41 am)
Problem Exporting a Basic Shape No, players walk on flat surfaces..... Didn't you used to watch the "Jetsons"? [image]http://w... read more 09/26/2007 (8:33 am)
Problem Exporting a Basic Shape Is there anyone here with knowledge of Delgine 3D? It *looks* like its just the ticket, but, so do... read more 09/26/2007 (7:14 am)
Problem Exporting a Basic Shape @andrew, david, thanks for your help and long replies so far... It lessens the tension by far. I ... read more 09/26/2007 (6:13 am)
Problem Exporting a Basic Shape No, it has to be a DIF. It will be a huge interior space with full lighting and shadows, with porta... read more 09/26/2007 (4:10 am)
Problem Exporting a Basic Shape I made a box on the screen. I selected sphere and it askes me # of arbitrary sides... I say "... read more 09/25/2007 (8:01 pm)
Problem Exporting a Basic Shape GTKRadiant 1.5 I'll Try again..... read more 09/25/2007 (7:56 pm)
Problem Exporting a Basic Shape If someone can point to a proper tool. I have completely struck out here.... I Have a series of ... read more 09/25/2007 (7:54 pm)
Problem Exporting a Basic Shape It will not allow a value larger than "7". It says so in the logs. a sphere with seven sides is re... read more 09/25/2007 (7:10 pm)
Problem Exporting a Basic Shape @David - how do you tell Radiant you want a sphere with more than 7 sides?... read more 09/25/2007 (6:26 pm)
Problem Exporting a Basic Shape One major question about radiant.... I think at the beginning, it asks you what you will be expor... read more 09/25/2007 (1:48 pm)
Problem Exporting a Basic Shape Why not lobby to get it fixed? I have tried quark and radiant. Both of those are written for peo... read more 09/25/2007 (10:53 am)
Problem Exporting a Basic Shape I'm not posting this really as a gripe... Im looking for honest guidance from anyone whos "been ther... read more 09/25/2007 (7:38 am)
Problem Exporting a Basic Shape I tried the "fix" for the collision problems... Didnt work I appreciate you trying to help, but... read more 09/23/2007 (7:05 pm)
Problem Exporting a Basic Shape Im sorry, but just because I dont have the programming skills to fix such a problem does not mean I ... read more 09/23/2007 (5:51 pm)
Problem Exporting a Basic Shape Well, that is unconscionable. I dont give a damn if its included free. If its a "module" of Torqu... read more 09/23/2007 (5:31 pm)
Trying to Compile BINGO!!! [quote] 7>boxConvex.cc 7>abstractPolyList.cc 7>Generating Code... 7>Compiling resour... read more 09/13/2007 (11:16 am)
Trying to Compile No, I did not install it inside my VS2005 tree. VS is installed in C:\program files and the 3-4 ... read more 09/13/2007 (10:43 am)
Trying to Compile Does the TBE 0.6.0 with miniGW and Eclipse work well with TGE 1.5.2? I could always try that route,... read more 09/13/2007 (8:56 am)
Trying to Compile @Stephen - I have seen that behaviour. But I am losing Nasm IN BETWEEN every compile! and then c... read more 09/13/2007 (8:51 am)
Trying to Compile Did you follow the same instructions? did you change anything else in VC++ Express?... read more 09/13/2007 (8:26 am)
Modules incorporated into TGE 1.5.2 A function that merely returns the object ID of any object its clicked on could be highly modified b... read more 09/10/2007 (3:44 pm)
Modules incorporated into TGE 1.5.2 I was hoping after 6 years, that there would be a little bit more organization and I was just missin... read more 09/10/2007 (3:19 pm)
Need "Clickable Objects" behaviors for TGE 1.5 Please I am also looking for clickable objects in the screen view... read more 09/03/2007 (7:28 am)
Changing Texture Tile Size? Thanks for the explanation. Half the battle for a noob is learning the lingo....... read more 09/03/2007 (6:40 am)
Chaining Mission Files The code referenced above has "Single Player" written all over it. Are there any changes necessar... read more 09/01/2007 (6:14 pm)
Changing Texture Tile Size? Excuse me, but what is "MK"?... read more 09/01/2007 (8:12 am)