Game Development Community

Taylor Petrick's Forum Posts

Thread Post Date Posted
Changing the EXE icon I believe Windows caches icons, and if it finds the same .exe it'll pull up the old icon. I found th... read more 01/18/2010 (11:35 pm)
Shaders question regarding Torque3D Torque reads standard HLSL or GLSL. Shaders are saved in a file with a .hlsl or .glsl extension, whi... read more 01/14/2010 (7:46 am)
MMORPGs Actually, you do need more than one server to support a popular MMORPG. One master server will not b... read more 01/09/2010 (7:25 pm)
3D4FREE - new website full of FREE game-ready assets! Yep, the animal models are definitely from DA:O. I managed to download the cat and chicken from the ... read more 01/04/2010 (6:11 pm)
Torque Constructor Won't Work. Same thing happened to me a while back. I think I just minimized/maximized it or reloaded the menus ... read more 12/29/2009 (7:36 pm)
Outlining Shader Just a quick tip. Cel (only one 'L') shading and outline shading are two very different things. Cel ... read more 12/24/2009 (10:40 pm)
MMROPG Book, Who wrote it? Where is it? Maybe this? [url]http://www.torquepowered.com/products/multiplayergamingbook[/url] ... read more 12/07/2009 (6:20 pm)
A question about world size..... What Ted was trying to say is that terrain is only a very small part of seamless zoning and/or large... read more 11/22/2009 (10:17 pm)
Alpha Release download You need to have purchased T3D to download the engine.... read more 11/21/2009 (11:29 am)
Limitation of browser based games It wouldn't "kill" bandwidth, it would just take a while to download. ;) I'm not saying... read more 11/07/2009 (8:50 pm)
Limitation of browser based games Well technically, RuneScape does have a download. The loading screen you get when you first play dow... read more 11/07/2009 (8:19 pm)
Torque3D and Unity's New Pricing Brandon, the UDK is basically Unreal Engine 3 without source. UE3 has been used to develop numerous ... read more 11/06/2009 (4:29 pm)
TGEA 1.8.2 Released Awesome!... read more 10/18/2009 (6:34 pm)
Stock 1.8.1 Compile Errors [solved] To get this working, I replaced the various DXerr9 references with DXerr ones. In the latest SDK, th... read more 09/25/2009 (10:54 pm)
Cube Maps? Yep. Anything that can load a material script supports a cube map. The Space Suit demo character, fo... read more 09/24/2009 (6:12 pm)
Blender billboard for Bones When a billboard is rendered, I don't think the entire object rotates. It would seem that only the r... read more 09/19/2009 (11:17 am)
Need help for warnings (Game doesn't work) Those warnings occur in stock TGEA, and I don't think they cause any problems.... read more 09/19/2009 (11:11 am)
Blender export in TGEA/Constructor The Blender Exporter 0.95 isn't for Constructor, its for Blender. It allows Blender to export .dts m... read more 09/16/2009 (7:00 pm)
Other options to PhysX? Without hardware acceleration there are definitely going to be some limitations on the number of phy... read more 08/29/2009 (3:05 pm)
- Yea, TSE was the old name for TGEA. You probably saw a post regarding an upgrade plan from TGE to TS... read more 08/29/2009 (3:08 am)
Other options to PhysX? PhysX will run on ATI cards as well, you just won't have hardware acceleration. If you really don't ... read more 08/29/2009 (3:04 am)
Render Target and Color1 help. Ah, I think I found the problem. In both of these functions: [code]const Point2I GFXD3D9TextureTarg... read more 08/27/2009 (10:19 am)
Dirty Coding Tricks Here's a funny story about a phpBB2 issue I had before. For some reason, after a web server upgra... read more 08/21/2009 (9:41 am)
Decompile .dso? Glad you found it. It sounded like you'd just deleted the .cs file, which is why I suggested the Bin... read more 08/18/2009 (4:04 pm)
Decompile .dso? I don't think there is an easy way to decompile a DSO. One of the main reasons DSOs are created is t... read more 08/18/2009 (3:53 pm)
client/server I'm not exactly sure what sort of information is passed to the client, however here are a few links ... read more 08/11/2009 (12:15 pm)
I know.......... torque script compiling. After you change the header file, recompile the Torque source code. From there, you should just have... read more 08/03/2009 (7:48 am)
Different Functionality in torqueDemo_DEBUG.exe and torqueDemo.exe?? In Visual Studio, make sure the mode is set to 'Release' if you want to compile to the non-debug ver... read more 08/03/2009 (6:01 am)
I know.......... torque script compiling. Like Steve and I have said, scripts can be compiled. ;) Just enabled DSO generation in source.... read more 08/01/2009 (3:30 pm)
I know.......... torque script compiling. I think you'll need to able DSO generation in the torqueConfig.h file. Its in the "Source Files... read more 08/01/2009 (12:47 pm)
Orange Guy Download? Thanks Stefan!... read more 08/01/2009 (2:49 am)
CMUNE is hiring talented 3D Developers Why on earth did you post this so many times?... read more 07/31/2009 (5:34 am)
RACING CAR WHEEL IS NOT LOADING How are you using Torque 3D if your don't own a license for it?... read more 07/31/2009 (4:29 am)
How to call one of my script functions fromm engine code! I don't think you don't need to specify the file path. This should work: [code] Con::executef(1... read more 07/24/2009 (8:11 am)
TGE Linux Download Yep! Thanks David. ;)... read more 07/22/2009 (7:59 am)
HTTPObject from behind a proxy Ah, I've come up with a solution. I'm using TCPObject, connecting to the proxy, and then using GET. ... read more 07/21/2009 (8:06 am)
TGE Linux Download I think it is, but I need a GG employee to add it to my account. ;)... read more 07/19/2009 (10:26 pm)
TGEA Plugin Glad you were able to get the download working. Although its a great host, File Front acts up every ... read more 05/29/2009 (8:38 pm)
Creating rain in torque TGEA_1_7_1 You should post TGEA 1.7.1 related questions in the TGEA owners forum.... read more 05/22/2009 (4:46 am)
Porting Assitance I'm working on a port of the fxClothItem to TGEA 1.8.1, as well as adding in some additional stuff. ... read more 04/10/2009 (10:12 am)
Porting Assitance Scratch that, I got it working. ;)... read more 04/10/2009 (6:39 am)
PhysX Cloth Assitance Thanks for the suggestions, Gerald. I never really thought about the DTS end of the things. Since I'... read more 04/09/2009 (7:14 am)
Normal Map,Diffuse Map, and adding material? Yep, fireVein is correct. The Terrain uses the terrain shaders, and unless you add normal map suppor... read more 02/15/2009 (6:52 am)
You do not have access to this forum I can't seem to access the TGE Private Forum.... read more 02/04/2009 (9:49 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Woah, how unexpected!... read more 01/30/2009 (2:13 am)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen I wonder if the dev team is planning on switching to T3D for this game... :P... read more 01/29/2009 (12:45 am)
can't download files attached to resources and the author's profiles no longer support messaging I second that. I was planning on downloading a few GUI resources today, but it turns out files aren'... read more 01/15/2009 (6:30 am)
German game not listed on Garage Game Master Server ? Your computer firewall won't be enough, you'll have to also forward the ports on your router.... read more 01/11/2009 (11:27 am)
Tge Cg Water You should be able to read about the Modernization Kit in the blog. I don't there is anything outsid... read more 12/06/2008 (3:26 am)
Tge Cg Water CG Water resource for TGE : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 12/05/2008 (10:24 pm)
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