Taylor Petrick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing the EXE icon | I believe Windows caches icons, and if it finds the same .exe it'll pull up the old icon. I found th... read more | 01/18/2010 (11:35 pm) |
| Shaders question regarding Torque3D | Torque reads standard HLSL or GLSL. Shaders are saved in a file with a .hlsl or .glsl extension, whi... read more | 01/14/2010 (7:46 am) |
| MMORPGs | Actually, you do need more than one server to support a popular MMORPG. One master server will not b... read more | 01/09/2010 (7:25 pm) |
| 3D4FREE - new website full of FREE game-ready assets! | Yep, the animal models are definitely from DA:O. I managed to download the cat and chicken from the ... read more | 01/04/2010 (6:11 pm) |
| Torque Constructor Won't Work. | Same thing happened to me a while back. I think I just minimized/maximized it or reloaded the menus ... read more | 12/29/2009 (7:36 pm) |
| Outlining Shader | Just a quick tip. Cel (only one 'L') shading and outline shading are two very different things. Cel ... read more | 12/24/2009 (10:40 pm) |
| MMROPG Book, Who wrote it? Where is it? | Maybe this? [url]http://www.torquepowered.com/products/multiplayergamingbook[/url] ... read more | 12/07/2009 (6:20 pm) |
| A question about world size..... | What Ted was trying to say is that terrain is only a very small part of seamless zoning and/or large... read more | 11/22/2009 (10:17 pm) |
| Alpha Release download | You need to have purchased T3D to download the engine.... read more | 11/21/2009 (11:29 am) |
| Limitation of browser based games | It wouldn't "kill" bandwidth, it would just take a while to download. ;) I'm not saying... read more | 11/07/2009 (8:50 pm) |
| Limitation of browser based games | Well technically, RuneScape does have a download. The loading screen you get when you first play dow... read more | 11/07/2009 (8:19 pm) |
| Torque3D and Unity's New Pricing | Brandon, the UDK is basically Unreal Engine 3 without source. UE3 has been used to develop numerous ... read more | 11/06/2009 (4:29 pm) |
| TGEA 1.8.2 Released | Awesome!... read more | 10/18/2009 (6:34 pm) |
| Stock 1.8.1 Compile Errors [solved] | To get this working, I replaced the various DXerr9 references with DXerr ones. In the latest SDK, th... read more | 09/25/2009 (10:54 pm) |
| Cube Maps? | Yep. Anything that can load a material script supports a cube map. The Space Suit demo character, fo... read more | 09/24/2009 (6:12 pm) |
| Blender billboard for Bones | When a billboard is rendered, I don't think the entire object rotates. It would seem that only the r... read more | 09/19/2009 (11:17 am) |
| Need help for warnings (Game doesn't work) | Those warnings occur in stock TGEA, and I don't think they cause any problems.... read more | 09/19/2009 (11:11 am) |
| Blender export in TGEA/Constructor | The Blender Exporter 0.95 isn't for Constructor, its for Blender. It allows Blender to export .dts m... read more | 09/16/2009 (7:00 pm) |
| Other options to PhysX? | Without hardware acceleration there are definitely going to be some limitations on the number of phy... read more | 08/29/2009 (3:05 pm) |
| - | Yea, TSE was the old name for TGEA. You probably saw a post regarding an upgrade plan from TGE to TS... read more | 08/29/2009 (3:08 am) |
| Other options to PhysX? | PhysX will run on ATI cards as well, you just won't have hardware acceleration. If you really don't ... read more | 08/29/2009 (3:04 am) |
| Render Target and Color1 help. | Ah, I think I found the problem. In both of these functions: [code]const Point2I GFXD3D9TextureTarg... read more | 08/27/2009 (10:19 am) |
| Dirty Coding Tricks | Here's a funny story about a phpBB2 issue I had before. For some reason, after a web server upgra... read more | 08/21/2009 (9:41 am) |
| Decompile .dso? | Glad you found it. It sounded like you'd just deleted the .cs file, which is why I suggested the Bin... read more | 08/18/2009 (4:04 pm) |
| Decompile .dso? | I don't think there is an easy way to decompile a DSO. One of the main reasons DSOs are created is t... read more | 08/18/2009 (3:53 pm) |
| client/server | I'm not exactly sure what sort of information is passed to the client, however here are a few links ... read more | 08/11/2009 (12:15 pm) |
| I know.......... torque script compiling. | After you change the header file, recompile the Torque source code. From there, you should just have... read more | 08/03/2009 (7:48 am) |
| Different Functionality in torqueDemo_DEBUG.exe and torqueDemo.exe?? | In Visual Studio, make sure the mode is set to 'Release' if you want to compile to the non-debug ver... read more | 08/03/2009 (6:01 am) |
| I know.......... torque script compiling. | Like Steve and I have said, scripts can be compiled. ;) Just enabled DSO generation in source.... read more | 08/01/2009 (3:30 pm) |
| I know.......... torque script compiling. | I think you'll need to able DSO generation in the torqueConfig.h file. Its in the "Source Files... read more | 08/01/2009 (12:47 pm) |
| Orange Guy Download? | Thanks Stefan!... read more | 08/01/2009 (2:49 am) |
| CMUNE is hiring talented 3D Developers | Why on earth did you post this so many times?... read more | 07/31/2009 (5:34 am) |
| RACING CAR WHEEL IS NOT LOADING | How are you using Torque 3D if your don't own a license for it?... read more | 07/31/2009 (4:29 am) |
| How to call one of my script functions fromm engine code! | I don't think you don't need to specify the file path. This should work: [code] Con::executef(1... read more | 07/24/2009 (8:11 am) |
| TGE Linux Download | Yep! Thanks David. ;)... read more | 07/22/2009 (7:59 am) |
| HTTPObject from behind a proxy | Ah, I've come up with a solution. I'm using TCPObject, connecting to the proxy, and then using GET. ... read more | 07/21/2009 (8:06 am) |
| TGE Linux Download | I think it is, but I need a GG employee to add it to my account. ;)... read more | 07/19/2009 (10:26 pm) |
| TGEA Plugin | Glad you were able to get the download working. Although its a great host, File Front acts up every ... read more | 05/29/2009 (8:38 pm) |
| Creating rain in torque TGEA_1_7_1 | You should post TGEA 1.7.1 related questions in the TGEA owners forum.... read more | 05/22/2009 (4:46 am) |
| Porting Assitance | I'm working on a port of the fxClothItem to TGEA 1.8.1, as well as adding in some additional stuff. ... read more | 04/10/2009 (10:12 am) |
| Porting Assitance | Scratch that, I got it working. ;)... read more | 04/10/2009 (6:39 am) |
| PhysX Cloth Assitance | Thanks for the suggestions, Gerald. I never really thought about the DTS end of the things. Since I'... read more | 04/09/2009 (7:14 am) |
| Normal Map,Diffuse Map, and adding material? | Yep, fireVein is correct. The Terrain uses the terrain shaders, and unless you add normal map suppor... read more | 02/15/2009 (6:52 am) |
| You do not have access to this forum | I can't seem to access the TGE Private Forum.... read more | 02/04/2009 (9:49 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Woah, how unexpected!... read more | 01/30/2009 (2:13 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | I wonder if the dev team is planning on switching to T3D for this game... :P... read more | 01/29/2009 (12:45 am) |
| can't download files attached to resources and the author's profiles no longer support messaging | I second that. I was planning on downloading a few GUI resources today, but it turns out files aren'... read more | 01/15/2009 (6:30 am) |
| German game not listed on Garage Game Master Server ? | Your computer firewall won't be enough, you'll have to also forward the ports on your router.... read more | 01/11/2009 (11:27 am) |
| Tge Cg Water | You should be able to read about the Modernization Kit in the blog. I don't there is anything outsid... read more | 12/06/2008 (3:26 am) |
| Tge Cg Water | CG Water resource for TGE : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 12/05/2008 (10:24 pm) |