Taylor Petrick's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Alpha Release download | You need to have purchased T3D to download the engine.... read more | 11/21/2009 (7:29 pm) |
| Limitation of browser based games | It wouldn't "kill" bandwidth, it would just take a while to download. ;) I'm not saying... read more | 11/08/2009 (4:50 am) |
| Limitation of browser based games | Well technically, RuneScape does have a download. The loading screen you get when you first play dow... read more | 11/08/2009 (4:19 am) |
| Torque3D and Unity's New Pricing | Brandon, the UDK is basically Unreal Engine 3 without source. UE3 has been used to develop numerous ... read more | 11/07/2009 (12:29 am) |
| TGEA 1.8.2 Released | Awesome!... read more | 10/19/2009 (1:34 am) |
| Stock 1.8.1 Compile Errors [solved] | To get this working, I replaced the various DXerr9 references with DXerr ones. In the latest SDK, th... read more | 09/26/2009 (5:54 am) |
| Cube Maps? | Yep. Anything that can load a material script supports a cube map. The Space Suit demo character, fo... read more | 09/25/2009 (1:12 am) |
| Blender billboard for Bones | When a billboard is rendered, I don't think the entire object rotates. It would seem that only the r... read more | 09/19/2009 (6:17 pm) |
| Need help for warnings (Game doesn't work) | Those warnings occur in stock TGEA, and I don't think they cause any problems.... read more | 09/19/2009 (6:11 pm) |
| Blender export in TGEA/Constructor | The Blender Exporter 0.95 isn't for Constructor, its for Blender. It allows Blender to export .dts m... read more | 09/17/2009 (2:00 am) |
| Other options to PhysX? | Without hardware acceleration there are definitely going to be some limitations on the number of phy... read more | 08/29/2009 (10:05 pm) |
| Is The Torque Shader Engine Still Available For Download? | Yea, TSE was the old name for TGEA. You probably saw a post regarding an upgrade plan from TGE to TS... read more | 08/29/2009 (10:08 am) |
| Other options to PhysX? | PhysX will run on ATI cards as well, you just won't have hardware acceleration. If you really don't ... read more | 08/29/2009 (10:04 am) |
| Render Target and Color1 help. | Ah, I think I found the problem. In both of these functions: [code]const Point2I GFXD3D9TextureTarg... read more | 08/27/2009 (5:19 pm) |
| Dirty Coding Tricks | Here's a funny story about a phpBB2 issue I had before. For some reason, after a web server upgra... read more | 08/21/2009 (4:41 pm) |
| Decompile .dso? | Glad you found it. It sounded like you'd just deleted the .cs file, which is why I suggested the Bin... read more | 08/18/2009 (11:04 pm) |
| Decompile .dso? | I don't think there is an easy way to decompile a DSO. One of the main reasons DSOs are created is t... read more | 08/18/2009 (10:53 pm) |
| client/server | I'm not exactly sure what sort of information is passed to the client, however here are a few links ... read more | 08/11/2009 (7:15 pm) |
| I know.......... torque script compiling. | After you change the header file, recompile the Torque source code. From there, you should just have... read more | 08/03/2009 (2:48 pm) |
| Different Functionality in torqueDemo_DEBUG.exe and torqueDemo.exe?? | In Visual Studio, make sure the mode is set to 'Release' if you want to compile to the non-debug ver... read more | 08/03/2009 (1:01 pm) |
| I know.......... torque script compiling. | Like Steve and I have said, scripts can be compiled. ;) Just enabled DSO generation in source.... read more | 08/01/2009 (10:30 pm) |
| I know.......... torque script compiling. | I think you'll need to able DSO generation in the torqueConfig.h file. Its in the "Source Files... read more | 08/01/2009 (7:47 pm) |
| Orange Guy Download? | Thanks Stefan!... read more | 08/01/2009 (9:49 am) |
| CMUNE is hiring talented 3D Developers | Why on earth did you post this so many times?... read more | 07/31/2009 (12:34 pm) |
| RACING CAR WHEEL IS NOT LOADING | How are you using Torque 3D if your don't own a license for it?... read more | 07/31/2009 (11:29 am) |
| How to call one of my script functions fromm engine code! | I don't think you don't need to specify the file path. This should work: [code] Con::executef(1... read more | 07/24/2009 (3:11 pm) |
| TGE Linux Download | Yep! Thanks David. ;)... read more | 07/22/2009 (2:59 pm) |
| HTTPObject from behind a proxy | Ah, I've come up with a solution. I'm using TCPObject, connecting to the proxy, and then using GET. ... read more | 07/21/2009 (3:06 pm) |
| TGE Linux Download | I think it is, but I need a GG employee to add it to my account. ;)... read more | 07/20/2009 (5:26 am) |
| TGEA Plugin | Glad you were able to get the download working. Although its a great host, File Front acts up every ... read more | 05/30/2009 (3:38 am) |
| Creating rain in torque TGEA_1_7_1 | You should post TGEA 1.7.1 related questions in the TGEA owners forum.... read more | 05/22/2009 (11:46 am) |
| Porting Assitance | I'm working on a port of the fxClothItem to TGEA 1.8.1, as well as adding in some additional stuff. ... read more | 04/10/2009 (5:12 pm) |
| Porting Assitance | Scratch that, I got it working. ;)... read more | 04/10/2009 (1:39 pm) |
| PhysX Cloth Assitance | Thanks for the suggestions, Gerald. I never really thought about the DTS end of the things. Since I'... read more | 04/09/2009 (2:14 pm) |
| Normal Map,Diffuse Map, and adding material? | Yep, fireVein is correct. The Terrain uses the terrain shaders, and unless you add normal map suppor... read more | 02/15/2009 (2:52 pm) |
| You do not have access to this forum | I can't seem to access the TGE Private Forum.... read more | 02/04/2009 (5:49 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Woah, how unexpected!... read more | 01/30/2009 (10:13 am) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | I wonder if the dev team is planning on switching to T3D for this game... :P... read more | 01/29/2009 (8:45 am) |
| can't download files attached to resources and the author's profiles no longer support messaging | I second that. I was planning on downloading a few GUI resources today, but it turns out files aren'... read more | 01/15/2009 (2:30 pm) |
| German game not listed on Garage Game Master Server ? | Your computer firewall won't be enough, you'll have to also forward the ports on your router.... read more | 01/11/2009 (7:27 pm) |
| Tge Cg Water | You should be able to read about the Modernization Kit in the blog. I don't there is anything outsid... read more | 12/06/2008 (11:26 am) |
| Tge Cg Water | CG Water resource for TGE : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more | 12/06/2008 (6:24 am) |
| Normal maps with the TGE basic | The Modernization Kit can be found here: [url]http://www.garagegames.com/mg/forums/result.thread.... read more | 12/05/2008 (1:17 pm) |
| TGEA 1.7.1 Browser Plugin | I just downloaded and tried it with WinRar and the password worked fine.... read more | 11/25/2008 (7:21 pm) |
| Seriuosly... | It would be more helpful if you: 1) informed us which Torque product you own. 2) explained what ha... read more | 11/21/2008 (6:18 pm) |
| BG Cliff Construction Kit discussion | You need to have the March08 Direct X SDK installed.... read more | 11/19/2008 (1:32 pm) |
| TGEA Internet Multiplayer Issue | The HTTP bug probably won't cause any server issues, but here is the bug/fix post: [url]http://www.... read more | 11/15/2008 (2:08 pm) |
| TGEA 1.7.1 Browser Plugin | Ah, I see. I tried mixing PyTorque and the BT Plugin with very poor results. I never actually got Py... read more | 11/15/2008 (2:06 pm) |
| TGEA Internet Multiplayer Issue | With TGEA 1.7.1, I had zero problems with the networking. HTTPObject had a bug, but a fix was posted... read more | 11/14/2008 (6:19 pm) |
| New desktop AMD or INTEL? Nvidia or ATI ? | Thats the same PC I have. :D... read more | 11/14/2008 (2:19 pm) |