Skye Gellmann's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Working on research paper: answer a few quick questions? | 1) Skye Gellmann 2) 20/Male/Australia 3) 1, (if mods count?) 4) about 10 5) no 6) currently wor... read more | 12/01/2005 (9:35 pm) |
| Player jitters when running client/dedicated server in 1.4 | There is a similar bug for our game, flyer, we have updated to 1.4. Basically, when the player DIES,... read more | 11/30/2005 (4:57 pm) |
| Texture blurs at very close distance | Cool effect.. maybe i could play around with it.... i wonder how it would work, if everything was bl... read more | 11/28/2005 (5:42 am) |
| 3d sound | Depends on what u want. If u want sound occlusion.. then if u can work it out, please do tell!!! See... read more | 11/24/2005 (5:44 pm) |
| Lets all poke holes in TGE 1.4, just kidding | ARRRRRRrrrr... there is this cat that keeps following me around!!!!... read more | 11/23/2005 (10:22 pm) |
| Main Chat HUD GUI question | I remember a resource on how to remove the chat hud completely.. maybe that might be better for the ... read more | 11/21/2005 (11:50 pm) |
| Exporting a terrain as a bitmap | Lol.. crt+P = a nice png of terrain if it helps :P... read more | 11/19/2005 (8:52 pm) |
| Night Lighting | U should be able to create a pitch black room with quark.. if light is leaking through, i'd just pla... read more | 11/19/2005 (7:56 pm) |
| Greedy Blastards FPS | Did anyone ever play the old bullfrog racing game, Hioctane!? In that game you were hover crafts, bu... read more | 11/17/2005 (5:10 pm) |
| Marble Blast -- full-version | I don't normally lol but today is an acceptation!... read more | 11/17/2005 (4:56 pm) |
| QuoteMe | Here's my slog at it: [image]http://www.deluxebalance.com/miscArt/quoteme-Skye.jpg[/image] edit.... read more | 11/15/2005 (11:08 pm) |
| Starting a game | (note) blender probably isn't so noobie friendly. quark is ok for starting modeling your first leve... read more | 11/14/2005 (3:25 am) |
| How do I protect my idea? | You gotta realise that it's not the idea, but how you do it that counts.. even if everybody decid... read more | 11/09/2005 (5:47 am) |
| How to get your NPC to jump | Damn.. i really thought it'd be funny if it took like 500 lines of code to make an npc jump.. City U... read more | 11/07/2005 (5:29 am) |
| 3ds max popularity? | Max is secure.. you don't want to use something like milkshape say, and be using it for a while, th... read more | 11/04/2005 (7:15 am) |
| Making a Tree | Lol.. i dunno why i laugh then.. i just seemed like comedy timing!... read more | 10/29/2005 (6:04 pm) |
| New Indie Site Coming Soon (Looking for Material) | Mmmm... nekkid ZOMBIE spider chicks are way better in bed though... just thought I'd add that.... read more | 10/26/2005 (7:26 am) |
| Game that redefines reality | Maybe it would be easier to make it seem more continuous with 2d graphics. Some games like ff8 for e... read more | 10/24/2005 (5:01 am) |
| Audio in torque | Ogg is the best. wav also works. and remember to use mono.... read more | 10/13/2005 (2:10 am) |
| Morality when designing? | Your an indie.. you can do whatever you want.. so why not.... read more | 10/04/2005 (5:14 am) |
| Large Scale.. | I've been working on really really large blocks with quark.. and if you get too big, it doesn't want... read more | 09/27/2005 (7:59 am) |
| What makes a web game fun? | Big heads mode makes games more fun.... read more | 09/26/2005 (10:57 pm) |
| Announcing : Blender Exporter For Torque (0.8) | Ok. I've just started to get quite annoied and tired "getting the exporter working problem," and was... read more | 09/25/2005 (6:11 am) |
| Friday... | Haha. i just got home, it's 2:45am SATURDAY!!! Drunk, and blissfully happy! Wait.. it's saturday.. ... read more | 09/23/2005 (9:46 am) |
| Friday... | Yaya friday!!!!!! I love holidays :P... read more | 09/22/2005 (11:51 pm) |
| Background images in Quark | Right click the background and click "background image." > find your image > It has to be a BMP. You... read more | 09/22/2005 (11:35 pm) |
| Western Themed Games | I'd love to make a western game.. I'm currently creating a webzine that draws on western influences ... read more | 08/15/2005 (5:29 am) |
| What do you expect from Content Packs? | I want to see contents packs that make fun of other contents packs.. i think that would be amusing. ... read more | 08/08/2005 (4:29 am) |
| Electronic Arts says indie won't cut it | Wow.. after that i'm really angery.. meh.. what does he know! unit!... read more | 08/08/2005 (1:56 am) |
| Games for the other Gender | My game BLINDSCAPE isn't exaclty targeted for females, but it also doesn't target males. The gender ... read more | 07/19/2005 (9:59 pm) |
| Crazy Classroom | Reminds me of the old year 8 vs year 9 war of 1999 i think ;).. Basically at lunch times we'd hearl ... read more | 06/22/2005 (10:46 pm) |
| Sound Bug in Torque?? | My project is totally orientated around sound. [image]http://www.deluxebalance.com/miscArt/LotsOfSo... read more | 06/20/2005 (7:46 am) |
| Do you think violent video games make people violent? | I would prefer to douse them with petrol, then light'em on fire, piss on them to put them out. I'd t... read more | 06/19/2005 (8:08 pm) |
| Best Portable Sound Recording Option? | Some digital camra's record sound. Although, from what i've seen, rather poorly also.... read more | 06/18/2005 (7:03 pm) |
| Free Play: Australian Indie Game Dev Conf. | Well be there.. hey.. dylans here! w00 go team!... read more | 06/18/2005 (7:00 pm) |
| Who's attending the Australian IGDC? | Hey. I'm bringing a digital Camera. Would love to meet up with everyone. I'm wearing a Misnomer Stud... read more | 05/18/2004 (10:15 pm) |
| Indies Down Under: Next Wave Festival in Melb, Aus | I"M coming!!! I'll be the dood in the White Misnomer Studios Shirt. I have to apologies for my m... read more | 05/18/2004 (7:33 pm) |
| Australian IGC | W000000... lucky i'm moving to melbourne for uni! Dylan you can stay with me!... read more | 01/14/2004 (6:01 am) |
| Maya2DTS | I'm interested in a maya exporter aswell.... read more | 06/21/2003 (11:47 pm) |
| How long are your design documents? | They Game Design document can be as long as you want. I like to start by writting a Treatment. I... read more | 06/19/2003 (6:03 am) |
| Models loading Up-side-down and Back-to-front | YAY, thanks heeps guys. It all exports good now thanks to you. Matthew, I'd gone though that doc... read more | 02/01/2003 (7:39 pm) |
| Best Game Ever?! | 1) GTAIII (PC) (lets kick some concol ass) - Lots of interesting choices creating great gameplay. 2... read more | 12/10/2002 (8:11 am) |
| Maybe, Maybe Microsoft | PC 0wNz!i! I dislike concols. Why is it that PC games are so much better??? Over the years I've gro... read more | 12/10/2002 (7:47 am) |
| Black&White from a design perspective | I initially found black and white very impressive. It is original and ground breaking. From a design... read more | 12/02/2002 (3:21 am) |
| Design Docs, How to... | I like to start by first writing a design treatment. A Design Treatment is a short document, no more... read more | 12/02/2002 (3:03 am) |
| Realm Wars logo | Maybe a different font... I can't put my finger on it but, the font doesn't look right with that log... read more | 09/18/2002 (7:26 am) |
| A Billion Weapons | Hay Rasmus, The X-BOX SUX!!! My Computer, (Tr1LL1aN), is a faster weapon than the X-BOX anyday... read more | 06/23/2002 (6:29 am) |
| A Billion Weapons | Exploding remote control cars (thanks GTA) Fish Poison Ring of Fire Ring of Water Ring of Hedge... read more | 06/23/2002 (6:22 am) |
| Original Weapons | Sorry I would tell you my ideas but then you might use them. Good luck with comming up with your own... read more | 06/23/2002 (6:13 am) |
| Non Violent games in a time of too much violence | I'm not really bothered reading all that!!! But I totally agree with the title of this forum. I'm ... read more | 05/16/2002 (5:45 am) |