Game Development Community

Wayne Mackey's Forum Posts

Thread Post Date Posted
More Questions merging AFX into FPS-style game To unmount an image I believe it's just... %player.unmountImage(YourWeaponImage) I have implem... read more 12/05/2007 (3:17 pm)
New models for INDIEs By the way, does this guy use the same biped skeleton as the Pam pack?... read more 12/04/2007 (6:58 pm)
New models for INDIEs Looks great! I just bought the Pam pack and it is awesome, looking forward to getting the hoverboard... read more 12/01/2007 (2:14 am)
Problems recompiling AFX... Yep that was exactly it. I tried doing that earlier and was amazed it didnt work, but I didnt realiz... read more 11/30/2007 (2:19 pm)
Replacing the Ork & nonworking animations My guess is that it is something very simple that is missing. Without seeing your .cs script files I... read more 11/30/2007 (8:55 am)
How do you get the weapon to fire, while retaining spell casting I did something like that Ron just by turning the mouse cursor on and off. I used the left mouse but... read more 11/11/2007 (10:15 pm)
How do you get the weapon to fire, while retaining spell casting Ron, sure, I will retrace my steps and try to figure out exactly what I did. I took Jeff's post of w... read more 11/07/2007 (5:21 pm)
AFX for TGEA Migration Progress Looks great!... read more 10/29/2007 (11:36 am)
Spells slow down mission datablock loading significantly? Ok great. Thanks for the explanation of the CRC code and its relation (or lack thereof) to the datab... read more 10/28/2007 (12:47 pm)
Spells slow down mission datablock loading significantly? Thanks Jeff. The PacketRate tweaks didnt harm the execution of the stronghold mission, but the resou... read more 10/28/2007 (12:11 pm)
Spells slow down mission datablock loading significantly? Hmmm...I just noticed that after installing that resource the Stronghold mission won't load. I made ... read more 10/28/2007 (10:14 am)
Spells slow down mission datablock loading significantly? Also, forgot to add: // AFX $pref::Net::PacketRateToClient = "32"; $pref::Net::PacketRateToServ... read more 10/28/2007 (9:48 am)
Spells slow down mission datablock loading significantly? Thanks Tom! I actually just implemented that resource and tested it seconds before your post and you... read more 10/28/2007 (9:43 am)
How do you get the weapon to fire, while retaining spell casting Jeff, thanks for the quick tutorial on where to look to bring over the spell system into the FPS dem... read more 10/28/2007 (9:02 am)
Couple newbie questions... Ah sorry, I didn't intend for it to be an example of my game, espescially content-wise. Just wanted ... read more 10/02/2007 (5:46 am)
Couple newbie questions... Thanks again Jeff! I finally have everything implemented as I intended. My game is going to be a sci... read more 10/01/2007 (6:26 pm)
Couple newbie questions... Thanks Jeff. That still didn't make a difference unfortunately =/ If I have no target selected, I... read more 10/01/2007 (11:22 am)
Couple newbie questions... When I have something targetted, I can point my weapon into the sky and shoot missiles that will hom... read more 09/30/2007 (5:25 pm)
Couple newbie questions... The odd part was the fact that depending on how I called the spell, (by right click or by toolbar), ... read more 09/30/2007 (5:12 pm)
Couple newbie questions... Ok great! This is another dumb question, but do I set $MissileGuidanceCondition to true/false or 0/1... read more 09/30/2007 (4:21 pm)
Couple newbie questions... Jeff your example worked perfectly into what I am trying to do, thanks again so much. I am trying to... read more 09/30/2007 (12:40 pm)
Couple newbie questions... Thanks Jeff and Matt so much, both suggestions worked great and pushed me in the direction I was loo... read more 09/30/2007 (9:41 am)
Couple newbie questions... Ok, great, thanks Jeff! Any suggestions on a non-guided spell attack thats direction is dependent up... read more 09/29/2007 (3:10 pm)
GameCamera: a third person, aiming camera (that works!) I downloaded them last night shortly before I posted, and put the files into a fresh install of 1.5.... read more 09/29/2007 (9:36 am)
GameCamera: a third person, aiming camera (that works!) Looks great except for the fact that I get really bad camera shaking when I move the target up or do... read more 09/28/2007 (6:47 pm)
Strange export results...2 meshes in 1 .dts? Yes, it's using the right .cfg file in the exporter. I can get it to export with only 1 model now in... read more 09/10/2007 (12:24 pm)
Strange export results...2 meshes in 1 .dts? Here is what the .cfg file looks like that came with the cubix model that I've been using: Always... read more 09/08/2007 (9:05 am)
Strange export results...2 meshes in 1 .dts? Here is whats in the .cs file. Does the .cs file have any impact on what is show in ShowTool? dat... read more 09/07/2007 (9:00 am)
AFXWeapon? Using AFX CoreTech 1.0.2 and TGE 1.5.2: When I compile new build, no errors, no problems. I drop ... read more 09/05/2007 (11:49 am)