Wayne Mackey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| More Questions merging AFX into FPS-style game | To unmount an image I believe it's just... %player.unmountImage(YourWeaponImage) I have implem... read more | 12/05/2007 (3:17 pm) |
| New models for INDIEs | By the way, does this guy use the same biped skeleton as the Pam pack?... read more | 12/04/2007 (6:58 pm) |
| New models for INDIEs | Looks great! I just bought the Pam pack and it is awesome, looking forward to getting the hoverboard... read more | 12/01/2007 (2:14 am) |
| Problems recompiling AFX... | Yep that was exactly it. I tried doing that earlier and was amazed it didnt work, but I didnt realiz... read more | 11/30/2007 (2:19 pm) |
| Replacing the Ork & nonworking animations | My guess is that it is something very simple that is missing. Without seeing your .cs script files I... read more | 11/30/2007 (8:55 am) |
| How do you get the weapon to fire, while retaining spell casting | I did something like that Ron just by turning the mouse cursor on and off. I used the left mouse but... read more | 11/11/2007 (10:15 pm) |
| How do you get the weapon to fire, while retaining spell casting | Ron, sure, I will retrace my steps and try to figure out exactly what I did. I took Jeff's post of w... read more | 11/07/2007 (5:21 pm) |
| AFX for TGEA Migration Progress | Looks great!... read more | 10/29/2007 (11:36 am) |
| Spells slow down mission datablock loading significantly? | Ok great. Thanks for the explanation of the CRC code and its relation (or lack thereof) to the datab... read more | 10/28/2007 (12:47 pm) |
| Spells slow down mission datablock loading significantly? | Thanks Jeff. The PacketRate tweaks didnt harm the execution of the stronghold mission, but the resou... read more | 10/28/2007 (12:11 pm) |
| Spells slow down mission datablock loading significantly? | Hmmm...I just noticed that after installing that resource the Stronghold mission won't load. I made ... read more | 10/28/2007 (10:14 am) |
| Spells slow down mission datablock loading significantly? | Also, forgot to add: // AFX $pref::Net::PacketRateToClient = "32"; $pref::Net::PacketRateToServ... read more | 10/28/2007 (9:48 am) |
| Spells slow down mission datablock loading significantly? | Thanks Tom! I actually just implemented that resource and tested it seconds before your post and you... read more | 10/28/2007 (9:43 am) |
| How do you get the weapon to fire, while retaining spell casting | Jeff, thanks for the quick tutorial on where to look to bring over the spell system into the FPS dem... read more | 10/28/2007 (9:02 am) |
| Couple newbie questions... | Ah sorry, I didn't intend for it to be an example of my game, espescially content-wise. Just wanted ... read more | 10/02/2007 (5:46 am) |
| Couple newbie questions... | Thanks again Jeff! I finally have everything implemented as I intended. My game is going to be a sci... read more | 10/01/2007 (6:26 pm) |
| Couple newbie questions... | Thanks Jeff. That still didn't make a difference unfortunately =/ If I have no target selected, I... read more | 10/01/2007 (11:22 am) |
| Couple newbie questions... | When I have something targetted, I can point my weapon into the sky and shoot missiles that will hom... read more | 09/30/2007 (5:25 pm) |
| Couple newbie questions... | The odd part was the fact that depending on how I called the spell, (by right click or by toolbar), ... read more | 09/30/2007 (5:12 pm) |
| Couple newbie questions... | Ok great! This is another dumb question, but do I set $MissileGuidanceCondition to true/false or 0/1... read more | 09/30/2007 (4:21 pm) |
| Couple newbie questions... | Jeff your example worked perfectly into what I am trying to do, thanks again so much. I am trying to... read more | 09/30/2007 (12:40 pm) |
| Couple newbie questions... | Thanks Jeff and Matt so much, both suggestions worked great and pushed me in the direction I was loo... read more | 09/30/2007 (9:41 am) |
| Couple newbie questions... | Ok, great, thanks Jeff! Any suggestions on a non-guided spell attack thats direction is dependent up... read more | 09/29/2007 (3:10 pm) |
| GameCamera: a third person, aiming camera (that works!) | I downloaded them last night shortly before I posted, and put the files into a fresh install of 1.5.... read more | 09/29/2007 (9:36 am) |
| GameCamera: a third person, aiming camera (that works!) | Looks great except for the fact that I get really bad camera shaking when I move the target up or do... read more | 09/28/2007 (6:47 pm) |
| Strange export results...2 meshes in 1 .dts? | Yes, it's using the right .cfg file in the exporter. I can get it to export with only 1 model now in... read more | 09/10/2007 (12:24 pm) |
| Strange export results...2 meshes in 1 .dts? | Here is what the .cfg file looks like that came with the cubix model that I've been using: Always... read more | 09/08/2007 (9:05 am) |
| Strange export results...2 meshes in 1 .dts? | Here is whats in the .cs file. Does the .cs file have any impact on what is show in ShowTool? dat... read more | 09/07/2007 (9:00 am) |
| AFXWeapon? | Using AFX CoreTech 1.0.2 and TGE 1.5.2: When I compile new build, no errors, no problems. I drop ... read more | 09/05/2007 (11:49 am) |